Palworld
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 36 | 47 | 58 |
| 1440p QHD | 50 | 66 | 85 | 105 |
| 1080p Full HD | 76 | 100 | 130 | 160 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core i3-12100F + NVIDIA GeForce RTX 5050, In-Depth Analysis
Palworld on the Intel Core i3-12100F and NVIDIA GeForce RTX 5050 combo shows a clear pattern: the game is demanding, but the pairing handles 1080p and 1440p well, while 4K pushes the GPU to its limits. The measured data provides a complete picture across three resolutions and four quality presets, and the results tell a straightforward story about where this system excels and where it struggles.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings, which points directly at the GPU as the primary bottleneck at higher resolutions. At Low settings, the average frame rate falls from 160 FPS at 1920x1080 to 105 FPS at 2560x1440, then further down to 58 FPS at 3840x2160. That is a 64% reduction from 1080p to 4K, and the pattern repeats at every preset. The RTX 5050 simply does not have enough raw throughput to maintain high frame rates at 4K, regardless of how much you lower the graphical load.
The scaling from 1440p to 4K is particularly punishing. At Medium settings, the average drops from 85 FPS at 2560x1440 to 47 FPS at 3840x2160, a 45% loss. At High settings, the drop is from 66 FPS to 36 FPS, a similar 45% decline. This consistent ratio suggests the GPU is saturated at 4K, and the CPU is not the limiting factor in this range. The i3-12100F, with its 4 cores and 8 threads, has enough headroom to feed the GPU at these resolutions, but the RTX 5050’s 8 GB of GDDR6 memory and 128-bit bus width become the wall.
At 1080p, the situation flips somewhat. The jump from 130 FPS at Medium to 160 FPS at Low shows the GPU still has performance to give when the resolution drops, but the CPU starts to matter more. The i3-12100F’s single-thread performance, measured at 893 in 3dmark_single_thread and 1674 in Cinebench R23 single-core, is solid but not exceptional. At 1080p Low, the game is likely hitting CPU limits in certain scenes, which explains why the scaling from Medium to Low is not as large as the scaling from 1440p to 1080p at the same settings.
The data suggests that 1080p is the sweet spot for this combo, with 1440p being playable but requiring settings adjustments. 4K is only viable at Low settings, and even then, the 58 FPS average is below the 60 FPS target most players would want. The frame time consistency at 4K Medium, with a minimum of 40 FPS and maximum of 54 FPS, shows that stutters are present, making the experience less smooth than the average suggests.
Settings Recommendations
For 1920x1080, the Medium preset offers the best balance of visual quality and performance. The average of 130 FPS with a minimum of 110 FPS and maximum of 149 FPS provides a smooth experience on most displays, and the 30 FPS gap between Medium and High (130 vs 100) is substantial enough that the visual upgrade may not be worth the performance loss. However, if you have a 144 Hz monitor and prioritize frame rate, Low at 160 FPS is the better choice. The jump from Medium to Low is 30 FPS, which is noticeable, and the visual differences between Low and Medium in a survival game like Palworld are often subtle, especially during fast-paced gameplay.
At 2560x1440, Medium is again the recommended preset. The 85 FPS average with a 73 FPS minimum and 98 FPS maximum is playable, but High at 66 FPS is also acceptable if you prefer better visuals. The data shows that Ultra at 1440p drops to 50 FPS, which is likely too low for a smooth experience in a game where you are constantly moving and interacting with the world. Low at 1440p hits 105 FPS, but the visual compromise is significant, and the game may look noticeably worse, particularly in terms of shadows and texture detail.
For 3840x2160, the only viable option is Low, which delivers 58 FPS. Medium at 47 FPS is borderline, but the 40 FPS minimum indicates frame drops that will be noticeable during combat or when exploring dense areas. High at 36 FPS and Ultra at 28 FPS are effectively unplayable for most players. If you are running a 4K display, the RTX 5050 is not powerful enough to maintain a consistent 60 FPS at any preset, so you will need to either accept lower frame rates or reduce the resolution to 1440p.
The general advice is to start at Medium for any resolution above 1080p, then adjust based on your personal tolerance for frame rate fluctuations. The measured data shows that Medium consistently delivers the most stable frame times, with the minimum and maximum values only listed for this preset across all resolutions. This suggests that Medium is where the game’s engine and the hardware combo are most balanced, avoiding the CPU-bound scenarios at Low and the GPU-bound scenarios at High and Ultra.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor based on Alder Lake architecture, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its benchmark results show a strong single-thread performance, with a 3dmark_single_thread score of 893 and a Cinebench R23 single-core score of 1674. Multi-thread performance is more modest, with a Cinebench R23 multicore score of 11860 and a 3dmark_max_threads score of 4023. This profile is typical of a budget quad-core, and it has a direct impact on Palworld’s performance.
