Doom

Doom

AVERAGE FPS
51
playable

This combination offers playable performance with an average of 51 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 25 29 34
1440p QHD 37 46 54 62
1080p Full HD 58 71 84 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 34
3840x2160 Medium 29
3840x2160 High 25
3840x2160 Ultra 20
2560x1440 Low 62
2560x1440 Medium 54
2560x1440 High 46
2560x1440 Ultra 37
1920x1080 Low 96
1920x1080 Medium 84
1920x1080 High 71
1920x1080 Ultra 58

Doom with AMD Ryzen 5 5600GT + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 5 5600GT paired with the Intel Arc B370 ranks 2696 out of 2930 tested combos in Doom, placing it in the bottom 8% of all systems evaluated. This is a low overall standing, and the benchmark data indicates that the combination struggles to deliver smooth gameplay at higher resolutions, though it manages playable frame rates at 1080p with adjusted settings. The following analysis breaks down the measured performance, component roles, and practical recommendations based strictly on the recorded data.

How This Combo Ranks

The combo’s rank of 2696 out of 2930 places it well into the lower quartile of all tested processor and graphics card pairings for Doom. This position reflects a system that is heavily constrained by its graphics solution, as the CPU’s own benchmark scores are far more respectable than the GPU’s. The CPU ranks in the 74th percentile among all processors, a solid mid-to-upper tier standing, while the GPU sits in the 5th percentile among all graphics cards, a critically low position. The disparity between these two percentiles explains the overall combo ranking: the processor is capable, but the graphics adapter is a severe bottleneck.

Looking at the CPU’s nearest rivals, its average benchmark score of 20733 is essentially tied with the Intel Core i5-12490F (20802, -0.3%), the Intel Xeon 6325P (20821, -0.4%), the Intel Core Ultra 5 125U (20826, -0.4%), and the AMD EPYC 7J13 (20845, -0.5%). These deltas are all under one percent, meaning the 5600GT is competitively positioned within its processing tier. However, this processing strength does little to lift the combo’s rank because the GPU’s nearest rivals are ancient or low-end parts: the ATI Mobility Radeon HD 5570 (1186, -0.2%), the ATI Radeon HD 5770 (1190, -0.5%), the AMD Radeon HD 7650M (1192, -0.7%), and the AMD FirePro M2000 (1168, +1.4%). The Arc B370’s average score of 1184 is within a couple points of these legacy parts, confirming that its graphics throughput is the primary factor dragging the entire system down to rank 2696.

GPU Role

The Intel Arc B370 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, built on Intel’s 3 nm process. Its clock speeds are listed as a base of 300 MHz and a boost of 2400 MHz, which are moderate figures for an integrated solution, but the memory configuration is the most telling limitation. The memory size, type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent," meaning the GPU has no dedicated video memory and relies entirely on the system’s DDR4 RAM. This shared memory arrangement typically introduces significant latency and bandwidth constraints compared to discrete graphics cards, which is consistent with the low performance observed.

The GPU’s shading units total 1280, with 40 texture mapping units and 20 render output units. The pixel rate is 48.00 GPixel/s and the texture rate is 96.00 GTexel/s, while the FP32 throughput is 6.144 TFLOPS. These specifications produce a 3DMark Steel Nomad DX12 score of 1184, which places the GPU in the 5th percentile of all graphics cards. The nearest rivals for this GPU are all over a decade old, including the ATI Mobility Radeon HD 5570 and the AMD Radeon HD 7650M, indicating that the Arc B370’s raw performance is comparable to entry-level discrete graphics from roughly 2010. In Doom, this translates to severe limitations at higher resolutions, as the measured FPS data shows a rapid decline as resolution increases.

FAQ

Q: What is the best resolution for this combo in Doom?

A: The data shows that 1920x1080 is the only resolution where the combo consistently achieves playable frame rates. At 1080p, the average FPS ranges from 58 (Ultra) to 96 (Low), while at 2560x1440 it drops to a range of 37 (Ultra) to 62 (Low), and at 3840x2160 it falls to 20 (Ultra) to 34 (Low).

Q: How does the Ultra preset perform across all three tested resolutions?

A: The Ultra preset delivers average FPS of 58 at 1080p, 37 at 1440p, and 20 at 4K. The 1080p figure is the only one that approaches a solid 60 FPS target, while the 1440p and 4K results are below smooth gameplay thresholds.

Q: What is the frame rate difference between Low and Ultra at 1080p?

A: At 1920x1080, the Low preset averages 96 FPS, while Ultra averages 58 FPS. This represents a 38 FPS difference, or roughly a 65% performance drop from Low to Ultra, which is a significant cost for higher visual fidelity.

Q: Which settings preset offers the highest minimum FPS at 1440p?

A: At 2560x1440, the Medium preset has recorded minimum and maximum FPS of 46 and 62, respectively, with an average of 54. The other presets at this resolution do not have recorded min/max values, but the Medium average is higher than High (46) and Ultra (37), and lower than Low (62).

Q: Is there any resolution where the combo averages above 60 FPS?

A: Yes, at 1920x1080 with the Low preset, the average FPS is 96, and with the Medium preset it is 84. The High preset at 1080p also averages 71 FPS. No other resolution or preset combination in the measured data exceeds 62 FPS average.

