Outriders
This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 19 | 25 | 34 |
| 1440p QHD | 26 | 36 | 48 | 65 |
| 1080p Full HD | 41 | 57 | 75 | 104 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 7600 + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 5 7600 and Intel Arc B370 combination delivers playable frame rates at 1080p in Outriders, but the data shows a hard ceiling imposed by the graphics solution. At 4K Ultra, the system manages only 13 FPS, which is unplayable, while dropping to Low settings at 1080p yields 104 FPS. The CPU is not the limiting factor; the iGPU is, as its performance percentile ranking of 5 places it among the weakest graphics solutions tested.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 7600 is a 6-core, 12-thread processor based on the Zen 4 architecture, codenamed Raphael. It operates on the AMD Socket AM5 platform and is built on a 5 nm process by TSMC. The CPU has a base clock of 3.80 GHz and a boost clock of 5.10 GHz. Its cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and a shared 32 MB L3 cache. This processor supports DDR5 memory via a dual-channel interface, providing a memory bandwidth of 83.2 GB/s.
In terms of raw processing power, the Ryzen 5 7600 achieves a Cinebench R23 multicore score of 12735 and a single-core score of 1852. Its Geekbench scores are 13413 (multicore) and 2521 (single-core). The 3DMark 16-thread test yields a score of 6499, while the max-thread score is 6503. These numbers indicate a strong mid-range desktop CPU, placing it in the 78th percentile of all CPUs in the database.
For Outriders, a looter shooter that relies on consistent frame delivery, the CPU's 6 cores and 12 threads are sufficient for the game's logic and physics. The gap between the 3DMark 16-thread score (6499) and the max-thread score (6503) is negligible, meaning the processor's performance does not degrade with additional threads beyond 16. This suggests that the game will not stress the CPU to its limits. The single-thread performance, as shown by a 3DMark single-thread score of 999 and a Passmark single-thread score of 3910, is robust and should handle the game's primary game thread without issues.
The CPU's nearest rivals in the benchmark database include the AMD Ryzen 9 6900HX (avg score 26274, deltaPct 0.2), the AMD Ryzen 7 7435HS (avg score 26402, deltaPct -0.3), the Intel Core i9-11900KF (avg score 26212, deltaPct 0.4), and the AMD Ryzen 5 8540U (avg score 26187, deltaPct 0.5). The Ryzen 5 7600's average benchmark score is 26324, which is statistically identical to these rivals, with deltas of less than 1%. This indicates that despite being a desktop part, its average score is comparable to mobile and older desktop alternatives, meaning the CPU's performance envelope is well understood and not a source of variance in the game.
The measured FPS data for this combo shows that at 1080p Medium, the average FPS is 75, with minimum and maximum values of 64 and 87, respectively. If the CPU were the bottleneck, we would expect to see larger fluctuations in these numbers due to frame pacing issues. The data does not show such instability, reinforcing that the CPU is providing a stable platform for the GPU to work within.
Settings Recommendations — which preset gives the best experience per the measured rows
The available measured settings are Low, Medium, High, and Ultra across three resolutions. The data shows a clear trade-off between visual fidelity and frame rate, with the GPU being the sole determinant of playability.
At 1080p, the Low preset delivers an average of 104 FPS. This is the only setting that approaches high-refresh-rate territory. The Medium preset drops the average to 75 FPS, with a minimum of 64 FPS, which is still smooth for most players. High settings at 1080p yield 57 FPS, which is borderline for a fast-paced looter shooter but playable. Ultra at 1080p drops to 41 FPS, which is below the ideal threshold for responsive gameplay.
For the best experience per the measured rows, the Medium preset at 1080p is the recommended starting point. It offers a 75 FPS average, which is a 31.6% improvement over High (57 FPS) and a 82.9% improvement over Ultra (41 FPS). The minimum FPS of 64 ensures that the game stays above the stutter threshold in most combat scenarios. While Low offers a higher average of 104 FPS, the jump from Low to Medium is only a 27.9% reduction in FPS, but the visual quality improvement is substantial in a game that relies on environmental detail.
