Counter-Strike 2
This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 35 | 47 | 57 |
| 1440p QHD | 49 | 63 | 85 | 102 |
| 1080p Full HD | 74 | 96 | 128 | 154 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike 2 with Intel Core i3-12100F + NVIDIA GeForce GTX 1650, In-Depth Analysis
Counter-Strike 2 is notoriously sensitive to both CPU and GPU performance, and the data for the Intel Core i3-12100F paired with the NVIDIA GeForce GTX 1650 illustrates a classic bottleneck scenario. At 1080p Low, the combo achieves 154 FPS, which drops to 128 FPS at Medium and 96 FPS at High. Moving to 1440p Low yields 102 FPS, while 4K Low produces 57 FPS. The scaling pattern reveals that the GTX 1650 is the primary limiter as resolution increases, but the CPU still holds the system back at lower resolutions where frame rates are higher.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured frame rates show a steep decline as resolution climbs, but the shape of that curve tells a clear story about where the bottleneck lies. At 1080p Low, the combo delivers 154 FPS, a figure that suggests the GTX 1650 is being pushed hard. Dropping to 1440p Low reduces the average to 102 FPS, a 34% reduction, while 4K Low falls to 57 FPS, another 44% drop from 1440p. This pattern indicates that the GPU is the dominant constraint at higher resolutions, as the pixel throughput demands of 4K overwhelm the 1650's 128.1 GB/s memory bandwidth and 2.984 TFLOPS of FP32 compute.
However, the 1080p to 1440p delta is smaller than the 1440p to 4K delta, which hints at a secondary CPU limitation at lower resolutions. The i3-12100F has 4 cores and 8 threads with a boost clock of 4.30 GHz, and its Cinebench R23 multi-core score of 11860 places it in the 68th percentile of all CPUs. At 1080p Low, the frame rate of 154 FPS approaches the practical ceiling for this CPU in CS2, where the single-threaded performance (Cinebench R23 single-core score of 1674) becomes more relevant. The 4-core design means that when the GPU is not saturated, the CPU's thread scheduling and core count limit the maximum achievable frame rate.
The Ultra preset data reinforces this interpretation. At 1080p Ultra, the combo scores 74 FPS, while 1440p Ultra drops to 49 FPS and 4K Ultra to 27 FPS. The gap between High and Ultra at 1080p (96 vs 74 FPS) is significant, indicating that the GTX 1650's 4 GB of VRAM and 32 ROPs struggle with the additional shading and texture work. At 4K, the Ultra setting's 27 FPS is nearly unplayable, and even Medium at 4K only reaches 47 FPS with a minimum of 40 FPS. The data suggests that 1440p Medium (85 FPS) is the realistic ceiling for smooth competitive play, while 1080p Low (154 FPS) is the only setting that approaches the 144Hz territory.
How This Combo Ranks — use comboRankInGame vs other tested combos
The database ranks this specific CPU-GPU combination at 3590 out of 3719 tested combos for Counter-Strike 2. That places it in the bottom 3.5% of all configurations, which is a stark indicator of its limited capability for this esports title. The percentile ranking for the GPU alone is 40th percentile among all GPUs, while the CPU sits at 68th percentile, highlighting the mismatch between the two components. The GTX 1650's average benchmark score of 7472 places it just 0.3% above the AMD Radeon HD 8850M and 0.4% above the Intel UHD Graphics 750, which are integrated or older mobile-class solutions. This proximity to such low-end parts explains why the combo ranks so poorly overall.
The CPU's nearest rivals include the Intel Core 3 N355 (deltaPct 0), Intel Core i5-9500 (deltaPct 0.3), and Intel Core i7-1250U (deltaPct 1.1), meaning the i3-12100F is statistically equivalent to these parts in aggregate benchmarks. Yet in CS2 specifically, the combo's rank of 3590 suggests that the GPU drags the overall experience down more than the CPU's 68th percentile would imply. The i3-12100F's 4 cores and 8 threads are sufficient for the game's core logic, but the GTX 1650's 896 shading units and 56 TMUs cannot keep pace with the frame rates the CPU could otherwise feed. The combo rank reflects this systemic imbalance, where the total system performance is capped by the weakest link.
