Palworld

Palworld

AVERAGE FPS
35
playable

This combination offers playable performance with an average of 35 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 16 21 27
1440p QHD 25 29 41 45
1080p Full HD 33 46 59 72

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 21
3840x2160 High 16
3840x2160 Ultra 11
2560x1440 Low 45
2560x1440 Medium 41
2560x1440 High 29
2560x1440 Ultra 25
1920x1080 Low 72
1920x1080 Medium 59
1920x1080 High 46
1920x1080 Ultra 33

Palworld with Intel Core i5-14600KF + NVIDIA GeForce GTX 1650, In-Depth Analysis

How This Combo Ranks

The pairing of the Intel Core i5-14600KF with the NVIDIA GeForce GTX 1650 lands at rank 1677 out of 1718 tested combinations in Palworld. That places this configuration in the bottom 2.4% of all tested systems, a position that underscores a fundamental imbalance in the build. The data shows a system where the CPU is operating at an elite tier while the GPU is anchored near the bottom of the performance pool, and the benchmark results reflect that bottleneck clearly.

The CPU alone sits in the 93rd percentile among all processors, with an average benchmark score of 49367. Its nearest rivals include the Intel Core i5-14600K at 49166 (a 0.4% difference) and the AMD Ryzen 9 5950X at 49062 (0.6% behind). This is desktop-class compute muscle. The GPU, by contrast, ranks in the 43rd percentile among all graphics cards, with an average score of 8713. Its nearest competitors are the NVIDIA GeForce RTX 3050 A Mobile at 8746 and the AMD Radeon 550X at 8749, both within 0.4% — meaning the GTX 1650 is effectively trading blows with entry-level mobile and workstation parts. The delta between the CPU's standing and the GPU's standing is so vast that the combo rank becomes predictable: when the processor is in the top 7% and the graphics card is in the bottom 57%, the overall result is a system that cannot translate its processing power into frame rates.

What makes this rank particularly telling is that Palworld is not a CPU-bound title at the resolutions tested. The measured FPS data shows the GPU becoming the limiting factor as resolution increases, and even at 1080p the frame rates suggest the graphics card is the constraint. The combo rank of 1677 is therefore not a statement about the CPU's capability — it is a statement about how severely the GPU restricts what the CPU can deliver. In a game like Palworld, which features large open worlds with many active entities, the CPU should theoretically shine; the data indicates it cannot, because the GPU cannot keep up with the rendering demands.

GPU Role

The NVIDIA GeForce GTX 1650 brings 4 GB of GDDR5 memory on a 128-bit bus, delivering 128.1 GB/s of bandwidth. The base clock runs at 1485 MHz with a boost of 1665 MHz, and the memory operates at 2001 MHz (8 Gbps effective). These are modest figures for a card that was released in 2019 and is now marked as end-of-life. The 896 shading units and 32 ROPs are sufficient for esports titles at low settings, but Palworld's demands quickly expose the hardware's limits.

In the measured data, the GTX 1650's role is unmistakable. At 4K Ultra, the combo manages just 10.6 FPS; at 4K High, 15.5 FPS; at 4K Medium, 20.7 FPS; and at 4K Low, 26.5 FPS. Even the best-case 4K result — Low settings — barely reaches half of a playable 60 FPS target. The pattern holds at lower resolutions: 1440p Ultra produces 24.8 FPS, while 1440p Low reaches 45.4 FPS. Only at 1080p Low does the card approach a smooth experience, hitting 72.3 FPS. The 4 GB VRAM is likely a significant factor; Palworld's world streaming and texture data can exceed that capacity at higher settings, causing the card to fall back on slower memory handling. The 128.1 GB/s bandwidth is also a constraint when the game needs to pull large amounts of geometry and texture data.

The GPU's benchmark scores reinforce this picture. Its PassMark G3D score is 7880, with DirectX 12 performance at 35 and DirectX 11 at 58. The Vulkan score of 35966 and OpenCL of 39112 are similarly modest. These numbers place the GTX 1650 in a performance tier where it is barely distinguishable from the AMD Radeon 550X (8749 average score) and the NVIDIA Quadro P2200 (8671). In Palworld, the GPU is not just a secondary component — it is the primary determinant of the frame rates shown, and those frame rates are consistently below what most players would consider acceptable beyond 1080p Low.

