Outriders
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 21 | 28 | 38 |
| 1440p QHD | 29 | 40 | 53 | 72 |
| 1080p Full HD | 45 | 63 | 83 | 115 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 5600F + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 5 5600F paired with the Intel Arc B390 produces a profoundly GPU-limited experience in Outriders, with benchmark results showing the graphics adapter consistently capping performance across all tested resolutions and settings. The CPU, a 6-core/12-thread Zen 3 part with a 3.00 GHz base and 4.00 GHz boost clock, is effectively idle in this configuration; the data indicates that the system’s frame rates are dictated entirely by the Arc B390’s output, which ranks in the 9th percentile of all GPUs. This is a case where the processor’s theoretical headroom—demonstrated by its 85th percentile ranking among all CPUs—is wasted, as the integrated-class graphics solution cannot translate that capability into playable frame rates at higher quality presets.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 5600F’s specifications suggest it is more than adequate for Outriders, a looter shooter that typically responds well to strong single-thread performance. With 6 cores and 12 threads, the CPU offers a balanced workload distribution, and its 32 MB of shared L3 cache provides a sizeable staging area for game assets. The benchmark data confirms the processor is not the bottleneck: at 1080p Low, the system delivers 115 FPS average, a figure that demonstrates the CPU’s ability to feed frames rapidly when the GPU is not the limiting factor. The 5600F’s PassMark single-thread score of 2872 and multithread score of 19236 place it well above the median, and it sits within 0.5% of rivals like the Intel Core i9-12900T in aggregate CPU benchmarks.
However, the Arc B390’s performance profile changes the analysis entirely. This GPU, built on Intel’s Xe3-LPG architecture with 1536 shading units, 48 TMUs, and 24 ROPs, is rated for 7.680 TFLOPS of FP32 compute. Its 3DMark Steel Nomad DX12 score of 1482 places it in the 9th percentile, with nearest rivals being legacy NVIDIA parts like the GT 710 and GT 625 OEM. In Outriders, the GPU’s ceiling manifests clearly: at 1080p Ultra, the average FPS drops to 45, while the CPU could likely sustain far higher rates given its 1080p Low result of 115 FPS. The data shows that as settings increase, the frame rate collapses proportionally to the GPU’s workload, not the CPU’s capability.
The 5600F’s role in this combo is therefore one of a silent partner. Its 65W TDP and 7nm process node indicate efficiency, but in practice, the CPU rarely breaks a sweat. The measured results show that even at 4K Ultra, where the system averages just 15 FPS, the processor is not the cause; the GPU is rendering at a fraction of its theoretical peak due to the extreme resolution and quality demands. For users examining this combo, the conclusion is stark: the CPU contributes negligible variance to the results, and any frame rate improvement would require replacing the GPU, not the processor.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best 1080p setting for this combo in Outriders?
A: Low settings at 1920x1080 yield the highest average frame rate at 115 FPS. Medium settings drop to 83 FPS, High to 63 FPS, and Ultra to 45 FPS. Low is the only preset that approaches high-refresh territory, though Medium’s 83 FPS may be acceptable for smoother visuals.
Q: Does the CPU bottleneck the GPU at any resolution?
A: No. The data shows the GPU is the limiting component at every tested configuration. At 1080p Low, the system hits 115 FPS, but the Arc B390’s 9th percentile GPU ranking and 3DMark score of 1482 indicate it cannot sustain higher output. The Ryzen 5 5600F’s 85th percentile CPU ranking and 2872 single-thread score suggest it has ample headroom.
Q: How does the frame rate scale from 1080p to 4K at High settings?
A: At 1080p High, the average is 63 FPS. Moving to 1440p High drops the average to 40 FPS, and at 4K High it falls to 21 FPS. This represents a 67% reduction from 1080p to 4K, clearly demonstrating GPU-bound scaling.
Q: What is the playable threshold for this combo?
A: Based on the measured rows, 1080p Low (115 FPS) and 1080p Medium (83 FPS) are the only configurations exceeding 60 FPS average. At 1440p, Low hits 72 FPS, which is playable, but Medium falls to 53 FPS. All 4K presets are below 40 FPS.
