Palworld

Palworld

AVERAGE FPS
37
playable

This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 17 23 28
1440p QHD 24 31 41 50
1080p Full HD 36 47 62 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 23
3840x2160 High 17
3840x2160 Ultra 13
2560x1440 Low 50
2560x1440 Medium 41
2560x1440 High 31
2560x1440 Ultra 24
1920x1080 Low 76
1920x1080 Medium 62
1920x1080 High 47
1920x1080 Ultra 36

Palworld with AMD Ryzen 5 5600GT + Intel Arc B370, In-Depth Analysis

Palworld presents a demanding survival sandbox that scales heavily with resolution, and the pairing of the AMD Ryzen 5 5600GT with the Intel Arc B370 reveals a system firmly constrained by its graphics solution. The data shows a steep performance cliff as pixel count rises, but the component interplay suggests that the CPU is not the primary bottleneck in most scenarios. This analysis breaks down the measured frames across the tested settings and resolutions, contextualizes the hardware's role, and answers common questions about this combination.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured frames per second (FPS) data for Palworld shows a dramatic and predictable collapse as resolution increases from 1920x1080 to 3840x2160. At the High preset, the average FPS falls from 47 at 1080p to 31 at 1440p, a 34% reduction, and then to 17 at 4K, which is a 64% drop from the 1080p baseline. This scaling pattern is a classic indicator of a GPU-bound workload, where the Intel Arc B370's rendering capabilities are overwhelmed by the sheer number of pixels it must process.

The Low preset demonstrates a similar trend, with average FPS declining from 76 at 1080p to 50 at 1440p, and finally to 28 at 4K. The relative drop from 1080p to 4K is about 63%, which is nearly identical to the High preset's decline. This consistency across presets is telling; even when the graphics load is reduced, the performance ceiling at higher resolutions remains firmly capped by the GPU's fill rate and shading throughput. The Intel Arc B370, with its 20 ROPs and a pixel rate of 48.00 GPixel/s, simply cannot sustain high frame rates when outputting to a 4K display.

What is more revealing is the performance delta between the Low and Ultra presets at each resolution. At 1080p, the difference between Low (76 FPS) and Ultra (36 FPS) is a 40 FPS gap, or about 53%. At 1440p, this gap narrows to 26 FPS (50 at Low vs. 24 at Ultra). At 4K, the gap shrinks further to just 15 FPS (28 at Low vs. 13 at Ultra). This convergence at higher resolutions suggests that while the GPU is the primary limiter, the CPU still has enough headroom to influence lower-resolution performance. The Ryzen 5 5600GT, with its 6 cores and 12 threads, is capable of feeding the GPU at 1080p, but as the GPU becomes more saturated at 4K, the CPU's role diminishes in the overall frame time equation.

The data implies that this combo is not suited for high-refresh-rate gaming at 1440p or 4K, but it also shows that the scaling is not perfectly linear. The 1440p Medium preset, for instance, achieves 41 FPS, which is a 74% improvement over the 4K Medium's 23 FPS. This suggests that users targeting a playable experience should prioritize resolution reduction over preset reduction, as the GPU has a harder time with pixel count than with shader complexity.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is an unusual entry, featuring a chip built on Intel's 3 nm process with the Xe3-LPG architecture. Its memory configuration is "System Shared," meaning it relies on the host system's DDR4 memory rather than dedicated VRAM. This is a critical factor in Palworld, a game that features vast open worlds with numerous creatures and structures. The lack of dedicated video memory means the GPU and CPU are competing for the same memory bandwidth, which is rated at 51.2 GB/s for the CPU's dual-channel setup. This shared bandwidth is likely a contributing factor to the relatively low FPS, as texture streaming and geometry data must be shuffled through the same memory controller.

The GPU's clock speeds are listed with a base of 300 MHz and a boost of 2400 MHz. The wide delta between base and boost suggests that the chip can ramp up power when needed, but the 25 W TDP is extremely low for a graphics solution. This power envelope is a hard constraint, limiting the sustained boost clocks under heavy load. The 3DMark Steel Nomad DX12 benchmark score for this GPU is 1184, which puts it in the 5th percentile of all GPUs. Its nearest rivals in this benchmark are legacy parts like the ATI Mobility Radeon HD 5570 and the ATI Radeon HD 5770, with scores of 1186 and 1190 respectively, indicating that its raw performance is on par with integrated graphics from over a decade ago.