FAQ

Q: What is the best frame rate this combo can achieve in Palworld?

A: The highest measured average FPS is 72.3 at 1920x1080 with Low settings. This is the only tested configuration that exceeds 60 FPS.

Q: How does this combo perform at 1440p?

A: At 2560x1440, the average FPS ranges from 24.8 on Ultra to 45.4 on Low. Medium settings produce 41.3 FPS, and High settings produce 29.3 FPS. None of these reach 60 FPS.

Q: Is the CPU or GPU the limiting factor in this build?

A: The data shows the GPU is the bottleneck. The CPU ranks in the 93rd percentile while the GPU ranks in the 43rd percentile, and FPS drops significantly as resolution increases, indicating the graphics card cannot keep up with rendering demands.

Q: What are the 4K results for this combo?

A: At 3840x2160, the average FPS is 10.6 on Ultra, 15.5 on High, 20.7 on Medium, and 26.5 on Low. These are consistently below playable thresholds.

Q: How does the GTX 1650 compare to its nearest GPU rivals?

A: The GTX 1650 has an average benchmark score of 8713, which is 0.4% below the NVIDIA GeForce RTX 3050 A Mobile (8746) and 0.4% below the AMD Radeon 550X (8749). It is 0.5% above the NVIDIA Quadro P2200 (8671).

Q: What is the combo's overall rank among tested systems?

A: The combo ranks 1677 out of 1718 tested combinations in Palworld, placing it in the bottom 2.4% of all systems.

Measured FPS Breakdown

At 1920x1080, the resolution where this combo performs best, the measured FPS spans a wide range. Low settings deliver 72.3 FPS, which is the only result above 60. Medium settings drop to 58.7 FPS, still near playable. High settings fall to 45.7 FPS, and Ultra settles at 33.4 FPS. The gap between Low and Ultra is 38.9 FPS, a 54% reduction in performance that reflects the GPU's limited headroom when graphical demands increase.

Moving to 2560x1440, the numbers compress downward. Low settings produce 45.4 FPS, Medium 41.3 FPS, High 29.3 FPS, and Ultra 24.8 FPS. The difference between Low and Ultra here is 20.6 FPS, a smaller absolute gap than at 1080p but a similar relative drop of 45%. Notably, the step from Low to Medium at 1440p costs only 4.1 FPS, while the step from Medium to High costs 12 FPS — suggesting the card handles the Medium preset's additional load with relative ease but struggles when High settings introduce more complex shading.

At 3840x2160, the results are uniformly poor. Low settings reach 26.5 FPS, Medium 20.7 FPS, High 15.5 FPS, and Ultra 10.6 FPS. The pattern is consistent: every setting level at 4K produces frame rates below 30, with Ultra dipping into single digits. The data shows a clear hierarchy — lower settings always yield higher FPS, but the absolute values at 4K are so low that even the best setting is not viable for smooth gameplay.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and reveals the GPU's dominance as the limiting component. At Low settings, the transition from 1920x1080 (72.3 FPS) to 2560x1440 (45.4 FPS) represents a 37% reduction, and the further drop to 3840x2160 (26.5 FPS) is another 42% reduction from 1440p. In total, Low settings lose 63% of their frame rate when moving from 1080p to 4K.

At Medium settings, the scaling is similar: 58.7 FPS at 1080p, 41.3 FPS at 1440p (30% drop), and 20.7 FPS at 4K (50% drop from 1440p). High settings show 45.7 FPS at 1080p, 29.3 FPS at 1440p (36% drop), and 15.5 FPS at 4K (47% drop). Ultra settings follow the same trajectory: 33.4 FPS at 1080p, 24.8 FPS at 1440p (26% drop), and 10.6 FPS at 4K (57% drop).

