Palworld

Palworld

AVERAGE FPS
36
playable

This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 16 20 26
1440p QHD 24 28 41 48
1080p Full HD 38 44 58 74

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 20
3840x2160 High 16
3840x2160 Ultra 13
2560x1440 Low 48
2560x1440 Medium 41
2560x1440 High 28
2560x1440 Ultra 24
1920x1080 Low 74
1920x1080 Medium 58
1920x1080 High 44
1920x1080 Ultra 38

Palworld with AMD Ryzen 5 2600 + AMD Radeon RX 570, In-Depth Analysis

Resolution Scaling

The measured frame rate data for Palworld shows a steep, predictable decline as resolution increases, but the shape of that curve reveals a system that is heavily GPU-bound at every setting. At 1080p Low, the combo produces an average of 73.7 FPS. Moving to 1440p Low drops that to 47.6 FPS, a reduction of roughly 35%. At 4K Low, the average falls further to 25.7 FPS. The scaling pattern is consistent: each step up in resolution extracts a significant toll, which indicates the rendering workload is saturating the graphics processor long before the CPU becomes a limiting factor.

The gap between settings widens dramatically at higher resolutions, which is another sign of GPU limitation. At 1080p, the spread from Low (73.7 FPS) to Ultra (38.0 FPS) is 35.7 FPS. At 1440p, that spread narrows to 23.4 FPS (Low 47.6 vs Ultra 24.2). At 4K, the spread tightens further to 13.0 FPS (Low 25.7 vs Ultra 12.7). When a system is CPU-bound, raising graphics settings typically has little effect on frame rate because the processor is the bottleneck. The fact that settings have a large impact at 1080p but a diminishing impact at 4K suggests the GPU is the dominant constraint across the board, with the CPU becoming relatively less important as pixel count rises.

The 4K results are particularly telling. Even at Low settings, the average of 25.7 FPS falls below the threshold generally considered playable for an action-oriented survival game. At High and Ultra, the averages of 15.6 and 12.7 FPS respectively make the game essentially unplayable at that resolution. The data indicates that 4K is not a viable target for this hardware combination in Palworld, regardless of quality preset. The 1440p results are more mixed, with Low hitting 47.6 FPS and Medium at 41.1 FPS, both of which are serviceable, while High (27.8) and Ultra (24.2) dip into marginal territory.

How This Combo Ranks

Within the benchmark database, this specific pairing of the AMD Ryzen 5 2600 with the AMD Radeon RX 570 ranks 1668th out of 1718 tested combos for Palworld. That places it in the bottom 3% of all tested configurations, a position that reflects the age and relative performance level of both components. The percentile rank of 77 for the CPU and 74 for the GPU individually suggests each part is roughly mid-pack when evaluated alone, but their combination falls well short of what modern titles demand at higher settings.

The ranking data indicates that most tested combinations deliver higher average frame rates in Palworld. This is not surprising given the hardware's vintage, but the magnitude of the deficit is noteworthy. Being near the bottom of a field of 1718 means the vast majority of alternative pairings will outperform it. For context, the CPU's nearest rivals in synthetic benchmarks include the Intel Core i5-1345U (0.4% higher average score), AMD Ryzen 5 7530U (0.6% lower), Intel Core i5-11600KF (0.6% higher), and Intel Core i7-10700F (0.7% lower). These deltas are tiny, indicating the 2600 sits in a tight performance cluster among mid-range processors.

The GPU's nearest rivals show a similar pattern, with the NVIDIA GeForce RTX 5060 (0.2% higher), AMD Radeon RX 7700 XT (0.2% higher), NVIDIA Tesla M60 (0.6% higher), and NVIDIA GeForce RTX 5070 Mobile (0.8% higher) all clustering within a single percentage point. The RX 570 holds its own in synthetic benchmarks against these newer parts, yet in Palworld the combo still lands at 1668 out of 1718. This discrepancy underscores that synthetic scores do not always translate directly to real-world gaming performance, especially for an older architecture in a demanding title.

CPU Role

The AMD Ryzen 5 2600 provides six cores and twelve threads, with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. This is a Zen-based processor built on the 12 nm process, featuring 16 MB of shared L3 cache. In synthetic tests, it scores 11,186 in Cinebench R23 multi-core and 1,579 in single-core, which places it in the 77th percentile of all CPUs. Those are respectable numbers for a processor released in 2018, but Palworld's frame rate data suggests the CPU is not the primary constraint in this pairing.

The evidence for this comes from the resolution scaling pattern discussed earlier. If the CPU were the bottleneck, we would expect frame rates to remain relatively flat across resolutions, since the processor's workload does not change much with pixel count. Instead, the data shows frame rates dropping by more than half from 1080p Low to 4K Low (73.7 to 25.7 FPS), which is classic GPU-bound behavior. The CPU is likely delivering enough throughput to feed the GPU at 1080p, but the graphics card cannot keep up as the pixel count increases.

That said, the CPU's performance ceiling does matter at lower resolutions. At 1080p Low, the 73.7 FPS average suggests the system is approaching a point where the CPU could start to limit. The single-thread score of 1,579 in Cinebench R23 is modest by modern standards, and Palworld's simulation and AI logic can be demanding on processor threads. But within the measured data, there is no resolution at which frame rates plateau, which would indicate a CPU cap. The 2600's six cores and twelve threads are sufficient to avoid becoming the primary bottleneck in this configuration.