At 1080p, the CPU becomes more relevant as the GPU is less stressed. The difference between Low and Medium at 1920x1080 is 30 FPS (160 vs 130), but the difference between Medium and High is also 30 FPS (130 vs 100). This consistent 30 FPS step suggests that the CPU is not the sole bottleneck at these settings; the GPU is still the primary limiter. However, the 160 FPS at Low indicates that the CPU can push beyond 150 FPS in this game, as the i3-12100F’s single-thread score of 893 in 3dmark and 3444 in Passmark single-thread are respectable for its class.
The CPU’s 12 MB of shared L3 cache and dual-channel memory support (DDR4 and DDR5) help with game loading and asset streaming, but Palworld is not a heavily CPU-bound title compared to simulation or strategy games. The benchmark data shows that the i3-12100F ranks at the 68th percentile among all CPUs, with an average benchmark score of 13494. Its nearest rivals include the Intel Core 3 N355, which scores 13492 (0% delta), and the Intel Core i5-9500, which scores 13452 (0.3% delta). This places the i3-12100F in the middle of the pack, and for Palworld, it is sufficient to avoid being the main bottleneck at 1440p and 4K.
At 4K, the CPU’s role diminishes further. The FPS at 3840x2160 scales almost entirely with the GPU’s capabilities, as the resolution increase puts more pressure on the RTX 5050’s 13.17 TFLOPS of FP32 performance and 320.0 GB/s of memory bandwidth. The i3-12100F’s 4 cores and 8 threads are enough to keep up with the GPU’s frame production at these resolutions, as evidenced by the consistent FPS drops across settings. If the CPU were the bottleneck, we would see smaller differences between resolutions, but the data shows a 45% drop from 1440p to 4K at both Medium and High, which is a GPU-limited signature.
How This Combo Ranks
The combo of Intel Core i3-12100F and NVIDIA GeForce RTX 5050 ranks 1778 out of 2944 tested combinations in Palworld. This places it in the 60th percentile of all tested combos, meaning it outperforms roughly 60% of the systems tested in this game. The rank is influenced by both the CPU’s 68th percentile standing and the GPU’s 66th percentile standing, but the game’s performance is more dependent on the GPU, so the RTX 5050’s relatively mid-tier position has a larger impact.
To contextualize this rank, consider that the RTX 5050’s average benchmark score is 21035, with a percentileVsAllGpus of 66. Its nearest rivals include the AMD Radeon RX Vega M GL (avg score 21153, delta -0.6%), the AMD Radeon HD 8970M (avg score 21237, delta -1%), and the AMD Radeon RX 5600 XT (avg score 20713, delta 1.6%). This means the RTX 5050 is roughly on par with a RX 5600 XT in raw benchmark terms, but the RTX 5050 has newer architecture (Blackwell 2.0) and features like ray tracing and DLSS that are not reflected in these scores. In Palworld, however, the measured FPS shows that this GPU is not a high-end performer.
The combo rank of 1778 out of 2944 suggests that while this system is not a top-tier Palworld machine, it is far from the bottom. The i3-12100F’s single-thread strength helps in scenes with many AI characters (Pals), and the RTX 5050’s 8 GB of VRAM is enough for 1080p and 1440p at Medium settings, but the 128-bit memory bus limits high-resolution performance. Compared to combos with higher-ranked GPUs, this system will struggle at 4K, but it will deliver a solid 1080p experience. The rank also implies that many combos with more powerful CPUs or GPUs are not necessarily better in Palworld, as the game’s optimization and engine quirks can favor certain hardware configurations.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a GB207 chip, manufactured on a 5 nm process by TSMC. It has 2560 shading units, 80 TMUs, and 32 ROPs, with 20 ray tracing cores and 80 tensor cores. The base clock is 2317 MHz and the boost clock is 2572 MHz, producing a peak FP32 performance of 13.17 TFLOPS. The memory subsystem consists of 8 GB of GDDR6 on a 128-bit bus, yielding a bandwidth of 320.0 GB/s. These specifications explain the observed performance in Palworld.
The 8 GB VRAM is sufficient for 1080p and 1440p at Medium settings, as the game’s textures and assets fit within this limit. At 4K, however, the memory capacity and bandwidth become constraints. The 128-bit bus provides 320.0 GB/s, which is adequate for 1080p but insufficient for 4K, where the GPU must move more data per frame. This is reflected in the 4K results: 36 FPS at High and 28 FPS at Ultra. The GPU’s 32 ROPs also limit pixel fill rate, which is critical at high resolutions. The pixel rate is 82.30 GPixel/s, which is low for 4K, where even at 60 FPS you need to fill over 200 million pixels per second.
