Minimum

Minimum

AVERAGE FPS
123
excellent

This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 57 68 89
1440p QHD 81 106 126 165
1080p Full HD 125 164 196 256

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 68
3840x2160 High 57
3840x2160 Ultra 43
2560x1440 Low 165
2560x1440 Medium 126
2560x1440 High 106
2560x1440 Ultra 81
1920x1080 Low 256
1920x1080 Medium 196
1920x1080 High 164
1920x1080 Ultra 125

Minimum with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis

# How This Combo Ranks

The Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 4080 Mobile lands at rank 1228 out of 3712 tested combos for Minimum, placing it in the 67th percentile of all system configurations evaluated in this game. This is a solidly above-median result, though not a top-tier one — the combo sits comfortably ahead of the majority of tested systems while remaining well short of the elite configurations that dominate the upper ranks.

Looking at the CPU's broader benchmark standing, the Core Ultra X7 368H achieves an average benchmark score of 40518, which places it at the 87th percentile among all CPUs. Its nearest rivals in synthetic testing are the Intel Core 7 253PE (40557, a 0.1% gap) and the Intel Core 5 223PE (40585, 0.2% ahead), while the AMD Ryzen 9 7940H (40431) and Intel Xeon 6507P (40426) trail by 0.2%. This tight clustering — all within a 0.4% spread — indicates that the CPU's performance is highly competitive with comparable mobile processors, though the game's rank suggests other factors beyond raw CPU throughput are influencing the final position.

For the GPU, the RTX 4080 Mobile posts an average benchmark score of 38135, sitting at the 81st percentile among all GPUs. Its nearest rival list includes the NVIDIA GeForce MX570 (38299, 0.4% ahead), the RTX 5080 Mobile (38349, 0.6% ahead), the RTX 4070 (37648, 1.3% behind), and the Tesla P4 (37628, 1.3% behind). The deltaPct values here are remarkably small, suggesting that in synthetic workloads, this mobile 4080 is essentially trading blows with a much older entry-level card and a newer flagship mobile part — a curious data point that highlights how synthetic averages can obscure real-world gaming differences.

In Minimum specifically, the measured FPS data reveals that this combination is more than capable of delivering playable frame rates across most resolutions and settings, but it does not achieve the kind of runaway performance that would push it into the top tier of the 3712 ranked combos. The 67th percentile placement (1228 of 3712) indicates that roughly a third of tested configurations outperform this pairing, which is consistent with a high-end mobile GPU from the previous generation paired with a capable but not flagship-class CPU.

FAQ

*Q: What is the overall rank of this CPU/GPU combination in Minimum?*

A: The combination ranks 1228th out of 3712 tested combos, placing it in the 67th percentile of all configurations evaluated for this game.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Core Ultra X7 368H scores 40518 on average, which is within 0.2% of the Intel Core 5 223PE (40585) and within 0.1% of the Intel Core 7 253PE (40557). It edges out the AMD Ryzen 9 7940H (40431) and Intel Xeon 6507P (40426) by 0.2%.

Q: What is the GPU's synthetic benchmark standing relative to other graphics cards?

A: The RTX 4080 Mobile has an average benchmark score of 38135, placing it at the 81st percentile. It sits 0.4% behind the MX570 (38299) and 0.6% behind the RTX 5080 Mobile (38349), while leading the RTX 4070 (37648) and Tesla P4 (37628) by 1.3%.

Q: What is the best measured FPS result for this combo at 1080p?

A: At 1920x1080 with Low settings, the combo achieves an average of 256 FPS. The Medium preset delivers 196 FPS average (with 166 min and 225 max), High yields 164 FPS, and Ultra drops to 125 FPS.

Q: At which resolution does this combo struggle to maintain 60 FPS?

A: At 3840x2160 with Ultra settings, the average FPS falls to 43, which is below the 60 FPS threshold. The 4K High preset manages 57 FPS, also under 60. At Medium 4K, it reaches 68 FPS, and Low 4K hits 89 FPS.

Q: How much performance difference exists between 1080p and 4K at the same settings?

A: At High settings, the FPS drops from 164 at 1920x1080 to 106 at 2560x1440 and 57 at 3840x2160 — a 65% reduction from 1080p to 4K. At Ultra, the drop is from 125 to 81 to 43, a 66% reduction across the same range.

Resolution Scaling

The measured FPS data across the three resolutions reveals a clear pattern of GPU-bound scaling as resolution increases. At High settings, the average FPS progresses from 164 at 1920x1080 to 106 at 2560x1440 to 57 at 3840x2160. This represents a 35% drop from 1080p to 1440p, followed by a 46% drop from 1440p to 4K — a cumulative 65% reduction from the lowest to the highest resolution tested.

The Low settings row tells a similar story with higher absolute numbers: 256 FPS at 1080p, 165 FPS at 1440p, and 89 FPS at 4K. The percentage drops are slightly steeper here — 36% from 1080p to 1440p and 46% from 1440p to 4K — suggesting that at lower graphical loads, the scaling is marginally more pronounced. This is characteristic of a system where the GPU becomes the limiting factor as resolution increases, with the CPU having ample headroom to feed frames at lower resolutions.