In Palworld, this translates to the measured FPS data. The GPU's shading units (1280) and texture mapping units (40) are sufficient for 1080p at Low settings, but the 20 ROPs are a bottleneck for pixel fill rate, especially at higher resolutions. The RT cores (10) are present, but the game's performance at these levels suggests that ray tracing effects are not being enabled or are causing a severe penalty. The data shows that the Ultra preset at 1080p only achieves 36 FPS, which is below the 60 FPS target for smooth gameplay, indicating that even at the lowest resolution, the GPU is struggling with the maximum settings.

The "System Shared" memory and the absence of a dedicated VRAM pool mean that the GPU's performance can vary depending on the system's memory configuration. The benchmark data reflects a system with DDR4 memory operating at a certain speed, but users with slower memory may see even worse results. The GPU's clock behavior, with a boost of 2400 MHz, is not enough to compensate for the lack of memory bandwidth, and the results show a hard ceiling that cannot be overcome by settings adjustments alone.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and the user's tolerance for frame rate fluctuations. At 1920x1080, the Low preset delivers an average of 76 FPS, which is the only configuration in the entire dataset that approaches a high-refresh-rate experience. The Medium preset at 1080p averages 62 FPS, with minimum and maximum values of 52 and 71 FPS, respectively. This is a smoother experience than Low, but the 14 FPS penalty might not be worth the visual improvement for competitive play.

For users prioritizing visual fidelity at 1080p, the High preset at 47 FPS is playable but not ideal for fast-paced action. The Ultra preset at 36 FPS is not recommended, as it drops below the 40 FPS threshold that many consider the minimum for a playable survival game. At 1440p, the Low preset is the only viable option for a smooth experience, averaging 50 FPS. The Medium preset at 41 FPS is borderline, with a minimum of 35 FPS that could cause noticeable stutter in busy areas. The High preset at 31 FPS is marginal, and the Ultra preset at 24 FPS is too low for comfortable play.

At 4K, none of the presets are recommended for a positive experience. The Low preset at 28 FPS is the best of a bad bunch, but it still falls short of the 30 FPS minimum that some might accept for a slower-paced game. The Medium preset at 23 FPS and High at 17 FPS are slideshows, and the Ultra preset at 13 FPS is unplayable. The data suggests that users should either drop to 1080p with Medium or Low settings, or accept 1440p with Low settings as the maximum viable configuration. The Medium preset at 1080p appears to be the sweet spot, offering a 62 FPS average with a minimum of 52 FPS, which provides a stable experience without sacrificing too many visual details.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The complete dataset for Palworld with this hardware combination is as follows:

At 3840x2160, the average FPS values are: Low at 28, Medium at 23 (with a minimum of 19 and a maximum of 26), High at 17, and Ultra at 13. The delta between Low and Ultra at this resolution is 15 FPS, which is the smallest absolute difference across all resolutions.

At 2560x1440, the average FPS values are: Low at 50, Medium at 41 (with a minimum of 35 and a maximum of 47), High at 31, and Ultra at 24. The gap between Low and Ultra widens to 26 FPS, showing that the GPU has more headroom to differentiate between settings at this pixel count.

At 1920x1080, the average FPS values are: Low at 76, Medium at 62 (with a minimum of 52 and a maximum of 71), High at 47, and Ultra at 36. The Low to Ultra gap is 40 FPS, the largest of all resolutions, confirming that the CPU is less of a limiting factor at this resolution.

The Medium preset is the only one with recorded minimum and maximum FPS values across all resolutions. At 1080p, the range is 52-71 FPS, at 1440p it is 35-47 FPS, and at 4K it is 19-26 FPS. These ranges indicate that the frame pacing is relatively stable, with no severe spikes or drops that would indicate a CPU bottleneck. The data also shows that the FPS scaling from Low to Ultra is not linear; the jump from Low to Medium is often larger than from Medium to High, suggesting that certain settings have a disproportionate impact on performance.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the grand scheme of tested hardware combinations for Palworld, this pairing of the AMD Ryzen 5 5600GT and Intel Arc B370 ranks at position 2706 out of 2944 combos. This places it in the bottom 8% of all tested systems, which aligns with the GPU's low percentile ranking (5th) among all GPUs. The combo rank is a holistic metric that accounts for both CPU and GPU performance in the game, and the low rank is almost entirely attributable to the graphics card.

The CPU itself is not a weak link in this pairing. The Ryzen 5 5600GT has an average benchmark score of 20733, which places it in the 74th percentile of all CPUs. Its nearest rivals include the Intel Core i5-12490F (avgScore 20802, deltaPct -0.3) and the Intel Xeon 6325P (avgScore 20821, deltaPct -0.4), showing that it is competitive with mid-range desktop processors. The CPU's single-thread and multi-thread scores (e.g., Cinebench R23 multicore 17272, singlecore 2438) are respectable for a 6-core part, and they are not the reason for the low combo rank.

