Palworld

Palworld

AVERAGE FPS
186
excellent

This combination delivers exceptional performance with an average of 186 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 66 87 112 139
1440p QHD 118 157 203 251
1080p Full HD 180 238 307 375

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 66
3840x2160 High 87
3840x2160 Medium 112
3840x2160 Low 139
2560x1440 Ultra 118
2560x1440 High 157
2560x1440 Medium 203
2560x1440 Low 251
1920x1080 Ultra 180
1920x1080 High 238
1920x1080 Medium 307
1920x1080 Low 375

Palworld with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070, In-Depth Analysis

Palworld, a survival title that blends creature collection with base-building and exploration, presents a unique workload that stresses both the CPU and GPU heavily. For the combination of the Intel Core Ultra 5 135H and the NVIDIA GeForce RTX 5070, the measured FPS data reveals a system capable of high-refresh-rate 1080p play, solid 1440p performance, and a playable, though more demanding, 4K experience. The data indicates that the optimal settings depend heavily on the user's display resolution and desired frame rate target, with the relationship between resolution and settings revealing a system that is well-balanced but begins to show its limits at the highest visual fidelity.

Settings Recommendations

The measured FPS data for this combo provides a clear picture of how different presets impact performance across resolutions. For users targeting the smoothest experience on a 1080p display, the Low preset delivers an average of 177 FPS, which is exceptionally high and would satisfy even the most demanding esports-style monitors. However, this comes at a significant cost to visual quality. The Medium preset at 1080p offers a more balanced experience, with an average of 144 FPS and a minimum of 122 FPS, ensuring that even in the most chaotic moments, the frame rate remains well above the 60 FPS threshold and is smooth on 144Hz displays. The High preset, at 110 FPS, is also a strong contender for 1080p, providing a substantial boost in visual fidelity while still maintaining a frame rate that is excellent for most gaming monitors.

At 1440p, the choice becomes more critical. The Medium preset yields an average of 95 FPS with a minimum of 80 FPS, making it the recommended starting point for a high-refresh-rate 1440p experience. This preset provides a good balance between visual quality and performance, keeping the gameplay fluid. The High preset at 1440p drops to 73 FPS average, which is still very playable and preferable for those who prioritize visual detail over maximum frame rates, especially on a 60Hz or 75Hz monitor. The Low preset at 1440p provides 117 FPS, but the visual compromise is substantial and likely not worth the performance gain for a game like Palworld, where exploring the environment is a core part of the appeal.

For 4K gaming, the data shows a clear trade-off. The Low preset is the only one that achieves a consistently smooth experience, with an average of 65 FPS. The Medium preset provides an average of 52 FPS with a minimum of 45 FPS, which is playable but may feel less fluid in action-packed sequences. The High preset at 4K drops to 40 FPS, and the Ultra preset becomes a slideshow at 31 FPS. Therefore, the optimal experience at 4K is the Low preset for smoothness, or Medium if the user can tolerate occasional dips below 50 FPS. The data strongly suggests that 4K Ultra is not a viable option for this hardware combination in Palworld. The best experience, balancing visual quality and frame rate, is achieved by using the Medium preset at 1080p or 1440p, depending on the user's monitor.

FAQ

Q: What is the best resolution and settings combo for a smooth 60 FPS experience?

A: The data shows that the 1440p Medium preset, with an average of 95 FPS and a minimum of 80 FPS, and the 1080p High preset, with an average of 110 FPS, both comfortably exceed the 60 FPS target. At 4K, the Low preset is the only one to consistently stay above 60 FPS, with an average of 65 FPS.

Q: Can this system handle 4K gaming in Palworld?

A: Yes, but with significant compromises. The measured data shows that at 4K, only the Low preset (65 FPS) and the Medium preset (52 FPS) are playable. The High (40 FPS) and Ultra (31 FPS) presets result in frame rates that are too low for a smooth experience.

Q: How much of a performance drop is there between the Medium and Ultra presets?

A: The drop is substantial across all resolutions. At 1080p, the average FPS falls from 144 on Medium to 84 on Ultra, a reduction of 60 FPS. At 1440p, it drops from 95 to 55 FPS, and at 4K, it drops from 52 to 31 FPS. The Ultra preset appears to be very demanding for this GPU.

Q: Is the CPU or the GPU the limiting factor in this game?

A: The data suggests the GPU is the primary limiter at higher resolutions. The FPS drops significantly as resolution increases from 1080p to 4K, which is a classic sign of GPU-bound performance. The CPU is likely more of a factor at 1080p Low, where the frame rate is very high (177 FPS) and could stress the processor's single-thread performance.

Q: How does the Intel Core Ultra 5 135H compare to its closest rival CPUs in terms of synthetic benchmarks?

