Thief
This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 42 | 56 | 73 |
| 1440p QHD | 68 | 72 | 94 | 124 |
| 1080p Full HD | 100 | 105 | 138 | 171 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070, In-Depth Analysis
Thief, the 2014 stealth title from Eidos-Montréal, is a light lift for modern hardware, and the pairing of Intel's Core Ultra 5 135H with NVIDIA's GeForce RTX 5070 proves the point in the measured data. This mobile Meteor Lake chip — 14 cores, 18 threads, a 28 W TDP — sits in the 81st percentile of all CPUs tested, while the Blackwell-based RTX 5070, with 12 GB of GDDR7 and 30.87 TFLOPS of FP32 throughput, occupies the 82nd percentile of all GPUs. The result is a combo that clears 100 FPS at 1080p Ultra and remains playable at 4K High, ranking 1968th out of 3720 tested combinations in this specific game.
Resolution Scaling
The scaling data tells a familiar story: as pixel count rises, the frame rate falls, and the shape of that fall reveals which component is doing the heavy lifting.
At 1080p the RTX 5070 delivers 171 FPS on Low, 138 on Medium, 105 on High, and 100 on Ultra. Step up to 1440p and those figures become 124, 94, 72, and 68 — a drop of roughly 27 to 35 percent depending on the preset. Push to 4K and the numbers settle at 73, 56, 42, and 40.
Two things stand out. First, the gap between High and Ultra is remarkably narrow at every resolution — just 5 FPS at 1080p (105 versus 100), 4 FPS at 1440p (72 versus 68), and 2 FPS at 4K (42 versus 40). Thief's Ultra preset adds visual weight without imposing a serious penalty, which means players can max the game out at essentially no cost in frame rate. Second, the Low-to-Ultra spread compresses as resolution climbs: 71 FPS separate Low from Ultra at 1080p, 56 at 1440p, and only 33 at 4K. That compression is the classic signature of a GPU-limited regime — at 4K the graphics card's rasterization budget dominates, and settings tweaks buy progressively less headroom.
The frame-time consistency data, where available, supports the playability picture. At 1080p Medium the measured range spans 117 to 158 FPS; at 1440p Medium it spans 80 to 109; at 4K Medium it spans 47 to 64. A floor of 47 FPS at 4K Medium indicates the experience stays above the refresh-friendly threshold for a 45 Hz panel and remains fluid for a game built around deliberate, stealth-paced movement rather than twitch reflexes.
GPU Role
The RTX 5070 brings serious silicon to a decade-old title. Its GB205 chip, built on TSMC's 5 nm process, packs 31,100 million transistors into a 263 mm² die at a density of 118.3M per square millimeter. The card runs a 2325 MHz base clock with a 2512 MHz boost, backed by 6144 shading units, 192 TMUs, 80 ROPs, 48 RT cores, and 192 tensor cores.
Memory is where this game is concerned almost irrelevant — and that is the point. The 12 GB of GDDR7 on a 192-bit bus delivers 672.0 GB/s of bandwidth, with memory running at 1750 MHz (28 Gbps effective). Thief shipped in early 2014 and its texture and asset budgets predate even the 4K mainstream; the VRAM ceiling is never approached. The 672 GB/s of bandwidth and the card's 201.0 GPixel/s pixel fill rate simply wash over the engine's demands, which is why 4K Ultra still averages 40 FPS and why the High-to-Ultra penalty is nearly nil.
Benchmark context reinforces the card's standing. The RTX 5070 posts a 3DMark Steel Nomad (DX12) score of 5077, a Geekbench OpenCL result of 172660, a Geekbench Vulkan result of 178923, and a PassMark G3D score of 29137. Its average benchmark score of 40377 puts it 0.1 percent ahead of the AMD Radeon Pro 580, 0.8 percent ahead of the AMD Radeon Pro WX 7100, 1.2 percent behind the AMD Radeon Pro 5300, and 2 percent ahead of the NVIDIA RTX A500 Mobile in the database's aggregate rankings. For a 2014 stealth game, that class of GPU turns the title into a formality — the measured 171 FPS at 1080p Low is closer to a display-sync limit test than a rendering challenge.
