Outriders
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 21 | 28 | 38 |
| 1440p QHD | 29 | 40 | 53 | 72 |
| 1080p Full HD | 45 | 63 | 83 | 115 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 7400F + Intel Arc B390, In-Depth Analysis
# How This Combo Ranks
The AMD Ryzen 5 7400F paired with the Intel Arc B390 lands at rank 2582 out of 2913 tested combos in Outriders. That places this configuration in the bottom 11% of all systems measured, a result that aligns with the GPU's overall standing. The Arc B390 sits at the 9th percentile among all GPUs in the database, with an average 3DMark Steel Nomad DX12 score of 1482. Its nearest rivals in that synthetic test are the NVIDIA GeForce GT 520MX (1463, 1.3% behind), the NVIDIA GeForce 800M (1460, 1.5% behind), the NVIDIA GeForce GT 625 OEM (1446, 2.5% behind), and the NVIDIA GeForce GT 710 (1443, 2.7% behind) — all of which are entry-level mobile or OEM parts from a decade ago.
The CPU, by contrast, is a much stronger component. The Ryzen 5 7400F ranks in the 83rd percentile among all CPUs, with an average benchmark score of 32750. Its nearest rivals include the Intel Core i5-14600T (32707, 0.1% ahead), the Intel Core Ultra 7 155H (32697, 0.2% ahead), the AMD Ryzen 7 PRO 6850H (32812, 0.2% behind), and the AMD Ryzen AI 7 PRO 360 (32662, 0.3% ahead). The delta between this CPU and those rivals is negligible — all within a fraction of a percent — which tells a clear story: the processor is not the limiting factor in this combo.
The data indicates a severe imbalance. The CPU is a modern 6-core, 12-thread Zen 4 part capable of competitive performance, while the GPU is an integrated-class solution (IGP) with only 1536 shading units, 48 texture mapping units, and 24 render output units. With a boost clock of 2500 MHz and 7.680 TFLOPS of FP32 compute, the Arc B390 is fundamentally outclassed for a demanding looter shooter like Outriders. The combination rank of 2582 out of 2913 reflects this mismatch: the CPU's strength cannot compensate for the GPU's limitations in a GPU-bound title at reasonable settings.
Settings Recommendations
The measured FPS data across settings and resolutions paints a consistent picture: this combo requires significant graphical compromises to achieve playable frame rates. At 1080p, the most common gaming resolution, the Low preset delivers 115 FPS average, which is the only setting that provides a truly smooth experience. The Medium preset drops to 83 FPS, still playable but with a noticeable step down. High falls to 63 FPS, and Ultra bottoms out at 45 FPS.
The recommendation depends on the target experience. For competitive or fast-paced play, Low at 1080p is the clear choice — 115 FPS average gives substantial headroom above the 60 FPS threshold, and the frame pacing data (min 71 FPS, max 96 FPS at Medium) suggests the GPU can maintain reasonable consistency when not pushed too hard. For those who prioritize visual fidelity over raw frame rate, Medium at 1080p offers the best balance of the measured options: 83 FPS average with a minimum of 71 FPS, which keeps the experience above typical display refresh rates.
At 1440p, the situation becomes more constrained. Low delivers 72 FPS average, which is the only preset that maintains playable performance at this resolution. Medium drops to 53 FPS, High to 40 FPS, and Ultra to 29 FPS. The 1440p Low setting is acceptable for slower-paced play, but the frame rate is significantly lower than what the same setting achieves at 1080p.
4K is not a viable option for this combo. The best result at 3840x2160 is 38 FPS average on Low, and even that is below the 60 FPS threshold. Medium at 4K produces 28 FPS average (min 23, max 32), High drops to 21 FPS, and Ultra falls to 15 FPS. No setting at 4K provides a playable experience.
The data supports a clear hierarchy: 1080p Low for performance, 1080p Medium for balanced presentation, 1440p Low as a compromise for higher resolution, and 4K only for screenshots or non-interactive scenarios.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals where the bottleneck lies. Moving from 1920x1080 to 2560x1440 at Low settings, the average FPS drops from 115 to 72 — a 37% reduction. Going from 1440p to 4K at Low, the average falls from 72 to 38 — a 47% reduction. The full jump from 1080p to 4K at Low represents a 67% loss in average frame rate.
