Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
90
good

This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 34 48 68
1440p QHD 62 65 92 130
1080p Full HD 98 103 146 206

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 68
3840x2160 Medium 48
3840x2160 High 34
3840x2160 Ultra 32
2560x1440 Low 130
2560x1440 Medium 92
2560x1440 High 65
2560x1440 Ultra 62
1920x1080 Low 206
1920x1080 Medium 146
1920x1080 High 103
1920x1080 Ultra 98

Pc Building Simulator with AMD Ryzen 5 5600 + AMD Radeon RX 6600, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 5 5600 + AMD Radeon RX 6600 combination lands at rank 2894 out of 3723 tested combos in Pc Building Simulator. That places it in the lower-middle tier of the database, meaning roughly the 22nd percentile of all CPU-GPU pairings tested for this title. This is not a top-tier pairing, but the data shows it is entirely capable of delivering playable performance at mainstream resolutions and settings.

The bottleneck profile here is interesting. The Ryzen 5 5600 sits at the 74th percentile among all CPUs, with an average benchmark score of 20468. Its nearest rivals — the Intel Core Ultra 7 258V (0.1% ahead), AMD Ryzen 5 8500G (0.2% ahead), and AMD EPYC 9454P (0.2% ahead) — are all essentially tied with it. Meanwhile, the RX 6600 sits at the 63rd percentile among GPUs with an average score of 19036, and its closest competitors include the NVIDIA Quadro K6000 (0% delta) and the GeForce RTX 4050 Mobile (0.1% behind). The CPU is relatively stronger than the GPU in the broader benchmark pool, but in this game, the measured FPS tells a more nuanced story about where the limit actually sits.

The rank itself reflects a combo that is balanced but not exceptional. With 3723 total combos tested, being at 2894 means there are 829 pairings that perform worse. The data indicates this combo outperforms roughly 22% of tested configurations in Pc Building Simulator specifically, which is a modest result for a 6-core Zen 3 processor paired with an RDNA 2 graphics card. The combination does not push into high-refresh territory at 4K, but it holds its own at 1080p and 1440p, as the measured FPS breakdown will show.

FAQ

Q: Is this combo better suited for 1080p or 1440p gaming in Pc Building Simulator?

A: The measured data shows strong performance at both resolutions. At 1080p High settings, the combo delivers 103 FPS average, while at 1440p High it drops to 65 FPS. For smooth 60+ FPS play, 1080p is the safer choice across all settings, but 1440p is viable on Low (130 FPS) and Medium (92 FPS) presets.

Q: How does the RX 6600 compare to its closest GPU rivals in raw benchmark terms?

A: The RX 6600's average benchmark score is 19036, placing it 0.1% behind the NVIDIA GeForce RTX 4050 Mobile and 0.3% behind the NVIDIA Tesla K20m. It edges out the Quadro K6000 by 0% and the RTX 2000 Ada Generation by 0.4%. These are effectively statistical ties, indicating the RX 6600 sits in a tightly contested performance band.

Q: What is the CPU's multithreaded performance relative to its single-threaded performance?

A: The Ryzen 5 5600 achieves a Cinebench R23 multicore score of 18309 and a single-core score of 2584, giving a multicore-to-single-core ratio of roughly 7.1x. The 3DMark scores show a similar pattern: 5659 at max threads versus 882 single-thread. This indicates strong scaling across its 6 cores and 12 threads.

Q: Does the combo maintain playable FPS at 4K Ultra settings?

A: At 3840x2160 Ultra, the average FPS is 32, which is below the 60 FPS threshold for smooth gameplay. The 4K Medium preset fares better at 48 FPS average, while 4K Low reaches 68 FPS. For 4K gaming, Low or Medium settings are required to stay above playable framerates.

Q: How does the CPU's benchmark score compare to its nearest rivals?

A: The Ryzen 5 5600 scores 20468 on average. The Intel Core Ultra 7 258V scores 20454 (0.1% lower), the AMD Ryzen 5 8500G scores 20425 (0.2% lower), and the AMD EPYC 9454P scores 20422 (0.2% lower). The AMD EPYC 7713 is 0.5% behind at 20363. All four rivals are within a fraction of a percent.

Q: What is the GPU's memory configuration and does it matter for this game?

