Palworld

Palworld

AVERAGE FPS
36
playable

This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 17 22 28
1440p QHD 22 30 42 48
1080p Full HD 34 45 60 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 22
3840x2160 High 17
3840x2160 Ultra 11
2560x1440 Low 48
2560x1440 Medium 42
2560x1440 High 30
2560x1440 Ultra 22
1920x1080 Low 76
1920x1080 Medium 60
1920x1080 High 45
1920x1080 Ultra 34

Palworld with Intel Core i7-14700F + NVIDIA GeForce GTX 1650, In-Depth Analysis

Palworld, a survival title released in early 2024, presents a demanding load for the combination of an Intel Core i7-14700F processor and an NVIDIA GeForce GTX 1650 graphics card. The measured data for this specific pairing, ranked 1649 out of 1718 tested combos, indicates a system that is heavily constrained by its graphics solution. The benchmark results show a wide performance gulf between the CPU's high compute potential and the GPU's limited rendering capabilities, making settings management critical for a playable experience.

Settings Recommendations

The measured FPS data clearly indicates that the Low preset is the only viable option for achieving smooth gameplay at most resolutions. At 1920x1080, the Low preset delivers an average of 75.8 FPS, which is the only configuration in the entire dataset to break the 60 FPS threshold. This provides a comfortable margin for the survival genre's unpredictable action, where sudden encounters and base-building activities can cause frame rate dips. The Medium preset at 1080p yields 60.1 FPS, which is technically playable but leaves no headroom for demanding scenes, making it a secondary choice for users who prioritize visual fidelity over a safety buffer.

At higher resolutions, the picture becomes more restrictive. The Low preset at 2560x1440 produces an average of 48.3 FPS, which is functional for a slower-paced game like Palworld but will feel less fluid than the 1080p experience. The High preset at 1440p drops to 30.4 FPS, which is a significant compromise. For 3840x2160, no preset achieves a playable frame rate; even the Low preset only manages 28.2 FPS. The data suggests that users should avoid 4K entirely with this GPU. For the best balance of playability and visual quality, the Low preset at 1920x1080 is the recommended configuration. It provides the highest measured average FPS and ensures the game remains responsive, which is paramount for the survival mechanics. The Ultra preset is not recommended at any resolution, as it yields the lowest average FPS in every scenario, including a mere 11 FPS at 4K.

FAQ

Q: What is the best resolution and settings combo for this hardware?

A: The data shows that the Low preset at 1920x1080 yields the highest average frame rate of 75.8 FPS. This is the only combination that provides a clearly comfortable margin above 60 FPS.

Q: Can this system handle Palworld at 2560x1440?

A: Yes, but with significant compromises. At 1440p, the Low preset averages 48.3 FPS and the Medium preset averages 41.6 FPS. These are playable but not as smooth as the 1080p results.

Q: Is 4K gaming possible with the GTX 1650?

A: The benchmark data indicates it is not a viable option. At 3840x2160, even the Low preset only achieves an average of 28.2 FPS, with the High preset falling to 16.9 FPS and Ultra to 11 FPS.

Q: How does the Low preset compare to the Ultra preset at 1080p?

A: The Low preset at 1080p averages 75.8 FPS, which is more than double the 34.1 FPS average of the Ultra preset. This represents a 122% performance increase.

Q: What is the frame rate difference between Medium and High settings at 1440p?

A: At 2560x1440, the Medium preset averages 41.6 FPS, which is 11.2 FPS higher than the High preset's 30.4 FPS. This indicates a significant performance cost for the High settings.

Q: Does the CPU bottleneck the GPU at 1080p Low settings?

A: The data does not directly measure bottlenecks, but the CPU's high benchmark scores suggest it is not the primary constraint. The GPU's 43rd percentile ranking and low VRAM capacity point to the graphics card as the limiting factor.

GPU Role

The NVIDIA GeForce GTX 1650 is the clear performance limiter in this pairing. Its benchmark data places it in the 43rd percentile of all GPUs, with an average score of 8713. This is nearly identical to its nearest rivals, such as the AMD Radeon 550X, which is only 0.4% faster. The GPU's modest specs directly explain the measured frame rates. With 4 GB of GDDR5 memory and a 128-bit memory bus providing 128.1 GB/s of bandwidth, the card is severely constrained in a modern, open-world survival game like Palworld. The VRAM capacity is particularly problematic, as high-resolution textures and large game worlds can easily exceed this limit, leading to texture pop-in and stuttering.

The GPU's core configuration, with 896 shading units and a boost clock of 1665 MHz, delivers a theoretical FP32 performance of 2.984 TFLOPS. This compute power is insufficient for the demands of high-detail rendering at 1440p or 4K, as evidenced by the steep drop in average FPS at those resolutions. The benchmarks show that the GPU's performance scales poorly with increasing resolution. While the CPU can feed the GPU with data, the graphics card cannot process it fast enough to maintain high frame rates. The 43rd percentile ranking, when compared to the CPU's 94th percentile ranking, confirms a massive imbalance. The data strongly suggests that any frame rate improvements would require a GPU upgrade, as the GTX 1650 is fundamentally overwhelmed by the game's rendering load.

