Outriders
This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 36 | 51 | 70 |
| 1440p QHD | 53 | 69 | 97 | 130 |
| 1080p Full HD | 81 | 113 | 149 | 211 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 7 5800XT + AMD Radeon RX 7600, In-Depth Analysis
The AMD Ryzen 7 5800XT paired with the AMD Radeon RX 7600 delivers a highly playable Outriders experience, with performance scaling predictably across resolutions and presets. The data shows a clear hierarchy where the CPU’s strong multi-threaded capabilities allow the GPU to become the primary bottleneck at lower resolutions, while the GPU’s 8 GB VRAM and memory bandwidth dictate the ceiling at higher settings.
Settings Recommendations
Across all three tested resolutions, the Low preset provides the highest frame rates, but the Medium preset emerges as the optimal balance between visual fidelity and performance. At 1920x1080, the Low preset yields 211 FPS, while Medium drops to 148.7 FPS. The High preset at 112.5 FPS still offers a fluid experience for most displays, but the step from Medium to High costs 36.2 FPS. Ultra, at 80.5 FPS, remains playable but sacrifices significant performance for marginal visual gains.
At 2560x1440, the pattern shifts. Medium produces 96.7 FPS, which is smooth for competitive play, while High delivers 69 FPS — suitable for slower-paced encounters. Low jumps to 130 FPS, but the visual compromise at this resolution is more noticeable. Ultra at 53 FPS is borderline for a looter shooter, where rapid camera movements and particle effects can make sub-60 FPS feel inconsistent. The Medium preset at 1440p is the recommended choice, as it maintains a comfortable margin above 60 FPS while preserving enough detail to track enemy telegraphs.
At 3840x2160, the situation becomes more constrained. Medium produces 50.7 FPS, which is below the 60 FPS threshold but still playable on a VRR display. Low at 69.9 FPS is the only preset that clears 60 FPS, while High at 36.4 FPS and Ultra at 29.8 FPS are too demanding for consistent action. For 4K users, Low is the pragmatic recommendation, as the frame rate advantage outweighs the reduction in shadow quality and texture filtering.
CPU Role
The Ryzen 7 5800XT is a Zen 3 Vermeer part with 8 cores and 16 threads, running at a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its 32 MB L3 cache and dual-channel DDR4 memory support (51.2 GB/s bandwidth) are well-suited to Outriders’ enemy density and physics calculations. The CPU’s benchmark data reinforces its capability: Cinebench R23 multicore scores 23794, while the single-core score is 3359. Passmark multithread results show 27988, with integer math at 93997 and floating-point math at 53683.
In this game, the CPU’s role is most evident at 1080p, where the GPU is less stressed. At 1920x1080 with Low settings, the system reaches 211 FPS, indicating that the CPU can feed the GPU efficiently even at high frame rates. The 3DMark 16-thread score of 7683 and the max-thread score of 7680 suggest that the CPU’s multi-threaded performance is consistent, which helps maintain stable frame pacing during large combat encounters with numerous enemies and status effects. The single-thread performance, measured at 959 in 3DMark and 3538 in Passmark, is sufficient for the game’s primary game thread, though the data shows that at 1440p and above, the CPU is not the limiting factor.
The nearest CPU rivals show how tight the competition is: the AMD Ryzen 7 PRO 5755GE is 0.1% ahead, the AMD Ryzen 7 6800HS is 0.3% behind, and the AMD Ryzen AI 7 PRO 360 is 0.3% ahead. This indicates that the 5800XT’s performance sits squarely in the upper echelon of mid-range CPUs, but its age (released 2024-07-30) means it does not dominate newer parts. For Outriders, the CPU’s 8-core/16-thread configuration is more than adequate, as the game does not appear to scale beyond 16 threads based on the measured FPS at 1080p Low versus higher resolutions.
GPU Role
The Radeon RX 7600 is an RDNA 3.0 part built on the Navi 33 chip, fabricated on a 6 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, yielding 288.0 GB/s of bandwidth. The GPU’s boost clock is 2655 MHz, with a game clock of 2250 MHz. Its 2048 shading units, 128 TMUs, and 64 ROPs deliver a pixel rate of 169.9 GPixel/s and a texture rate of 339.8 GTexel/s. The FP32 throughput is 21.75 TFLOPS, and the GPU supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6.