These scaling patterns indicate that the GPU is operating near its limits even at 1080p. The consistent FPS drops across all settings as resolution increases point to a card that is fully saturated — the pixel throughput requirements at higher resolutions simply overwhelm the GTX 1650's 128.1 GB/s bandwidth and 2.984 TFLOPS of FP32 compute. The CPU, with its 14 cores and 5.30 GHz boost clock, is not the constraint; if it were, the FPS would remain relatively flat across resolutions since the CPU's workload does not scale with resolution. Instead, the data shows steep declines, confirming the GPU as the bottleneck.

Settings Recommendations

Based on the measured FPS rows, the only playable configuration for this combo is 1920x1080 with Low settings, which achieves 72.3 FPS. This is the sole setting combination that exceeds the 60 FPS threshold typically considered smooth for action-oriented gameplay. If a player prioritizes frame rate above all else, this is the target.

For those who can tolerate lower frame rates, 1920x1080 Medium at 58.7 FPS is a viable alternative — it stays just under 60 FPS and likely offers noticeably better visual quality than Low. The data shows that Medium at 1080p is only 13.6 FPS slower than Low, a modest cost for improved graphics. At 1440p, Medium settings produce 41.3 FPS, which is playable but far from ideal; Low settings at 1440p (45.4 FPS) are marginally better for frame rate but still below 60.

Above 1080p, the data suggests that no setting combination delivers a smooth experience. At 1440p, the best result is 45.4 FPS on Low, and at 4K, even Low settings only reach 26.5 FPS. The recommendation is clear: if this combo must run Palworld, stick to 1080p and choose between Low (72.3 FPS) and Medium (58.7 FPS). High and Ultra settings at any resolution produce frame rates that are likely to feel sluggish, with 1080p High at 45.7 FPS being the best of that bunch but still well below the Low/Medium options.

CPU Role

The Intel Core i5-14600KF is a 14-core, 20-thread processor based on Raptor Lake architecture, manufactured on Intel's 10 nm process. It has a base clock of 3.50 GHz and a boost clock of 5.30 GHz, with 24 MB of shared L3 cache and 2 MB of L2 per core. Its Cinebench R23 multi-core score is 32889, and its single-core score is 4643; Geekbench results show 15636 multi-core and 2778 single-core. These are exceptional numbers for a desktop CPU, placing it in the 93rd percentile overall.

In Palworld, the CPU's role is to manage the game's simulation — the world, the Pals, the physics, and the AI. The 14 cores and 20 threads provide ample parallel processing capacity, and the 5.30 GHz boost clock ensures strong single-threaded performance for game logic that may not scale perfectly across cores. The data, however, shows that this CPU's potential is largely untapped in this combo. The measured FPS is consistently GPU-limited, as evidenced by the resolution scaling patterns and the GPU's low percentile ranking.

The CPU's nearest rivals include the Intel Core i5-14600K (0.4% higher average score), the AMD Ryzen 9 5950X (0.6% lower), and the Intel Xeon Gold 5318H (1.4% lower). These comparisons show the i5-14600KF is competitive with top-tier processors from both Intel and AMD. Yet in Palworld, none of that compute power translates into high frame rates because the GTX 1650 cannot render frames fast enough to utilize it. The CPU is effectively waiting on the GPU at every turn, and the benchmark results reflect a system where the processor's capabilities are far ahead of what the graphics card can deliver. For a game like Palworld, which can be CPU-intensive in its simulation, this pairing means the CPU is never the bottleneck — it is the GPU that determines every frame rate in the measured data.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce GTX 1650 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 26.5
3840x2160 Medium 20.7
3840x2160 High 15.5
3840x2160 Ultra 10.6
2560x1440 Low 45.4
2560x1440 Medium 41.3
2560x1440 High 29.3
2560x1440 Ultra 24.8
1920x1080 Low 72.3
1920x1080 Medium 58.7
1920x1080 High 45.7
1920x1080 Ultra 33.4

Palworld with ii5-14600KF + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with GTX 1650 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with ii5-14600KF + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.