Palworld

Palworld

AVERAGE FPS
112
good

This combination provides smooth gameplay with an average of 112 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 52 67 83
1440p QHD 71 94 122 150
1080p Full HD 108 142 185 228

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 83
3840x2160 Medium 67
3840x2160 High 52
3840x2160 Ultra 39
2560x1440 Low 150
2560x1440 Medium 122
2560x1440 High 94
2560x1440 Ultra 71
1920x1080 Low 228
1920x1080 Medium 185
1920x1080 High 142
1920x1080 Ultra 108

Palworld with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis

Palworld is a survival game that stresses both the CPU and GPU, and the Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 4080 Mobile lands at rank 1226 out of 3711 tested combos—solidly in the top third of the database. The CPU carries a launch MSRP of $342. This is a mobile platform, yet it outpaces 67% of all tested combinations in this specific title. Both components sit at the 81st percentile of their respective categories, meaning they are above average but not at the top. The data indicates a balanced pairing that can handle high refresh rates at 1080p and remain playable at 4K with the right settings.

How This Combo Ranks

The combo's rank of 1226 out of 3711 places it in the 33rd percentile of all tested combinations in Palworld. That means 2,485 combos are slower, while 1,225 are faster. This is a strong position for a mobile chipset, but it is not a flagship-tier result. The CPU's average benchmark score of 29,093 puts it in the 81st percentile of all CPUs, and the GPU's average score of 38,135 does the same. These two components are both above-average performers, but neither is a top-1% part. The ranking reflects a balanced system: the CPU is not bottlenecking the GPU at most resolutions, but the GPU cannot always push extreme frame rates at 4K Ultra. In practical terms, this combo is well-suited for 1440p gaming and can handle 4K with adjustments to visual settings.

The CPU's nearest rivals in the aggregate benchmark data are the AMD Ryzen 7 5800X (0.1% slower), the Intel Core i5-13500HX (0.6% slower), and the AMD Ryzen 5 5600XT (0.5% faster). These deltas are negligible, meaning the 135H performs like a desktop Ryzen 7 in general compute tasks. The GPU's closest competitors include the NVIDIA GeForce MX570 (0.4% faster), the RTX 5080 Mobile (0.6% faster), and the RTX 4070 (1.3% slower). The RTX 5080 Mobile being only 0.6% faster is surprising given the generational gap, but the numbers are what they are. This GPU is effectively on par with a desktop RTX 4070 in synthetic benchmarks.

CPU Role

The Intel Core Ultra 5 135H is a 14-core, 18-thread mobile processor based on the Meteor Lake architecture, built on a 7nm process. Its base clock is 3.60 GHz and boost reaches 4.60 GHz. The cache hierarchy includes 18 MB of shared L3 cache, with 2 MB L2 per core and 112 KB L1 per core. This is a high-end mobile chip, but its TDP is only 28 W, which is typical for a laptop part.

In Palworld, the CPU handles world simulation, AI, and physics. The measured FPS at 1080p Low is 228 average, which indicates the CPU can feed the GPU enough data to push beyond 200 FPS at the lowest visual preset. That number drops to 150 at 1440p Low and 83 at 4K Low, showing that the GPU becomes the limiting factor at higher resolutions. The CPU's single-thread performance is respectable: a Cinebench R23 single-core score of 1,700 and a PassMark single-thread score of 3,521. Multi-core performance is also strong: 11,875.5 in Cinebench R23 and 22,422 in PassMark multithread. These scores are within 1% of the AMD Ryzen 7 5800X, a desktop chip. For a survival game with many NPCs, the 18 threads give plenty of headroom for background tasks, though Palworld is unlikely to use all of them effectively.

The CPU's 81st percentile ranking among all CPUs is consistent with its benchmark scores. It is not a top-tier desktop part, but for a laptop it is very capable. The 14-core configuration includes both performance and efficiency cores, which helps balance power draw. In Palworld, the CPU does not appear to be a bottleneck at 1080p Low, but at 4K the GPU's limits dominate. The data shows that at 4K High the average FPS is 52, which is below 60, while at 4K Medium it is 67. This suggests that the CPU can keep up with the GPU's demands at 4K, because the frame rate is more sensitive to GPU load than CPU load.

GPU Role

The NVIDIA GeForce RTX 4080 Mobile is based on the Ada Lovelace architecture and the AD104 chip, built on a 5nm process at TSMC. It has 7,424 shading units, 232 texture mapping units, and 80 ROPs. The boost clock is 1,665 MHz, with a base of 1,290 MHz. Memory is 12 GB of GDDR6 on a 192-bit bus, delivering 432.0 GB/s of bandwidth. The GPU has 58 RT cores and 232 tensor cores, supporting DirectX 12 Ultimate and Vulkan 1.4. Its TDP is 110 W, which is typical for a mobile GPU in a performance laptop.

In Palworld, the GPU's role is to render the world, textures, and effects. The 12 GB VRAM is more than enough for this game, even at 4K Ultra, though the frame rate drops to 39 FPS at 4K Ultra. The GPU's raw compute scores are solid: PassMark G3D 24,926 and Geekbench OpenCL 159,575. In terms of rivals, the RTX 4080 Mobile is 0.4% slower than the MX570, 0.6% slower than the RTX 5080 Mobile, and 1.3% faster than the desktop RTX 4070. These numbers come from the benchmark database and indicate that the mobile 4080 is a high-end part that can compete with desktop GPUs.