Comparing to the GPU's nearest rivals, the Intel Arc A310 scores 1% higher on average (7550 vs 7472), yet the GTX 1650's 4 GB GDDR5 memory on a 128-bit bus provides 128.1 GB/s bandwidth. The Arc A310, while slightly faster in aggregate, does not change the fundamental conclusion: this is a low-end pairing that ranks in the bottom decile of all tested combos for CS2. The 3590th position out of 3719 means there are only 129 tested configurations that perform worse, and those are likely to involve older integrated graphics or severely mismatched parts.
Settings Recommendations — which preset gives the best experience per the measured rows
For competitive play, the data strongly favors 1080p Low, which delivers 154 FPS. This is the only measured configuration that exceeds 144 FPS, a common target for high-refresh-rate monitors in esports titles. The jump from Low to Medium at 1080p costs 26 FPS (154 to 128), a 17% reduction for what is typically a modest visual improvement in CS2's sparse environments. The High preset at 1080p drops further to 96 FPS, which is still playable but falls below the 100 FPS threshold that many players consider the minimum for smooth aim.
If visual fidelity is a priority, 1440p Medium offers a reasonable compromise at 85 FPS, with a minimum of 72 FPS and maximum of 97 FPS. This resolution provides significantly more screen real estate for spotting enemies, and the Medium preset's 85 FPS average is within the range of adaptive sync monitors. However, the 1440p High preset at 63 FPS is borderline for competitive play, and 1440p Ultra at 49 FPS is too low for consistent performance. At 4K, no preset is viable for serious play: Low achieves 57 FPS, Medium 47 FPS, and High 35 FPS, all of which fall below the 60 FPS standard.
The Ultra preset is uniformly poor across all resolutions, with 4K Ultra at 27 FPS being the worst measured result. The GTX 1650's 4 GB VRAM is likely a limiting factor here, as Ultra settings in CS2 can push memory usage beyond 4 GB, causing stutter and reduced frame rates. The recommendation from the data is clear: 1080p Low for maximum performance, 1440p Medium for a balance of visual quality and playability, and avoid High or Ultra at any resolution above 1080p unless the player prioritizes screenshots over gameplay.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution and preset for competitive play with this combo?
A: The measured data shows 1080p Low delivering 154 FPS, which is the only configuration exceeding 144 FPS. This is the recommended setting for competitive play, as it provides the smoothest experience for fast-paced aiming.
Q: Can this combo handle 4K gaming in Counter-Strike 2?
A: Barely, and not well. The best 4K result is 57 FPS on Low settings, with Medium at 47 FPS and High at 35 FPS. Ultra at 4K drops to 27 FPS, which is unplayable. The GTX 1650's 4 GB VRAM and 128.1 GB/s bandwidth are insufficient for 4K rendering.
Q: How does the GTX 1650 compare to its nearest rivals in aggregate benchmarks?
A: The GTX 1650 scores 7472 on average, which is 0.3% higher than the AMD Radeon HD 8850M and 0.4% higher than the Intel UHD Graphics 750. It is 1% lower than the Intel Arc A310, which scores 7550.
Q: Is the Intel Core i3-12100F a bottleneck for the GTX 1650 in this game?
A: At lower resolutions, yes. The CPU's 4 cores and 8 threads with a boost clock of 4.30 GHz are adequate, but the 154 FPS at 1080p Low suggests the CPU is nearing its limit. The GPU becomes the primary bottleneck at higher resolutions, where the frame rate drops significantly.
Q: What is the mid-range performance expectation for this combo?
A: The 1440p Medium preset delivers 85 FPS with a minimum of 72 FPS, which is the most balanced result. The 1080p Medium preset achieves 128 FPS, but the visual difference from Low may not justify the 26 FPS loss for competitive players.
Q: How does this combo rank against all tested configurations?
