Minimum
This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 52 | 62 | 81 |
| 1440p QHD | 74 | 97 | 116 | 151 |
| 1080p Full HD | 115 | 150 | 179 | 234 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070 Ti Mobile, In-Depth Analysis
# Minimum — Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070 Ti Mobile
This combination of the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5070 Ti Mobile delivers a remarkably smooth experience in Minimum, a 2014 third-person shooter that remains surprisingly demanding at higher settings. The measured frame rates reveal a system that can push past 200 FPS at lower settings, yet still respects the graphical ceiling imposed by Ultra settings at 4K. The data suggests a balanced pairing where neither component consistently bottlenecks the other, though the scaling patterns indicate the GPU carries increasing weight as resolution climbs.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra X7 368H is a 16-core, 16-thread processor from the Panther Lake architecture, built on Intel's 3 nm process. Its base clock of 2.00 GHz and boost clock of 5.00 GHz position it as a high-frequency mobile part, and the benchmark data confirms strong compute capability. In Cinebench R23, the chip scores 28,221 points in multicore and 3,984 in single-core, placing it in the 87th percentile among all CPUs. This percentile ranking indicates that the processor is comfortably above average, which matters for a game like Minimum that can spawn many entities and physics interactions.
The 18 MB of shared L3 cache, alongside 192 KB L1 and 2.5 MB L2 per core, provides ample fast storage for game data. The memory bandwidth of 153.6 GB/s over a dual-channel LPDDR5X interface further supports the CPU's ability to feed the GPU without stalling. For a title from 2014, the Core Ultra X7 368H's single-thread performance is particularly relevant, as older game engines often rely heavily on one or two primary threads. The 5.00 GHz boost clock ensures that those critical threads can reach maximum frequency, and the 401-point Cinebench R15 single-core score reflects this capability.
PassMark's physics test, which often correlates with game performance, yields a score of 2,857. This is a moderate figure, but the integer math score of 88,083 and floating-point math of 105,681 suggest strong overall arithmetic throughput. The processor's 16 threads are all physical cores, with no hyper-threading, which can be beneficial for games that suffer from logical-core overhead. The data indicates that in Minimum, the CPU side is not the limiting factor at most settings, as frame rates scale predictably with resolution changes.
Comparing the Core Ultra X7 368H to its nearest rivals, the average benchmark score of 40,518 is nearly identical to the Intel Core 7 253PE (40,557, delta -0.1%) and the Intel Core 5 223PE (40,585, delta -0.2%). The AMD Ryzen 9 7940H (40,431, delta 0.2%) and Intel Xeon 6507P (40,426, delta 0.2%) are also within spitting distance. This clustering means that swapping to any of these alternatives would produce negligible CPU-bound differences in Minimum's frame rates.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5070 Ti Mobile is a Blackwell 2.0 architecture part with 5,888 shading units, 184 texture mapping units, and 80 raster operation units. Its 12 GB of GDDR7 memory on a 192-bit bus provides 672.0 GB/s of bandwidth, which is generous for a 2014 title even at 4K resolutions. The base clock of 847 MHz and boost of 1,447 MHz are conservative for a mobile part, but the memory runs at 1,750 MHz with 28 Gbps effective, ensuring high throughput.
In synthetic benchmarks, the RTX 5070 Ti Mobile achieves a PassMark G3D score of 24,004 and a Geekbench OpenCL score of 143,870. The Vulkan score of 139,213 is similarly strong, while the DirectX 12 result of 102 in PassMark suggests the architecture handles modern APIs well. These scores place the GPU in the 80th percentile among all GPUs, indicating above-average performance for the mobile segment. The 31,100 million transistors on a 263 mm² die, produced at TSMC's 5 nm node, give it a transistor density of 118.3M per mm², which speaks to the efficiency of the design.
For Minimum, the GPU's role becomes apparent when examining the frame rate differences between settings. At 1080p Low, the system achieves 234 FPS, suggesting that the GPU is not the bottleneck — the CPU or engine limits would be the constraint. However, at 4K Ultra, the frame rate drops to 40 FPS, a 5.85x reduction, which clearly indicates the GPU is now the primary limiting factor. The 12 GB VRAM is never stressed by this game, as even 4K Ultra in a 2014 title rarely exceeds 4-6 GB, but the memory bandwidth helps maintain consistent frame pacing.
