Palworld

Palworld

AVERAGE FPS
161
excellent

This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 57 75 97 120
1440p QHD 102 135 176 217
1080p Full HD 156 205 267 329

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 120
3840x2160 Medium 97
3840x2160 High 75
3840x2160 Ultra 57
2560x1440 Low 217
2560x1440 Medium 176
2560x1440 High 135
2560x1440 Ultra 102
1920x1080 Low 329
1920x1080 Medium 267
1920x1080 High 205
1920x1080 Ultra 156

Palworld with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5080, In-Depth Analysis

Palworld with the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5080 delivers a performance profile that is decisively GPU-bound at higher resolutions but reveals a strong CPU foundation at 1080p. The data shows this combination ranks in the 94th percentile of all tested combos, placing it firmly in the top tier for this title, though the specific bottlenecks shift dramatically depending on the resolution and preset selected.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process node. Its base clock of 2.40 GHz and boost clock of 5.30 GHz provide a wide operating range, and the 30 MB of shared L3 cache helps with the kind of world-streaming and entity-tracking that Palworld's survival mechanics demand. Benchmark results indicate the CPU sits at the 93rd percentile against all processors, with an average benchmark score of 64640, placing it within 0.7% of the AMD EPYC 7343 and 0.3% ahead of the Intel Core Ultra 7 265F.

In Palworld, the CPU's role is most evident at 1080p, where the frame rates scale to extremely high values. At 1920x1080 with Low settings, the combo reaches 329 FPS, which is a 74 FPS jump over the 255 FPS difference seen when moving from Medium to Low at that resolution. This indicates that at lower settings, the processor's single-thread performance — evidenced by a Cinebench R23 single-core score of 5960 — is sufficient to feed the GPU without becoming a limiting factor. The 20 threads also handle background simulation tasks, as shown by a Passmark multithread score of 49682, ensuring that the massive frame rates at 1080p do not come with stutter from AI or physics calculations.

However, the data also reveals that the CPU is not the primary constraint in this pairing. When comparing the 1080p Low result of 329 FPS to the 1440p Low result of 217 FPS, the drop of 112 FPS is substantial, which points to the GPU becoming the bottleneck as pixel count increases. The processor's capability is further contextualized by its nearest rivals: the AMD EPYC 4464P scores 64823 (0.3% higher), and the AMD EPYC 9124 scores 65104 (0.7% higher), yet these server-class chips would not be expected to outperform the Ultra 7 265 in gaming-specific workloads. The Core Ultra 7 265's architecture, with a 243 mm² die size and 17,800 million transistors, is clearly designed for high-frequency desktop tasks, and the benchmark results confirm it is more than adequate for Palworld's demands at any resolution tested.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5080 holds a combo rank of 178 out of 2944 tested combos in Palworld. That places it in the top 6% of all configurations, which is a strong showing but not the absolute top tier. The ranking suggests that while the hardware is excellent, there are other pairings that extract slightly more performance in this specific game, likely due to CPU-GPU balance favoring different architectures.

To contextualize this rank, the GPU alone sits at the 87th percentile against all graphics cards, with an average benchmark score of 56083. The CPU is at the 93rd percentile. The fact that the combo rank (94th percentile) is higher than the GPU percentile but lower than the CPU percentile indicates that the processor is doing its part to lift the pairing, but the graphics card is holding back the overall score slightly. The nearest GPU rivals show a tight cluster: the AMD Radeon 8060S is 0.6% faster, the AMD Radeon RX 6750 GRE 12 GB is 0.7% faster, and the AMD Radeon Pro W5700X is 2.3% faster, while the AMD Radeon RX 9070 GRE is 2.2% slower. This narrow range around the RTX 5080's score of 56083 suggests that minor driver or game-specific optimizations could shift the ranking significantly.

The combo rank of 178 out of 2944 is more meaningful when considering that Palworld is a survival game with a live-service-like update schedule. The data shows that this pairing is well above the median, and the measured FPS results at 1080p (329 FPS on Low) are in the field of high-refresh-rate monitor territory. However, the rank also implies that users chasing the absolute highest frame rates in Palworld might find other combinations — perhaps with a stronger GPU or a CPU with higher single-thread performance — that edge out this pairing by a few percentage points. The 0.3% delta between the Ultra 7 265 and the Ultra 7 265F, for instance, shows that even within the same CPU family, small variations exist.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a classic scaling pattern that clearly identifies the GPU as the primary limiter at higher resolutions. Moving from 1920x1080 to 2560x1440 at High settings, the average FPS drops from 205 to 135, a 34% reduction. Scaling further to 3840x2160, the average FPS falls to 75, which is a 44% drop from 1440p and a 63% drop from 1080p. This steep decline with increasing pixel count is the signature of a GPU-bound scenario, as the RTX 5080's rendering workload grows quadratically with resolution.