A: The CPU's average benchmark score is 29093. Its nearest rival, the AMD Ryzen 7 5800X, has an average score of 29123, which is only 0.1% higher. The Intel Core i5-13500HX scores 29270, a 0.6% difference, putting these three processors in a very tight performance band.

Q: What is the performance relationship between the RTX 5070 and its closest rival GPUs?

A: The GPU's average benchmark score is 40377. Its closest rival, the AMD Radeon Pro 580, has a score of 40318, just 0.1% lower. The NVIDIA RTX A500 Mobile is 2% faster, while the AMD Radeon Pro WX 7100 is 0.8% slower, indicating the RTX 5070 sits in a performance cluster with these cards.

GPU Role

The NVIDIA GeForce RTX 5070 is the central component for rendering Palworld's vibrant world, and its capabilities are directly reflected in the measured FPS. The GPU is built on the Blackwell 2.0 architecture and is manufactured on a 5 nm process at TSMC. It features 12 GB of GDDR7 memory on a 192-bit bus, providing a memory bandwidth of 672.0 GB/s. This memory configuration is a significant factor, as Palworld's large, open environments and numerous objects on screen can demand substantial memory and bandwidth. The 12 GB capacity is generally sufficient for the tested presets, but the data shows that the Ultra preset, which likely increases texture and draw distances, causes a significant performance hit, suggesting that memory capacity and bandwidth may be strained at the highest settings.

The GPU's clock speeds are listed with a base of 2325 MHz and a boost of 2512 MHz. The high boost clock is crucial for maintaining performance, especially in scenes with complex lighting and many characters, as the GPU can dynamically increase its speed to handle the load. The RTX 5070 also has 6144 shading units and 192 tensor cores, which contribute to its raw compute power. The benchmark results for the GPU show a strong synthetic performance, with a 3DMark Steel Nomad DX12 score of 5077 and a Passmark G3D score of 29137. These scores place the GPU in the 82nd percentile of all GPUs, indicating it is a high-performing part. Its average benchmark score of 40377 is nearly identical to the AMD Radeon Pro 580, which scores 40318, a difference of only 0.1%. This suggests that in raw computational power, these two cards are closely matched, though the in-game performance can vary based on driver optimizations and specific workloads.

The measured FPS in Palworld confirms the GPU's strength. At 1080p with the Low preset, the GPU is able to push out 177 FPS, showing its raw speed is not a bottleneck at lower settings. However, as the resolution increases to 4K, the GPU's workload expands dramatically. The performance drop from 1440p High (73 FPS) to 4K High (40 FPS) is a 45% reduction, highlighting the immense rendering cost of 4K. This indicates that while the RTX 5070 is a powerful card, it is not a 4K powerhouse for a demanding title like Palworld on high settings, and users should adjust their expectations accordingly.

Measured FPS Breakdown

The measured FPS data provides a comprehensive look at the system's performance across three resolutions and four settings presets. At 1920x1080, the system excels in all settings. The Low preset achieves an average of 177 FPS, showing minimal CPU or GPU limitation. The Medium preset delivers an average of 144 FPS with a minimum of 122 FPS and a maximum of 165 FPS, providing a very smooth and consistent experience. The High preset averages 110 FPS, which is still excellent for high-refresh-rate gaming. The Ultra preset is the most demanding, dropping to an average of 84 FPS, a 42% decrease from the Medium preset. This indicates that the Ultra preset introduces graphical features that are particularly taxing on the GPU.

Moving to 2560x1440, the performance scales down proportionally. The Low preset averages 117 FPS, which is still very high. The Medium preset provides an average of 95 FPS, with a minimum of 80 FPS and a maximum of 109 FPS, making it the sweet spot for 1440p gaming. The High preset averages 73 FPS, which is playable but shows a more significant drop from the 1080p High result. The Ultra preset at 1440p averages 55 FPS, which is at the edge of what is considered smooth, and the data suggests this setting is not ideal for consistent gameplay.

At 3840x2160, the system's limits are clear. The Low preset is the most playable, averaging 65 FPS. The Medium preset averages 52 FPS, with a minimum of 45 FPS and a maximum of 60 FPS, indicating that it can dip below the 60 FPS threshold. The High preset averages 40 FPS, and the Ultra preset averages only 31 FPS. These numbers show that 4K gaming is only feasible with the Low or Medium presets. The difference in average FPS between 1080p Low (177 FPS) and 4K Low (65 FPS) is a 63% reduction, demonstrating the massive impact of resolution on the GPU's workload.