Medium settings show the most complete data set, with min and max FPS values recorded alongside averages. At 1080p Medium, the combo averages 196 FPS with a range of 166 to 225. At 1440p Medium, the average drops to 126 with a range of 107 to 145. At 4K Medium, the average falls to 68 with a range of 58 to 78. The consistency of the min-to-max spread — roughly 30% of the average at each resolution — indicates stable frame pacing without severe hitches.

Ultra settings produce the steepest scaling curve: 125 FPS at 1080p, 81 FPS at 1440p, and 43 FPS at 4K. The 4K Ultra result is the only measured configuration that falls below the 60 FPS threshold, making it the only row where the experience would be compromised for smooth gameplay on a standard 60 Hz display.

The scaling pattern — near-linear drops as pixel count increases — points squarely at the RTX 4080 Mobile as the limiting component at higher resolutions. The 12 GB of GDDR6 memory on a 192-bit bus with 432.0 GB/s of bandwidth is sufficient for this 2014 title, but the raw shading throughput of 24.72 TFLOPS is what ultimately caps performance as the GPU must process an increasing number of pixels. The CPU's 16 cores and 16 threads at up to 5.00 GHz boost are more than adequate to keep the GPU fed at 1080p, as evidenced by the 256 FPS Low result, but at 4K the GPU's workload dominates the frame time.

Measured FPS Breakdown

At 1920x1080, the combo delivers strong performance across all settings. The Low preset produces an average of 256 FPS, which represents the highest measured result for this configuration in any resolution or setting. Medium yields 196 FPS average with a recorded range of 166 to 225 FPS, giving players a wide safety margin above refresh rates up to 165 Hz. High drops to 164 FPS average, still comfortably above 144 Hz displays. Ultra at 1080p produces 125 FPS average, which remains playable on high-refresh monitors but begins to show the cost of maximum graphical fidelity.

At 2560x1440, the performance scales down predictably. Low averages 165 FPS, which exactly matches the 165 FPS ceiling of many 1440p gaming monitors — a nearly ideal match for that display class. Medium averages 126 FPS with a range of 107 to 145 FPS, keeping minimums above 100 FPS for smooth gameplay. High averages 106 FPS, which is still above 60 FPS by a comfortable margin but below the 120 FPS mark that some players target. Ultra averages 81 FPS, which remains playable on 60 Hz displays and provides a buffer for V-Sync at that refresh rate.

At 3840x2160, the GPU's limits become apparent. Low averages 89 FPS, which is above 60 FPS and suitable for 4K gaming on standard displays. Medium averages 68 FPS, providing a modest margin above 60 FPS with a minimum of 58 FPS — meaning occasional dips below the 60 FPS threshold are possible during demanding scenes. High averages 57 FPS, falling just short of a locked 60 FPS experience. Ultra averages 43 FPS, which is below the 60 FPS target and would require adaptive sync or reduced expectations for smoothness.

The data shows a clear hierarchy: at 1080p and 1440p, even Ultra settings maintain playable frame rates, while at 4K, players must choose between Medium (68 FPS) or Low (89 FPS) for a reliable 60+ FPS experience. The High and Ultra presets at 4K are best suited for players who prioritize image quality over frame rate smoothness or who have displays with variable refresh rate technology.

Settings Recommendations

For players targeting 60 FPS as a baseline, the 4K Ultra preset fails at 43 FPS average, and 4K High barely misses at 57 FPS. The 4K Medium preset succeeds with 68 FPS average and a 58 FPS minimum, making it the recommended choice for 4K displays. At 4K Low, the 89 FPS average provides substantial headroom, though the visual quality reduction may be noticeable in a 2014 title that already has dated graphics.

For 1440p displays, the Ultra preset at 81 FPS average offers the best balance of visual fidelity and performance, staying above 60 FPS with room to spare. The High preset at 106 FPS is the better choice for players with 100+ Hz displays, while Medium at 126 FPS and Low at 165 FPS cater to high-refresh competitive play. The 165 FPS Low result aligns perfectly with 165 Hz monitors, providing a locked experience at maximum refresh.

At 1080p, all settings exceed 120 FPS, so the choice depends on display refresh rate and personal preference. Ultra at 125 FPS offers the best image quality while still supporting 120 Hz displays. High at 164 FPS and Medium at 196 FPS are suitable for 144 Hz and 165 Hz displays respectively, with Low at 256 FPS serving players with 240 Hz panels who prioritize maximum frame rate over visuals.

The overall best experience per the measured rows is 1440p Ultra at 81 FPS. This combination delivers the highest visual preset that maintains a comfortable margin above 60 FPS, and the min FPS data at 1440p Medium (107 FPS) suggests that Ultra's average of 81 FPS would still keep minimums in a playable range. For players with 4K displays, 4K Medium at 68 FPS is the strongest option, as it is the only 4K preset with both an average above 60 FPS and a recorded minimum (58 FPS) that stays close to the target.