The card connects over PCIe 5.0 x16, draws power through a single 16-pin connector, carries a 250 W TDP, and NVIDIA suggests a 600 W PSU. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 — API ceilings far beyond anything Thief's engine requests.
How This Combo Ranks
Within this game's database, the Core Ultra 5 135H plus RTX 5070 pairing ranks 1968th out of 3720 tested combinations — a hair above the midpoint. That placement is worth unpacking, because the raw hardware is stronger than the rank suggests.
Thief is an older title whose engine leans less on brute GPU throughput than modern releases do, so the field of combos ahead of it is populated by pairings where the CPU or the GPU individually outmuscles this configuration. On the CPU side, the Core Ultra 5 135H's average benchmark score of 29093 places it essentially dead level with the AMD Ryzen 7 5800X (29123, a 0.1 percent gap), the Intel Xeon Phi 7210 (29245, 0.5 percent ahead), and the Intel Core i5-13500HX (29270, 0.6 percent ahead), while sitting 0.5 percent ahead of the AMD Ryzen 5 5600XT (28940). On the GPU side, the RTX 5070's 40377 average lands within a percentage point or two of the Radeon Pro 580, Radeon Pro WX 7100, Radeon Pro 5300, and RTX A500 Mobile.
In other words, both components sit in similar competitive neighborhoods, and against a game that doesn't reward extreme hardware, the combo lands where the arithmetic says it should: middle of the pack, comfortably ahead of the bottom half. For a mobile-segment CPU paired with a desktop-class GPU, that mid-table finish in a 3720-combo field is a reasonable outcome.
FAQ
Q: Can this combo run Thief at 4K?
A: Yes. The measured 4K averages are 73 FPS on Low, 56 on Medium, 42 on High, and 40 on Ultra. The 4K Medium run stayed within a 47-to-64 FPS band, so a stable high-settings 4K experience is achievable, with Ultra available if 40 FPS average is acceptable for a slow-paced stealth title.
Q: What frame rate does the combo deliver at 1080p?
A: 171 FPS on Low, 138 on Medium, 105 on High, and 100 on Ultra. Every preset clears the 100 FPS mark at or above High settings territory, making 1080p effectively solved.
Q: How much performance is lost going from 1080p to 1440p?
A: At Ultra, frame rate drops from 100 to 68 FPS; at High, from 105 to 72. That is roughly a third of the frame rate surrendered for a sharp jump in pixel count — a favorable trade given the RTX 5070's output capabilities.
Q: Does raising settings from High to Ultra hurt much?
A: Barely. The penalty is 5 FPS at 1080p, 4 FPS at 1440p, and 2 FPS at 4K. Ultra is effectively free in Thief on this hardware.
Q: How strong is the CPU in this pairing?
A: The Core Ultra 5 135H sits in the 81st percentile of all CPUs in the database, with a PassMark multithread score of 22422, a single-thread score of 3521, and a Cinebench R23 multi-core score of 11875.5. Its aggregate average of 29093 is within a percent of chips like the Ryzen 7 5800X and Core i5-13500HX.
Q: Is 12 GB of VRAM enough for Thief?
A: More than enough. The RTX 5070's 12 GB of GDDR7 with 672.0 GB/s of bandwidth vastly exceeds the demands of a game released in February 2014; the measured 4K results confirm no memory-related ceiling.
Measured FPS Breakdown
All figures below are measured average frame rates from the database for Thief running on the Core Ultra 5 135H and RTX 5070.
