Downfall
This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 26 | 34 | 42 |
| 1440p QHD | 27 | 44 | 52 | 67 |
| 1080p Full HD | 36 | 64 | 75 | 91 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 2600 + AMD Radeon RX 570, In-Depth Analysis
The AMD Ryzen 5 2600 paired with the AMD Radeon RX 570 delivers a playable but constrained experience in Downfall, a horror title from 2016. Benchmark data shows this combination ranks 1687th out of 1741 tested combos, placing it in the bottom percentile of systems. The results reveal a configuration where the GPU is the primary bottleneck, particularly at higher resolutions and settings, though the aging CPU also contributes to performance limits at lower graphical loads.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings, confirming that the Radeon RX 570 is the limiting component. At Low settings, the average frame rate falls from 91 FPS at 1920x1080 to 66.8 FPS at 2560x1440, a reduction of 26.6%. Moving to 3840x2160 drops the average further to 41.5 FPS, representing a 54.4% decline from the 1080p baseline. This scaling pattern indicates that the GPU’s 4 GB of GDDR5 memory and 224.0 GB/s bandwidth are insufficient for the pixel throughput demanded at 4K.
The gap between resolutions widens dramatically as settings increase. At High settings, the average FPS goes from 64 at 1080p to 43.8 at 1440p and then 25.5 at 4K. Ultra settings are the most punishing: the system manages only 36.4 FPS at 1080p, 27 at 1440p, and a nearly unplayable 14.6 FPS at 4K. The Ultra preset at 4K delivers a frame rate that is 60% lower than the High preset at the same resolution, underscoring how the RX 570’s 32 ROPs and 159.2 GTexel/s texture rate are overwhelmed by the combination of high resolution and maximum detail.
At 1080p, the scaling from Low to High shows a smaller relative drop (91 to 64 FPS, a 29.7% reduction), suggesting the CPU can still feed the GPU adequately at this resolution. However, the jump from High to Ultra at 1080p (64 to 36.4 FPS) reveals a cliff-like penalty, indicating that the Ultra preset adds effects that specifically strain the GPU’s memory subsystem and shading units. The 5.095 TFLOPS of FP32 performance is simply not enough to maintain fluid motion under maximum load.
The data suggests that 1440p is the practical ceiling for this combo, with Medium settings delivering 51.6 FPS and Low hitting 66.8 FPS. At 4K, only the Low preset approaches playability at 41.5 FPS, while Medium drops to 33.9 FPS. The resolution scaling pattern is textbook GPU-bound behavior: as pixel count rises, the GPU’s fill rate and memory bandwidth become the dominant constraints, and the performance penalty scales nearly linearly with the increase in pixels.
How This Combo Ranks
The combo’s rank of 1687 out of 1741 tested systems places it in the bottom 3% of all combinations in the database. This is a low standing, but it must be contextualized by the age of both components. The Ryzen 5 2600, released in April 2018, and the RX 570, released in April 2017, represent a mid-range pairing from their respective generations. The benchmark data shows the CPU holds a percentile rank of 77 among all processors, while the GPU sits at percentile 74 among all GPUs, indicating both are near the median of their component classes but the combination falls behind due to the demanding nature of Downfall.
The nearest rivals for the CPU provide context on its processing power. The Ryzen 5 2600’s average benchmark score of 19616 is nearly identical to the Intel Core i5-1345U (19691, a -0.4% delta) and the AMD Ryzen 5 7530U (19508, a +0.6% delta). It also sits close to the Intel Core i5-11600KF (19740, -0.6%) and Intel Core i7-10700F (19485, +0.7%). This clustering indicates that the Ryzen 5 2600’s 6 cores and 12 threads deliver computational throughput comparable to much newer mobile and desktop parts, though its single-thread performance is weaker, as evidenced by a Cinebench R23 single-core score of 1579 versus a multi-core score of 11186.
For the GPU, the RX 570’s average benchmark score of 30158 places it almost exactly alongside the NVIDIA GeForce RTX 5060 (30109, +0.2%), the AMD Radeon RX 7700 XT (30097, +0.2%), the NVIDIA Tesla M60 (29969, +0.6%), and the NVIDIA GeForce RTX 5070 Mobile (29928, +0.8%). These deltas are all under 1%, suggesting that in synthetic benchmarks, the RX 570 performs on par with these modern GPUs, despite its older GCN 4.0 architecture and 14 nm process node. However, real-world gaming performance in Downfall is dictated by the GPU’s specific feature set and memory characteristics, not just raw benchmark scores.
Given that this combo ranks near the bottom, the data indicates that players seeking a smooth experience in Downfall would need to significantly lower settings or resolution. The rank reflects the cumulative effect of an older CPU and GPU struggling with a title that, while from 2016, still demands substantial graphics resources at higher presets.
GPU Role
The Radeon RX 570’s role in this combo is defined by its 4 GB of GDDR5 memory, a 256-bit bus, and clocks of 1168 MHz base and 1244 MHz boost. The memory runs at 1750 MHz (7 Gbps effective), yielding a bandwidth of 224.0 GB/s. These specifications are modest by modern standards, and the measured FPS data shows how they translate into real-world performance.
At 1080p, the GPU’s memory bandwidth is sufficient for Low and Medium settings, delivering 91 and 75.3 FPS respectively. However, the drop to 64 FPS at High settings and 36.4 FPS at Ultra suggests that the 4 GB frame buffer is being saturated. Downfall likely uses high-resolution textures at Ultra, and the RX 570’s memory capacity becomes a hard limit. When the GPU runs out of VRAM, it must fall back to slower memory paging, which explains the dramatic performance collapse between High and Ultra at all resolutions.
