Archeage
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 23 | 25 |
| 1440p QHD | 19 | 22 | 36 | 42 |
| 1080p Full HD | 27 | 38 | 56 | 63 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i3-12100F + NVIDIA GeForce GTX 1650, In-Depth Analysis
The Intel Core i3-12100F and NVIDIA GeForce GTX 1650 combination represents a study in asymmetric workload handling within Archeage. The CPU is a 4-core, 8-thread Alder Lake-S part with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its 12 MB of shared L3 cache and dual-channel memory support (both DDR4 and DDR5) provide solid fundamentals for an MMORPG, where server-side logic and many concurrent entities often tax single-thread performance. The i3-12100F's synthetic benchmark results are telling: a single-thread score of 3444 in Passmark and a Cinebench R23 single-core score of 1681 indicate strong per-core capability. This is crucial because Archeage's engine, even with its 2014 release date, relies heavily on a primary simulation thread. The CPU's 3DMark 2-thread score of 1659 versus its 4-thread score of 2859 shows that scaling exists, but the 8-thread score of 4026 suggests diminishing returns beyond four threads, meaning the 4-core/8-thread configuration is likely sufficient for the game's core logic rather than being a bottleneck.
The GTX 1650, on the other hand, is the limiting factor in this pairing. This Turing-architecture GPU (TU117 chip) is built on a 12 nm process and features 896 shading units, 56 texture mapping units, and 32 ROPs. Its 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth. The GPU's Passmark G3D score of 7880 and its overall percentile of 43 against all GPUs place it in the lower-midrange tier. In an MMORPG like Archeage, which features dense environments, particle effects, and large draw distances, the GPU must handle significant geometry and texture work. The data shows that the CPU's headroom is not being fully utilized because the GPU's raw throughput (2.984 TFLOPS FP32) and memory bandwidth become the constraining resource, especially at higher settings and resolutions.
How This Combo Ranks
The measured data places this specific CPU-GPU pairing at rank 1621 out of 1727 tested combinations in Archeage. This places it in the bottom 6% of all tested systems, which is a significant statement about its overall capability. The ranking is a holistic measure that accounts for all settings and resolutions tested, and it reveals that while the CPU is a capable performer relative to its peers, the GPU drags the entire system down. The CPU's percentile versus all CPUs is 72, meaning it outperforms 72% of all CPUs in the benchmark database. Its average benchmark score of 13516 is nearly identical to the AMD Ryzen Threadripper PRO 3975WX (13534, a -0.1% delta) and the Intel Core i7-1250U (13462, a 0.4% delta). This positions the i3-12100F as a surprisingly strong processor, punching well above its 4-core weight class.
However, the GPU tells a different story. The GTX 1650's percentile versus all GPUs is only 43, and its average benchmark score of 8713 is closely matched by the NVIDIA Quadro P2200 (8671, a 0.5% delta) and the AMD Radeon Pro WX 5100 (8761, a -0.5% delta). This GPU is firmly in the middle of the pack, but in a demanding game like Archeage, this mid-pack performance translates to a poor experience at high settings. The combo's rank of 1621 is not a reflection of CPU inadequacy; rather, benchmark results indicate that the system is GPU-bound in nearly every scenario. The CPU could likely push significantly higher frame rates if paired with a more powerful GPU, but as configured, the GTX 1650's 4 GB memory buffer and modest compute capabilities cap the system's potential.
Resolution Scaling
The frame rate scaling from 1080p to 4K clearly demonstrates the GPU's dominance as the limiting component. At 1080p with Low settings, the system achieves 62.7 FPS. Moving to 1440p Low drops this to 42.3 FPS, a 32.5% decrease. At 4K Low, the frame rate falls to 25 FPS, a further 40.9% decrease from 1440p. This scaling pattern is classic GPU-bound behavior: as resolution increases, the pixel fill rate and memory bandwidth requirements grow, and the GTX 1650's 128.1 GB/s bandwidth and 53.28 GPixel/s pixel rate become overwhelmed. The CPU's performance is largely independent of resolution, so the fact that frame rates plummet so dramatically with each resolution step confirms that the GPU is the bottleneck.
The high settings curve shows an even steeper decline. At 1080p High, the system manages 37.7 FPS. At 1440p High, it drops to 22.3 FPS, a 40.8% decrease. At 4K High, it collapses to 15.9 FPS. This near-linear scaling with pixel count is the signature of a GPU that has run out of raw throughput and memory bandwidth. The Ultra settings tell a similar story: 26.6 FPS at 1080p, 19.1 FPS at 1440p, and 12.3 FPS at 4K. The data suggests that at 1080p Low, the system might be partially CPU-limited, but once settings or resolution increase, the GPU becomes the sole constraint. The i3-12100F's 4.30 GHz boost clock and strong single-thread performance are simply waiting for the GPU to deliver frames.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system's capabilities across four resolutions and four settings levels. At 1080p, the system is most viable. Low settings produce 62.7 FPS, which is playable for most MMORPG scenarios. Medium settings yield 56.1 FPS, still a comfortable frame rate. High settings drop to 37.7 FPS, which is borderline for fast-paced combat but acceptable for general exploration. Ultra settings are the weakest at 1080p, producing only 26.6 FPS, which indicates that the 4 GB VRAM and 896 shading units are insufficient for maximum visual fidelity.