1920x1080:
- Low — 171 FPS average
- Medium — 138 FPS average (min 117, max 158)
- High — 105 FPS average
- Ultra — 100 FPS average
2560x1440:
- Low — 124 FPS average
- Medium — 94 FPS average (min 80, max 109)
- High — 72 FPS average
- Ultra — 68 FPS average
3840x2160:
- Low — 73 FPS average
- Medium — 56 FPS average (min 47, max 64)
- High — 42 FPS average
- Ultra — 40 FPS average
The pattern is consistent and clean: each resolution step costs roughly a third of the frame rate, and each settings step costs progressively less as resolution climbs. The Medium preset is the only one with full min/max telemetry recorded, and its bands — 41 FPS wide at 1080p, 29 wide at 1440p, 17 wide at 4K — show variance tightening as the GPU becomes the limiter rather than scene-dependent CPU work.
CPU Role
The Core Ultra 5 135H is a Meteor Lake mobile processor: 14 cores and 18 threads on Intel's 7 nm process, with a 3.60 GHz base clock, a 4.60 GHz boost clock, and a 28 W TDP in an Intel BGA 2049 package. Its cache hierarchy comprises 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3, fed by dual-channel DDR5 with 89.6 GB/s of memory bandwidth. It launched in December 2023 at a launch MSRP of $342, carries the part number SRMZ0, does not have an unlocked multiplier, and includes Arc Xe-LPG 96EU integrated graphics — irrelevant here with an RTX 5070 in the loop, but a factor in the mobile platforms this chip ships in.
How does that translate to Thief? The 1080p numbers are the tell. A GPU-limited scenario would show frame rates flattening as resolution drops; instead, Low settings at 1080p hit 171 FPS while Ultra manages 100 — a spread that indicates the CPU is not the primary constraint even at the lowest resolution and lightest preset tested. Thief's engine predates the many-core era, so single-threaded responsiveness matters more than thread count, and the 135H's credentials there are solid: a Cinebench R23 single-core score of 1700, a Cinebench R20 single-core score of 1105, a Cinebench R15 single-core score of 244, and a PassMark single-thread score of 3521.
Multi-core muscle, while less relevant to this title, confirms the chip's overall standing: 11875.5 in Cinebench R23 multi-core, 7834 in R20, 1718 in R15, and 22422 in PassMark multithread. PassMark physics comes in at 1482. Those numbers place the 135H at the 81st percentile against all CPUs, with an average benchmark score of 29093 — a whisker behind the Ryzen 7 5800X (0.1 percent) and the Xeon Phi 7210 (0.5 percent), fractionally ahead of the Ryzen 5 5600XT (0.5 percent), and 0.6 percent behind the Core i5-13500HX.
One structural note: the 135H offers PCIe Gen 5 with 8 lanes from the CPU, while the RTX 5070 uses a PCIe 5.0 x16 interface. For a game of Thief's vintage this has no measurable consequence — the title's asset streaming demands are trivial — but it is a distinguishing spec of this mobile-plus-desktop pairing. The 28 W TDP also means the CPU will never be the thermal headline in a system housing a 250 W graphics card.
The verdict from the data is straightforward. Thief does not stress either component, the GPU absorbs every resolution and settings increase with graceful scaling, and the CPU holds frame pacing steady enough that the combo's mid-table rank of 1968 out of 3720 reflects the game's indifference to elite hardware rather than any weakness in the pairing itself.
Hardware Specifications
Intel Core Ultra 5 135H
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 73.0 |
| 3840x2160 | Medium | 56.0 |
| 3840x2160 | High | 42.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 124.0 |
| 2560x1440 | Medium | 94.0 |
| 2560x1440 | High | 72.0 |
| 2560x1440 | Ultra | 68.0 |
| 1920x1080 | Low | 171.0 |
| 1920x1080 | Medium | 138.0 |
| 1920x1080 | High | 105.0 |
| 1920x1080 | Ultra | 100.0 |
Thief with iUltra 5 135H + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 5070 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with iUltra 5 135H + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.