Archeage

Archeage

AVERAGE FPS
36
playable

This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 17 25 28
1440p QHD 20 29 43 48
1080p Full HD 29 43 64 71

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 25
3840x2160 High 17
3840x2160 Ultra 11
2560x1440 Low 48
2560x1440 Medium 43
2560x1440 High 29
2560x1440 Ultra 20
1920x1080 Low 71
1920x1080 Medium 64
1920x1080 High 43
1920x1080 Ultra 29

Archeage with AMD Ryzen 5 7400F + Intel Arc B390, In-Depth Analysis

The AMD Ryzen 5 7400F paired with the Intel Arc B390 integrated GPU produces a severely constrained gaming experience in Archeage. The benchmark data shows a system where the graphics processor is the overwhelming bottleneck, struggling to maintain playable frame rates even at lower resolutions. The combination ranks 2453rd out of 2761 tested configurations, placing it in the bottom 11% of all hardware pairings for this MMORPG. The following analysis breaks down the measured performance across settings and resolutions, examining the specific roles of the CPU and GPU in shaping these results.

Settings Recommendations

The measured FPS data for this combination reveals a clear hierarchy across the four settings presets, with Low being the only viable option for acceptable gameplay. At 1920x1080, the Low preset delivers an average of 71 FPS, which is the only setting that exceeds the 60 FPS threshold commonly associated with smooth gameplay. This represents a 10.9% improvement over the Medium preset's 64 FPS average and a 65.1% improvement over the High preset's 43 FPS average. The Ultra preset collapses to just 29 FPS at 1080p, rendering it unusable for any real-time interaction.

At 2560x1440, the situation deteriorates further. The Low preset averages 48 FPS, which is playable but not ideal, while Medium drops to 43 FPS. High falls to 29 FPS, and Ultra plummets to 20 FPS. The 3840x2160 resolution shows even more extreme degradation, with Low averaging 28 FPS, Medium at 25 FPS, High at 17 FPS, and Ultra at a mere 11 FPS.

Based on this data, the recommended preset is Low across all resolutions. The performance gap between Low and Medium is substantial — 7 FPS at 1080p, 5 FPS at 1440p, and 3 FPS at 4K — while the visual quality difference between these two presets in an MMORPG context is typically modest. The High preset offers no meaningful advantage over Medium in terms of playability, as both fall below 45 FPS at 1080p and below 30 FPS at 1440p and 4K. Ultra should be avoided entirely, as it reduces frame rates by more than half compared to High at every resolution tested.

The data indicates that even at Low settings, the system only achieves 71 FPS at 1080p, suggesting that users seeking higher visual fidelity would need to accept significant frame rate penalties. For players prioritizing responsiveness in Archeage's combat and world navigation, Low at 1080p is the clear choice. Those who must use 1440p monitors should stick with Low as well, accepting the 48 FPS average as the practical ceiling for this hardware.

FAQ

Q: What is the highest average FPS this combo achieves in Archeage?

A: The maximum measured average FPS is 71, achieved at 1920x1080 resolution with the Low settings preset. This is the only configuration in the dataset that exceeds 60 FPS.

Q: How does the Ultra preset compare to Low at 1080p?

A: At 1920x1080, the Ultra preset produces an average of 29 FPS, which is a 59.2% decrease compared to the Low preset's 71 FPS. The gap widens at higher resolutions, with Ultra averaging 20 FPS at 1440p and 11 FPS at 4K.

Q: Is the system better suited for 1080p or 1440p gaming?

A: The data strongly favors 1080p. At 1920x1080, Low and Medium presets average 71 and 64 FPS respectively, while at 2560x1440 the same settings produce 48 and 43 FPS. The 1440p results represent a 32.4% drop in Low preset performance compared to 1080p.

Q: What is the performance difference between the Medium and High presets?

A: Across all resolutions, the Medium preset outperforms High by a consistent margin. At 1080p, Medium averages 64 FPS versus 43 FPS for High, a 48.8% advantage. At 1440p, the difference is 43 FPS versus 29 FPS, and at 4K it is 25 FPS versus 17 FPS.

Q: Does the system maintain consistent frame times at any setting?

A: The dataset includes minimum and maximum FPS values only for the Medium preset. At 1080p, Medium ranges from 54 to 73 FPS, at 1440p from 36 to 49 FPS, and at 4K from 21 to 28 FPS. This suggests moderate frame time variance, with the spread being roughly 19 FPS at 1080p.

Q: How does this combo rank among all tested systems for Archeage?

A: The combination ranks 2453rd out of 2761 tested configurations, placing it in the 88.8th percentile of the ranking table from the bottom. This indicates that the vast majority of hardware pairings deliver better performance in this game.