A: It ranks 3590 out of 3719 combos for Counter-Strike 2, placing it in the bottom 3.5% of all tested systems. The GPU's 40th percentile ranking versus the CPU's 68th percentile highlights the significant imbalance in this pairing.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1650 is built on the TU117 chip using a 12 nm process, with 4 GB of GDDR5 memory on a 128-bit bus providing 128.1 GB/s of bandwidth. The base clock is 1485 MHz with a boost of 1665 MHz, and the card has 896 shading units, 56 TMUs, and 32 ROPs. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are modest figures that directly explain the frame rate collapses at higher resolutions.
In CS2, the 4 GB VRAM capacity is a critical constraint. The Ultra preset at any resolution produces poor results, with 4K Ultra at 27 FPS and 1440p Ultra at 49 FPS. This suggests that the game's Ultra settings exceed the card's memory capacity or fill rate, causing severe performance degradation. The 1080p Ultra result of 74 FPS is the only Ultra setting that remains playable, but it still represents a 52% drop from the Low preset's 154 FPS. The GPU's 40th percentile ranking among all GPUs confirms its low-end status, and its average benchmark score of 7472 places it statistically near the AMD Radeon HD 8850M (7447) and Intel UHD Graphics 750 (7441).
The GTX 1650's lack of dedicated RT cores and tensor cores is irrelevant for CS2, which does not use ray tracing or DLSS. However, the card's DirectX 12 support (12_1) and Vulkan 1.4 API compatibility are sufficient for the Source 2 engine. The 128.1 GB/s bandwidth becomes the limiting factor at 1440p and 4K, where the data shows a steep drop-off: 102 FPS at 1440p Low versus 57 FPS at 4K Low. This 44% reduction aligns with the pixel count increase from 3.7 million to 8.3 million pixels, indicating that the GPU's fill rate is the dominant constraint at high resolutions.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i3-12100F is a 4-core, 8-thread processor based on Alder Lake architecture, manufactured on Intel's 10 nm process. It has a base clock of 3.30 GHz and a boost clock of 4.30 GHz, with 12 MB of shared L3 cache. The CPU's 58 W TDP and lack of integrated graphics make it a budget-focused part, and its launch MSRP is $97. In aggregate benchmarks, the i3-12100F scores 13494 on average, placing it in the 68th percentile of all CPUs. Its Cinebench R23 multi-core score of 11860 and single-core score of 1674 indicate strong per-core performance for its class.
In CS2, the CPU's role is most evident at 1080p Low, where the combo achieves 154 FPS. This frame rate is likely near the CPU's limit, as the game's engine relies heavily on single-thread performance for game logic and entity updates. The i3-12100F's single-core Geekbench score of 1932 and Passmark single-thread score of 3444 support this, showing capable but not exceptional per-thread speed. The 4-core design means that when the GPU is not saturated (as at 1080p Low), the CPU can become the limiting factor, preventing frame rates from climbing higher.
The CPU's nearest rivals include the Intel Core 3 N355 (avgScore 13492, deltaPct 0) and Intel Core i5-9500 (avgScore 13452, deltaPct 0.3), indicating that the i3-12100F is statistically equivalent to these parts in overall benchmarks. However, in CS2, the combo rank of 3590 out of 3719 suggests that the CPU's 68th percentile performance is not the primary issue; rather, the GPU's 40th percentile holds the system back. The CPU's 8 threads and 12 MB L3 cache are sufficient for CS2's multi-threaded rendering tasks, as evidenced by the 154 FPS at 1080p Low, but the system cannot sustain high frame rates at higher resolutions due to the GTX 1650's limitations. The data shows that upgrading the GPU would yield greater performance gains than upgrading the CPU for this game.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce GTX 1650 in Counter-Strike 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 27.0 |
| 2560x1440 | Low | 102.0 |
| 2560x1440 | Medium | 85.0 |
| 2560x1440 | High | 63.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 154.0 |
| 1920x1080 | Medium | 128.0 |
| 1920x1080 | High | 96.0 |
| 1920x1080 | Ultra | 74.0 |
Counter-Strike 2 with ii3-12100F + Other GPUs
See how Counter-Strike 2 performs with the same CPU but different graphics cards.
Counter-Strike 2 with GTX 1650 + Other CPUs
See how Counter-Strike 2 performs with the same GPU but different processors.
Other Games with ii3-12100F + GTX 1650
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