Measured FPS Breakdown

The measured FPS data provides a clear gradient of performance across resolutions and settings. At 1920x1080, the results are: Low preset averages 75.8 FPS, Medium averages 60.1 FPS, High averages 44.6 FPS, and Ultra averages 34.1 FPS. This shows a steady, predictable decline as visual quality increases. The difference between Low and Medium is 15.7 FPS, while the drop from Medium to High is another 15.5 FPS, indicating a consistent cost for each settings tier.

Moving to 2560x1440, the performance falls off sharply. The Low preset averages 48.3 FPS, which is a 27.5 FPS drop from the 1080p Low result. Medium averages 41.6 FPS, High averages 30.4 FPS, and Ultra averages 21.6 FPS. The relative performance gap between settings narrows at this resolution, but the overall frame rates become marginal for smooth gameplay. The pattern highlights that even the lowest settings cannot maintain a 60 FPS target at 1440p.

At 3840x2160, the system is clearly overburdened. The Low preset averages 28.2 FPS, Medium averages 21.7 FPS, High averages 16.9 FPS, and Ultra averages 11 FPS. These numbers are all well below the threshold for comfortable play. The data shows that the GTX 1650 is not capable of handling 4K resolution in Palworld under any settings configuration. The progression from 1080p to 4K demonstrates a near-linear scaling of performance loss, confirming the GPU's role as the primary bottleneck.

Resolution Scaling

The performance drop from 1920x1080 to 3840x2160 is dramatic and reveals the system's limiting component. At Low settings, the average FPS falls from 75.8 at 1080p, to 48.3 at 1440p, and finally to 28.2 at 4K. This represents a 62.8% reduction in frame rate from 1080p to 4K. The pattern is consistent across all settings: High settings drop from 44.6 FPS at 1080p to 30.4 FPS at 1440p, then to 16.9 FPS at 4K. This steep decline is characteristic of a GPU-bound scenario.

The scaling factor between 1080p and 1440p is significant, but the drop to 4K is even more severe. For instance, the Medium preset goes from 60.1 FPS at 1080p to 21.7 FPS at 4K, a 63.9% reduction. This non-linear scaling indicates that the GPU's memory bandwidth and fill rate are insufficient for the higher pixel counts. The Core i7-14700F, with its high single-thread and multi-thread scores, is not the limiting factor in this scaling. If the CPU were the bottleneck, the frame rate drop would be less pronounced because the rendering load on the CPU does not increase proportionally with resolution. The data shows a clear, resolution-dependent performance penalty that is entirely consistent with a graphics card that is overwhelmed by the increasing number of pixels it must process.

CPU Role

In contrast to the GPU, the Intel Core i7-14700F is a high-performance processor that is vastly underutilized in this pairing. It ranks in the 94th percentile of all CPUs, with an average benchmark score of 54097. Its nearest rivals include the AMD Ryzen 9 9900X, which is only 0.6% faster, and the Intel Xeon Phi 7290, which is 1.2% faster. This places the i7-14700F firmly in the top tier of desktop processors for general compute and gaming workloads.

The CPU's specifications are substantial: it features 20 cores and 28 threads, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. Its Cinebench R23 multi-core score of 35443 and single-core score of 5003 demonstrate its capability to handle both heavily threaded and lightly threaded tasks. For Palworld, which requires robust physics and AI calculations for the survival mechanics and creature behaviors, the i7-14700F's processing power is more than adequate. The 33 MB of shared L3 cache helps with data-heavy workloads.

The benchmark results indicate that the CPU is not the performance bottleneck. At 1080p Low settings, the CPU is likely waiting for the GPU to render frames, resulting in the 75.8 FPS average. The fact that the frame rate drops so drastically when resolution increases—to 48.3 FPS at 1440p and 28.2 FPS at 4K—confirms that the GPU is the limiting factor. The i7-14700F's high percentile ranking and benchmark scores show it has ample headroom to support a more powerful graphics card. In this configuration, the CPU is a high-end component paired with an entry-level GPU, creating a substantial imbalance where the processor's potential is left untapped.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce GTX 1650 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 28.2
3840x2160 Medium 21.7
3840x2160 High 16.9
3840x2160 Ultra 11.0
2560x1440 Low 48.3
2560x1440 Medium 41.6
2560x1440 High 30.4
2560x1440 Ultra 21.6
1920x1080 Low 75.8
1920x1080 Medium 60.1
1920x1080 High 44.6
1920x1080 Ultra 34.1

Palworld with ii7-14700F + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with GTX 1650 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with ii7-14700F + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.