At 1440p, the situation becomes more constrained. The Low preset averages 65 FPS, which is playable. Medium averages 48 FPS, with a minimum of 40 FPS, which is on the edge of playability. High averages 36 FPS, and Ultra averages 26 FPS. Neither High nor Ultra at 1440p is recommended for a smooth experience, as they fall below the 30 FPS minimum for acceptable frame pacing in action games.
At 4K, no preset is playable. Low averages 34 FPS, Medium averages 25 FPS, High averages 19 FPS, and Ultra drops to 13 FPS. The data suggests that 4K is not a viable option for this combo, even at the lowest settings, as the 34 FPS average at Low is still below the 60 FPS target and will feel sluggish.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions is a clear indicator of a GPU-bound system. Moving from 1080p to 1440p to 4K, the average FPS drops dramatically, while the CPU's performance remains constant.
At High settings, the average FPS goes from 57 at 1080p to 36 at 1440p, a 36.8% reduction, and then to 19 at 4K, a further 47.2% reduction. At Low settings, the FPS goes from 104 at 1080p to 65 at 1440p (37.5% reduction) and then to 34 at 4K (47.7% reduction). This pattern shows that the frame rate is inversely proportional to the pixel count, which is the hallmark of a graphics-bound workload.
The Arc B370's specifications explain this behavior. It has a boost clock of 2400 MHz and a base clock of 300 MHz. Its memory is "System Shared," meaning it relies on the system's DDR5 RAM and the bandwidth is "System Dependent." The GPU has 1280 shading units, 40 TMUs, and 20 ROPs. Its pixel rate is 48.00 GPixel/s, and its texture rate is 96.00 GTexel/s. The FP32 performance is 6.144 TFLOPS.
These numbers are extremely low for a modern gaming GPU. The 20 ROPs are a severe limitation for pixel throughput, which directly impacts performance at higher resolutions. As the resolution increases, the demand on the ROPs grows linearly, and the 48.00 GPixel/s pixel rate is insufficient to keep up with 4K's 8.3 million pixels. The data confirms this: the 4K Ultra average of 13 FPS suggests the GPU is completely overwhelmed.
The system's reliance on shared memory further compounds the issue. The memory bandwidth being "System Dependent" means it is limited by the DDR5 bus, which, while capable at 83.2 GB/s for the CPU, is not optimized for the high-bandwidth demands of GPU rendering at high resolutions. This is a fundamental architectural constraint of the Intel Arc B370, which is classified as an IGP (Integrated Graphics Processor) with a 25 W TDP.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 7600 and Intel Arc B370 ranks 2679 out of 2913 tested combos in Outriders. This places it in the bottom 8.0% of all tested configurations. This is a very low ranking, indicating that this system is not suited for serious gaming in this title.
The rank is driven almost entirely by the GPU. The CPU's percentile rank of 78 means it is better than 78% of all CPUs in the database, yet the combo's rank is in the bottom 8%. This discrepancy highlights the severity of the GPU bottleneck. The CPU is capable of far more, but the GPU cannot deliver the frames.
Looking at the GPU's nearest rivals in the benchmark database provides context for its performance. The Arc B370 has an average benchmark score of 1184 in the 3DMark Steel Nomad DX12 test. Its rivals include the ATI Mobility Radeon HD 5570 (avg score 1186, deltaPct -0.2), the ATI Radeon HD 5770 (avg score 1190, deltaPct -0.5), the AMD Radeon HD 7650M (avg score 1192, deltaPct -0.7), and the AMD FirePro M2000 (avg score 1168, deltaPct 1.4). These are all legacy or entry-level parts from over a decade ago, confirming that the Arc B370's performance is equivalent to old low-end hardware.
The fact that the combo ranks 2679 out of 2913 means that there are only 234 combos that are slower. This is a definitive statement that this system is not viable for Outriders at any reasonable quality setting. Users should expect a subpar experience, and the data suggests that the only way to improve the situation is to change the GPU.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B370 is an integrated graphics processor based on the Xe3-LPG architecture, with the chip codenamed Panther Lake. It is built on a 3 nm process by Intel. The GPU has a base clock of 300 MHz and a boost clock of 2400 MHz. Its memory configuration is "System Shared," with the type and bus width also listed as "System Shared." The bandwidth is "System Dependent."
