Palworld
This combination delivers exceptional performance with an average of 164 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 74 | 99 | 124 |
| 1440p QHD | 107 | 138 | 178 | 225 |
| 1080p Full HD | 159 | 210 | 275 | 318 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5080, In-Depth Analysis
Palworld’s measured performance with the AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 5080 reveals a configuration that scales predictably across resolutions and settings, with the GPU becoming the dominant constraint as pixel count rises. The dataset, based on real measurements, shows a clear hierarchy: at 1080p the system pushes very high frame rates, while 4K Ultra demands a heavy toll. This analysis breaks down the numbers to explain where the bottleneck lies, how the CPU and GPU contribute, and what settings offer the best experience.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and consistent across all settings, confirming that Palworld’s rendering load scales heavily with resolution. At Low settings, the average FPS falls from 317.9 at 1920x1080 to 224.6 at 2560x1440, a reduction of roughly 29%, and then to 123.6 at 3840x2160, another 45% drop from 1440p. This pattern indicates that even at the lowest graphical preset, the GPU is doing substantial work per frame as pixel count quadruples from 1080p to 4K.
Moving to Medium settings, the same trend holds: 274.9 FPS at 1080p, 177.8 at 1440p, and 98.6 at 4K. The percentage decline from 1080p to 1440p is about 35%, and from 1440p to 4K it is 45%. High settings show 210 FPS at 1080p, 137.6 at 1440p, and 74.3 at 4K, with drops of 34% and 46% respectively. Ultra settings produce 159.2 FPS at 1080p, 107 at 1440p, and 59.7 at 4K, where the 1440p to 4K decline is 44%.
The data suggests that the RTX 5080’s rendering pipeline becomes the limiting factor at 4K, as the relative performance loss from 1440p to 4K is nearly identical across all settings, hovering around 44-46%. This uniformity implies that the CPU is not the primary bottleneck at higher resolutions; instead, the GPU’s fill rate and shader throughput are being saturated. At 1080p, the gap between Low and Ultra is 158.7 FPS, whereas at 4K that gap narrows to 63.9 FPS, indicating that resolution scaling compresses the impact of settings, a classic sign of GPU-bound operation.
CPU Role
The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. Its benchmark scores show strong single-thread and multi-thread capabilities: the 3dmark_single_thread score is 913, while the 3dmark_max_threads score reaches 5554. In the Cinebench R23 tests, it scores 2438 single-core and 17272 multi-core. These numbers place the CPU in the 78th percentile among all processors, with an average benchmark score of 20740.
Comparing to its nearest rivals, the Ryzen 5 5600GT sits within a narrow band. It is statistically tied with the Intel Core i7-10700, which has an average score of 20746 and a deltaPct of 0. It is 0.3% behind the Intel Core i5-12490F (20794) and 0.3% ahead of the AMD Ryzen 5 5600X (20680). The data shows that this CPU is competitive with those mid-range parts, but its role in Palworld is secondary to the GPU at most resolutions.
At 1080p Low, the system achieves 317.9 FPS, which is exceptionally high. This suggests that the CPU is capable of feeding the GPU enough draw calls and game logic updates to maintain such frame rates, but the fact that Ultra settings at 1080p drop to 159.2 FPS indicates that the GPU is already taking over as the constraint. The single-thread performance, evidenced by the 3dmark_2_threads score of 1794, is adequate for Palworld’s simulation loops, but the data does not show any CPU-induced ceiling because the frame rates remain high even at 4K Low. The 12 threads provide headroom for background tasks, but the measured FPS scaling points to the GPU as the primary factor in this pairing.
FAQ
Q: What is the average FPS at 4K Ultra settings?
A: The measured average FPS at 3840x2160 with Ultra settings is 59.7, which is the lowest recorded value in the dataset.
Q: How does the CPU compare to its closest rival?
A: The Ryzen 5 5600GT has an average benchmark score of 20740, which is exactly 0% different from the Intel Core i7-10700’s 20746, making them effectively equivalent in synthetic tests.
Q: Is the system capable of 1440p gaming at high refresh rates?
A: Yes, at 2560x1440 with High settings, the average FPS is 137.6, which exceeds 120 FPS. Even at Ultra, it maintains 107 FPS, indicating a smooth experience for most displays.
Q: What is the largest FPS drop between 1080p and 4K across all settings?
A: The largest absolute drop occurs at Low settings, where the average FPS falls from 317.9 at 1080p to 123.6 at 4K, a reduction of 194.3 FPS.
Q: How does the GPU’s benchmark percentile reflect its performance in this game?
A: The RTX 5080 sits in the 89th percentile of all GPUs, and its 3dmark_steel_nomad_dx12 score of 8637 indicates strong DX12 performance, which aligns with the high frame rates observed at 1080p and 1440p.
Q: Are there any settings where the frame rate exceeds 300 FPS?
