Overpower
This combination provides smooth gameplay with an average of 74 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 55 | 59 | 95 |
| 1440p QHD | 54 | 65 | 70 | 111 |
| 1080p Full HD | 60 | 72 | 78 | 125 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Overpower with AMD Ryzen 7 5800X + Intel Arc B580, In-Depth Analysis
Settings Recommendations
The measured FPS rows for Overpower reveal a clear hierarchy across presets, and the data points to Medium as the sweet spot for this AMD Ryzen 7 5800X + Intel Arc B580 pairing. At 1920x1080, Medium delivers 78 FPS average with a minimum of 66 FPS and a maximum of 90 FPS. That minimum frame rate is critical — it stays above the 60 FPS threshold that most action games target, and the gap between min and max (66 to 90) suggests a stable frame pacing profile rather than erratic spikes.
High at 1080p drops to 72 FPS average, which is only 6 FPS behind Medium, but the measured row lacks min/max data, so the stability profile is unknown. Ultra at 1080p falls to 60 FPS exactly — playable, but with zero headroom for demanding scenes. Low at 1080p hits 125 FPS, which is useful for high-refresh displays, but the visual quality trade-off is substantial for only a 47 FPS gain over Medium.
At 2560x1440, the same pattern holds. Medium produces 70 FPS average with a 59 FPS minimum and 80 FPS maximum. The minimum dips just below 60, which could cause occasional hitches in intense combat, but the average remains comfortable. High at 1440p is 65 FPS, and Low is 111 FPS. Ultra at 1440p drops to 54 FPS, which is below the playability threshold for many users.
The 3840x2160 results tell a different story. Medium at 4K is 59 FPS average with a 50 FPS minimum and 68 FPS maximum. That minimum is noticeably low, and the average sits just under 60. High at 4K is 55 FPS, and Ultra is 46 FPS. Low at 4K is 95 FPS, but that preset likely strips away the visual effects that make Overpower's action readable.
The recommendation is Medium across all resolutions for the best balance of average FPS and minimum frame stability. The data shows that stepping from Medium to High yields only 6-7 FPS average improvement at 1080p and 5 FPS at 1440p, while the min/max data for Medium suggests better frame consistency than the unknown variance of High. Ultra is only worth considering if the user prioritizes visual fidelity over frame rate, but the 60 FPS average at 1080p and 46 FPS at 4K indicate that Ultra is reserved for users who can tolerate sub-60 performance.
GPU Role
The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, with memory bandwidth rated at 456.0 GB/s. The GPU's boost clock is 2670 MHz, matching its base clock exactly, which suggests a fixed boost behavior rather than a dynamic range. The memory clock is 2375 MHz with 19 Gbps effective speed. These specs interact with Overpower's results in measurable ways.
The 12 GB VRAM capacity is notable for a GPU in this performance class. Overpower's measured FPS at 4K Ultra is 46 FPS, and the fact that the GPU can render at 3840x2160 at all — even at Low with 95 FPS — indicates that VRAM capacity is not a bottleneck at these settings. If the game were exceeding the 12 GB buffer, the 4K results would show more dramatic collapses between Medium and Ultra. Instead, the progression from 4K Medium (59 FPS) to 4K Ultra (46 FPS) is a linear 13 FPS drop, suggesting a compute or bandwidth limit rather than a memory capacity limit.
The GPU's pixel rate is 213.6 GPixel/s and texture rate is 427.2 GTexel/s. The FP32 throughput is 13.67 TFLOPS, with FP16 at 27.34 TFLOPS (2:1). These figures place the Arc B580 in a specific performance envelope. The benchmark data shows the GPU scores 15748 in Passmark G3D and 92821 in Geekbench OpenCL, with a Vulkan score of 109672. The DirectX 12 score in Passmark is 76, and the 3DMark Steel Nomad DX12 score is 3068.