The GPU's compute units include 1280 shading units, 40 texture mapping units (TMUs), and 20 render output units (ROPs). It also has 10 ray tracing cores. The theoretical pixel rate is 48.00 GPixel/s, and the texture rate is 96.00 GTexel/s. The FP32 performance is 6.144 TFLOPS, and the FP16 performance is 12.29 TFLOPS (2:1). The TDP is 25 W, and it uses no power connectors, as it is an IGP.
The lack of dedicated VRAM is the most critical factor. The GPU must share the system's DDR5 memory, which has a bandwidth of 83.2 GB/s. This is a significant bottleneck for a game like Outriders, which has large texture assets and requires high memory bandwidth. The "System Dependent" bandwidth means the GPU's performance will vary based on the system's memory speed and load, but it will always be inferior to a dedicated GDDR6 solution.
The GPU's percentile rank is 5, meaning it is in the bottom 5% of all GPUs in the database. This is a stark indicator of its performance class. In the 3DMark Steel Nomad DX12 test, it scores 1184. The nearest rivals are all ancient parts, like the ATI Radeon HD 5770 (avg score 1190), which was released in 2009. This comparison shows that the Arc B370 is not competitive with any modern discrete GPU.
The measured FPS data in Outriders reflects this. At 1080p Low, the GPU manages 104 FPS, which is the only playable result. At 1080p Medium, it drops to 75 FPS, and at 1080p High, it falls to 57 FPS. The 4K results are abysmal, with the highest average being 34 FPS at Low settings. The GPU's 20 ROPs and 6.144 TFLOPS of FP32 power are simply insufficient for rendering at 4K, leading to the 13 FPS average at Ultra settings.
FAQ
*Q: Can this system run Outriders at 4K?*
A: No. The measured data shows that at 4K, the highest average FPS is 34 at Low settings. Medium averages 25 FPS, High averages 19 FPS, and Ultra averages 13 FPS. None of these are playable frame rates.
Q: What is the best settings preset for this combo?
A: The Medium preset at 1080p is the recommended choice. It delivers an average of 75 FPS with a minimum of 64 FPS, which is the highest playable average in the measured rows. The Low preset at 1080p is faster at 104 FPS but sacrifices visual quality.
Q: Is the CPU or GPU the bottleneck in this system?
A: The GPU is the bottleneck. The Ryzen 5 7600 has a percentile rank of 78, while the Arc B370 has a percentile rank of 5. The FPS drops significantly from 1080p to 4K, indicating a graphics-bound workload.
Q: How does the Arc B370 compare to its nearest rivals?
A: In the 3DMark Steel Nomad DX12 test, the Arc B370 scores 1184. Its nearest rivals are the ATI Mobility Radeon HD 5570 (1186), ATI Radeon HD 5770 (1190), AMD Radeon HD 7650M (1192), and AMD FirePro M2000 (1168). These are all legacy parts from over a decade ago.
Q: What is the combo's rank among all tested systems?
A: The combo ranks 2679 out of 2913 tested combos in Outriders, placing it in the bottom 8.0% of all configurations.
Q: Does the CPU's 6-core/12-thread configuration help in this game?
A: The CPU provides a stable platform, as evidenced by its 3DMark 16-thread score of 6499 and max-thread score of 6503. The negligible difference between these scores suggests the game does not stress the CPU, but this does not translate to higher FPS because the GPU is the limiting factor.
Hardware Specifications
AMD Ryzen 5 7600
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600 + Intel Arc B370 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 65.0 |
| 2560x1440 | Medium | 48.0 |
| 2560x1440 | High | 36.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 104.0 |
| 1920x1080 | Medium | 75.0 |
| 1920x1080 | High | 57.0 |
| 1920x1080 | Ultra | 41.0 |
Outriders with Ryzen 5 7600 + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with Arc B370 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 7600 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.