A: The RX 6600 has 8 GB of GDDR6 memory on a 128-bit bus with 224.0 GB/s bandwidth. The memory clock is 1750 MHz (14 Gbps effective). This is adequate for the resolution range tested, though the 4K results suggest memory bandwidth may contribute to the frame rate ceiling at higher settings.

GPU Role

The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with the Navi 23 chip, fabricated on a 7 nm process at TSMC. It packs 1792 shading units, 112 texture mapping units, and 64 ROPs, along with 28 ray tracing cores. The chip contains 11,060 million transistors on a 237 mm² die, with a transistor density of 46.7M per mm². These specifications place it firmly in the mid-range segment, and the benchmark data confirms this positioning — it sits at the 63rd percentile among all GPUs.

The clock behavior is worth examining. The base clock is 1626 MHz, the game clock is 2044 MHz, and the boost clock reaches 2491 MHz. The boost clock is 53% higher than the base clock, which is a significant dynamic range. In Pc Building Simulator, this headroom translates into measurable differences across settings. The GPU's pixel rate is 159.4 GPixel/s and texture rate is 279.0 GTexel/s, with FP32 performance of 8.928 TFLOPS. These raw throughput numbers explain why the card can handle 1080p at high framerates but struggles as resolution increases.

Memory configuration is a key constraint. The 8 GB GDDR6 pool runs at 1750 MHz (14 Gbps effective) across a 128-bit bus, yielding 224.0 GB/s bandwidth. This is a modest bandwidth figure by modern standards, and the 4K results in this game reflect that limitation. At 3840x2160, the card delivers 34 FPS on High and 32 FPS on Ultra — both below the 60 FPS threshold. The bandwidth limitation becomes more evident when comparing the 1080p to 4K scaling, which shows a larger drop than pure pixel count would suggest.

The GPU's nearest rivals in the benchmark database are all within 0.4% of its average score of 19036. The NVIDIA Quadro K6000 matches at 19030 (0% delta), the GeForce RTX 4050 Mobile scores 19049 (0.1% ahead), and the Tesla K20m scores 19089 (0.3% ahead). The RTX 2000 Ada Generation trails at 18954 (0.4% behind). This clustering indicates the RX 6600 is in a well-populated performance tier where small architectural differences decide the ranking.

Measured FPS Breakdown

The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) across four settings tiers (Low, Medium, High, Ultra). The results show a clear pattern of diminishing returns as resolution increases, with the combo performing best at 1080p and progressively losing ground at 1440p and 4K.

At 1920x1080, the combo delivers its strongest results. Low settings produce 206 FPS average, which is exceptionally smooth for any display. Medium settings drop to 146 FPS with a minimum of 124 FPS and maximum of 168 FPS — the frame time consistency is solid, as the minimum is only 15% below the average. High settings yield 103 FPS, while Ultra settings produce 98 FPS. The gap between High and Ultra is just 5 FPS, suggesting the Ultra preset adds visual fidelity without a proportional performance cost at this resolution.

At 2560x1440, the numbers scale down predictably. Low settings still deliver 130 FPS, which is very playable. Medium settings average 92 FPS with a minimum of 78 FPS and maximum of 106 FPS. The minimum here is 15% below the average, similar to the 1080p Medium pattern. High settings drop to 65 FPS, and Ultra settings fall to 62 FPS. The High to Ultra delta is only 3 FPS at this resolution, again indicating the Ultra preset is not particularly demanding relative to High.

At 3840x2160, the combo starts to struggle. Low settings produce 68 FPS, which is just above the 60 FPS playability threshold. Medium settings average 48 FPS with a minimum of 41 FPS and maximum of 55 FPS — the minimum is 15% below average, consistent with the other Medium presets. High settings drop to 34 FPS, and Ultra settings fall to 32 FPS. Neither High nor Ultra at 4K is suitable for smooth gameplay, as both sit well below 60 FPS.

The Medium preset across all resolutions shows the most consistent frame time behavior, with the minimum always sitting 14-15% below the average. This suggests the Medium preset is the most stable configuration for this combo, regardless of resolution. The Low preset at 4K is the only 4K option that clears the 60 FPS bar, and it does so with a reasonable margin.