This scaling pattern is characteristic of a GPU-bound scenario. The Ryzen 5 7400F has ample headroom — its Cinebench R23 multi-core score of 21765 and single-core score of 3072 indicate strong per-thread performance, and the PassMark single-thread score of 3689 confirms it. If the CPU were the limiting factor, the FPS would remain relatively flat across resolutions, since the processor's workload does not scale with pixel count. Instead, the dramatic FPS drops at higher resolutions show that the Arc B390 is saturated.
The same pattern holds at Medium settings. 1080p Medium averages 83 FPS, 1440p Medium averages 53 FPS (36% drop), and 4K Medium averages 28 FPS (47% drop from 1440p, 66% from 1080p). High settings show an even steeper decline: 63 FPS at 1080p, 40 FPS at 1440p (37% drop), and 21 FPS at 4K (48% drop from 1440p, 67% from 1080p).
The consistency of these percentage drops across different presets reinforces the conclusion: the GPU is the definitive limiting component. The CPU's performance is essentially irrelevant to the frame rate deltas between resolutions, because the GPU cannot keep up with the pixel throughput demands at higher resolutions. The 1536 shading units and 24 ROPs are simply insufficient for 4K rendering in a modern game, regardless of settings.
Measured FPS Breakdown
1920x1080 (1080p):
- Low: 115 FPS average
- Medium: 83 FPS average, 71 FPS minimum, 96 FPS maximum
- High: 63 FPS average
- Ultra: 45 FPS average
2560x1440 (1440p):
- Low: 72 FPS average
- Medium: 53 FPS average, 45 FPS minimum, 61 FPS maximum
- High: 40 FPS average
- Ultra: 29 FPS average
3840x2160 (4K):
- Low: 38 FPS average
- Medium: 28 FPS average, 23 FPS minimum, 32 FPS maximum
- High: 21 FPS average
- Ultra: 15 FPS average
The Medium preset is the only setting row that includes minimum and maximum frame data, which provides insight into frame pacing. At 1080p Medium, the FPS range spans 71 to 96, a 25 FPS spread around the 83 average. At 1440p Medium, the range tightens to 45 to 61, a 16 FPS spread around the 53 average. At 4K Medium, the range is 23 to 32, just 9 FPS around the 28 average. This narrowing of the FPS range at higher resolutions indicates that the GPU is working at near-constant maximum utilization, with less variance because it is consistently saturated.
The step between Low and Medium at each resolution is substantial. At 1080p, the drop is 32 FPS (115 to 83). At 1440p, it is 19 FPS (72 to 53). At 4K, it is 10 FPS (38 to 28). The diminishing absolute drops at higher resolutions confirm that the GPU's limited resources are the binding constraint — there is less headroom to give up when moving from Low to Medium because the GPU is already close to its ceiling.
The Ultra preset is uniformly poor across all resolutions: 45 FPS at 1080p, 29 FPS at 1440p, and 15 FPS at 4K. These numbers suggest that Ultra settings introduce effects or rendering features that this GPU cannot handle gracefully, and the data supports avoiding this preset entirely.
FAQ
Q: Can this combo run Outriders at 60 FPS?
A: Yes, but only at 1080p with Low (115 FPS average) or Medium (83 FPS average) settings. At 1440p, only Low (72 FPS average) exceeds 60 FPS. No setting at 4K reaches 60 FPS; the best 4K result is 38 FPS on Low.
Q: What is the best setting for visual quality while maintaining playable performance?
A: The data indicates 1080p Medium is the optimal trade-off, with 83 FPS average and a 71 FPS minimum. This keeps frame rates above 60 FPS while providing better visual fidelity than Low. At 1440p, Medium drops to 53 FPS average, which may still be acceptable for slower gameplay.
Q: Is the CPU or GPU the bottleneck in this configuration?
A: The GPU is definitively the bottleneck. The Arc B390 ranks at the 9th percentile among all GPUs, while the Ryzen 5 7400F ranks at the 83rd percentile among all CPUs. The FPS drops of roughly 37-48% between successive resolution steps indicate GPU-bound rendering, as the CPU workload does not scale with resolution.
Q: How does the Arc B390 compare to its nearest GPU rivals?
