Outriders
This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 39 | 52 | 72 |
| 1440p QHD | 54 | 75 | 100 | 137 |
| 1080p Full HD | 86 | 119 | 154 | 173 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5050 combination in Outriders presents a clear performance hierarchy across its four settings presets. At 1080p, the data shows that the Medium preset delivers an average of 154 FPS, which is a substantial 68 FPS higher than High settings (119 FPS) while remaining within 19 FPS of Low settings (173 FPS). The Ultra preset at 1080p drops significantly to 86 FPS, representing a 44% reduction from Medium. At 1440p, Medium again proves optimal with 100 FPS average, compared to 75 FPS on High and 54 FPS on Ultra. For 4K, no preset achieves 60 FPS; Medium leads with 52 FPS average, followed by High at 39 FPS and Ultra at 28 FPS. The recommendation is Medium settings for the best balance, as it provides the highest playable frame rates across all resolutions while maintaining a 44 FPS minimum at 4K, which is superior to the High preset's unrecorded minimum but lower average. Low settings offer higher FPS (72 at 4K, 137 at 1440p, 173 at 1080p) but sacrifice visual fidelity; Medium is the sweet spot for smooth gameplay without the steep performance penalty of High or Ultra.
FAQ
Q: What is the best resolution for this combo in Outriders?
A: Based on measured data, 1080p provides the most comfortable experience, with Medium settings yielding 154 FPS average and Low reaching 173 FPS. At 1440p, Medium maintains 100 FPS average, which is playable, but 4K at any preset fails to reach 60 FPS, with Medium maxing out at 60 FPS and averaging 52 FPS.
Q: How does the Ultra preset compare to Medium in terms of frame rate?
A: The Ultra preset causes a significant performance drop. At 1080p, Ultra averages 86 FPS versus 154 FPS on Medium, a 44% reduction. At 1440p, Ultra averages 54 FPS versus 100 FPS on Medium, and at 4K, Ultra averages 28 FPS versus 52 FPS on Medium. The data suggests Ultra demands graphical resources that this GPU cannot sustain at high frame rates.
Q: Is the RTX 5050's 8 GB VRAM sufficient for Outriders at 4K?
A: The GPU has 8 GB of GDDR6 memory with a 128-bit bus and 320.0 GB/s bandwidth. The measured 4K results show that even at Medium settings, the average FPS is 52, with a minimum of 44 and maximum of 60. While the VRAM is adequate for the game to run, the performance ceiling at 4K is limited by the GPU's compute capabilities rather than memory capacity alone, as evidenced by the sharp drop from 52 FPS at Medium to 39 FPS at High.
Q: What are the minimum and maximum FPS values recorded for Medium settings?
A: The measured data includes min and max FPS only for the Medium preset. At 4K, the range is 44 to 60 FPS with a 52 FPS average. At 1440p, the range is 85 to 115 FPS with a 100 FPS average. At 1080p, the range is 131 to 177 FPS with a 154 FPS average. No min or max values are available for Low, High, or Ultra presets.
Q: How does this combo rank among all tested combinations in Outriders?
A: The combo ranks 1915 out of 2913 tested combinations, placing it in the lower-middle tier of all possible CPU-GPU pairings for this game. This relative ranking is consistent with the frame rate data, which shows playable performance at 1080p and 1440p but struggles at 4K.
Q: Does the CPU or GPU limit performance in Outriders?
A: The data indicates a GPU-limited scenario at higher resolutions. From 1080p to 4K, the average FPS on Medium settings drops from 154 to 52, a 66% reduction. This steep scaling with resolution is characteristic of GPU-bound workloads. The CPU's 6 cores and 12 threads with a boost clock of 4.00 GHz provide sufficient processing power, as evidenced by the high FPS at 1080p Low (173 FPS), but the GPU cannot maintain that throughput at 4K.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, with a chip designated GB207 containing 16,900 million transistors on a 149 mm² die. Its base clock is 2317 MHz with a boost clock of 2572 MHz, offering 13.17 TFLOPS of FP32 compute. The GPU has 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. In Outriders, the GPU's role is critical, as the frame rate scales dramatically with resolution. The measured data shows that at 1080p Low, the combo achieves 173 FPS, but at 4K Low, it drops to 72 FPS. This performance degradation is directly tied to the GPU's fill rate and memory bandwidth; the pixel rate is 82.30 GPixel/s and texture rate is 205.8 GTexel/s, which are sufficient for 1080p but insufficient for 4K at high settings.