Resolution Scaling

The scaling behavior from 1080p to 4K reveals where the bottleneck lies in this combo. At Low settings, the FPS drops from 206 at 1080p to 130 at 1440p (a 37% reduction) and then to 68 at 4K (a 48% reduction from 1440p). At Medium settings, the progression is 146 to 92 (37% drop) then to 48 (48% drop). At High settings, it goes 103 to 65 (37% drop) then to 34 (48% drop). At Ultra settings, the pattern holds: 98 to 62 (37% drop) then to 32 (48% drop).

The consistent 37% drop from 1080p to 1440p and 48% drop from 1440p to 4K across all settings is significant. Resolution scaling from 1080p to 1440p increases pixel count by 78%, and from 1440p to 4K by 125%. The FPS drops are much smaller than the pixel count increases, which indicates the system is not purely pixel-bound. If it were, the drops would be roughly 44% and 56% respectively, assuming perfect scaling. The smaller observed drops suggest the CPU is playing a limiting role, particularly at lower resolutions and settings.

The CPU's 6-core, 12-thread configuration with a 3.50 GHz base and 4.40 GHz boost clock appears to cap performance below what the GPU could theoretically deliver. At 1080p Low, 206 FPS is likely near the CPU's maximum frame generation capability for this game. The fact that 1080p Ultra (98 FPS) is less than half of 1080p Low (206 FPS) shows the GPU does have headroom to work harder, but the resolution scaling pattern indicates the CPU becomes more relevant at higher framerates. As resolution increases and FPS drops, the GPU becomes the primary limiter, which is why the 4K numbers are so much lower relative to the pixel count increase.

The 4K to 1080p ratio at each setting is roughly 3x (206 to 68, 146 to 48, 103 to 34, 98 to 32). This is actually better than the 4x pixel count difference would suggest, confirming that the combo is not purely GPU-bound at 4K either. The system appears to balance CPU and GPU limitations differently across the resolution spectrum, with the CPU constraining high-FPS scenarios and the GPU constraining high-resolution scenarios.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend entirely on the target resolution and desired frame rate. The data shows clear winners for each use case.

For 1080p gaming, the High preset at 103 FPS is the best balance of visual quality and performance. The Ultra preset only costs 5 FPS (98 FPS) but likely adds meaningful visual improvements, so it is also viable if the display supports it. The Low preset at 206 FPS is overkill for any standard 144Hz monitor, and Medium at 146 FPS is only useful for very high refresh rate displays. The sweet spot is High or Ultra, with the 5 FPS difference being negligible in practice.

For 1440p gaming, the Medium preset at 92 FPS is the clear recommendation. It delivers smooth gameplay above 60 FPS with a minimum of 78 FPS, which prevents noticeable frame drops. The High preset at 65 FPS is also playable but leaves less headroom, and Ultra at 62 FPS is borderline. Low at 130 FPS is excessive for most 1440p monitors, which typically cap at 144Hz or 165Hz, but it is an option for competitive play. Medium provides the best balance of visual fidelity and performance consistency.

For 4K gaming, the options are limited. Low at 68 FPS is the only preset that clears the 60 FPS threshold, and it does so by a narrow margin. Medium at 48 FPS is playable on a 60Hz display with VRR, as the minimum of 41 FPS stays within a tolerable range. High and Ultra at 34 and 32 FPS respectively are not recommended for smooth gameplay, as they fall well below the 60 FPS target. The data suggests 4K is only viable on Low or Medium settings with this combo, and even then, frame rates are not ideal.

The Medium preset across all resolutions shows the most consistent frame time behavior, with the minimum always sitting 14-15% below the average. This consistency makes Medium the safest choice for users who prioritize stable performance over peak FPS. The measured data indicates that Medium provides 146 FPS at 1080p, 92 FPS at 1440p, and 48 FPS at 4K, making it the only preset that is viable at every resolution tested. For users who want a single settings profile across multiple monitors, Medium is the recommended choice.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6600 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 68.0
3840x2160 Medium 48.0
3840x2160 High 34.0
3840x2160 Ultra 32.0
2560x1440 Low 130.0
2560x1440 Medium 92.0
2560x1440 High 65.0
2560x1440 Ultra 62.0
1920x1080 Low 206.0
1920x1080 Medium 146.0
1920x1080 High 103.0
1920x1080 Ultra 98.0

Pc Building Simulator with Ryzen 5 5600 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RX 6600 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.