The GPU’s compute capabilities also factor into the results. With 2048 shading units and a texture rate of 159.2 GTexel/s, the RX 570 can handle moderate effects, but the 32 ROPs limit pixel fill rate to 39.81 GPixel/s. This is particularly evident at 4K, where the pixel count demands a fill rate that the GPU cannot provide. At 4K Low, the 41.5 FPS average is achieved only because the reduced shading load allows the ROPs to keep up, but at 4K Ultra, the 14.6 FPS average indicates the GPU is completely overwhelmed.
The GPU’s power envelope of 150 W TDP and its dual-slot design suggest it was built for mainstream systems, and its performance in Downfall aligns with that positioning. The RX 570’s nearest rival in synthetic benchmarks, the RTX 5060, shows a delta of only +0.2%, yet the RTX 5060 would likely produce far higher frame rates in this game due to newer architecture and more memory. The benchmark data thus reflects the RX 570’s age: it can match modern GPUs in abstract compute tests but lacks the memory capacity and bandwidth efficiency required for contemporary gaming loads.
FAQ
*Q: What is the best resolution and settings for this combo in Downfall?*
A: The data shows 1920x1080 with Medium settings delivers 75.3 FPS, while Low at the same resolution reaches 91 FPS. For a balance of quality and performance, 1080p Medium is the optimal choice, as 1440p Medium drops to 51.6 FPS and 4K is only playable at Low (41.5 FPS).
Q: How does the RX 570 compare to its nearest rivals in synthetic benchmarks?
A: The RX 570’s average benchmark score is 30158, nearly identical to the NVIDIA GeForce RTX 5060 (30109, +0.2%), AMD Radeon RX 7700 XT (30097, +0.2%), and NVIDIA GeForce RTX 5070 Mobile (29928, +0.8%). This indicates parity in abstract compute tests, despite the RX 570 being an older design.
Q: Is the CPU or GPU the bottleneck in this system?
A: At 4K and higher settings, the GPU is clearly the bottleneck, as FPS drops steeply with resolution. At 1080p Low, the CPU may become more relevant, but the overall pattern of performance decline strongly points to the GPU’s 4 GB memory and 224.0 GB/s bandwidth as the limiting factors.
Q: Can this combo achieve 60 FPS at any settings?
A: Yes, at 1920x1080 with Low settings (91 FPS) and Medium settings (75.3 FPS). At 2560x1440, only Low settings exceed 60 FPS at 66.8 FPS. No 4K settings reach 60 FPS, with the highest being 41.5 FPS at Low.
Q: How does the Ryzen 5 2600’s performance compare to newer processors?
A: The CPU’s average benchmark score of 19616 is within 0.7% of the Intel Core i7-10700F (19485) and within 0.6% of the AMD Ryzen 5 7530U (19508). This shows the 2600 remains competitive in multi-threaded workloads, though its single-core performance is weaker.
Q: What is the impact of Ultra settings on this system?
A: Ultra settings cause a massive performance penalty. At 1080p, the FPS drops from 64 (High) to 36.4 (Ultra), a 43% reduction. At 4K, Ultra delivers only 14.6 FPS, making the game essentially unplayable. The 4 GB VRAM is likely insufficient for Ultra textures.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. Low settings achieve an average of 91 FPS, Medium reaches 75.3 FPS, and High hits 64 FPS. Ultra drops significantly to 36.4 FPS, indicating that the Ultra preset imposes a heavy load on the GPU. The spread from Low to Ultra is 54.6 FPS, showing a wide performance range depending on graphical fidelity.
At 2560x1440, the averages are 66.8 FPS (Low), 51.6 FPS (Medium), 43.8 FPS (High), and 27 FPS (Ultra). The step from Medium to High is relatively small (7.8 FPS), but the jump from High to Ultra is substantial (16.8 FPS). This resolution is playable at Low and Medium, but High is borderline and Ultra is not recommended.
At 3840x2160, performance falls sharply. Low settings average 41.5 FPS, Medium drops to 33.9 FPS, High manages 25.5 FPS, and Ultra bottoms out at 14.6 FPS. The 4K resolution exposes the GPU’s limitations most clearly, with only Low settings approaching a playable frame rate. The difference between Low and Ultra at 4K is 26.9 FPS, the largest absolute spread across all resolutions, confirming that the GPU’s fill rate and memory bandwidth are wholly inadequate for 4K Ultra.
Across all resolutions, the pattern is consistent: Low settings provide the highest frame rates, Medium offers a balanced experience, High introduces noticeable penalties, and Ultra is only viable at 1080p with a significant sacrifice in smoothness. The measured data contains no minimum or maximum FPS values, so the averages represent the central tendency of performance, but the wide gaps between settings indicate that users should carefully select presets to match their display resolution and frame rate targets.
Hardware Specifications
AMD Ryzen 5 2600
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + AMD Radeon RX 570 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.5 |
| 3840x2160 | Medium | 33.9 |
| 3840x2160 | High | 25.5 |
| 3840x2160 | Ultra | 14.6 |
| 2560x1440 | Low | 66.8 |
| 2560x1440 | Medium | 51.6 |
| 2560x1440 | High | 43.8 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 91.0 |
| 1920x1080 | Medium | 75.3 |
| 1920x1080 | High | 64.0 |
| 1920x1080 | Ultra | 36.4 |
Downfall with Ryzen 5 2600 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 570 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RX 570
Explore FPS benchmarks for other games using this same hardware combination.