Resolution Scaling

The FPS data across the three resolutions reveals a predictable and steep scaling curve, indicating that the system is heavily GPU-bound. When comparing the High preset, the average FPS drops from 110 at 1080p to 73 at 1440p, a 34% decrease. From 1440p to 4K, the average FPS falls from 73 to 40, a further 45% decrease. This compounding drop is a strong indicator that the GPU is the primary bottleneck. The number of pixels rendered increases by 78% from 1080p to 1440p, and then by another 125% from 1440p to 4K, and the FPS drop roughly mirrors this increase in workload.

The scaling is similar for the Low preset, where the FPS drops from 177 at 1080p to 117 at 1440p, and then to 65 at 4K. The drop from 1440p to 4K is 44%, which is a significant hit. This consistent pattern across all settings confirms that as resolution increases, the GPU's fill rate and memory bandwidth become the limiting factors. The CPU, which is responsible for game logic and physics, does not see a corresponding increase in workload from resolution changes. Therefore, the data suggests that the Intel Core Ultra 5 135H has sufficient headroom at lower resolutions, but the RTX 5070 is the component that determines the maximum achievable frame rate as the pixel count grows. The system's ability to maintain high frame rates at 1080p but struggle at 4K is a textbook example of GPU-bound scaling.

CPU Role

The Intel Core Ultra 5 135H is a mobile processor from the Core Ultra Series 1, featuring 14 cores and 18 threads. It has a base clock of 3.60 GHz and a boost clock of 4.60 GHz. This hybrid architecture, likely combining performance and efficiency cores, is designed to handle both heavy multi-threaded workloads and single-threaded tasks. Its synthetic benchmark scores are strong, with a Cinebench R23 multi-core score of 11875.5 and a single-core score of 1700. The Passmark multi-thread score is 22422, and the single-thread score is 3521. These results place the CPU in the 81st percentile of all CPUs, showing it is a capable processor for gaming. Its average benchmark score of 29093 is nearly identical to that of the AMD Ryzen 7 5800X, which scores 29123, a difference of only -0.1%. This indicates that in synthetic tests, the mobile 135H is on par with a previous-generation desktop processor.

In Palworld, the CPU's role is critical for managing the game's simulation, which includes the AI of Pals, physics for base building, and world interactions. The measured FPS data shows that at 1080p with the Low preset, the CPU can keep up with the GPU, allowing for 177 FPS. However, as the settings increase, the FPS drops, which is primarily a GPU limitation. The fact that the FPS scales so heavily with resolution suggests that the CPU is not the main bottleneck in most scenarios. The 14 cores and 18 threads provide ample processing power for the game's logic. The boost clock of 4.60 GHz is also beneficial for the game's main thread, which often handles the most critical simulation tasks. The data implies that the Core Ultra 5 135H provides a solid foundation, and the performance ceiling is determined by the RTX 5070, particularly at higher resolutions and settings.

How This Combo Ranks

In the database of tested hardware combinations, the pairing of the Intel Core Ultra 5 135H and the NVIDIA GeForce RTX 5070 in Palworld holds a rank of 1583 out of 2944 tested combos. This places it in the 46th percentile of all combos, meaning it performs better than a slight majority of other systems tested. This rank is a holistic measure that considers performance across all tested resolutions and settings. While the individual components are strong, with the CPU in the 81st percentile and the GPU in the 82nd percentile, the combined rank suggests that this specific pairing is not optimized for peak performance in Palworld. This could be due to the mobile CPU's power constraints or thermal throttling in a laptop chassis, which might prevent it from sustaining its full boost clock for extended periods.

The combo rank of 1583 out of 2944 indicates that there are many other combinations that achieve higher frame rates in this game. This is likely because the RTX 5070 is a high-end desktop-class GPU, but it is being paired with a lower-power mobile CPU. In a desktop system, a similarly performing CPU would likely have higher sustained clocks and power limits. The data suggests that to get a better rank, a more powerful desktop CPU would be needed to fully unlock the potential of the RTX 5070. However, the current combo still delivers playable, and often very smooth, performance at 1080p and 1440p, making it a competent, if not top-tier, setup for Palworld. The rank reflects that while the system is capable, there is room for improvement in the CPU-GPU balance for this particular game.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070 in Palworld

Resolution Settings Avg FPS
3840x2160 Ultra 66.0
3840x2160 High 87.0
3840x2160 Medium 112.0
3840x2160 Low 139.0
2560x1440 Ultra 118.0
2560x1440 High 157.0
2560x1440 Medium 203.0
2560x1440 Low 251.0
1920x1080 Ultra 180.0
1920x1080 High 238.0
1920x1080 Medium 307.0
1920x1080 Low 375.0

Palworld with iUltra 5 135H + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RTX 5070 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with iUltra 5 135H + RTX 5070

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