Palworld
This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 17 | 21 | 27 |
| 1440p QHD | 23 | 30 | 39 | 48 |
| 1080p Full HD | 34 | 45 | 59 | 73 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core i3-12100F + NVIDIA GeForce GTX 1650, In-Depth Analysis
Palworld on the Intel Core i3-12100F and NVIDIA GeForce GTX 1650 presents a study in hardware limits, where the measured frames per second expose a system that is decisively GPU-bound at higher resolutions. The data set reveals a configuration that can achieve playable frame rates at 1080p, but struggles to maintain consistency as pixel count rises. With a combo rank of 3579 out of 3711 tested combinations, this pairing sits in the lower echelon of performance, yet the specific scaling between settings and resolutions tells a nuanced story about where the bottleneck truly lies.
Resolution Scaling
The progression from 1920x1080 to 3840x2160 yields a dramatic collapse in performance, indicating a hard ceiling imposed by the graphics card. At the High preset, the average frame rate falls from 45 FPS at 1080p to 30 FPS at 1440p, and finally to a nearly unplayable 17 FPS at 4K. This represents a 62% reduction in performance from 1080p to 4K, a drop that far exceeds what would be expected from the pure pixel count increase alone. The scaling pattern suggests that the GTX 1650's 4 GB of VRAM and 128.1 GB/s of memory bandwidth are being saturated, causing the rendering pipeline to stall.
The Low preset shows a similar trajectory, with 73 FPS at 1080p dropping to 48 FPS at 1440p and 27 FPS at 4K. Even at the lowest quality settings, the 4K resolution proves too demanding for the GPU. The Medium preset, which includes min and max frame data, offers the clearest insight: at 1080p it averages 59 FPS with a 50 FPS minimum and 68 FPS maximum, but at 1440p this falls to 39 FPS average with 33 FPS minimum, and at 4K it plummets to 21 FPS average with an 18 FPS minimum. The frame time consistency degrades alongside the average, suggesting the GPU is not just slower but also more erratic when pushed beyond its comfort zone.
What is striking is how resolution scaling behaves differently across presets. From 1080p to 1440p, the Low preset loses 25 FPS (34%), while the High preset loses 15 FPS (33%). This proportional consistency indicates that the GPU's fill rate and memory bandwidth are the limiting factors, regardless of the shading complexity. However, from 1440p to 4K, the Low preset loses another 21 FPS (44%), while High loses 13 FPS (43%). The slightly more severe drop at lower settings suggests that at 4K, even minimal shading workloads overwhelm the 128-bit memory bus, making the 128.1 GB/s bandwidth the critical constraint.
Settings Recommendations
The measured data points to the Medium preset as the optimal balance for this combination, particularly at 1080p. At this resolution, Medium delivers 59 FPS average with a 50 FPS minimum, which is a stable foundation for gameplay. The jump from Low to Medium costs only 14 FPS (from 73 to 59), yet the visual quality improvement is substantial. Conversely, moving from Medium to High costs another 14 FPS (from 59 to 45), which is a steeper price for incremental gains. The Ultra preset is clearly out of reach, as it drops to 34 FPS at 1080p, making the game feel sluggish.
At 1440p, the situation tightens considerably. Medium drops to 39 FPS, which is borderline for action-oriented gameplay, while Low provides 48 FPS. The data suggests that 1440p users should stick with Low or Medium, as High at 30 FPS and Ultra at 23 FPS are not viable for consistent play. The 4K resolution is effectively unusable across all settings, with even Low averaging only 27 FPS and Ultra falling to 13 FPS. The recommendation from the data is clear: for a playable experience, 1080p with Medium settings is the sweet spot, offering a 59 FPS average that clears the 50 FPS minimum threshold for smoothness.
The min FPS data for Medium settings at 1080p (50 FPS) versus 1440p (33 FPS) is particularly telling. The 1080p configuration maintains a floor that prevents severe stuttering, while 1440p dips into territory where frame pacing becomes noticeable. For players prioritizing smoothness over visual fidelity, the Low preset at 1080p offers 73 FPS, which provides enough headroom for demanding scenes in Palworld's open world to avoid dips below 60 FPS. The measured data does not support any configuration at 4K, as even the best-case scenario of 27 FPS falls well below the threshold for comfortable play.