CPU Role

The Intel Core Ultra X7 368H brings 16 cores and 16 threads to the pairing, with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. This is a Panther Lake architecture part built on Intel's 3 nm process, with an 18 MB shared L3 cache and 2.5 MB L2 cache per core. The 16 threads (matching the 16 cores, with no hyperthreading) provide substantial parallel throughput, which is reflected in synthetic scores like the Cinebench R23 multi-core result of 28221 and the PassMark multithread score of 32956.

In Minimum, a 2014 third-person shooter, the CPU's role is less demanding than in modern titles, but the measured FPS data still shows its influence. At 1080p Low, the combo achieves 256 FPS, which is the highest result in the entire measured set. This suggests that at lower resolutions and settings, the GPU is not the limiting factor — the CPU is doing the heavy lifting to feed those frames. The single-thread performance, indicated by the Cinebench R23 single-core score of 3984 and PassMark single-thread score of 4005, is strong enough to avoid bottlenecking even at very high frame rates.

The CPU's 87th percentile ranking among all CPUs (average benchmark score 40518) places it above the vast majority of processors, and its nearest rivals — the Core 7 253PE and Core 5 223PE — show deltas of only 0.1-0.2%. This indicates that the 368H is not a standout performer in its class but rather a consistently capable mid-to-high-end mobile chip. For a game like Minimum, which launched in 2014 and does not require modern multi-core scaling, the 16-core configuration provides ample headroom; the game likely uses only a fraction of the available threads.

The boost clock of 5.00 GHz is particularly relevant for gaming, where single-threaded performance often dictates frame pacing. The 16 cores at 2.00 GHz base with a 5.00 GHz boost means the CPU can ramp up quickly on the active cores, delivering high IPC for the game's main thread while keeping power consumption within its 25 W TDP envelope. The L3 cache of 18 MB shared across all cores is sufficient for the game's working set, and the LPDDR5X memory support with 153.6 GB/s bandwidth ensures that memory bandwidth is not a constraint at any resolution tested.

GPU Role

The NVIDIA GeForce RTX 4080 Mobile is built on the AD104 chip using TSMC's 5 nm process, with 35,800 million transistors on a 294 mm² die. It features 7424 shading units, 232 TMUs, and 80 ROPs, along with 58 RT cores and 232 tensor cores. The base clock is 1290 MHz with a boost clock of 1665 MHz, producing 24.72 TFLOPS of FP32 performance. Memory consists of 12 GB of GDDR6 on a 192-bit bus, running at 2250 MHz (18 Gbps effective) for 432.0 GB/s of bandwidth.

In Minimum, the GPU's impact is most visible at higher resolutions and settings. The measured FPS scaling — from 256 at 1080p Low to 43 at 4K Ultra — shows a 83% reduction in performance as both resolution and graphical fidelity increase. This is a classic GPU-bound curve, where the pixel throughput requirements outpace the GPU's raw compute capability. The 24.72 TFLOPS figure provides context: at 4K Ultra, the GPU is processing nearly four times the pixels of 1080p, and the 43 FPS result indicates the shading units are saturated.

The GPU's 81st percentile ranking (average benchmark score 38135) places it in the upper tier of graphics cards, though its nearest rivals show some surprising results. The MX570 (38299) and RTX 5080 Mobile (38349) both score slightly higher in synthetic averages, while the RTX 4070 (37648) and Tesla P4 (37628) trail by 1.3%. This clustering suggests that synthetic benchmarks may not fully capture gaming performance differences, as the measured FPS in Minimum clearly shows this mobile 4080 performing well above entry-level parts.

The 12 GB VRAM capacity is more than sufficient for a 2014 game, even at 4K Ultra settings, as Minimum's texture and geometry requirements are modest by modern standards. The 432.0 GB/s memory bandwidth is likewise ample for the game's data throughput needs. The bottleneck at 4K Ultra is the compute throughput — the 7424 shading units operating at up to 1665 MHz simply cannot rasterize the scene fast enough to maintain 60 FPS at that resolution with maximum settings.

The GPU's TDP of 110 W and IGP slot width indicate this is a high-performance mobile part designed for thicker gaming laptops. The PCIe 4.0 x16 interface provides ample bandwidth for the GPU to communicate with the CPU, and the DirectX 12 Ultimate support ensures compatibility with modern rendering features, though Minimum likely uses DirectX 11 given its 2014 release date. The boost clock of 1665 MHz is relatively modest for a 40-series part, which may explain why the synthetic scores cluster so closely with lower-tier cards — the mobile version is power-limited compared to desktop variants.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 4080 Mobile

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 110 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080 Mobile in Minimum

Resolution Settings Avg FPS
3840x2160 Low 89.0
3840x2160 Medium 68.0
3840x2160 High 57.0
3840x2160 Ultra 43.0
2560x1440 Low 165.0
2560x1440 Medium 126.0
2560x1440 High 106.0
2560x1440 Ultra 81.0
1920x1080 Low 256.0
1920x1080 Medium 196.0
1920x1080 High 164.0
1920x1080 Ultra 125.0

Minimum with iUltra X7 368H + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

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