The RTX 5070 Ti Mobile's nearest rivals in the GPU benchmark database include the NVIDIA Quadro GV100 (avg score 35,520, delta -0.2%) and the AMD Radeon Pro Duo (35,860, delta -1.2%). The NVIDIA A2 (34,690, delta 2.1%) is slightly behind, while the NVIDIA T1000 (36,289, delta -2.4%) is ahead. These deltas are small, meaning the RTX 5070 Ti Mobile's raw compute is comparable to workstation and older dual-GPU parts, but its modern feature set (DirectX 12 Ultimate, Vulkan 1.4) ensures compatibility with current drivers and optimizations.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured frame rates across resolutions reveal a clear scaling pattern that identifies the bottleneck at each step. At 1080p with Low settings, the system produces 234 FPS. Moving to 2560x1440 Low drops this to 151 FPS, a 35.5% reduction. At 4K Low, the frame rate falls to 81 FPS, another 46.4% drop from 1440p. This scaling is roughly proportional to the pixel count increase, which is a classic sign of GPU-bound performance. From 1080p to 1440p, the pixel count increases by 78%, and the frame rate drops by 35.5%, suggesting some CPU headroom that gets consumed. From 1440p to 4K, the pixel count increases by 125%, and the frame rate drops by 46.4%, indicating the GPU is now the dominant constraint.
The Medium settings show a similar pattern. At 1080p Medium, the average FPS is 179, dropping to 116 at 1440p and 62 at 4K. The min FPS values for Medium are 152 at 1080p, 98 at 1440p, and 53 at 4K, with max values of 206, 133, and 72 respectively. These ranges suggest that the game maintains reasonably stable frame times, with the gap between min and max widening slightly at higher resolutions — a 54 FPS spread at 1080p versus a 19 FPS spread at 4K. This tightening could indicate that the GPU's workload becomes more consistent as it becomes the sole bottleneck.
High settings follow a similar curve: 150 FPS at 1080p, 97 at 1440p, and 52 at 4K. The percentage drops from 1080p to 1440p (35.3%) and from 1440p to 4K (46.4%) are almost identical to the Low settings, which is notable. This consistency suggests that the game's renderer scales linearly with resolution regardless of quality preset, at least within the Low-to-High range. Ultra settings break this pattern slightly: 115 FPS at 1080p, 74 at 1440p, and 40 at 4K. The 1080p-to-1440p drop is 35.7%, but the 1440p-to-4K drop is 45.9%, nearly the same as other presets. The absolute values are lower because Ultra adds more GPU work per pixel, but the scaling behavior remains GPU-dominant.
The data implies that at 1080p, even Ultra settings leave some CPU headroom, as the 115 FPS is far below what the CPU could theoretically push. At 4K, all settings are firmly GPU-bound, with the 40 FPS Ultra result being the lowest measured. This means that players targeting high refresh rates should stay at 1080p, while those with 4K displays will need to drop to Low or Medium to approach playable frame rates.
How This Combo Ranks — use comboRankInGame vs other tested combos
In the benchmark database for Minimum, this combination of the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5070 Ti Mobile ranks 1,420th out of 3,712 tested combos. This places it in the 61.7th percentile, meaning it outperforms roughly 62% of all tested systems while being bested by about 38%. Given that this is a high-end mobile CPU and a strong mobile GPU, the rank might seem modest, but the database includes desktop parts with higher power envelopes and dedicated cooling that can push higher frame rates.
The rank of 1,420 suggests that while this combo is capable, there are many configurations with more powerful desktop GPUs or CPUs that achieve higher average FPS in Minimum. The 3,712 total combos include a wide range of hardware, from budget integrated graphics to flagship multi-GPU setups. Being in the top 38% of all tested combos is respectable, especially considering the mobile form factor's thermal and power constraints.
The combo's position is likely influenced by the CPU's 16 threads and the GPU's 12 GB VRAM, which are both sufficient for this game but not at the absolute top tier. In Minimum, the frame rate is heavily dependent on the GPU at higher resolutions, and the RTX 5070 Ti Mobile's 17.04 TFLOPS FP32 performance is strong but not class-leading. The 80th percentile GPU ranking and 87th percentile CPU ranking combine to produce a balanced system, but neither component is in the top 5% of their respective categories.
Comparing to the nearest CPU rivals, the Core Ultra X7 368H's performance is nearly identical to the Intel Core 7 253PE, Intel Core 5 223PE, AMD Ryzen 9 7940H, and Intel Xeon 6507P, all within 0.2% of each other in average benchmark scores. This means that swapping the CPU to any of these would likely not change the combo's rank in Minimum by more than a few positions. The GPU's nearest rivals, including the Quadro GV100 and Radeon Pro Duo, show similar clustering, so the combo's rank is stable within its hardware class.