The GPU's performance at 1080p is exceptional: 228 FPS on Low, 185 on Medium, 142 on High, and 108 on Ultra. At 1440p, the numbers are 150, 122, 94, and 71. At 4K, they fall to 83, 67, 52, and 39. This scaling shows that the GPU is the main limiting factor at 4K, especially at Ultra settings. The 12 GB frame buffer is sufficient, but the raw compute power is not enough to maintain 60 FPS at 4K Ultra. The RTX 4080 Mobile is a strong mobile GPU, but it is not a desktop 4090.

Measured FPS Breakdown

The following table lists all measured average FPS values from the database. Minimum and maximum are only recorded for Medium settings at each resolution.

| Resolution | Settings | Average FPS | Min FPS | Max FPS |

|------------|----------|------------|---------|---------|

| 1920x1080 | Low | 228 | - | - |

| 1920x1080 | Medium | 185 | 157 | 212 |

| 1920x1080 | High | 142 | - | - |

| 1920x1080 | Ultra | 108 | - | - |

| 2560x1440 | Low | 150 | - | - |

| 2560x1440 | Medium | 122 | 103 | 140 |

| 2560x1440 | High | 94 | - | - |

| 2560x1440 | Ultra | 71 | - | - |

| 3840x2160 | Low | 83 | - | - |

| 3840x2160 | Medium | 67 | 57 | 78 |

| 3840x2160 | High | 52 | - | - |

| 3840x2160 | Ultra | 39 | - | - |

The Medium preset consistently provides the highest frame rates while maintaining a reasonable visual load. At 1080p, Medium hits 185 FPS, which is 43 FPS higher than High and 20 FPS lower than Low. The gap between Medium and High is 43 FPS at 1080p, 28 FPS at 1440p, and 15 FPS at 4K. This suggests that Medium offers a strong balance. The min/max values for Medium show a spread of about 50 FPS at 1080p (157–212), 37 FPS at 1440p (103–140), and 21 FPS at 4K (57–78). The minimum frame rates are all above 57 FPS, which is important for smooth gameplay.

Resolution Scaling

Looking at the measured data, the FPS drop from 1080p to 1440p is roughly 34% for Low (228 to 150), 34% for Medium (185 to 122), 34% for High (142 to 94), and 34% for Ultra (108 to 71). The drop from 1440p to 4K is steeper: Low falls 45% (150 to 83), Medium 45% (122 to 67), High 45% (94 to 52), and Ultra 45% (71 to 39). This consistent scaling indicates that the GPU is the primary bottleneck at 4K. The CPU can maintain high frame rates at 1080p, but the GPU cannot keep up as pixel count increases. The fact that the percentage drop is identical across all settings suggests that the GPU is fully utilized and the CPU is not interfering.

The data also shows that the gap between Low and Ultra settings narrows at higher resolutions. At 1080p, the difference between Low and Ultra is 120 FPS (228 vs 108). At 1440p it is 79 FPS (150 vs 71). At 4K it is 44 FPS (83 vs 39). This is because at 4K the GPU is so heavily loaded that even the low settings cannot push the frame rate much higher. The game becomes more GPU-bound as resolution increases, and the CPU's headroom becomes less relevant. For players targeting 4K, the CPU will not be the limiting factor; the GPU is the one to watch.

Settings Recommendations

Given the measured frame rates, the Medium preset offers the best experience across all three resolutions. At 1080p, Medium delivers 185 FPS, which is well above the 144 Hz refresh rate of most gaming monitors. At 1440p, Medium yields 122 FPS, still high enough for a 144Hz display. At 4K, Medium maintains 67 FPS, which is above the 60 FPS threshold for smooth gameplay. No other setting achieves 60+ FPS at 4K: High sits at 52 FPS and Ultra at 39 FPS. Low does reach 83 FPS at 4K, but it sacrifices too much visual quality. The difference between Low and Medium in visual fidelity is significant, while the frame rate drop is only 16 FPS at 4K (83 to 67). Therefore, Medium is the recommended setting for a balanced experience.

For players with a 240Hz monitor at 1080p, Low gives 228 FPS, which is close to the monitor's maximum. But Medium at 185 FPS still offers a smooth experience and looks much better. At 1440p, Medium is the best choice for high refresh. At 4K, Medium is the only setting that keeps the average above 60 FPS. If you prefer visual quality over frame rate, High at 4K is playable at 52 FPS, but the frame rate dips below 60. Ultra is not recommended unless you have a GSync display and can tolerate 39 FPS. The data shows that Medium is the sweet spot for this combo in Palworld.

In summary, the Intel Core Ultra 5 135H and RTX 4080 Mobile combination is a strong mid-range performer in Palworld. It ranks in the top third of all tested combos, with both CPU and GPU sitting at the 81st percentile. The CPU has enough multi-core muscle to avoid bottlenecking the GPU at 1080p, and the GPU's 12 GB of VRAM handles the game's textures without issue. The measured FPS data shows that Medium settings are the optimal choice for 1440p and 4K, while 1080p can be pushed to High or Ultra if you want higher quality. This is a practical combination for a survival game that benefits from high refresh rates and moderate visual fidelity.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4080 Mobile

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 110 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4080 Mobile in Palworld

Resolution Settings Avg FPS
3840x2160 Low 83.0
3840x2160 Medium 67.0
3840x2160 High 52.0
3840x2160 Ultra 39.0
2560x1440 Low 150.0
2560x1440 Medium 122.0
2560x1440 High 94.0
2560x1440 Ultra 71.0
1920x1080 Low 228.0
1920x1080 Medium 185.0
1920x1080 High 142.0
1920x1080 Ultra 108.0

Palworld with iUltra 5 135H + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Other Games with iUltra 5 135H + RTX 4080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.