Resolution Scaling

The measured FPS data reveals a predictable yet severe scaling pattern as resolution increases from 1920x1080 to 3840x2160. For the Low preset, the average FPS drops from 71 at 1080p to 48 at 1440p, representing a 32.4% decrease, and then falls further to 28 at 4K, a 41.7% decrease from the 1440p figure. This translates to a total reduction of 60.6% from 1080p to 4K. The Medium preset follows a similar trajectory: 64 FPS at 1080p, 43 FPS at 1440p, and 25 FPS at 4K, with a cumulative drop of 60.9%.

The High preset shows slightly steeper degradation: 43 FPS at 1080p, 29 FPS at 1440p, and 17 FPS at 4K, totaling a 60.5% decrease. The Ultra preset exhibits the most pronounced collapse, going from 29 FPS at 1080p to 20 FPS at 1440p and 11 FPS at 4K, a 62.1% total reduction. The consistency of these percentage drops across all presets — ranging from 60.5% to 62.1% — indicates that the scaling is primarily resolution-bound rather than settings-bound.

This pattern strongly suggests that the Intel Arc B390 is the limiting component. The GPU's fill rate and shading capabilities are being saturated even at 1080p, as evidenced by the fact that reducing settings from High to Low only yields a 65.1% improvement in FPS at 1080p, which is far less than the theoretical headroom that a CPU-bound scenario would provide. The GPU's 24 ROPs and 48 TMUs, combined with its system-shared memory architecture, are insufficient to handle the pixel workload as resolution increases. The CPU, with its 6 cores and 12 threads, is not the primary constraint here, as the FPS drops align with what would be expected from a GPU that is already near its maximum throughput at the lowest tested resolution.

Measured FPS Breakdown

At 1920x1080, the dataset shows a clear performance gradient across settings. The Low preset delivers an average of 71 FPS, which is the highest recorded value for this combination. Medium averages 64 FPS, with a minimum of 54 FPS and a maximum of 73 FPS. High drops to 43 FPS, and Ultra falls to 29 FPS. The transition from Low to Medium costs 7 FPS, from Medium to High costs 21 FPS, and from High to Ultra costs 14 FPS. This non-linear progression indicates that the High preset introduces rendering features that disproportionately impact the GPU's throughput.

Moving to 2560x1440, the same settings hierarchy persists but with a compressed range. Low averages 48 FPS, Medium averages 43 FPS with a range of 36 to 49 FPS, High averages 29 FPS, and Ultra averages 20 FPS. The gap between Low and Medium narrows to just 5 FPS, while the Medium to High drop remains significant at 14 FPS. At this resolution, even the Low preset fails to reach 60 FPS, confirming that the GPU cannot sustain smooth gameplay at 1440p.

At 3840x2160, the performance becomes marginal across the board. Low averages 28 FPS, Medium averages 25 FPS with a range of 21 to 28 FPS, High averages 17 FPS, and Ultra averages 11 FPS. The differences between Low, Medium, and High are compressed to 3 and 8 FPS respectively, suggesting that at 4K the GPU is so heavily pixel-bound that settings changes have diminishing returns. The Ultra preset at 11 FPS is effectively a slideshow, and even the Low preset at 28 FPS is below the threshold for acceptable playability in a dynamic MMORPG environment.

The Medium preset is the only setting with complete min/max data across all resolutions. At 1080p, the 19 FPS spread between minimum and maximum indicates moderate frame pacing issues. At 1440p, the spread narrows to 13 FPS, and at 4K it further narrows to 7 FPS. This compression of the frame time distribution at higher resolutions is consistent with a GPU that is becoming fully saturated, as the frame rate approaches a hard ceiling determined by the pixel fill rate.

How This Combo Ranks

The AMD Ryzen 5 7400F and Intel Arc B390 combination ranks 2453rd out of 2761 tested configurations for Archeage. This places the system in the bottom 11.2% of all hardware pairings, indicating that it is outperformed by approximately 88.8% of the tested combinations. The rank is particularly telling given the CPU's capabilities — the Ryzen 5 7400F sits in the 83rd percentile among all CPUs based on average benchmark scores, demonstrating that the processor is far more capable than the overall system ranking suggests.

The GPU's percentile ranking provides context for this discrepancy. The Intel Arc B390 falls in the 9th percentile among all GPUs, with an average benchmark score of 1482 in 3DMark Steel Nomad DX12. Its nearest rivals in the GPU benchmark database are the NVIDIA GeForce GT 520MX, GeForce 800M, GeForce GT 625 OEM, and GeForce GT 710, all of which are entry-level or legacy parts. The Arc B390's score is within 2.7% of the GeForce GT 710, which is a stark indicator of its limited graphics processing power.