The RTX 5050's 2,560 shading units and 80 texture mapping units handle Outriders' rendering workload, but the 32 ROPs (render output units) become a bottleneck at higher resolutions. At 4K Ultra, the average FPS falls to 28, indicating that the GPU's pixel throughput is overwhelmed. The 20 RT cores and 80 tensor cores are present but not directly measured in this benchmark; the game's standard rendering path is the primary factor. With a TDP of 130 W and a suggested PSU of 300 W, the GPU is a mid-range part, and its PassMark G3D score of 17,326 places it in the 66th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX 5600 XT with a score of 20,713 (1.6% higher) and the AMD Radeon HD 8970M with 21,237 (1% higher), showing that the 5050 is competitive with older mid-range parts but not a high-end performer.
The GPU's memory bandwidth of 320.0 GB/s is a limiting factor at 4K, where the game's texture-heavy looter shooter environments require rapid data access. The data supports this: at 4K Medium, the average FPS is 52, but at 4K High, it drops to 39, a 25% reduction for one step up in settings. The 8 GB VRAM capacity is not exceeded in these tests, but the bandwidth constraint prevents higher settings from being playable at 4K. For 1440p, the GPU provides a solid experience, with Medium averaging 100 FPS and High at 75 FPS, suggesting the 5050 is well-matched to 1440p gaming for this title.
How This Combo Ranks
In the database of tested combinations for Outriders, this AMD Ryzen 5 5600F and RTX 5050 pairing ranks 1915 out of 2913 total combos, placing it in the 34th percentile of all tested systems. This rank reflects the overall performance across all resolutions and settings, weighted toward the highest playable configurations. The CPU's average benchmark score is 36,945, with a percentile rank of 85 among all CPUs, and its nearest rival is the Intel Core Ultra 5 225 with a score of 36,938 (0% delta) and the AMD Ryzen 5 5500X3D at 37,018 (-0.2% delta). The GPU's average benchmark score is 21,035, ranking in the 66th percentile, with its nearest rival being the AMD Radeon RX Vega M GL at 21,153 (-0.6% delta).
The combo rank of 1915 out of 2913 suggests that while each component is mid-tier individually, the combination does not exceed expectations in this game. The CPU's strong single-thread score of 2,872 in PassMark and multithread score of 19,236 indicate it can feed the GPU adequately, but the GPU's performance ceiling limits overall results. The rank is likely dragged down by the 4K results, where no preset achieves 60 FPS, and the Ultra preset at all resolutions shows significant frame rate drops. Compared to the database's top combos, this system is roughly in the middle, meaning it can handle 1080p and 1440p gaming well but will not excel at 4K or high-refresh-rate 1440p with Ultra settings. The data shows that the combo's best case is 1080p Low at 173 FPS, which is competitive for esports-style play, but the 4K Ultra score of 28 FPS is below the threshold for smooth gameplay.
Resolution Scaling
The measured FPS data reveals a clear pattern of resolution scaling that identifies the GPU as the primary limiting component. On Medium settings, the average FPS drops from 154 at 1080p to 100 at 1440p (a 35% reduction) and then to 52 at 4K (a 66% reduction from 1080p). This non-linear scaling is typical of GPU-bound workloads, where the number of pixels increases by 2.25x from 1080p to 1440p and 4x from 1080p to 4K. The FPS does not scale linearly with pixel count, indicating that other GPU resources such as memory bandwidth and ROP throughput become saturated.
On Low settings, the scaling is less severe: 173 FPS at 1080p, 137 at 1440p (a 21% drop), and 72 at 4K (a 58% drop from 1080p). The lower settings reduce the per-pixel workload, allowing the GPU to sustain higher frame rates at higher resolutions, but the 4K Low result still shows a significant drop, confirming the GPU's limitations. On High settings, the scaling is steeper: 119 FPS at 1080p, 75 at 1440p (a 37% drop), and 39 at 4K (a 67% drop). The Ultra preset shows the worst scaling: 86 FPS at 1080p, 54 at 1440p (a 37% drop), and 28 at 4K (a 67% drop).
