Overpower
This combination may struggle with this title, averaging 26 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 19 | 21 | 33 |
| 1440p QHD | 19 | 23 | 25 | 39 |
| 1080p Full HD | 21 | 26 | 28 | 44 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Overpower with Intel Core Ultra 9 185H + AMD Radeon 760M, In-Depth Analysis
The Intel Core Ultra 9 185H paired with the AMD Radeon 760M delivers a specific, measurable experience in Overpower, but the data places this combination near the very bottom of the tested field. With a combo rank of 2970 out of 2980 tested configurations, this setup is positioned in the 0.3rd percentile of all combos measured for this game. The ranking is not a judgment of the CPU, which is a strong mobile processor, but rather a direct consequence of the integrated GPU’s limitations when tasked with a modern action title. The following analysis breaks down the benchmark results, component roles, and practical settings guidance based strictly on the measured FPS data and hardware specifications.
How This Combo Ranks
The combo’s rank of 2970 out of 2980 combos places it squarely at the tail end of the distribution for Overpower. Only ten combinations out of 2980 tested perform worse, which means that in a database of nearly three thousand systems, this configuration is effectively at the bottom tier. This is not an indictment of the Intel Core Ultra 9 185H, which holds an 85th percentile ranking among all CPUs, but the GPU’s 35th percentile standing among all GPUs drags the overall experience down. In practical terms, the data shows that this combo will struggle to maintain playable frame rates at most settings, and the bottleneck is almost entirely on the graphics side.
Looking at the CPU’s nearest rivals, the Intel Core Ultra 9 185H posts an average benchmark score of 35670, which is nearly identical to the AMD Ryzen AI 7 PRO 350 (35719, a delta of -0.1%), the Intel Core 7 250H (35728, delta -0.2%), the AMD Ryzen 7 PRO 5845 (35802, delta -0.4%), and the AMD Ryzen 7 7700X (35909, delta -0.7%). These deltas are all within one percentage point, meaning the processor is competitive with several desktop and mobile parts in synthetic workloads. However, that CPU strength does not translate into Overpower performance because the Radeon 760M is the limiting factor. The GPU’s average benchmark score of 6019 places it near the AMD Radeon RX 6400 (6001, delta 0.3%), NVIDIA GeForce GTX 770M (6000, delta 0.3%), NVIDIA RTX PRO 6000 Blackwell Server (5996, delta 0.4%), and NVIDIA Quadro P2000 (6049, delta -0.5%). These rival GPUs are all older or lower-tier discrete parts, yet they still outperform this integrated solution in several scenarios.
The data indicates that the combo’s rank is driven by the GPU’s inability to handle high resolutions and detail settings. At 4K Ultra, the average FPS drops to 16, which is below playable thresholds. Even at 1080p Low, the best-case scenario, the average FPS is 44, which is playable but not smooth by modern standards. The fundamental issue is that the Radeon 760M is a 15 W integrated GPU with a 35th percentile ranking, while the CPU is a high-end 45 W part with an 85th percentile ranking. The mismatch means the system is always GPU-bound in this game, and the CPU’s headroom is never fully utilized.
GPU Role
The AMD Radeon 760M is an integrated graphics solution built on the RDNA 3.0 architecture, manufactured on a 4 nm process by TSMC. It features 512 shading units, 32 texture mapping units, 16 raster operation units, and 8 ray tracing cores. The chip is based on the Phoenix design and operates with a base clock of 800 MHz and a boost clock of 2599 MHz. The memory subsystem is entirely system-shared, with no dedicated VRAM; the size, type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent," which means the GPU borrows from the main system memory. This is a critical limitation for Overpower, as the game’s texture and geometry demands will compete with the CPU’s memory bandwidth.
The GPU’s theoretical peak performance is 5.323 TFLOPS for both FP32 and FP16, with a pixel rate of 41.58 GPixel/s and a texture rate of 83.17 GTexel/s. The 15 W TDP classifies this as a low-power part, which explains its modest performance. In the benchmark suite, the Radeon 760M scores 5310 in Passmark G3D, 400 in 3DMark Steel Nomad DX12, 20255 in Geekbench OpenCL, and 30336 in Geekbench Vulkan. The DirectX scores are particularly telling: Passmark DirectX 11 scores 52, DirectX 12 scores 25, and DirectX 10 scores 19. These numbers place the GPU in the 35th percentile of all GPUs, and the nearest rivals include the AMD Radeon RX 6400 (6001) and NVIDIA GeForce GTX 770M (6000), both of which are discrete solutions with dedicated memory.
In Overpower, the GPU’s role is decisive. The measured FPS data shows that at 1080p Medium, the average FPS is 28, with a minimum of 23 and a maximum of 32. At 4K Medium, the average drops to 21, with a minimum of 18 and a maximum of 24. The narrow range between minimum and maximum FPS at Medium settings suggests that the GPU is consistently hitting its performance ceiling, not experiencing occasional spikes. The system-shared memory means that as resolution increases, the GPU competes with the CPU for bandwidth, which explains the sharp FPS drops at higher resolutions. The GPU’s 16 ROPs are also a bottleneck for pixel-heavy rendering at 4K, where the average FPS falls to 16 at Ultra settings.