The RTX 5050’s benchmark scores are mixed. Its Passmark G3D score is 17326, and its 3dmark Steel Nomad DX12 score is 2502. The Geekbench OpenCL score is 90334, and the Vulkan score is 89381. These scores place it in the 66th percentile among all GPUs, with an average benchmark score of 21035. Its nearest rivals include the AMD Radeon RX 5600 XT (avg score 20713, delta 1.6%), which is an older card but with similar rasterization performance. In Palworld, the RTX 5050’s ray tracing and tensor cores are not heavily utilized, as the game relies mostly on traditional rasterization, so the GPU’s raw FP32 and memory bandwidth are the main drivers of FPS.
The GPU’s TDP is 130 W, with a suggested PSU of 300 W, and it uses a single 8-pin power connector. This makes it a power-efficient card, but the performance ceiling is clear. At 1080p, the RTX 5050 can deliver over 100 FPS at High settings, which is good for most monitors. At 1440p, it drops to 66 FPS at High, which is still playable but not ideal for competitive play. At 4K, it is only viable at Low settings, and even then, the 58 FPS average is not smooth enough for a game with fast movement and combat. The 20 GB/s effective memory clock (2500 MHz) is standard for GDDR6, but the 128-bit bus is the limiting factor.
Measured FPS Breakdown
At 1920x1080, the measured average FPS is 160 at Low, 130 at Medium, 100 at High, and 76 at Ultra. The Medium preset has a minimum of 110 FPS and a maximum of 149 FPS, indicating a 39 FPS variance, which is within acceptable bounds for a smooth experience. The Low setting does not have min/max data, but the 160 FPS average suggests the CPU is pushing the frame rate high, and the GPU is not fully utilized. High at 100 FPS is a 30 FPS drop from Medium, which is significant, and Ultra at 76 FPS is another 24 FPS drop. For 1080p, Medium is the recommended preset, as it provides a 130 FPS average with stable frame times, while High is acceptable if you prefer better shadows and textures.
At 2560x1440, the average FPS is 105 at Low, 85 at Medium, 66 at High, and 50 at Ultra. The Medium preset has a minimum of 73 FPS and maximum of 98 FPS, with a 25 FPS variance. This is slightly tighter than at 1080p, which indicates that the GPU is becoming the bottleneck, but the frame times remain stable. Low at 105 FPS is playable, but the visual quality is poor, and High at 66 FPS is below the 70 FPS threshold that most gamers consider smooth. Ultra at 50 FPS is only suitable for slower-paced moments. For 1440p, Medium is the best choice, as 85 FPS is a good balance, and the 73 FPS minimum ensures no major stutters.
At 3840x2160, the average FPS is 58 at Low, 47 at Medium, 36 at High, and 28 at Ultra. The Medium preset has a minimum of 40 FPS and maximum of 54 FPS, showing a 14 FPS variance, which is relatively tight but at a low average. The 58 FPS at Low is the only preset that approaches playability, but the 47 FPS at Medium is too low for a game like Palworld, where you need quick reactions to catch Pals and avoid hazards. High at 36 FPS and Ultra at 28 FPS are unplayable. The data clearly shows that 4K is not a viable resolution for this combo unless you are willing to accept Low settings and frame rates below 60 FPS. The 8 GB VRAM and 128-bit memory bus are the primary reasons for this, as the GPU cannot sustain the bandwidth required for 4K textures and geometry.
Across all resolutions, the FPS scaling is consistent: Low is always the fastest, followed by Medium, High, and Ultra. The gap between Low and Medium is smaller at 4K (58 vs 47, a 19% difference) than at 1080p (160 vs 130, a 23% difference), which suggests that at 4K, the GPU is so constrained that even reducing settings has diminishing returns. The gap between High and Ultra is also smaller at 4K (36 vs 28, a 22% difference) compared to 1080p (100 vs 76, a 24% difference), reinforcing that the GPU is the limiting factor across all settings at higher resolutions. The i3-12100F’s 4 cores and 8 threads are sufficient for this game, but the RTX 5050’s mid-range specs cap the overall experience, making 1080p the target resolution for this combo.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5050 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 36.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 105.0 |
| 2560x1440 | Medium | 85.0 |
| 2560x1440 | High | 66.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 160.0 |
| 1920x1080 | Medium | 130.0 |
| 1920x1080 | High | 100.0 |
| 1920x1080 | Ultra | 76.0 |
Palworld with ii3-12100F + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with RTX 5050 + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with ii3-12100F + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.