The nearestRivals data for the GPU shows it sits within 1% of the AMD Radeon RX 580 2048SP (deltaPct -0.2), the NVIDIA GeForce RTX 2080 (deltaPct 0.6), the NVIDIA GeForce RTX 3080 (deltaPct -0.7), and the NVIDIA P106-100 (deltaPct -1). This is a tight cluster — the Arc B580's avgBenchmarkScore of 23021 is bracketed by scores ranging from 22895 to 23249. The percentileVsAllGpus of 68 indicates it outperforms 68% of all tested GPUs.
The GPU's role in Overpower becomes clearer when examining the FPS scaling across resolutions. At 1080p Medium, the combo produces 78 FPS. At 1440p Medium, 70 FPS. At 4K Medium, 59 FPS. The relatively modest drop from 1080p to 1440p (8 FPS) followed by a larger drop to 4K (11 FPS) suggests the GPU is increasingly stressed as pixel count rises, but the CPU is keeping up at lower resolutions.
FAQ
Q: What is the best preset for maintaining 60+ FPS at 1080p?
A: Medium is the only preset with a documented minimum above 60 FPS at 1920x1080, showing a 66 FPS minimum and 78 FPS average. High averages 72 FPS but lacks min/max data, while Ultra averages exactly 60 FPS and Low averages 125 FPS.
Q: Can this combo handle 4K gaming in Overpower?
A: Yes, but with caveats. At 3840x2160 Medium, the average is 59 FPS with a 50 FPS minimum. Low achieves 95 FPS at 4K, while High is 55 FPS and Ultra is 46 FPS. The 4K Medium result is essentially at the 60 FPS boundary.
Q: How does the CPU's 8-core configuration affect Overpower's performance?
A: The AMD Ryzen 7 5800X has 8 cores and 16 threads, with a boost clock of 4.70 GHz. The CPU's Cinebench R23 multicore score is 15476 and single-core is 1574.5. The multi-threaded benchmark results suggest the CPU can feed the GPU adequately at lower resolutions, where FPS is higher.
Q: Is the GPU or CPU the limiting factor in this combo?
A: The data suggests GPU limitation dominates. From 1080p Medium (78 FPS) to 4K Medium (59 FPS), the FPS drops by 24.4%. The CPU's high multi-threaded scores (3DMark max threads: 7578) indicate it is not the primary constraint in Overpower's measured results.
Q: What does the combo's rank of 2788 out of 3713 indicate?
A: The comboRankInGame places this pairing at position 2788 out of 3713 tested combinations, meaning it outperforms roughly 25% of tested combos. This is below the median, reflecting the GPU's mid-tier positioning despite the CPU's strong showing.
Q: How does the Arc B580's 12 GB VRAM influence Ultra settings?
A: The 12 GB VRAM is sufficient for all four presets at all three resolutions, as evidenced by playable Ultra results (60 FPS at 1080p, 54 FPS at 1440p, 46 FPS at 4K). If VRAM were insufficient, Ultra would show disproportionately worse results compared to High.
How This Combo Ranks
The comboRankInGame field places this pairing at rank 2788 out of 3713 total tested combinations. This is in the bottom 25% of combos — specifically, the 2788th position out of 3713 means roughly 75% of tested setups outperform it. The dataIsMeasured flag confirms these are actual measurements, not estimates.
This ranking is somewhat surprising given the CPU's strength. The AMD Ryzen 7 5800X has a percentileVsAllCpus of 81, meaning it outperforms 81% of all CPUs in the database. Its avgBenchmarkScore is 29123, with nearest rivals including the Intel Core Ultra 5 135H (deltaPct 0.1), Intel Xeon Phi 7210 (deltaPct -0.4), Intel Core i5-13500HX (deltaPct -0.5), and AMD Ryzen 5 5600XT (deltaPct 0.6). All of these rivals are within 0.6% of the 5800X's average score.