The CPU's role in this scaling is minimal. With 6 cores and 12 threads at a boost clock of 4.00 GHz, the Ryzen 5 5600F can maintain high frame rates at 1080p, as evidenced by the 173 FPS Low result. If the CPU were the bottleneck, the FPS would remain relatively constant across resolutions, but the data shows a consistent drop with increasing resolution, which is a hallmark of GPU limitation. The 1440p to 4K transition is particularly telling: on Medium settings, the FPS drops by 48 (from 100 to 52), while the pixel count increases by 2.25x, indicating that the GPU's memory bandwidth (320.0 GB/s) and pixel rate (82.30 GPixel/s) are insufficient for 4K rendering at this quality level.
Measured FPS Breakdown
At 1920x1080, the combo achieves its highest performance. Low settings yield an average of 173 FPS, the best result across all tests. Medium settings provide 154 FPS average with a minimum of 131 FPS and maximum of 177 FPS, offering a smooth experience with better visual quality. High settings drop to 119 FPS average, which is still playable but shows a 23% reduction from Medium. Ultra settings give 86 FPS average, a 44% drop from Medium, making it less desirable for high-refresh-rate monitors. The data suggests that 1080p Medium is the sweet spot, as it maintains a minimum above 130 FPS, ensuring consistent frame pacing.
At 2560x1440, the performance scales down predictably. Low settings average 137 FPS, providing a high-frame-rate experience. Medium settings average 100 FPS with a minimum of 85 FPS and maximum of 115 FPS, which is sufficient for most displays. High settings average 75 FPS, a 25% reduction from Medium, and this is the first point where frame rates approach the 60-75 Hz range. Ultra settings drop to 54 FPS average, which is below the 60 FPS threshold for smooth gameplay. The Medium preset at 1440p offers the best balance, with a minimum of 85 FPS ensuring no major stutters.
At 3840x2160, the GPU struggles to maintain playable frame rates. Low settings average 72 FPS, which is acceptable but requires significant visual compromises. Medium settings average 52 FPS with a minimum of 44 FPS and maximum of 60 FPS, meaning the combo can barely touch 60 FPS at the top end but will often dip below 50 FPS. High settings average 39 FPS, which is not smooth, and Ultra settings average 28 FPS, making the game nearly unplayable at this quality. The 4K results indicate that this combo is not suited for 4K gaming in Outriders, as even Low settings struggle to maintain a solid 60 FPS.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture (Vermeer), manufactured on a 7 nm process at TSMC. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a TDP of 65 W. The CPU's cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 32 MB shared L3, which is critical for gaming performance. Its PassMark scores show a single-thread score of 2,872 and a multithread score of 19,236, placing it in the 85th percentile of all CPUs. The nearest rival is the Intel Core Ultra 5 225 with an average score of 36,938 (0% delta), showing the 5600F is a balanced mid-range CPU.
In Outriders, the CPU's role is to feed the GPU with draw calls, physics calculations, and game logic. The measured data indicates that the CPU is not the bottleneck at 1080p, where the combo achieves 173 FPS on Low settings. This high frame rate suggests the CPU can handle the game's single-threaded workload efficiently, thanks to its strong single-thread score of 2,872. The 32 MB L3 cache is beneficial for caching game assets, reducing memory latency, and the dual-channel DDR4 memory support with 51.2 GB/s bandwidth provides adequate data throughput.
However, the CPU's impact diminishes at higher resolutions. At 4K, the GPU becomes the limiting factor, and the CPU's 6 cores are sufficient to keep up with the GPU's lower output. The PassMark physics score of 1,043 and data compression score of 232,836 indicate solid computational performance, but these are not directly relevant to Outriders' frame rate. The CPU's 65 W TDP and AM4 socket make it a power-efficient choice, and its 4,150 million transistors on a 74 mm² die show a dense design. The data confirms that the 5600F provides ample headroom for the RTX 5050 at 1080p and 1440p, but at 4K, the GPU's performance ceiling is the primary constraint, not the CPU.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5050 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 100.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 173.0 |
| 1920x1080 | Medium | 154.0 |
| 1920x1080 | High | 119.0 |
| 1920x1080 | Ultra | 86.0 |
Outriders with Ryzen 5 5600F + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5050 + Other CPUs
See how Outriders performs with the same GPU but different processors.
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