Palworld
This combination delivers exceptional performance with an average of 186 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 87 | 112 | 139 |
| 1440p QHD | 118 | 157 | 203 | 251 |
| 1080p Full HD | 180 | 238 | 307 | 375 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5070, In-Depth Analysis
Palworld with the Intel Core Ultra 9 275HX and NVIDIA GeForce RTX 5070 presents a clear picture of a system where the GPU is the primary bottleneck at higher resolutions, while the CPU’s strength becomes evident only at 1080p. The measured data shows a consistent and predictable scaling pattern across the three tested resolutions, making it easy to identify where the system’s limits lie. This combination ranks in the 54th percentile for this game, sitting at rank 1583 out of 2944 tested combos, which places it in the upper half of all configurations but not at the top tier.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and tells a straightforward story about the limiting component. At High settings, the average frame rate falls from 110 FPS at 1920x1080 to 73 FPS at 2560x1440, a substantial 34% reduction, and then to 40 FPS at 3840x2160, which is another 45% drop from the 1440p figure. This pattern of diminishing returns as resolution increases is a classic sign of GPU-bound performance; the RTX 5070 is working progressively harder to fill those extra pixels.
Looking at Low settings, the scaling is even more dramatic in raw terms. The system delivers 177 FPS at 1080p, drops to 117 FPS at 1440p (a 34% decrease), and then falls to 65 FPS at 4K (a 44% decrease from 1440p). The fact that the percentage drops between resolutions are nearly identical across different settings presets suggests that the GPU’s workload scales linearly with pixel count, independent of the visual complexity being rendered. This is a strong indicator that the RTX 5070’s rendering pipeline is the limiting factor at 4K, not any CPU-side constraint.
The data at Medium settings reinforces this conclusion. With average FPS of 144 at 1080p, 95 at 1440p, and 52 at 4K, the pattern holds: each step up in resolution costs roughly a third to nearly half of the previous frame rate. The measured minimum and maximum FPS at Medium settings also show a consistent range, with the gap between min and max shrinking from 43 FPS at 1080p to 29 FPS at 1440p and finally to 15 FPS at 4K. This tightening of the frame time variance at higher resolutions suggests that the GPU is becoming more consistently saturated, leaving less headroom for frame spikes.
At Ultra settings, the system struggles to maintain playable frame rates above 1080p. The average FPS of 84 at 1080p drops to 55 at 1440p and then collapses to 31 at 4K. The 4K Ultra result is particularly telling, as it sits below the 40 FPS High setting result at the same resolution, showing that the jump from High to Ultra is more expensive than the jump from 1440p to 4K at a single setting. This indicates that Ultra presets in Palworld carry a heavy rendering cost that the RTX 5070 cannot sustain at high pixel densities.
GPU Role
The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with a GB205 chip manufactured on a 5 nm process at TSMC. It features 6144 shading units, 192 texture mapping units, and 80 raster operation units, along with 48 ray tracing cores and 192 tensor cores. The GPU operates at a base clock of 2325 MHz and boosts up to 2512 MHz, with memory clocked at 1750 MHz running at 28 Gbps effective speed. This configuration delivers a peak FP32 performance of 30.87 TFLOPS and a texture rate of 482.3 GTexel/s.
The memory subsystem is a critical component for Palworld’s performance at high resolutions. The card comes with 12 GB of GDDR7 memory on a 192-bit bus, providing a bandwidth of 672.0 GB/s. This bandwidth is substantial, but the 12 GB capacity is the more relevant figure for this game. The data suggests that at 4K Ultra, the combination of high-resolution textures and complex geometry may be pushing against the memory capacity, as evidenced by the significant FPS drop to 31 FPS. The GPU’s 82nd percentile ranking among all GPUs and its average benchmark score of 40377 indicate it is a solid mid-to-high-end performer, but the nearest rivals in the data—such as the AMD Radeon Pro 580 with a deltaPct of 0.1 and the NVIDIA RTX A500 Mobile with a deltaPct of 2—are not direct competitors in gaming performance.
The GPU’s 250 W TDP and PCIe 5.0 x16 interface are standard for this class, but the practical takeaway from the measured FPS is that the RTX 5070’s raw compute and memory bandwidth are well-matched for 1440p gaming in Palworld, adequate for 1080p at high settings, and insufficient for 4K at anything above Medium. The pixel rate of 201.0 GPixel/s and the fill rate capabilities are clearly being taxed at 3840x2160, where even Low settings only manage 65 FPS.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this system depends heavily on the target resolution. At 1920x1080, the High preset delivers a smooth 110 FPS average, which is well above the threshold for competitive play and visually rich. However, the Medium preset at 144 FPS offers a 31% improvement over High and still looks good, making it the best balance for high-refresh-rate monitors. The Low preset at 177 FPS is only for those chasing maximum frame rates, as the visual trade-off is significant. Ultra at 84 FPS is playable but not ideal for fast-paced action, and the jump from High to Ultra costs 26 FPS, which is not worth the visual gain in most scenarios.
At 2560x1440, the Medium preset becomes the clear recommendation. The 95 FPS average is smooth, and the measured range of 80 to 109 FPS indicates consistent frame pacing. High at 73 FPS is also viable for those who prefer better visuals, but the drop from Medium is notable. Low at 117 FPS is excellent for competitive play, but again, the visual compromise is substantial. Ultra at 55 FPS falls below the 60 FPS threshold that most players consider the minimum for a good experience, so it should be avoided unless visual fidelity is the absolute priority.