CPU Role
The Intel Core Ultra 9 185H is a 16-core, 22-thread mobile processor based on the Meteor Lake architecture, manufactured on Intel’s 7 nm process. It has a base clock of 3.90 GHz and a boost clock of 5.10 GHz, with a TDP of 45 W. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. The memory support is DDR5, with a dual-channel bus and a bandwidth of 89.6 GB/s. The CPU supports PCIe Gen 5 with 8 lanes, and its integrated graphics are listed as Arc Xe-LPG Graphics 128EU, though the actual GPU under test is the Radeon 760M. The processor’s benchmark scores are robust: Cinebench R23 multicore scores 17984.5 and single-core 1810.5, Geekbench multicore scores 11657 and single-core 1794, and Passmark multithread scores 29376.
The CPU’s percentile ranking of 85th among all CPUs confirms its strength, and its average benchmark score of 35670 is within 0.7% of the AMD Ryzen 7 7700X, a desktop part. However, in Overpower, the CPU’s role is secondary because the GPU is the limiting factor. The measured FPS data does not show significant variance that would indicate CPU throttling or bottlenecking; instead, the FPS scales predictably with resolution and settings, which is a hallmark of GPU-bound performance. For example, moving from 1080p Low (44 FPS) to 1080p Ultra (21 FPS) shows a 52% drop, while moving from 1080p Low to 4K Low (33 FPS) shows a 25% drop. These patterns suggest that the CPU is delivering consistent frame data, but the GPU cannot keep up with increased pixel counts or detail settings.
The CPU’s 22 threads and high boost clock are more than sufficient for Overpower’s action gameplay, which typically relies on a few cores for game logic and physics. The data does not show any scenario where the CPU’s performance ceiling is reached; rather, the FPS is always constrained by the GPU’s rendering capabilities. In practical terms, the Core Ultra 9 185H provides a solid foundation for productivity and multitasking, but in this specific game, its performance is largely irrelevant to the final FPS numbers. The combo’s rank is a direct result of the GPU’s 35th percentile standing, not the CPU’s 85th percentile.
Measured FPS Breakdown
The measured FPS data for Overpower covers three resolutions (1920x1080, 2560x1440, and 3840x2160) and four settings presets (Low, Medium, High, Ultra). The results are consistent and show a clear hierarchy based on resolution and settings.
At 1920x1080, the Low preset delivers an average of 44 FPS, which is the highest average recorded for this combo. The Medium preset drops to 28 FPS on average, with a minimum of 23 and a maximum of 32. The High preset averages 26 FPS, and the Ultra preset averages 21 FPS. The gap between Low and Medium is 16 FPS, which is significant, but the gap between Medium and High is only 2 FPS, and between High and Ultra is 5 FPS. This suggests that the Low preset is the only one that approaches playable smoothness, while the higher presets all fall into a narrow 21-28 FPS range.
At 2560x1440, the Low preset averages 39 FPS, which is a 5 FPS drop from 1080p Low. The Medium preset averages 25 FPS, with a minimum of 21 and a maximum of 28. The High preset averages 23 FPS, and the Ultra preset averages 19 FPS. The relative pattern is similar to 1080p: Low is the only preset above 30 FPS, and the other three presets cluster between 19 and 25 FPS. The drop from 1080p Low to 1440p Low is 11.4%, while the drop from 1080p Ultra to 1440p Ultra is 9.5%, indicating that the GPU handles the resolution increase relatively uniformly across settings.
At 3840x2160, the Low preset averages 33 FPS, which is the only 4K result above 30 FPS. The Medium preset averages 21 FPS, with a minimum of 18 and a maximum of 24. The High preset averages 19 FPS, and the Ultra preset averages 16 FPS. The minimum and maximum values for 4K Medium are the only such data points provided, showing a narrow 6 FPS range, which indicates consistent GPU performance under load. The drop from 1080p Low to 4K Low is 25%, while the drop from 1080p Ultra to 4K Ultra is 23.8%, suggesting that the GPU’s performance scales similarly across settings when resolution increases.
Across all resolutions, the Ultra preset delivers the lowest average FPS, ranging from 16 at 4K to 21 at 1080p. The Low preset delivers the highest average FPS, ranging from 33 at 4K to 44 at 1080p. The data shows that the Medium preset is the only one with recorded minimum and maximum values, and those values are consistently within 5-6 FPS of the average, indicating stable frame pacing without major stutters.