The GPU’s VRAM capacity is the most significant constraint in Outriders. At 4K Ultra, the system drops to 29.8 FPS, which suggests that the 8 GB frame buffer is saturated by high-resolution textures and effects. The Passmark G3D score of 16634 and 3DMark Steel Nomad DX12 score of 2310 place the GPU in the 63rd percentile of all GPUs. The nearest rivals highlight its positioning: the Radeon RX 7600 XT is 0.6% ahead, the Radeon RX 460 is 0.8% ahead (which is likely a data anomaly given the architectural gap), the GeForce RTX 3070 Mobile is 1.3% behind, and the Intel Arc B570 is 1.5% behind.
The GPU’s memory bandwidth becomes the limiting factor as resolution increases. At 1080p Medium, the GPU delivers 148.7 FPS, but at 1440p Medium, that drops to 96.7 FPS — a 35% reduction. At 4K Medium, the score falls to 50.7 FPS. This scaling indicates that the GPU’s compute units are capable of higher throughput, but the 128-bit memory interface and 8 GB capacity throttle performance at higher pixel counts. The 18 Gbps effective memory speed is competitive for the class, but Outriders’ detailed environments and particle effects require more bandwidth than the card can provide at 4K.
How This Combo Ranks
The combination of the Ryzen 7 5800XT and Radeon RX 7600 ranks 1120 out of 1693 tested combos in Outriders, placing it in the lower-middle portion of the database. This ranking is somewhat surprising given the individual component scores: the CPU is in the 86th percentile of all CPUs, while the GPU is in the 63rd percentile. The discrepancy suggests that the GPU is the limiting factor in this pairing, preventing the system from reaching the higher ranks achieved by combos with more powerful graphics cards.
The rank implies that while the CPU is capable of driving high frame rates, the GPU’s 8 GB VRAM and 128-bit bus hold the system back at higher settings. For context, the CPU’s average benchmark score is 29774, while the GPU’s is 20258. The gap between these scores indicates that the GPU is roughly two-thirds the performance of the CPU in raw compute terms, which aligns with the FPS scaling observed across resolutions. At 1080p Low, the system hits 211 FPS, which would place it in the upper quartile if the ranking were resolution-specific. However, the combined rank across all tested scenarios pulls it down due to the 4K results.
Resolution Scaling
The FPS data shows a clear pattern of diminishing returns as resolution increases. At 1080p High, the system produces 112.5 FPS. Moving to 1440p High, that drops to 69 FPS — a 38.7% reduction. At 4K High, the score falls to 36.4 FPS, a further 47.2% reduction from 1440p. This scaling is steeper than what would be expected if the GPU were purely compute-bound, indicating that memory bandwidth and VRAM capacity are playing significant roles.
The Low preset shows a different scaling curve. At 1080p Low, the system hits 211 FPS. At 1440p Low, it drops to 130 FPS (a 38.4% reduction), and at 4K Low, it falls to 69.9 FPS (a 46.2% reduction). The fact that Low settings still exhibit a similar percentage drop suggests that the resolution itself, rather than the graphical features, is the primary driver of the FPS decline. This is consistent with a GPU that is bandwidth-limited, as increasing pixel count directly stresses the memory subsystem regardless of shading complexity.
The Medium preset shows the most linear scaling: 148.7 FPS at 1080p, 96.7 FPS at 1440p (35% drop), and 50.7 FPS at 4K (47.6% drop). Ultra, however, reveals the VRAM limit: 80.5 FPS at 1080p, 53 FPS at 1440p (34.2% drop), and 29.8 FPS at 4K (43.8% drop). The 4K Ultra result is notable because it is the only data point where the FPS drops below 30, suggesting that the GPU is hitting a hard wall where both compute and memory are fully saturated. The data indicates that the CPU is not the bottleneck at any resolution, as the FPS scales inversely with pixel count in a consistent manner. The 5800XT’s 16 threads are sufficient to keep the GPU fed even at 1080p Low, where the frame rate exceeds 200 FPS. This confirms that the RX 7600 is the limiting component, with its 8 GB VRAM being the most likely culprit at 4K Ultra.
Hardware Specifications
AMD Ryzen 7 5800XT
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + AMD Radeon RX 7600 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.9 |
| 3840x2160 | Medium | 50.7 |
| 3840x2160 | High | 36.4 |
| 3840x2160 | Ultra | 29.8 |
| 2560x1440 | Low | 130.0 |
| 2560x1440 | Medium | 96.7 |
| 2560x1440 | High | 69.0 |
| 2560x1440 | Ultra | 53.0 |
| 1920x1080 | Low | 211.0 |
| 1920x1080 | Medium | 148.7 |
| 1920x1080 | High | 112.5 |
| 1920x1080 | Ultra | 80.5 |
Outriders with Ryzen 7 5800XT + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RX 7600 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RX 7600
Explore FPS benchmarks for other games using this same hardware combination.