The GPU, by contrast, has a percentileVsAllGpus of 68, outperforming 68% of GPUs but placing it in the lower third of the upper half. The Arc B580's avgBenchmarkScore is 23021, and its nearest rivals are tightly clustered: the AMD Radeon RX 580 2048SP (deltaPct -0.2), NVIDIA GeForce RTX 2080 (deltaPct 0.6), NVIDIA GeForce RTX 3080 (deltaPct -0.7), and NVIDIA P106-100 (deltaPct -1).
The disconnect between the CPU's strong percentile (81) and the combo's weak rank (75th percentile from the bottom) points to the GPU as the limiting factor in Overpower. The data implies that pairing this CPU with a stronger GPU would yield significantly better results, while upgrading the CPU alone would produce minimal gains. The ranking also reflects that many combos in the database pair high-end CPUs with high-end GPUs, whereas this combo matches a strong CPU with a mid-tier GPU.
CPU Role
The AMD Ryzen 7 5800X is an 8-core, 16-thread processor based on the Zen 3 architecture (codenamed Vermeer), built on TSMC's 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 4.70 GHz. The L3 cache is 32 MB, with 64 KB L1 and 512 KB L2 per core. The CPU supports DDR4 memory with dual-channel configuration and 51.2 GB/s memory bandwidth.
The CPU's benchmark profile shows strong multi-threaded performance. Cinebench R23 multicore is 15476 and single-core is 1574.5. Geekbench multicore is 11036 and single-core is 2032. The 3DMark tests show scaling from 1846 (2 threads) to 7578 (max threads), indicating good thread scaling. Passmark multithread is 27732, with single-thread at 3445.
In Overpower, the CPU's role appears secondary to the GPU at higher resolutions. At 1080p Low, the combo achieves 125 FPS, which is the highest measured result. This suggests the CPU can drive high frame rates when the GPU is not heavily loaded. At 1080p Ultra, the FPS drops to 60, indicating the GPU is now the constraint. The CPU's 16 threads are likely sufficient for Overpower's action gameplay, which typically uses multiple threads for physics, AI, and scene management.
The CPU's avgBenchmarkScore of 29123 places it near the AMD Ryzen 5 5600XT (28940, deltaPct 0.6), Intel Core Ultra 5 135H (29093, deltaPct 0.1), Intel Xeon Phi 7210 (29245, deltaPct -0.4), and Intel Core i5-13500HX (29270, deltaPct -0.5). This tight clustering means the 5800X is functionally equivalent to these rivals in general compute, but the 8-core/16-thread configuration provides headroom for games that scale beyond 8 threads.
The CPU's 105 W TDP and AM4 socket compatibility are relevant for system building, but the performance data shows that in Overpower, the CPU is not the bottleneck. The measured FPS at 1080p Low (125 FPS) versus 4K Low (95 FPS) indicates that even at Low settings, the GPU's pixel throughput is the limiting factor as resolution increases.
Measured FPS Breakdown
The measured data covers three resolutions and four settings presets, with complete min/max data only for Medium settings.
At 1920x1080:
- Low: 125 FPS average (no min/max recorded)
- Medium: 78 FPS average, 66 FPS minimum, 90 FPS maximum
- High: 72 FPS average (no min/max recorded)
- Ultra: 60 FPS average (no min/max recorded)
At 2560x1440:
- Low: 111 FPS average (no min/max recorded)
- Medium: 70 FPS average, 59 FPS minimum, 80 FPS maximum
- High: 65 FPS average (no min/max recorded)
- Ultra: 54 FPS average (no min/max recorded)
At 3840x2160:
- Low: 95 FPS average (no min/max recorded)
- Medium: 59 FPS average, 50 FPS minimum, 68 FPS maximum
- High: 55 FPS average (no min/max recorded)
- Ultra: 46 FPS average (no min/max recorded)
The Medium preset is the only one with full min/max data, which allows for frame consistency analysis. At 1080p, the spread from min to max is 24 FPS (66 to 90), representing a 36.4% variation from minimum to maximum. At 1440p, the spread is 21 FPS (59 to 80), a 35.6% variation. At 4K, the spread is 18 FPS (50 to 68), a 36.0% variation. The consistency of this percentage across resolutions suggests the frame pacing issue is proportional to the average FPS, not resolution-specific.