The data suggests that if this CPU were paired with a more capable GPU, the combo rank would be significantly higher. The bottleneck is clearly the Intel Arc B370, which is designed for low-power integrated graphics scenarios rather than dedicated gaming performance. The combo rank of 2706 out of 2944 indicates that users with this setup will experience frame rates that are well below average for Palworld, especially when compared to systems with discrete mid-range GPUs.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne. It has a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. In Palworld, which is a survival game that simulates a living world with many AI-driven creatures, the CPU is responsible for game logic, physics, and entity management. The data shows that this CPU is not the primary bottleneck in most scenarios, as evidenced by the FPS scaling with resolution.

At 1080p Low settings, the CPU is able to push the GPU to 76 FPS, which is the highest frame rate in the dataset. This indicates that the processor has sufficient single-thread performance for the game's primary game loop. The Cinebench R23 single-core score of 2438 and the 3DMark single-thread score of 913 are decent, and they allow the CPU to feed the GPU at lower resolutions. However, the CPU's multi-thread performance (Cinebench R23 multicore 17272) is also relevant, as Palworld can use multiple cores for background tasks like world streaming and creature AI.

The CPU's memory support for DDR4 with a bandwidth of 51.2 GB/s is a potential limitation, especially when paired with the GPU's System Shared memory. In scenarios where the GPU needs to access memory for textures, the CPU's memory controller becomes a shared resource, potentially causing contention. This is more likely to affect performance at higher resolutions and settings, where the GPU is requesting more data. The data shows that the gap between Low and Ultra settings widens as resolution decreases, which implies that the CPU has more influence at 1080p, but it is not necessarily a bottleneck. The CPU's 16 MB of L3 cache helps with data locality, but it cannot compensate for the GPU's inherent lack of memory bandwidth.

The 3DMark multi-thread scores (e.g., max threads 5554, 8 threads 4968) suggest that the CPU scales well with additional threads, which is beneficial for Palworld's multi-threaded workloads. The CPU's percentile ranking of 74th among all CPUs confirms that it is a solid mid-range processor, but its capabilities are largely wasted in this pairing due to the GPU's limitations. In essence, the Ryzen 5 5600GT has the processing power to handle Palworld at higher frame rates than the Intel Arc B370 can deliver, making the GPU the definitive limiting factor.

FAQ

Q: What is the best resolution to play Palworld with this hardware?

A: The data shows that 1920x1080 is the only resolution that offers a consistently playable experience. At this resolution, the Low preset averages 76 FPS and the Medium preset averages 62 FPS, while at 1440p, only the Low preset reaches 50 FPS.

Q: Can this system handle Palworld at 4K?

A: No. Even at the Low preset, the average FPS at 3840x2160 is only 28, which is below the 30 FPS minimum that most consider playable. The Ultra preset at 4K drops to 13 FPS, making it unplayable.

Q: How does the Intel Arc B370 compare to other GPUs in benchmarks?

A: The GPU's 3DMark Steel Nomad score of 1184 places it in the 5th percentile of all GPUs. Its nearest rivals include the ATI Mobility Radeon HD 5570 with a score of 1186, indicating performance on par with older integrated graphics.

Q: Is the CPU or GPU the main bottleneck in Palworld?

A: The GPU is the primary bottleneck. The FPS drops significantly as resolution increases, which is a classic sign of GPU limitation. The CPU's benchmark scores and percentile ranking (74th) are much higher than the GPU's, suggesting it has ample headroom.

Q: What are the measured FPS ranges for the Medium preset?

A: At 1920x1080, the Medium preset ranges from 52 to 71 FPS with an average of 62. At 2560x1440, it ranges from 35 to 47 FPS with an average of 41. At 3840x2160, it ranges from 19 to 26 FPS with an average of 23.

Q: How does this combo rank among all tested systems in Palworld?

A: This combination ranks 2706 out of 2944 tested combos, placing it in the bottom 8% of all systems. This low rank is directly attributable to the GPU's poor performance relative to other graphics cards.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + Intel Arc B370 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 23.0
3840x2160 High 17.0
3840x2160 Ultra 13.0
2560x1440 Low 50.0
2560x1440 Medium 41.0
2560x1440 High 31.0
2560x1440 Ultra 24.0
1920x1080 Low 76.0
1920x1080 Medium 62.0
1920x1080 High 47.0
1920x1080 Ultra 36.0

Palworld with Ryzen 5 5600GT + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with Arc B370 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.