The combo rank of 2453 suggests that even though the CPU is well above average, the GPU's severe deficiency drags the entire system down. In an MMORPG like Archeage, which relies on draw calls and world rendering, the GPU's 7.680 TFLOPS of FP32 performance and 60.00 GPixel/s pixel rate are simply insufficient for smooth gameplay at standard resolutions. The 1536 shading units and 12 ray tracing cores are present, but the system-shared memory architecture and low ROP count create a bottleneck that the CPU cannot compensate for. This rank effectively categorizes the system as unsuitable for Archeage beyond the most basic settings.

CPU Role

The AMD Ryzen 5 7400F is a 6-core, 12-thread processor from the 7000 series, built on the Zen 4 Raphael architecture using TSMC's 5 nm process. It has a base clock of 3.70 GHz and a boost clock of 4.70 GHz, with 64 KB of L1 cache per core, 1 MB of L2 cache per core, and 32 MB of shared L3 cache. The CPU supports DDR5 memory with a dual-channel bus, delivering 83.2 GB/s of memory bandwidth. Its average benchmark score of 32750 places it in the 83rd percentile among all CPUs, and its multi-core Cinebench R23 score is 21765, with a single-core score of 3072.

In the context of Archeage, the CPU's role is to handle game logic, AI, and network processing, which are typically single-thread or lightly threaded workloads. The Ryzen 5 7400F's single-core performance, as evidenced by the Cinebench R23 single-core score of 3072 and PassMark single-thread score of 3689, is more than adequate for these tasks. The 12 threads provide ample headroom for background processes and the MMORPG's multi-threaded aspects, such as asset streaming and physics calculations.

However, the measured FPS data shows that the CPU is not the limiting factor in this configuration. At 1080p Low, the system achieves 71 FPS, which is unlikely to be a CPU ceiling given the processor's performance class. The fact that raising the resolution to 4K only reduces FPS by 60.6% — a figure consistent with GPU-bound scaling — confirms that the CPU has significant idle capacity. The nearest CPU rivals, including the Intel Core i5-14600T and AMD Ryzen 7 PRO 6850H, have nearly identical average scores (within 0.3%), yet the system ranking would suggest that their pairings with more capable GPUs would yield substantially better Archeage performance. The Ryzen 5 7400F is effectively wasted in this combination, as its processing power far exceeds what the Intel Arc B390 can utilize.

GPU Role

The Intel Arc B390 is an integrated graphics processor based on the Xe3-LPG architecture, manufactured on Intel's 3 nm process. It operates with a base clock of 300 MHz and a boost clock of 2500 MHz, and it has 1536 shading units, 48 TMUs, and 24 ROPs. The GPU relies on system-shared memory, with bandwidth categorized as "System Dependent" rather than a dedicated VRAM allocation. Its FP32 performance is 7.680 TFLOPS, and it supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.

The GPU's benchmark results are catastrophic for gaming purposes. Its 3DMark Steel Nomad DX12 score of 1482 places it in the 9th percentile among all GPUs, with nearest rivals being the NVIDIA GeForce GT 520MX, GeForce 800M, GeForce GT 625 OEM, and GeForce GT 710. The deltaPct values show the Arc B390 is only 1.3% to 2.7% faster than these ancient or low-end parts. This performance level is consistent with the measured Archeage FPS data, which shows the GPU struggling to maintain even 30 FPS at 1080p High.

The GPU's role in this configuration is the primary determinant of frame rates. The 24 ROPs are responsible for pixel output, and at 60.00 GPixel/s, the GPU can theoretically fill a 1080p frame in approximately 0.033 milliseconds. However, the actual measured performance shows that the GPU's real-world efficiency is far lower, likely due to the system-shared memory bottleneck and the Xe3-LPG architecture's limitations in a desktop-like workload. The 48 TMUs and 1536 shading units provide some texture and shader processing capability, but they are insufficient for a modern MMORPG's rendering demands. The 12 ray tracing cores are essentially irrelevant for Archeage, which does not utilize ray-traced effects. The GPU's 80 W TDP and IGP form factor indicate that it is designed for power efficiency rather than raw performance, and the measured data confirms that it is the definitive bottleneck in this system.

Hardware Specifications

AMD Ryzen 5 7400F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7400F + Intel Arc B390 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 25.0
3840x2160 High 17.0
3840x2160 Ultra 11.0
2560x1440 Low 48.0
2560x1440 Medium 43.0
2560x1440 High 29.0
2560x1440 Ultra 20.0
1920x1080 Low 71.0
1920x1080 Medium 64.0
1920x1080 High 43.0
1920x1080 Ultra 29.0

Archeage with Ryzen 5 7400F + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with Arc B390 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 7400F + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.