Resolution Scaling
The FPS drops from 1080p to 4K follow a predictable pattern that reveals the limiting component. At Low settings, the average FPS goes from 44 at 1080p to 39 at 1440p (an 11.4% drop) and then to 33 at 4K (a 15.4% drop from 1440p). The total drop from 1080p to 4K at Low is 25%. At Medium settings, the average FPS goes from 28 at 1080p to 25 at 1440p (a 10.7% drop) and then to 21 at 4K (a 16% drop from 1440p). The total drop from 1080p to 4K at Medium is 25%. At High settings, the average FPS goes from 26 at 1080p to 23 at 1440p (an 11.5% drop) and then to 19 at 4K (a 17.4% drop from 1440p). The total drop from 1080p to 4K at High is 26.9%. At Ultra settings, the average FPS goes from 21 at 1080p to 19 at 1440p (a 9.5% drop) and then to 16 at 4K (a 15.8% drop from 1440p). The total drop from 1080p to 4K at Ultra is 23.8%.
The scaling is roughly linear, with each resolution step costing approximately 10-17% performance depending on the settings. This pattern is characteristic of a GPU-bound scenario, where the rendering workload increases proportionally with pixel count. The CPU’s 89.6 GB/s memory bandwidth and 24 MB of L3 cache are sufficient to feed the GPU at lower resolutions, but at 4K, the system-shared memory becomes a bottleneck. The GPU’s 16 ROPs are also a limiting factor, as pixel fill rate requirements quadruple from 1080p to 4K. The data shows that the FPS drop from 1080p to 1440p is smaller than the drop from 1440p to 4K at every settings level, which indicates that the GPU’s memory bandwidth and ROP throughput are increasingly strained at higher pixel counts.
The resolution scaling analysis confirms that the Radeon 760M is the sole limiting component. If the CPU were the bottleneck, the FPS would remain flat or even improve at higher resolutions as the GPU takes on more work, but that is not the case. Instead, the FPS consistently declines with resolution, and the magnitude of the decline is consistent with a GPU that has 5.323 TFLOPS of compute and a system-shared memory interface. The combo is not CPU-bound at any point, as evidenced by the fact that the Core Ultra 9 185H’s powerful 22-thread configuration never causes frame drops or stutters in the measured data.
Settings Recommendations
Given the measured FPS data, the only playable configuration for Overpower is the Low preset at any resolution. At 1080p Low, the average FPS of 44 is the closest to a smooth 60 FPS experience, though it still falls short. At 1440p Low, the average drops to 39 FPS, which is acceptable for slower-paced gameplay but not ideal for fast action sequences. At 4K Low, the average of 33 FPS is borderline playable, but the minimum FPS is not recorded, so there is a risk of dips below 30 FPS during intense scenes.
The Medium preset is not recommended for any resolution if the goal is consistent playability. At 1080p Medium, the average FPS is 28, with a minimum of 23 and a maximum of 32. The minimum of 23 FPS means that frame drops will be noticeable during combat or when multiple effects are on screen. At 1440p Medium, the average is 25 FPS with a minimum of 21, and at 4K Medium, the average is 21 FPS with a minimum of 18. These numbers are below the threshold for smooth action game performance, and the narrow range between minimum and maximum suggests that the GPU is consistently underpowered rather than occasionally struggling.
The High and Ultra presets are effectively unplayable at all resolutions. At 1080p High, the average FPS is 26, and at 1080p Ultra, it is 21. At 1440p, High averages 23 FPS and Ultra averages 19 FPS. At 4K, High averages 19 FPS and Ultra averages 16 FPS. These values are all below 30 FPS, which is generally considered the minimum for a playable action game, and the 16 FPS at 4K Ultra is a slideshow. The data does not provide minimum FPS for these presets, but the averages alone are sufficient to rule them out.
The practical recommendation is to use the Low preset at 1080p, which provides the best balance of resolution and frame rate. If the user prefers higher resolutions, 1440p Low at 39 FPS is the second-best option, but it requires accepting a 5 FPS penalty. 4K Low at 33 FPS is technically possible but risks dips below 30 FPS. The Medium preset should be avoided entirely, as it does not offer a meaningful visual improvement over Low for the 16 FPS penalty at 1080p. The High and Ultra presets are not viable for any gameplay scenario. The combo’s rank of 2970 out of 2980 reflects this reality: the system is capable of running the game, but only at the lowest settings and with significant compromises in visual quality. For users who prioritize frame rate over visuals, the Low preset at 1080p is the only choice that provides a reasonably consistent experience.
Hardware Specifications
Intel Core Ultra 9 185H
AMD Radeon 760M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + AMD Radeon 760M in Overpower
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 33.0 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 39.0 |
| 2560x1440 | Medium | 25.0 |
| 2560x1440 | High | 23.0 |
| 2560x1440 | Ultra | 19.0 |
| 1920x1080 | Low | 44.0 |
| 1920x1080 | Medium | 28.0 |
| 1920x1080 | High | 26.0 |
| 1920x1080 | Ultra | 21.0 |
Overpower with 760M + Other CPUs
See how Overpower performs with the same GPU but different processors.
Other Games with iUltra 9 185H + 760M
Explore FPS benchmarks for other games using this same hardware combination.