Measured FPS Breakdown

At 1920x1080, the results span a wide range depending on quality preset. Low settings produce an average of 73.7 FPS, which is the highest measured value for this combo. Medium drops to 58.4 FPS, High to 44.0 FPS, and Ultra to 38.0 FPS. The step from Low to Medium is a 15.3 FPS reduction, while the step from High to Ultra is only 6.0 FPS, suggesting diminishing returns from the highest quality settings. For a smooth experience at 1080p, Low or Medium are the only presets that stay comfortably above 60 FPS.

At 2560x1440, the averages are 47.6 FPS (Low), 41.1 FPS (Medium), 27.8 FPS (High), and 24.2 FPS (Ultra). The gap between Low and Medium narrows to 6.5 FPS, while the gap between High and Ultra is just 3.6 FPS. None of these settings reach 60 FPS, and even Low falls short of a locked 60. The data suggests 1440p is playable only at Low or Medium, and even then with some compromises. The jump from 1080p to 1440p costs roughly 35% of the frame rate at Low settings, which is a substantial hit.

At 3840x2160, the results are uniformly poor. Low averages 25.7 FPS, Medium 20.0 FPS, High 15.6 FPS, and Ultra 12.7 FPS. The gap between Low and Ultra is 13.0 FPS, which is the smallest spread across all resolutions. This compression is a hallmark of a GPU that is completely overwhelmed; the settings no longer matter much because the pixel throughput is the limiting factor. The 4K results are below 30 FPS even at Low, which is the generally accepted minimum for playable frame rates in most titles. This resolution is not viable for this hardware.

GPU Role

The AMD Radeon RX 570 is built on the Polaris 20 chip using a 14 nm process, with 2048 shading units, 128 texture mapping units, and 32 render output units. It operates at a base clock of 1168 MHz and a boost clock of 1244 MHz, with 4 GB of GDDR5 memory on a 256-bit bus providing 224.0 GB/s of bandwidth. The GPU's synthetic scores include 880 in 3DMark Steel Nomad DX12, 44,915 in Geekbench Metal, 32,084 in Geekbench OpenCL, and 42,752 in Geekbench Vulkan. These place it in the 74th percentile of all GPUs, with an average benchmark score of 30,158.

The VRAM capacity of 4 GB is a notable limitation for Palworld, a game that can be memory-hungry at higher settings and resolutions. The measured data shows that at 4K Ultra, the average frame rate collapses to 12.7 FPS, which is likely influenced by both the GPU's compute limits and potential VRAM pressure. The 224.0 GB/s bandwidth is modest, and at 4K the GPU must move significantly more data per frame. The fact that frame rates drop so steeply from 1080p to 4K indicates the GPU is the dominant bottleneck in this system.

The GPU's performance in Palworld aligns with its synthetic standing. Its nearest rivals in the benchmark database include the NVIDIA GeForce RTX 5060 (0.2% higher average score), AMD Radeon RX 7700 XT (0.2% higher), NVIDIA Tesla M60 (0.6% higher), and NVIDIA GeForce RTX 5070 Mobile (0.8% higher). These deltas are all within 1%, meaning the RX 570 is competitive with those newer parts in raw compute terms. Yet in Palworld, the combo still ranks near the bottom, which suggests that raw compute is not the only factor. The 4 GB VRAM and older GCN 4.0 architecture likely hamper real-world performance in this specific title.

FAQ

Q: What is the best resolution and settings for this combo in Palworld?

A: The data shows 1080p Low produces an average of 73.7 FPS, which is the highest measured value. For a balance of quality and performance, 1080p Medium at 58.4 FPS or 1440p Low at 47.6 FPS are the only other reasonably playable options.

Q: Can this system run Palworld at 4K?

A: No. At 4K Low, the average is 25.7 FPS, and at Ultra it drops to 12.7 FPS. None of the 4K presets reach 30 FPS, making them all unplayable in practice.

Q: Is the CPU or GPU the limiting factor in Palworld?

A: The GPU is the primary bottleneck. Frame rates drop by more than half from 1080p Low (73.7 FPS) to 4K Low (25.7 FPS), which is characteristic of a graphics-bound system. The CPU's six cores and twelve threads are not the main constraint.

Q: How does this combo rank against other tested configurations?

A: It ranks 1668th out of 1718 tested combos for Palworld, placing it in the bottom 3% of all tested systems.

Q: Does the 4 GB VRAM affect performance?

A: The data suggests it does at higher resolutions. The average frame rate at 4K Ultra is 12.7 FPS, which is significantly lower than what the GPU's compute scores would predict, indicating memory capacity or bandwidth may be limiting.

Q: What are the key specs of the AMD Radeon RX 570?

A: It has 2048 shading units, a boost clock of 1244 MHz, 4 GB of GDDR5 memory on a 256-bit bus, and a memory bandwidth of 224.0 GB/s. It scores 880 in 3DMark Steel Nomad DX12 and ranks in the 74th percentile of all GPUs.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + AMD Radeon RX 570 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 25.7
3840x2160 Medium 20.0
3840x2160 High 15.6
3840x2160 Ultra 12.7
2560x1440 Low 47.6
2560x1440 Medium 41.1
2560x1440 High 27.8
2560x1440 Ultra 24.2
1920x1080 Low 73.7
1920x1080 Medium 58.4
1920x1080 High 44.0
1920x1080 Ultra 38.0

Palworld with Ryzen 5 2600 + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RX 570 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + RX 570

Explore FPS benchmarks for other games using this same hardware combination.