GPU Role
The NVIDIA GeForce GTX 1650 is the primary performance limiter in this configuration, as evidenced by the resolution scaling behavior. With only 4 GB of GDDR5 memory on a 128-bit bus, the card provides 128.1 GB/s of bandwidth, which is insufficient for Palworld's high-resolution textures and draw distances. The GPU's 896 shading units and 32 ROPs, running at a boost clock of 1665 MHz, deliver a peak FP32 performance of 2.984 TFLOPS. This raw compute is adequate for 1080p, but the memory subsystem becomes the bottleneck as resolution increases.
The VRAM capacity is a critical factor at higher settings. At 1080p High, the GPU manages 45 FPS, but the 4 GB frame buffer likely fills with texture data, causing thrashing that reduces performance. The benchmark results show the GPU sits at the 40th percentile among all GPUs, with a Passmark G3D score of 7880. This places it in the lower-midrange tier, just 0.3% ahead of the AMD Radeon HD 8850M and 0.4% ahead of the Intel UHD Graphics 750, but 1% behind the Intel Arc A310. These rival comparisons underscore that the GTX 1650 is not designed for high-resolution gaming, yet it holds its own at 1080p.
The clock behavior is also revealing. The GPU's base clock of 1485 MHz boosts to 1665 MHz, but this boost is likely not sustainable under sustained load in Palworld. The game's open-world nature, with its many simultaneous entities and physics interactions, keeps the GPU consistently busy. The passmark DirectX 12 score of 35 and DirectX 11 score of 58 indicate that the card's API performance is modest, but Palworld's engine appears to be more dependent on pure rasterization throughput than on advanced API features. The 75W TDP and lack of external power connectors confirm this is a low-power card, which means it cannot rely on high clocks to compensate for its limited memory bandwidth.
How This Combo Ranks
The combination of the Core i3-12100F and GTX 1650 ranks 3579 out of 3711 tested combos in Palworld, placing it in the bottom 4% of all configurations. This ranking is a direct consequence of the GPU's limitations, as the CPU is far more capable than what the GTX 1650 can feed. The rank suggests that this pairing is not intended for Palworld at high settings, but rather for players who prioritize other aspects of the system or who play less demanding titles.
The CPU itself ranks in the 68th percentile among all CPUs, with an average benchmark score of 13494. Its nearest rivals include the Intel Core 3 N355 at a 0% delta, the Intel Core i5-9500 at 0.3% ahead, and the Intel Core 5 120UL at 0.7% behind. This places the i3-12100F in a competitive position for a budget processor, but its potential is wasted when paired with a GPU that cannot keep up. The data suggests that this combo would be better served by a more powerful GPU, as the CPU has headroom to support higher frame rates if the graphics card allowed it.
The gap between the combo's rank and the CPU's percentile highlights the imbalance. A 68th-percentile CPU paired with a 40th-percentile GPU results in a combo that performs far worse than either component's individual standing would suggest. This is a classic case of a system being held back by its weakest link, and the measured FPS data confirms that the GPU is that link. The 3579th rank out of 3711 combos is not a reflection of the CPU's capabilities, but rather evidence of how much the GTX 1650 drags down the overall experience in Palworld.
CPU Role
The Intel Core i3-12100F, with its 4 cores and 8 threads, provides the computational foundation for this system. Its base clock of 3.30 GHz boosts to 4.30 GHz, and the 12 MB of shared L3 cache helps maintain responsive gameplay. In Cinebench R23, it scores 11860 in multi-core and 1674 in single-core, which translates to a passmark single-thread score of 3444. These numbers indicate a CPU that is more than capable of handling Palworld's simulation and AI workloads, which are typically single-threaded or lightly threaded.