At Low settings, the scaling is even more pronounced. From 1080p Low (329 FPS) to 1440p Low (217 FPS), the drop is 34%, and then to 4K Low (120 FPS), the drop is 45% from 1440p. The fact that 4K Low (120 FPS) is still higher than 4K High (75 FPS) indicates that the GPU is doing less work per frame at Low, but the pixel count still dominates. The CPU's contribution becomes negligible at 4K, as even the lowest settings cannot overcome the GPU's fill-rate limits.

This scaling behavior suggests that at 1080p, the CPU has headroom to spare. The 1080p Low result of 329 FPS is significantly higher than the 1440p Low result, and the gap between 1080p Medium (267 FPS) and 1080p High (205 FPS) is 62 FPS, which is a larger jump than the 41 FPS difference between 1440p Medium (176 FPS) and 1440p High (135 FPS). This indicates that at 1080p, the CPU can still push more frames if the GPU were faster, but at 1440p and above, the GPU becomes the clear bottleneck. The data supports a conclusion that for 1080p gaming, this combo is overkill for Palworld, while for 4K, it is perfectly balanced to deliver playable frame rates.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The complete measured FPS dataset provides a detailed picture of performance across all settings and resolutions tested.

At 1920x1080, the results are:

  • Low: 329 FPS average
  • Medium: 267 FPS average, with a minimum of 227 FPS and maximum of 307 FPS
  • High: 205 FPS average
  • Ultra: 156 FPS average

The Medium setting at 1080p shows a 40 FPS spread between minimum and maximum, which is a 17% variance from the average, indicating some frame pacing inconsistency but still well within playable territory. The jump from Ultra (156 FPS) to Low (329 FPS) is 173 FPS, which is a 111% improvement, showing that the game scales well with reduced settings at this resolution.

At 2560x1440, the results are:

  • Low: 217 FPS average
  • Medium: 176 FPS average, with a minimum of 149 FPS and maximum of 202 FPS
  • High: 135 FPS average
  • Ultra: 102 FPS average

The 1440p Medium variance is 53 FPS (from 149 to 202), which is a 30% swing from the average, but the minimum of 149 FPS is still above 144 Hz refresh rates. The transition from 1080p to 1440p at each setting shows a consistent 34-35% reduction in FPS, which aligns with the pixel count increase of 78% (from 2.07 million to 3.69 million pixels), confirming that the GPU is the limiting factor.

At 3840x2160, the results are:

  • Low: 120 FPS average
  • Medium: 97 FPS average, with a minimum of 83 FPS and maximum of 112 FPS
  • High: 75 FPS average
  • Ultra: 57 FPS average

The 4K Medium variance is 29 FPS (from 83 to 112), which is a 30% swing from the average, similar to the 1440p pattern. The Ultra setting at 4K drops to 57 FPS, which is below the 60 FPS threshold that many consider the minimum for smooth gameplay, suggesting that Ultra presets at 4K are not ideal for this title. The 4K Low result of 120 FPS is notable, as it offers a high-refresh-rate experience even at 4K, though the visual quality trade-off is significant.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5080 is a Blackwell 2.0 architecture GPU built on a 5 nm process, featuring 16 GB of GDDR7 memory on a 256-bit bus, delivering 960.0 GB/s of bandwidth. Its base clock is 2295 MHz with a boost clock of 2617 MHz, and it has 10752 shading units, 336 texture mapping units, and 112 raster output units. The GPU's 84 ray tracing cores and 336 tensor cores provide the compute headroom for modern game features, and its 56.28 TFLOPS of FP32 performance is a strong indicator of raw rasterization capability.