The FPS deltas between settings are revealing. At 1080p, moving from Low to Medium costs 47 FPS (125 to 78), from Medium to High costs 6 FPS (78 to 72), and from High to Ultra costs 12 FPS (72 to 60). The large Low-to-Medium drop indicates that Medium enables significant visual features that stress the GPU, while the smaller Medium-to-High drop suggests High is a modest increment.
At 1440p, Low to Medium costs 41 FPS (111 to 70), Medium to High costs 5 FPS (70 to 65), and High to Ultra costs 11 FPS (65 to 54). At 4K, Low to Medium costs 36 FPS (95 to 59), Medium to High costs 4 FPS (59 to 55), and High to Ultra costs 9 FPS (55 to 46). The trend shows that as resolution increases, the absolute cost of each settings step decreases, but the percentage cost remains similar.
Resolution Scaling
The resolution scaling data reveals how this combo distributes its workload. From 1080p to 1440p, the FPS drops are consistent across settings: Low drops 14 FPS (125 to 111, an 11.2% decrease), Medium drops 8 FPS (78 to 70, a 10.3% decrease), High drops 7 FPS (72 to 65, a 9.7% decrease), and Ultra drops 6 FPS (60 to 54, a 10.0% decrease).
From 1440p to 4K, the drops are larger: Low drops 16 FPS (111 to 95, a 14.4% decrease), Medium drops 11 FPS (70 to 59, a 15.7% decrease), High drops 10 FPS (65 to 55, a 15.4% decrease), and Ultra drops 8 FPS (54 to 46, a 14.8% decrease).
The percentage drops from 1080p to 4K are: Low drops 24.0% (125 to 95), Medium drops 24.4% (78 to 59), High drops 23.6% (72 to 55), and Ultra drops 23.3% (60 to 46). These are remarkably consistent — the FPS reduction from 1080p to 4K is approximately 24% regardless of settings preset.
This consistency is the key insight. If the CPU were the limiting factor, the 1080p-to-4K drop would be minimal at Low settings (where FPS is highest and CPU load is greatest) and more pronounced at Ultra settings (where GPU load dominates). Instead, the uniform ~24% drop across all presets indicates that the scaling is driven by a component that responds linearly to pixel count — the GPU's rasterization and shading units.
The Arc B580's 2560 shading units, 160 TMUs, and 80 ROPs are the hardware responsible for this scaling. The GPU's 456.0 GB/s memory bandwidth is another candidate — 4K requires 4x the pixels of 1080p, and the memory subsystem must feed those pixels. The measured data suggests the GPU's compute and memory resources scale predictably with resolution, but the CPU's 16 threads are never fully saturated, even at 1080p Low where the combo reaches 125 FPS.
The implication is that users targeting 4K should expect roughly three-quarters of their 1080p frame rate, regardless of quality preset. The 4K Medium result of 59 FPS is borderline playable, while 4K Low at 95 FPS is comfortable. The 1080p results show this combo is well-suited for high-refresh 1080p gaming, with Low hitting 125 FPS and Medium at 78 FPS — both above the 60 FPS threshold.
Hardware Specifications
AMD Ryzen 7 5800X
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + Intel Arc B580 in Overpower
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 95.0 |
| 3840x2160 | Medium | 59.0 |
| 3840x2160 | High | 55.0 |
| 3840x2160 | Ultra | 46.0 |
| 2560x1440 | Low | 111.0 |
| 2560x1440 | Medium | 70.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 125.0 |
| 1920x1080 | Medium | 78.0 |
| 1920x1080 | High | 72.0 |
| 1920x1080 | Ultra | 60.0 |
Overpower with Ryzen 7 5800X + Other GPUs
See how Overpower performs with the same CPU but different graphics cards.
Overpower with Arc B580 + Other CPUs
See how Overpower performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.