The CPU's 3DMark scores show a clear scaling pattern: 1659 in 2-thread, 2859 in 4-thread, and 4026 in 8-thread tests. This near-linear scaling up to 8 threads suggests that the 4 cores with Hyper-Threading are effectively utilized. For Palworld, which features a living world with numerous Pals and NPCs, this multi-threaded performance is beneficial. However, the measured FPS data indicates that the CPU is rarely the bottleneck, as even at 1080p Low, the frame rate drops to 73 FPS, which is likely GPU-limited given the GTX 1650's capabilities.
The CPU's performance in Passmark physics (985) and integer math (40978) shows that it can handle the game's physics calculations and game logic without breaking a sweat. The fact that frame rates scale so dramatically with resolution and settings, rather than with CPU load, is strong evidence that the CPU is not the limiting factor. Even at 4K Ultra, where the CPU would theoretically have more time to process each frame, the 13 FPS average is clearly a GPU constraint. The i3-12100F is essentially idle, waiting for the GTX 1650 to catch up, which means this combo's performance is entirely dictated by the graphics card.
FAQ
Q: What is the best resolution and settings combination for this system?
A: The measured data shows that 1920x1080 with Medium settings provides the best experience, with an average of 59 FPS and a minimum of 50 FPS. This offers a good balance between visual quality and smoothness.
Q: Can this system handle 4K gaming in Palworld?
A: No. At 3840x2160, even the Low preset only achieves 27 FPS average, and the Ultra preset falls to 13 FPS. The 4 GB VRAM and 128.1 GB/s memory bandwidth of the GTX 1650 are insufficient for 4K in this game.
Q: Is the CPU or GPU the main bottleneck?
A: The GPU is definitively the bottleneck. The CPU ranks in the 68th percentile, while the GPU ranks in the 40th percentile. The resolution scaling shows that frame rates drop proportionally with pixel count, which is characteristic of a GPU limitation.
Q: How does this combo compare to other tested configurations?
A: This combo ranks 3579 out of 3711 tested combos, placing it in the bottom 4%. This is a low ranking that reflects the GPU's age and limited memory, not the CPU's capabilities.
Q: What frame rate can I expect at 1080p Low settings?
A: The data shows an average of 73 FPS at 1920x1080 with Low settings. This is the highest frame rate recorded for this combo, providing ample headroom for smooth gameplay.
Q: Is the Ultra preset viable at any resolution?
A: No. Ultra settings result in 34 FPS at 1080p, 23 FPS at 1440p, and 13 FPS at 4K. These frame rates are too low for comfortable play, with the 4K result being nearly unplayable.
Measured FPS Breakdown
At 1920x1080, the resolution with the most viable results, the settings scale as follows: Low delivers 73 FPS average, Medium provides 59 FPS average with 50 FPS minimum and 68 FPS maximum, High drops to 45 FPS average, and Ultra falls to 34 FPS average. The Medium settings offer the only data point with both min and max FPS, showing a 18 FPS spread between the floor and ceiling, which indicates moderate consistency.
At 2560x1440, the performance degrades significantly. Low averages 48 FPS, Medium averages 39 FPS with 33 FPS minimum and 45 FPS maximum, High averages 30 FPS, and Ultra averages 23 FPS. The min FPS of 33 at Medium settings suggests that even the recommended 1440p option will experience noticeable dips below 30 FPS during intense scene transitions.
At 3840x2160, all settings are effectively unplayable. Low averages 27 FPS, Medium averages 21 FPS with 18 FPS minimum and 25 FPS maximum, High averages 17 FPS, and Ultra averages 13 FPS. The Medium settings at 4K show a 7 FPS spread, which is the tightest range across all resolutions for that preset, but the absolute values are too low for any practical use. The data clearly demonstrates that this combo is designed for 1080p gaming, with 1440p being a stretch and 4K being out of the question.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce GTX 1650 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.0 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 48.0 |
| 2560x1440 | Medium | 39.0 |
| 2560x1440 | High | 30.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 73.0 |
| 1920x1080 | Medium | 59.0 |
| 1920x1080 | High | 45.0 |
| 1920x1080 | Ultra | 34.0 |
Palworld with ii3-12100F + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with GTX 1650 + Other CPUs
See how Palworld performs with the same GPU but different processors.
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