At 3840x2160, the options are limited. Low settings at 65 FPS is the only preset that approaches playable frame rates, and even then, it is not smooth. Medium at 52 FPS is borderline, with a minimum of 45 FPS that will cause noticeable stutter in busy scenes. High at 40 FPS and Ultra at 31 FPS are effectively unplayable for most users. The data strongly suggests that 4K gaming on this system requires either a reduction in resolution or a willingness to accept Low settings, as the GPU simply does not have the headroom for higher presets.
Measured FPS Breakdown
At 1920x1080, the system produces the following average FPS: Low settings leads the pack at 177 FPS, followed by Medium at 144 FPS with a range of 122 to 165 FPS, then High at 110 FPS, and finally Ultra at 84 FPS. The progression from Low to Ultra shows a clear cost for each step up in quality, with the largest single drop occurring between Medium and High at 34 FPS, and the smallest between High and Ultra at 26 FPS.
At 2560x1440, the averages are 117 FPS for Low, 95 FPS for Medium (with a range of 80 to 109 FPS), 73 FPS for High, and 55 FPS for Ultra. The percentage loss from 1080p to 1440p is consistent across settings, averaging around 34%, which indicates that the GPU’s pixel throughput is the limiting factor rather than any specific setting’s computational cost.
At 3840x2160, the averages drop to 65 FPS for Low, 52 FPS for Medium (with a range of 45 to 60 FPS), 40 FPS for High, and 31 FPS for Ultra. The gap between Low and Medium at 4K is 13 FPS, between Medium and High is 12 FPS, and between High and Ultra is 9 FPS. This narrowing of the gaps between settings at higher resolutions further confirms that the GPU is the bottleneck, as the relative cost of each setting diminishes when the render resolution dominates the workload.
FAQ
Q: Can this system run Palworld at 4K with High settings?
A: No. The measured average FPS at 3840x2160 with High settings is 40 FPS, which is below the 60 FPS threshold for smooth gameplay. Low settings at 4K achieve 65 FPS, but this requires significant visual compromises.
Q: What is the best resolution for this CPU/GPU combo?
A: The data shows that 2560x1440 with Medium settings provides the best balance, delivering 95 FPS average with a range of 80 to 109 FPS. This offers smooth performance without the visual penalty of Low settings or the frame rate drop of High settings.
Q: How much of a performance gain is there from 4K to 1080p at the same settings?
A: At High settings, the gain is 70 FPS, moving from 40 FPS at 4K to 110 FPS at 1080p. At Low settings, the gain is 112 FPS, moving from 65 FPS to 177 FPS. This represents a 175% improvement at High and a 172% improvement at Low.
Q: Is the RTX 5070 the limiting factor at 1080p?
A: The data suggests that at 1080p, the GPU is still the primary bottleneck, as the FPS scales predictably with resolution changes. However, the high frame rates at 1080p (110 FPS at High) indicate that the CPU is capable of feeding the GPU without issue, and the system is not CPU-bound at this resolution.
Q: What settings should I use for a 144Hz monitor?
A: At 1080p, Medium settings at 144 FPS are the only preset that matches a 144Hz refresh rate. At 1440p, no preset reaches 144 FPS; the closest is Low at 117 FPS, which is still below the refresh rate. For a 144Hz monitor, 1080p Medium is the recommended configuration.
Q: How does the CPU compare to its nearest rivals in overall performance?
A: The Intel Core Ultra 9 275HX has an average benchmark score of 67469, which is 0.3% lower than the Intel Xeon w5-3525, 0.5% lower than the AMD EPYC 4484PX, and 0.6% lower than the AMD Ryzen Threadripper PRO 5955WX. It is 0.7% higher than the Intel Xeon 6515P. The CPU ranks in the 94th percentile of all CPUs.
CPU Role
The Intel Core Ultra 9 275HX is a 24-core, 24-thread processor based on the Arrow Lake-HX architecture, built on a 3 nm process at TSMC with 17,800 million transistors on a 243 mm² die. It has a base clock of 2.70 GHz and a boost clock of 5.40 GHz, with a TDP of 55 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. Memory support is DDR5 with a dual-channel bus providing 102.4 GB/s of bandwidth.
In Palworld, the CPU’s role is primarily to feed the GPU with draw calls and game logic. The measured FPS data shows that at 1080p Low, the system achieves 177 FPS, which is high but not exceptionally so for a 24-core processor. This suggests that Palworld is not heavily multithreaded, as the CPU’s massive core count does not translate into proportionally higher frame rates. The CPU’s single-core performance, as evidenced by its Cinebench R23 single-core score of 2204 and Geekbench single-core score of 2458, is more relevant for this game’s frame pacing.
The CPU’s percentile ranking of 94th among all CPUs and its average benchmark score of 67469 place it well above the RTX 5070’s 82nd percentile ranking among GPUs. This indicates that the CPU is not the limiting factor in this configuration. At 1080p, where the GPU has more headroom, the CPU is able to maintain high frame rates, but the data does not show any signs of CPU bottlenecking, such as frame rate plateaus or inconsistent scaling with resolution changes. The 24 threads and 36 MB of L3 cache provide ample resources for background tasks and game streaming, but the game itself appears to be GPU-bound across all tested settings and resolutions.
Hardware Specifications
Intel Core Ultra 9 275HX
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5070 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 66.0 |
| 3840x2160 | High | 87.0 |
| 3840x2160 | Medium | 112.0 |
| 3840x2160 | Low | 139.0 |
| 2560x1440 | Ultra | 118.0 |
| 2560x1440 | High | 157.0 |
| 2560x1440 | Medium | 203.0 |
| 2560x1440 | Low | 251.0 |
| 1920x1080 | Ultra | 180.0 |
| 1920x1080 | High | 238.0 |
| 1920x1080 | Medium | 307.0 |
| 1920x1080 | Low | 375.0 |
Palworld with iUltra 9 275HX + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with RTX 5070 + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with iUltra 9 275HX + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.