Moving to 1440p, the system's limitations become more apparent. Low settings deliver 42.3 FPS, which is acceptable but noticeably lower than 1080p. Medium settings produce 35.5 FPS, and High settings drop to 22.3 FPS, which is approaching unplayable territory for an action-oriented MMORPG. Ultra settings at 1440p yield only 19.1 FPS. At 4K, the system is effectively non-functional for gaming purposes. Low settings produce 25 FPS, Medium produces 23.2 FPS, High produces 15.9 FPS, and Ultra produces just 12.3 FPS. The 4K results are uniformly below playable thresholds, confirming that this combination is strictly for 1080p gaming, and even then, only at lower-to-mid settings.
The delta between Low and Ultra settings at 1080p is 36.1 FPS, showing that the GPU's headroom is quickly exhausted by higher-quality textures and effects. The data shows that the GTX 1650's 4 GB memory buffer is a significant constraint, as Archeage's Ultra settings likely exceed this capacity, causing texture thrashing. The system's best experience is clearly at 1080p with Medium settings, where the 56.1 FPS average provides a smooth enough experience without the visual compromises of Low settings.
FAQ
Q: Is the Intel Core i3-12100F a bottleneck for the GTX 1650 in Archeage?
A: No. The data shows the system is GPU-bound at nearly all settings and resolutions. The CPU's synthetic benchmark scores (e.g., 11912 in Cinebench R23 multicore, 1681 in single-core) are strong, and its percentile of 72 against all CPUs indicates it has ample headroom. The frame rate drops with resolution increases are consistent with GPU limitations, not CPU constraints.
Q: What is the best resolution and settings combination for this system?
A: The measured data indicates 1920x1080 with Medium settings is the optimal balance, delivering 56.1 FPS. Low settings at 1080p achieve 62.7 FPS, but Medium provides a better visual experience with only a 6.6 FPS penalty. Higher resolutions or settings result in significant frame rate degradation.
Q: How does this CPU compare to its nearest rivals?
A: The i3-12100F's average benchmark score of 13516 is essentially tied with the AMD Ryzen Threadripper PRO 3975WX (13534, -0.1% delta) and the Intel Core i7-1250U (13462, 0.4% delta). It is 1.8% ahead of the Intel Core i7-7700K (13280). This shows the 4-core i3 is competitive with much more expensive processors.
Q: Is this GPU comparable to any other graphics cards?
A: The GTX 1650's average benchmark score of 8713 is within 0.5% of the NVIDIA Quadro P2200 (8671) and the AMD Radeon Pro WX 5100 (8761). It is 0.4% slower than the NVIDIA GeForce RTX 3050 A Mobile (8746). These are all mid-range cards with similar compute capabilities.
Q: Can this system handle Archeage at 4K resolution?
A: No. The measured data shows 4K performance is uniformly poor, ranging from 25 FPS at Low settings to 12.3 FPS at Ultra settings. The highest 4K average is 25 FPS, which is below the threshold for smooth gameplay in an MMORPG. The GPU's 128.1 GB/s memory bandwidth is insufficient for 4K workloads.
Q: How does the GPU's memory capacity affect performance?
A: The GTX 1650 has 4 GB of GDDR5 memory. The frame rate drops from Medium (56.1 FPS at 1080p) to High (37.7 FPS at 1080p) suggest that the Ultra setting's texture sets likely exceed this 4 GB buffer. The 23.2 FPS at 4K Medium further indicates that memory capacity and bandwidth are critical limiting factors.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce GTX 1650 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 25.0 |
| 3840x2160 | Medium | 23.2 |
| 3840x2160 | High | 15.9 |
| 3840x2160 | Ultra | 12.3 |
| 2560x1440 | Low | 42.3 |
| 2560x1440 | Medium | 35.5 |
| 2560x1440 | High | 22.3 |
| 2560x1440 | Ultra | 19.1 |
| 1920x1080 | Low | 62.7 |
| 1920x1080 | Medium | 56.1 |
| 1920x1080 | High | 37.7 |
| 1920x1080 | Ultra | 26.6 |
Archeage with ii3-12100F + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with GTX 1650 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with ii3-12100F + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.