Control

Control

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 19 21 30
1440p QHD 25 28 32 45
1080p Full HD 32 37 42 59

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 21
3840x2160 High 19
3840x2160 Ultra 17
2560x1440 Low 45
2560x1440 Medium 32
2560x1440 High 28
2560x1440 Ultra 25
1920x1080 Low 59
1920x1080 Medium 42
1920x1080 High 37
1920x1080 Ultra 32

Control with AMD Ryzen 5 5600GT + Intel Arc B370, In-Depth Analysis

# Control with AMD Ryzen 5 5600GT + Intel Arc B370

The AMD Ryzen 5 5600GT paired with the Intel Arc B370 produces a fundamentally GPU-limited experience in Control, with the combination ranking 2657th out of 2888 tested configurations in this title. The processor, which sits at the 74th percentile among all CPUs, is clearly not the bottleneck; instead, the integrated-class graphics solution, ranking at the 5th percentile among all GPUs, defines the performance envelope across every resolution and settings preset. This analysis breaks down how the system scales, where the CPU stands, and what settings deliver the most playable experience.

Resolution Scaling

The measured FPS data reveals a steep performance cliff as resolution increases, consistent with a system where the graphics processor is overwhelmed. At 1080p with Low settings, the combo reaches 59 FPS average, which is the only configuration in the entire dataset that approaches a smooth 60 FPS target. Moving to 1440p at the same Low preset drops the average to 45 FPS, a 24% reduction from 1080p. At 4K Low, the average falls to 30 FPS, which is exactly half of the 1080p Low result and represents a 49% total loss from the starting point.

The scaling pattern across presets tells a similar story. At High settings, the averages are 37 FPS at 1080p, 28 FPS at 1440p, and 19 FPS at 4K. That translates to a 24% drop from 1080p to 1440p, and another 32% drop from 1440p to 4K. The Ultra preset shows 32 FPS at 1080p, 25 FPS at 1440p, and 17 FPS at 4K, with a 22% penalty from 1080p to 1440p and a 32% penalty from 1440p to 4K. These percentage losses are relatively consistent across settings, which indicates that the graphics pipeline is the limiting component at every step.

The gap between Low and Ultra at the same resolution is also telling. At 1080p, Low delivers 59 FPS while Ultra delivers 32 FPS, a difference of 27 FPS or roughly 84% more performance from the Low preset. At 1440p, the gap narrows to 20 FPS (45 vs 25), and at 4K it narrows to 13 FPS (30 vs 17). The diminishing returns as resolution rises suggest that the GPU's shading and memory bandwidth constraints become more pronounced at higher pixel counts, making the settings choice less impactful when the resolution alone already saturates the hardware.

The 4K data includes a Medium preset with min and max FPS values of 18 and 25, respectively, around a 21 FPS average. This narrow band of 7 FPS indicates that even the variation in frame times is tightly constrained by hardware limits rather than scene complexity. The 1080p Medium row shows a wider spread, with min 36 and max 48 around a 42 FPS average, suggesting that at lower resolutions the system has enough headroom to respond to in-game events, but at 4K it is perpetually near its ceiling.

CPU Role

The Ryzen 5 5600GT is a 6-core, 12-thread processor based on Zen 3 architecture, built on TSMC's 7 nm process. Its base clock is 3.60 GHz with a boost clock of 4.60 GHz, and it carries 16 MB of L3 cache alongside 512 KB of L2 per core. In synthetic benchmarks, the CPU achieves a Cinebench R23 multicore score of 17272 and a single-core score of 2438, placing it at the 74th percentile among all CPUs. Its nearest rivals in aggregate benchmark score include the Intel Core i5-12490F at 20802 (0.3% higher), the Intel Xeon 6325P at 20821 (0.4% higher), and the Intel Core Ultra 5 125U at 20826 (0.4% higher), showing that this chip sits squarely in the mid-range desktop class.

In the context of Control, the CPU's role is secondary because the Arc B370's 5th percentile GPU ranking means the graphics unit is the overwhelming constraint. The 3DMark Steel Nomad DX12 score for the GPU is 1184, which is comparable to the ATI Mobility Radeon HD 5570 at 1186 (0.2% higher), the ATI Radeon HD 5770 at 1190 (0.5% higher), and the AMD Radeon HD 7650M at 1192 (0.7% higher). These are legacy or entry-level parts, and the fact that the CPU is nowhere near this performance class means the processor's 6 cores and 12 threads are likely idle for significant portions of each frame.