A: In 3DMark Steel Nomad DX12, the Arc B390 scores 1482. Its nearest rivals are all within 2.7%: the GT 520MX (1463, 1.3% slower), GeForce 800M (1460, 1.5% slower), GT 625 OEM (1446, 2.5% slower), and GT 710 (1443, 2.7% slower). This places the Arc B390 in entry-level territory.
Q: What is the highest resolution worth attempting with this combo?
A: 1440p is the practical ceiling, and only on Low settings (72 FPS average). At 4K, even Low settings produce just 38 FPS average, which is below the 60 FPS threshold for smooth gameplay. The measured data shows 4K Medium at 28 FPS, High at 21 FPS, and Ultra at 15 FPS.
Q: How does the Ryzen 5 7400F compare to its CPU rivals?
A: The Ryzen 5 7400F has an average score of 32750, placing it within 0.3% of its nearest rivals. The Intel Core i5-14600T scores 32707 (0.1% higher), Intel Core Ultra 7 155H scores 32697 (0.2% higher), AMD Ryzen 7 PRO 6850H scores 32812 (0.2% lower), and AMD Ryzen AI 7 PRO 360 scores 32662 (0.3% higher). This CPU is competitive with its peers.
CPU Role
The AMD Ryzen 5 7400F is a 6-core, 12-thread processor built on the Zen 4 architecture (codenamed Raphael) using TSMC's 5 nm process. It operates with a base clock of 3.70 GHz and a boost clock of 4.70 GHz, with a 65 W TDP. The cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3 cache, totaling 6,570 million transistors on a 71 mm² die. It supports DDR5 memory over a dual-channel bus with 83.2 GB/s bandwidth, and it features 24 PCIe Gen 5 lanes from the CPU. The processor has no integrated graphics, making the Arc B390 the sole rendering device.
Benchmark results show strong all-around performance. Cinebench R23 scores are 21765 multi-core and 3072 single-core. Cinebench R20 scores are 9141 multi-core and 1290 single-core, while Cinebench R15 scores are 2193 multi-core and 309 single-core. PassMark results include a multi-thread score of 25645, single-thread score of 3689, and specific workloads such as integer math at 74745, floating-point math at 45799, data compression at 289999, data encryption at 16712, extended instructions at 21747, and random string sorting at 35096. The find prime numbers score is 191, and the physics score is 1660.
For Outriders specifically, the CPU's role is to feed the GPU with draw calls, physics calculations, and game logic. The Cinebench R23 single-core score of 3072 and PassMark single-thread score of 3689 indicate that the Zen 4 cores can handle the per-thread demands of a modern game engine. The multi-core results (Cinebench R23 21765, PassMark multi-thread 25645) show that the 6-core/12-thread configuration has sufficient parallel throughput for the game's background tasks.
However, the benchmark data in Outriders shows that this CPU's capabilities are largely wasted in this pairing. The FPS scaling across resolutions — with consistent 37-48% drops as resolution increases — demonstrates that the GPU is the binding constraint at every setting. The Arc B390's 7.680 TFLOPS of FP32 compute and 60.00 GPixel/s pixel rate are the practical limits. Even at 1080p Low, where the combo achieves 115 FPS, the CPU is not working at full capacity; the same CPU would likely deliver significantly higher frame rates with a more capable GPU.
The data supports the conclusion that this CPU is not the issue. In a different pairing, the Ryzen 5 7400F could plausibly drive much higher frame rates in Outriders, but the Intel Arc B390's integrated-class performance — 1536 shading units, 48 TMUs, 24 ROPs, and system-shared memory — caps the experience at the measured levels. The 12 RT cores and DirectX 12 Ultimate support are present, but the raw rasterization throughput is insufficient for high-resolution or high-preset gaming.
Hardware Specifications
AMD Ryzen 5 7400F
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7400F + Intel Arc B390 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 38.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 21.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 72.0 |
| 2560x1440 | Medium | 53.0 |
| 2560x1440 | High | 40.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 115.0 |
| 1920x1080 | Medium | 83.0 |
| 1920x1080 | High | 63.0 |
| 1920x1080 | Ultra | 45.0 |
Outriders with Ryzen 5 7400F + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with Arc B390 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 7400F + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.