Q: How does the Arc B390 compare to its nearest rivals in raw performance?
A: The GPU’s 3DMark Steel Nomad score of 1482 is 1.3% ahead of the NVIDIA GeForce GT 520MX (1463) and 2.7% ahead of the GT 710 (1443). These are all legacy low-end parts, confirming the Arc B390’s position at the bottom of the performance spectrum.
Q: Is there a setting where the CPU’s performance becomes relevant?
A: Only at 1080p Low, where the 115 FPS result approaches what the CPU might theoretically support. However, even there, the GPU is still the limiting factor, as the Arc B390’s 1536 shading units and 24 ROPs are the hardware executing the rendering pipeline.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling data reveals a textbook GPU-bound scenario. At Medium settings, the average frame rate drops from 83 FPS at 1080p to 53 FPS at 1440p (a 36% reduction) and further to 28 FPS at 4K (a 66% reduction from 1080p). This pattern is consistent across all presets: High settings fall from 63 FPS at 1080p to 40 FPS at 1440p and 21 FPS at 4K, while Low settings drop from 115 FPS to 72 FPS to 38 FPS across the same resolution ladder. The scaling factor is nearly linear with pixel count, which is the hallmark of a GPU that is saturated at every resolution.
The Arc B390’s memory configuration—system shared with bandwidth described as "System Dependent"—exacerbates the resolution penalty. Unlike discrete GPUs with dedicated VRAM, this part relies on shared system memory, and at 4K the bandwidth demands increase significantly. The data shows the GPU’s pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s are insufficient for high-resolution rendering; at 4K Ultra, the system averages just 15 FPS, which is 87% lower than the 1080p Low result. This is not a CPU limitation—the Ryzen 5 5600F’s memory bandwidth of 51.2 GB/s and dual-channel DDR4 support are ample for game logic—but rather the GPU’s inability to process 8.3 million pixels per frame at any quality level.
The implication is clear: users should target 1080p for any reasonable experience. The 1440p results are marginal, with only Low settings (72 FPS) crossing the 60 FPS threshold, and 4K is effectively unplayable across all presets. The scaling behavior confirms that upgrading the CPU would yield zero performance benefit; the Arc B390 is the hard ceiling, and its 9th percentile ranking among all GPUs underscores this conclusion.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific configuration ranks 2582 out of 2913 tested combos in Outriders, placing it in the bottom 11% of all systems benchmarked. The rank is driven almost entirely by the GPU, as the CPU’s 85th percentile standing would normally push a combo much higher. The data shows that the Arc B390’s 9th percentile GPU ranking is the dominant factor, and the combo’s overall position reflects that imbalance. For context, the CPU’s nearest rivals—the Intel Core Ultra 5 225 and AMD Ryzen 5 5500X3D—have aggregate scores within 0.2% of the 5600F, yet when paired with a stronger GPU, those combos would rank significantly higher.
The combo’s rank of 2582 means it outperforms only 331 other configurations, many of which likely feature even older or weaker GPUs. The measured FPS data corroborates this: at 1080p Ultra (45 FPS), the system is below the 60 FPS target that most modern games aim for, and at 4K Ultra (15 FPS), it delivers a slideshow. The rank is not a reflection of the CPU’s quality—the 5600F is a capable mid-range processor—but rather evidence of the GPU’s severe limitations. Users comparing this combo to others in the database should focus on the GPU as the primary differentiator; swapping in any discrete GPU with a higher 3DMark score would dramatically improve the ranking.
The deltaPct values for the GPU’s nearest rivals are telling: the Arc B390 is only 1.3% faster than the GT 520MX, a GPU from 2011. This means the combo’s rank is essentially equivalent to a system built with a decade-old entry-level GPU, despite the modern CPU. The 2913 total combos include many with integrated graphics and low-end discrete parts, and this combo sits near the bottom of that distribution. For anyone evaluating this pairing, the rank should serve as a warning: the CPU is not the problem, but the GPU will define the entire experience.