The CPU's multi-threaded capabilities, as shown by a 3DMark max-threads score of 5554 and a PassMark multithread score of 20325, are more than sufficient for a game like Control, which is not known for extreme CPU demands. The single-thread performance, with a Geekbench single-core score of 1843 and a PassMark single-thread score of 3348, also suggests that even the main game thread would not be a bottleneck at these frame rates. The data shows that the CPU's 74th percentile ranking contrasts sharply with the GPU's 5th percentile, making it clear that any performance tuning should focus entirely on graphics settings rather than processor-side optimizations.

FAQ

Q: What is the best average FPS this combo can achieve in Control?

A: The highest recorded average FPS is 59 at 1920x1080 with Low settings. This is the only measured configuration that reaches 60 FPS or higher, and it is 15 FPS ahead of the next best result of 45 FPS at 2560x1440 Low.

Q: How does the CPU rank relative to other processors?

A: The Ryzen 5 5600GT is at the 74th percentile among all CPUs, with an average benchmark score of 20733. Its closest rival is the Intel Core i5-12490F with an average score of 20802, which is 0.3% higher, meaning the two are effectively tied in aggregate performance.

Q: How does the GPU rank relative to other graphics cards?

A: The Intel Arc B370 is at the 5th percentile among all GPUs, with an average benchmark score of 1184 from the 3DMark Steel Nomad DX12 test. Its nearest rival is the ATI Mobility Radeon HD 5570 at 1186, which is 0.2% higher, indicating the Arc B370 is in the entry-level or legacy performance tier.

Q: What is the performance difference between 1080p and 4K at High settings?

A: At High settings, the average FPS drops from 37 at 1920x1080 to 19 at 3840x2160, a reduction of 18 FPS or approximately 49%. This halving of frame rate demonstrates the severe impact of resolution on this GPU-limited system.

Q: Does the combo rank well among all tested configurations for Control?

A: No, the combo ranks 2657th out of 2888 tested combos in Control, placing it in the bottom 8% of all configurations. This low ranking is consistent with the GPU's 5th percentile standing and confirms that this is not a competitive setup for the game.

Q: What are the minimum and maximum FPS values recorded at 1440p Medium?

A: At 2560x1440 with Medium settings, the minimum FPS is 27 and the maximum is 37, with an average of 32 FPS. The 10 FPS spread indicates moderate frame time variability, but the average stays within a playable range for less demanding titles.

How This Combo Ranks

The combo's rank of 2657 out of 2888 in Control places it in the lower echelon of tested systems, with only 231 configurations performing worse. This is a bottom-decile result, and it is driven almost entirely by the GPU, which sits at the 5th percentile among all graphics cards. The CPU, by contrast, is at the 74th percentile, meaning the processor is roughly three-quarters of the way up the performance ladder while the graphics unit is near the very bottom.

The disparity between the two components is stark. The Ryzen 5 5600GT's average benchmark score of 20733 is within 0.5% of the Intel Core i5-12490F, Intel Xeon 6325P, and Intel Core Ultra 5 125U, all of which are mainstream or server-class parts. The Arc B370's average score of 1184 is within 1.4% of the ATI Radeon HD 5770 and AMD Radeon HD 7650M, which are parts from over a decade ago. This means the CPU is roughly 17 times more powerful than the GPU in terms of percentile standing, and the overall combo ranking reflects that the graphics solution is the limiting factor.

In practical terms, the rank suggests that most other tested combinations, even those with modest CPUs, will outperform this setup in Control because the game is heavily dependent on GPU throughput. The only configurations that rank lower are likely those with even older or weaker integrated graphics. For a user with this combo, the rank is a clear signal that the system is not designed for high-fidelity gaming at modern resolutions, and any expectation of competitive frame rates should be tempered by the GPU's position in the hierarchy.

Measured FPS Breakdown

At 1920x1080, the measured results span from 59 FPS average at Low settings to 32 FPS average at Ultra. The Medium preset delivers 42 FPS average with a minimum of 36 and maximum of 48, while High settings yield 37 FPS average. This is the only resolution where the Low preset breaks past 50 FPS, and it is also the only resolution where any preset exceeds 45 FPS. The progression from Low to Ultra at 1080p is 59, 42, 37, and 32 FPS, showing a steady decline of roughly 5-7 FPS per step up in quality.

At 2560x1440, the averages are 45 FPS for Low, 32 FPS for Medium, 28 FPS for High, and 25 FPS for Ultra. The Medium preset has a minimum of 27 and maximum of 37, which is a tighter band than the 1080p Medium spread. The gap between Low and Ultra at 1440p is 20 FPS, which is proportionally similar to the 27 FPS gap at 1080p but smaller in absolute terms. None of the 1440p presets reach 50 FPS, and the Ultra preset dips to 25 FPS, which is marginal for smooth gameplay.