In Palworld, the GPU's role is most evident at 4K, where the frame rates are directly tied to the graphics card's rendering throughput. The transition from 4K Low (120 FPS) to 4K High (75 FPS) represents a 37% reduction in FPS, which is a substantial cost for the increased visual fidelity. The 16 GB of VRAM is ample for Palworld at 4K, as the game's texture and asset streaming requirements are unlikely to exceed this capacity, even at Ultra settings. The 960.0 GB/s memory bandwidth ensures that the GPU can feed its 10752 shading units efficiently, which is critical at 4K where pixel throughput demands are highest.

The GPU's benchmark performance shows a Passmark G3D score of 36565, and its nearest rivals are within a narrow band: the AMD Radeon 8060S scores 55757 (0.6% higher) and the AMD Radeon RX 6750 GRE 12 GB scores 55698 (0.7% higher). The RTX 5080's percentile of 87 places it below the CPU's 93rd percentile, which explains why the combo rank is not higher. The data suggests that in Palworld, the GPU is the more limiting component, especially at higher resolutions, and the measured FPS at 4K Ultra (57 FPS) confirms that the graphics card is working at its limits.

The RTX 5080's boost clock of 2617 MHz is a significant factor in its performance, as higher clocks allow for more frames per second in GPU-bound scenarios. The 4K Medium result of 97 FPS with a minimum of 83 FPS shows that the GPU can maintain playable frame rates even with moderate settings, but the 4K Ultra result of 57 FPS indicates that pushing all settings to maximum is not advisable for a smooth experience. The GPU's 16 GB of GDDR7 memory is a future-proofing measure, and the data shows that Palworld does not tax this memory capacity, as even at 4K Ultra, the frame rates are limited by compute rather than memory.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and refresh rate, but the Medium preset offers the best balance of visual quality and performance across all resolutions.

At 1920x1080, the Medium preset delivers 267 FPS average, which is more than enough for any high-refresh-rate monitor (240 Hz or higher). The minimum of 227 FPS ensures that even in intense scenes with many Pals or base-building activities, the frame rate stays well above 200 FPS. The jump to High (205 FPS) is a 23% reduction, which might be acceptable for those prioritizing visuals, but Medium's 267 FPS provides a smoother experience with only a modest visual trade-off. Ultra at 156 FPS is still playable, but the 70% reduction from Medium to Ultra is not worth the marginal visual gains in a game like Palworld where fast movement and combat benefit from higher frame rates.

At 2560x1440, the Medium preset again stands out with 176 FPS average and a minimum of 149 FPS. This is ideal for 144 Hz or 165 Hz monitors, as the minimum stays above the refresh rate threshold. High at 135 FPS is also viable for 144 Hz displays, but the 41 FPS drop from Medium to High (23%) is noticeable. Ultra at 102 FPS is still above 100 FPS, which is good, but the Medium preset's consistency — with a 53 FPS variance (from 149 to 202) — is better suited for maintaining smooth gameplay. Low at 217 FPS is only recommended for competitive play where maximum frame rates are prioritized over visuals, as the 41 FPS gain over Medium does not justify the loss of graphical detail.

At 3840x2160, the choice is more constrained. Medium at 97 FPS with a minimum of 83 FPS is the best option for a 4K experience, as it stays above 60 FPS and offers a good balance of quality and performance. High at 75 FPS is acceptable for 60 Hz displays, but the 22 FPS drop (23%) from Medium is significant. Ultra at 57 FPS falls below 60 FPS and is not recommended, as the frame rate dips could cause noticeable stutter in fast-paced scenarios. Low at 120 FPS is the only preset that provides a high-refresh-rate experience at 4K, but the visual degradation is severe, making it a niche choice for competitive players.

In summary, the Medium preset is the recommended default for this combo across all resolutions, as it consistently delivers frame rates that are 60-100% higher than Ultra while maintaining a stable minimum FPS. For 1080p and 1440p users, High is a viable alternative if visual fidelity is prioritized, but the data shows that Medium offers the best experience per measured row. For 4K users, Medium is the only preset that balances playability and quality, as Ultra fails to maintain 60 FPS and Low sacrifices too much visual clarity.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5080 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 120.0
3840x2160 Medium 97.0
3840x2160 High 75.0
3840x2160 Ultra 57.0
2560x1440 Low 217.0
2560x1440 Medium 176.0
2560x1440 High 135.0
2560x1440 Ultra 102.0
1920x1080 Low 329.0
1920x1080 Medium 267.0
1920x1080 High 205.0
1920x1080 Ultra 156.0

Palworld with iUltra 7 265 + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RTX 5080 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.