Settings Recommendations — which preset gives the best experience per the measured rows
Given the measured data, the optimal settings for this combo are 1080p Low, which delivers 115 FPS average. This is the only configuration that provides a smooth, high-refresh experience, and it does so by minimizing the GPU’s workload. The jump from Low to Medium at 1080p costs 32 FPS (from 115 to 83), which is a 28% performance penalty for modest visual improvements. High settings further reduce the average to 63 FPS, which is still playable but begins to show the GPU’s strain, and Ultra drops to 45 FPS, which is below the 60 FPS threshold.
At 1440p, the recommendation shifts to Low settings (72 FPS), as Medium (53 FPS) and High (40 FPS) fall below playable levels. The 1440p Low result is actually 9 FPS higher than 1080p High, suggesting that users preferring higher resolution should prioritize Low settings over resolution scaling. However, the 1080p Medium preset (83 FPS) offers a better balance of visual quality and performance than 1440p Low (72 FPS), as the latter sacrifices more visual fidelity for a modest resolution increase. For 4K, no preset is recommended; even Low averages only 38 FPS, which is below the 60 FPS target, and Medium drops to 28 FPS with a minimum of 23 FPS.
The best experience per the measured rows is unequivocally 1080p Medium. It delivers 83 FPS average with a minimum of 71 FPS and maximum of 96 FPS, providing a consistent frame window that remains above 60 FPS. This preset offers a compromise between the raw speed of Low (115 FPS) and the visual quality of High (63 FPS), and it is the only Medium preset across all resolutions that maintains playable performance. Users with 1080p monitors should select Medium; those with 1440p panels should accept Low; and 4K users should consider lowering resolution to 1440p or accepting sub-40 FPS performance.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
1920x1080 (1080p):
- Low: 115 FPS average
- Medium: 83 FPS average, 71 FPS minimum, 96 FPS maximum
- High: 63 FPS average
- Ultra: 45 FPS average
2560x1440 (1440p):
- Low: 72 FPS average
- Medium: 53 FPS average, 45 FPS minimum, 61 FPS maximum
- High: 40 FPS average
- Ultra: 29 FPS average
3840x2160 (4K):
- Low: 38 FPS average
- Medium: 28 FPS average, 23 FPS minimum, 32 FPS maximum
- High: 21 FPS average
- Ultra: 15 FPS average
The 1080p Low result of 115 FPS is the only triple-digit figure in the entire dataset, and it represents the GPU’s practical maximum output. The 1080p Medium preset shows the tightest frame pacing with a 71-96 FPS range, indicating that the GPU can sustain this workload without significant dips. At 1440p, the Medium preset’s minimum of 45 FPS is a 26 FPS drop from the 1080p Medium minimum, highlighting the GPU’s inability to maintain stable performance at higher resolutions. The 4K Medium preset’s minimum of 23 FPS is nearly unplayable, and the Ultra preset’s 15 FPS average is the worst result in the dataset.
The progression from 1080p Low (115 FPS) to 4K Ultra (15 FPS) represents an 87% reduction in performance, and the scaling is consistent across all settings. The data shows that the GPU’s 24 ROPs and 60.00 GPixel/s pixel rate are the hard limits; at 4K, the GPU must fill 8.3 million pixels per frame, and its 7.680 TFLOPS FP32 compute is insufficient for the task. The 1440p results are the most telling: even at Low, the system only achieves 72 FPS, which is 43 FPS lower than the 1080p Low result, demonstrating that resolution alone has a massive impact on this GPU. For any user, the measured FPS breakdown confirms that this combo is strictly a 1080p machine, and even then, only at Low or Medium settings.
Hardware Specifications
AMD Ryzen 5 5600F
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + Intel Arc B390 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 38.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 21.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 72.0 |
| 2560x1440 | Medium | 53.0 |
| 2560x1440 | High | 40.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 115.0 |
| 1920x1080 | Medium | 83.0 |
| 1920x1080 | High | 63.0 |
| 1920x1080 | Ultra | 45.0 |
Outriders with Ryzen 5 5600F + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with Arc B390 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.