At 3840x2160, the results are 30 FPS for Low, 21 FPS for Medium, 19 FPS for High, and 17 FPS for Ultra. The Medium preset shows a minimum of 18 and maximum of 25, which is the narrowest spread in the entire dataset. At 4K, even the Low preset only achieves 30 FPS, and the Ultra preset falls to 17 FPS, making the game essentially unplayable at higher settings. The drop from 1080p Low to 4K Low is 29 FPS, a 49% reduction, and from 1080p Ultra to 4K Ultra is 15 FPS, a 47% reduction.

The data across all resolutions and settings reveals that the system's performance ceiling is around 59 FPS at 1080p Low, and every other configuration trades frame rate for visual quality. The Medium preset at 1080p is the only other configuration that exceeds 40 FPS, while the High preset at 1080p and Low preset at 1440p both hover in the 37-45 FPS range. For users targeting 30 FPS as a baseline, the 4K Low and 1440p Medium presets are the only options that meet that threshold.

Settings Recommendations

Based on the measured FPS rows, the optimal balance of frame rate and visual quality is the Medium preset at 1920x1080, which delivers 42 FPS average with a minimum of 36 and maximum of 48. This is the only configuration that combines a playable average with a minimum above 30 FPS, and the 12 FPS spread between min and max suggests acceptable frame pacing. The Low preset at 1080p offers 59 FPS average, which is the smoothest experience, but it sacrifices the visual enhancements that Medium provides, and the 17 FPS gap between Low and Medium may not be worth the quality loss for many users.

At 1440p, the Medium preset is the only viable option, with 32 FPS average and a minimum of 27. This is below the 30 FPS threshold for smooth gameplay, but it is the best that this resolution can offer. The Low preset at 1440p reaches 45 FPS, which is smoother, but it requires dropping to the lowest quality settings, which may not be acceptable for users who prefer 1440p for its sharpness. The High and Ultra presets at 1440p, at 28 and 25 FPS respectively, are not recommended because they fall below the playable threshold and offer diminishing visual returns over Medium.

At 4K, no preset delivers a satisfactory experience. The Low preset at 30 FPS is technically playable, but it is on the edge of acceptability, and the Medium, High, and Ultra presets at 21, 19, and 17 FPS are all too slow for a game like Control that benefits from responsive controls. The data suggests that 4K should be avoided entirely with this combo, and users should either drop to 1440p Medium or 1080p Medium to get a reasonable experience.

The overall recommendation is to use 1080p Medium as the primary configuration, as it provides the best combination of frame rate and visual fidelity. For users who prioritize smoothness over quality, 1080p Low at 59 FPS is the clear choice. For users who need 1440p, the Medium preset is the only configuration that stays close to playable, but they should be prepared for occasional dips below 30 FPS. The High and Ultra presets at any resolution above 1080p are not viable based on the measured data.

GPU Role

The Intel Arc B370 is the decisive component in this system's Control performance, and its specifications confirm why it struggles. Built on Intel's 3 nm process with a Panther Lake chip and Xe3-LPG architecture, the GPU has 1280 shading units, 40 texture mapping units, and 20 raster output pipelines. Its boost clock is 2400 MHz, and it offers a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. The FP32 performance is 6.144 TFLOPS, which is modest for modern gaming, and the GPU relies on system shared memory, meaning its bandwidth is system dependent rather than dedicated.

The 5th percentile ranking among all GPUs is the clearest indicator of its position. The 3DMark Steel Nomad DX12 score of 1184 places it alongside parts like the ATI Radeon HD 5770, which was released over a decade ago and is not competitive with even entry-level modern graphics cards. The GPU's 25 W TDP and IGP form factor further confirm that it is designed for low-power systems rather than gaming desktops, and the lack of a dedicated memory bus means it is competing with system RAM for bandwidth.

In Control, the GPU's limitations manifest in the resolution scaling data. The fact that 1080p Low is the only configuration to reach 59 FPS suggests that the GPU is saturated even at the lowest settings, and the steep drops at higher resolutions indicate that the memory bandwidth and shading throughput are insufficient for 1440p and 4K workloads. The GPU's role is to be the primary bottleneck, and the CPU's 74th percentile ranking is effectively irrelevant because the graphics unit cannot keep up. For any user considering this combo, the GPU should be the first and only target for upgrades, as the CPU has ample headroom to support a significantly more powerful graphics card.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + Intel Arc B370 in Control

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 21.0
3840x2160 High 19.0
3840x2160 Ultra 17.0
2560x1440 Low 45.0
2560x1440 Medium 32.0
2560x1440 High 28.0
2560x1440 Ultra 25.0
1920x1080 Low 59.0
1920x1080 Medium 42.0
1920x1080 High 37.0
1920x1080 Ultra 32.0

Control with Ryzen 5 5600GT + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with Arc B370 + Other CPUs

See how Control performs with the same GPU but different processors.

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Explore FPS benchmarks for other games using this same hardware combination.