A: Yes, at 1920x1080 with Low settings, the average FPS is 317.9, the only configuration in the dataset to surpass 300 FPS.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest performance across all presets. Low settings produce an average of 317.9 FPS, Medium drops to 274.9, High falls to 210, and Ultra bottoms out at 159.2. The scaling from Low to Ultra is a 49.9% reduction, showing that even at 1080p, the graphical presets have a significant impact on frame rate.
Moving to 2560x1440, the averages are 224.6 FPS at Low, 177.8 at Medium, 137.6 at High, and 107 at Ultra. The drop from Low to Ultra here is 52.4%, slightly larger than at 1080p, indicating that the GPU is working harder as resolution increases. At 3840x2160, the lowest resolution scaling occurs: Low averages 123.6 FPS, Medium 98.6, High 74.3, and Ultra 59.7. The relative difference between Low and Ultra at 4K is 51.7%, but the absolute numbers are much lower, confirming the GPU’s load.
The data also shows that the gap between Medium and High is consistent: at 1080p it is 64.9 FPS, at 1440p it is 40.2 FPS, and at 4K it is 24.3 FPS. This consistency suggests that the settings’ effect on rendering complexity is linear relative to resolution, but the absolute frame rate headroom shrinks as pixel count grows. The 4K Ultra result of 59.7 FPS is just below the 60 FPS threshold, which is a critical detail for players targeting smooth 4K gameplay.
GPU Role
The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture with a GB203 chip, featuring 10752 shading units and 112 ROPs. It operates at a base clock of 2295 MHz and a boost clock of 2617 MHz, with memory running at 1875 MHz (30 Gbps effective). The GPU has 16 GB of GDDR7 memory on a 256-bit bus, delivering a bandwidth of 960.0 GB/s. Its compute capabilities are substantial: FP32 performance is 56.28 TFLOPS, and the texture rate is 879.3 GTexel/s.
In synthetic benchmarks, the RTX 5080 scores 36565 in Passmark G3D and 8637 in 3dmark_steel_nomad_dx12, placing it in the 89th percentile of all GPUs. Its average benchmark score is 59188, and its nearest rivals include the Intel Arc A570M (58239, 1.6% slower), Intel Arc Pro A60 (60326, 1.9% faster), Intel Arc A580 (57756, 2.5% slower), and AMD Radeon Pro W5500X (57661, 2.6% slower). These comparisons show the RTX 5080 is positioned well above entry-level parts, though the deltaPct values are small, indicating a tight cluster of performance.
In Palworld, the GPU’s role is evident in the 4K results. The 16 GB memory buffer is more than sufficient for the game’s textures, and the high bandwidth ensures that asset streaming does not bottleneck frame delivery. The 4K Ultra average of 59.7 FPS shows that the GPU’s rasterization power is being fully utilized, while the 1080p Low result of 317.9 FPS demonstrates headroom that is only possible when the GPU is not the limiting factor. The RTX 5080’s 84 RT cores and 336 tensor cores do not appear to affect this game’s rasterized performance, as no ray tracing data is present, but the raw shader throughput drives the observed numbers.
Settings Recommendations
Based on the measured FPS rows, the optimal settings depend on the target resolution and refresh rate. For 1080p displays, High settings at 210 FPS offer a balanced experience, providing a 40% improvement over Ultra’s 159.2 FPS while maintaining visual quality that is likely indistinguishable to most players. For 1440p, High settings at 137.6 FPS are ideal for 120 Hz monitors, while Ultra at 107 FPS is still viable for 100 Hz displays. The data shows that Medium at 1440p (177.8 FPS) offers diminishing returns over High, as the visual difference between these presets is less impactful than the 40 FPS gain from High to Medium.
At 4K, the choice is more constrained. Low settings at 123.6 FPS provide a playable experience above 120 FPS, but Medium at 98.6 FPS is the sweet spot for 100 Hz panels, offering a significant visual upgrade over Low without sacrificing too much performance. High at 74.3 FPS is suitable for 60-75 Hz displays, while Ultra at 59.7 FPS falls just short of 60 FPS, which may cause noticeable stutter on standard 60 Hz monitors. Given that the GPU is the limiting factor at 4K, players should prioritize Medium or High settings to maintain consistent frame pacing, as the jump from Ultra to High yields a 24.5% FPS increase (59.7 to 74.3) with minimal visual degradation in most scenes. For the best overall experience, 1440p High offers the highest frame rate above 120 FPS with strong visual fidelity, making it the recommended configuration for this CPU-GPU pairing.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5080 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 123.6 |
| 3840x2160 | Medium | 98.6 |
| 3840x2160 | High | 74.3 |
| 3840x2160 | Ultra | 59.7 |
| 2560x1440 | Low | 224.6 |
| 2560x1440 | Medium | 177.8 |
| 2560x1440 | High | 137.6 |
| 2560x1440 | Ultra | 107.0 |
| 1920x1080 | Low | 317.9 |
| 1920x1080 | Medium | 274.9 |
| 1920x1080 | High | 210.0 |
| 1920x1080 | Ultra | 159.2 |
Palworld with Ryzen 5 5600GT + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with RTX 5080 + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.