Q: How does the GPU’s benchmark percentile relate to its in-game performance?

A: The GPU’s 5th percentile ranking among all graphics cards corresponds to its average 3DMark score of 1184, which is near the bottom of the tested pool. This low standing is directly reflected in the game’s measured FPS, particularly at 1440p and 4K, where the system falls below 60 FPS even on the Low preset.

Measured FPS Breakdown

The measured FPS data provides a complete picture of the combo’s performance across three resolutions and four settings presets. At 1920x1080, the system performs best: the Low preset averages 96 FPS, Medium averages 84 FPS with a recorded range of 71 to 96 FPS, High averages 71 FPS, and Ultra averages 58 FPS. These numbers show a clear trade-off between visual quality and frame rate, with Low being nearly 40% faster than Ultra.

Moving to 2560x1440, performance drops significantly. The Low preset averages 62 FPS, which is the only average above 60 at this resolution. Medium averages 54 FPS with a range of 46 to 62 FPS, High averages 46 FPS, and Ultra drops to 37 FPS. The step from 1080p to 1440p costs roughly 30-35% of the frame rate across all presets, indicating that the GPU is struggling with the increased pixel count.

At 3840x2160, the results are largely unplayable for smooth action. The Low preset averages 34 FPS, Medium averages 29 FPS with a range of 25 to 34 FPS, High averages 25 FPS, and Ultra bottoms out at 20 FPS. These figures are all below the 30 FPS threshold that is often considered the minimum for a playable experience, and the Ultra preset is barely a slideshow. The data suggests that 4K is not a viable resolution for this combo under any settings.

Settings Recommendations

Based on the measured FPS, the optimal experience for this combo is at 1920x1080 with either the Medium or High preset. The Medium preset delivers an average of 84 FPS with a minimum of 71 FPS, which provides a comfortable margin above 60 FPS and should feel smooth in fast-paced action. The High preset at 71 FPS is also solid, offering slightly better visual quality at the cost of 13 FPS average. The Low preset at 96 FPS is the fastest option but sacrifices visual fidelity for a frame rate that is higher than necessary for a game like Doom.

At 2560x1440, the Low preset is the only option that averages above 60 FPS (62), but it is a marginal result. The Medium preset at 54 FPS is borderline playable, though the minimum of 46 FPS could cause noticeable stuttering in intense scenes. For users willing to accept lower visual quality, 1440p Low is feasible, but the 1080p Medium or High presets are more consistent choices. The 4K resolution should be avoided entirely, as even the Low preset at 34 FPS is below the playable threshold, and the Ultra preset at 20 FPS is not suitable for a competitive shooter.

CPU Role

The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture (Cezanne codename), with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. It has 16 MB of L3 cache and a 65 W TDP, and its benchmark scores are strong for its class: a Cinebench R23 multi-core score of 17272 and a single-core score of 2438, a Geekbench multi-core score of 7986, and a Passmark multi-thread score of 20325. These numbers place the CPU in the 74th percentile of all processors, and its nearest rivals are all within 0.5% of its average score of 20733.

In Doom, the CPU’s role is secondary to the GPU, as the game’s engine is typically more demanding on the graphics card. The 5600GT’s 6 cores and 12 threads are more than sufficient to feed the Arc B370, which is evidenced by the fact that the FPS scales almost entirely with resolution and settings rather than showing CPU-related bottlenecks. At 1080p, the CPU can easily maintain frame rates above 90 FPS, as seen in the Low preset’s 96 FPS average, but the GPU’s limitations cap performance at higher resolutions. The CPU’s 3dmark scores, such as 5554 for max threads and 913 for single thread, suggest it is not the limiting factor in any of the measured scenarios.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all settings, which clearly indicates that the Intel Arc B370 is the limiting component. At 1080p, the average FPS across presets is 77.25 (averaging 96, 84, 71, and 58). At 1440p, the average drops to 49.75 (62, 54, 46, and 37), a reduction of roughly 35%. At 4K, the average falls to 27 (34, 29, 25, and 20), another drop of roughly 46% from 1440p.

This scaling pattern is characteristic of a GPU-bound system. The CPU’s performance is constant regardless of resolution, so the frame rate decline is directly proportional to the increase in pixel count. The 4K results are particularly telling: even the Low preset at 34 FPS is half the speed of the 1080p Low result, and the Ultra preset at 20 FPS is a third of the 1080p Ultra result. If the CPU were the bottleneck, the FPS would remain relatively flat across resolutions, but the data shows a severe drop, confirming that the integrated GPU’s shared memory and limited pixel throughput cannot handle the workload at higher resolutions. For this combo, 1080p is the practical ceiling for Doom, and any attempt to run at 1440p or 4K will result in a compromised experience.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + Intel Arc B370 in Doom

Resolution Settings Avg FPS
3840x2160 Low 34.0
3840x2160 Medium 29.0
3840x2160 High 25.0
3840x2160 Ultra 20.0
2560x1440 Low 62.0
2560x1440 Medium 54.0
2560x1440 High 46.0
2560x1440 Ultra 37.0
1920x1080 Low 96.0
1920x1080 Medium 84.0
1920x1080 High 71.0
1920x1080 Ultra 58.0

Doom with Ryzen 5 5600GT + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with Arc B370 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.