FAQ
*Q: What is the best resolution for this combo in Minimum if I want over 144 FPS?*
A: At 1080p with Low settings, the combo achieves 234 FPS, and at 1080p Medium it averages 179 FPS. Even at 1080p High, the 150 FPS average exceeds 144 Hz. For 1440p, only Low settings (151 FPS) break the 144 FPS threshold, while Medium drops to 116 FPS.
Q: Does the CPU bottleneck at 1080p Low settings?
A: The data suggests that at 1080p Low, the 234 FPS result is likely CPU-limited, as the GPU's raw capability would typically push higher in a 2014 title. The scaling to 1440p (151 FPS) shows a 35.5% drop, which is less than the 78% pixel increase, indicating some CPU headroom remains but the GPU is becoming more involved.
*Q: Can this combo handle 4K Ultra in Minimum?*
A: At 4K Ultra, the measured average FPS is 40, with no min/max values recorded. This is playable for a slow-paced third-person shooter but far from smooth on high-refresh displays. Dropping to 4K High improves it to 52 FPS, while 4K Medium reaches 62 FPS, and 4K Low hits 81 FPS.
Q: How does the RTX 5070 Ti Mobile's 12 GB VRAM affect performance?
A: The 12 GB GDDR7 memory is more than sufficient for Minimum, as the game's 2014-era textures and geometry rarely exceed 4 GB even at 4K Ultra. The 672.0 GB/s bandwidth ensures that memory throughput is not a limiting factor, and no settings show signs of VRAM exhaustion.
Q: What is the frame time consistency at Medium settings?
A: At 1080p Medium, the min FPS is 152 and max is 206, giving a 54 FPS spread. At 1440p Medium, the spread narrows to 35 FPS (98 to 133), and at 4K Medium it tightens further to 19 FPS (53 to 72). This indicates more consistent frame pacing as the GPU becomes the sole bottleneck.
Q: How does this combo's rank compare to its CPU and GPU percentiles individually?
A: The combo ranks 1,420th out of 3,712 (61.7th percentile) in Minimum, while the CPU sits in the 87th percentile and the GPU in the 80th percentile. The lower combined rank suggests that other factors, such as system configuration or driver overhead, affect game performance beyond raw component benchmarks.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured average frame rates are 234 FPS on Low, 179 FPS on Medium, 150 FPS on High, and 115 FPS on Ultra. The Medium preset includes min/max values of 152 and 206 FPS, respectively. These numbers indicate that 1080p is well within the combo's comfort zone, with even Ultra settings maintaining a solid 115 FPS average. The jump from Low to Medium is a 23.5% reduction, from Medium to High is 16.2%, and from High to Ultra is 23.3%, showing that each quality tier imposes a similar relative cost.
At 2560x1440, the averages are 151 FPS on Low, 116 FPS on Medium, 97 FPS on High, and 74 FPS on Ultra. The Medium preset shows a min of 98 FPS and max of 133 FPS. The scaling from 1080p shows reductions of 35.5% for Low, 35.2% for Medium, 35.3% for High, and 35.7% for Ultra, which is remarkably consistent. This uniformity suggests that the resolution scaling is purely pixel-driven, with no unexpected bottlenecks appearing at 1440p.
At 3840x2160, the averages are 81 FPS on Low, 62 FPS on Medium, 52 FPS on High, and 40 FPS on Ultra. The Medium preset records a min of 53 FPS and max of 72 FPS. The drop from 1440p shows reductions of 46.4% for Low, 46.6% for Medium, 46.4% for High, and 45.9% for Ultra. This consistency across all settings at 4K reinforces that the GPU is the sole limiting factor at this resolution.
The full data set includes only the Medium preset with min/max values, so for Low, High, and Ultra, only the average FPS is available. The absence of min/max for those presets means the frame time variance is unknown, but the Medium values provide a reference point. At 1080p Medium, the min 152 FPS ensures no drops below typical 144 Hz refresh rates, while at 4K Medium, the min 53 FPS is still playable.
Settings Recommendations — which preset gives the best experience per the measured rows
For players targeting 60 FPS as the minimum acceptable frame rate, the data shows that this combo can run Minimum at 4K Ultra (40 FPS average) falls short, but 4K High (52 FPS) is close. The safest 4K option is Medium, which averages 62 FPS with a min of 53 FPS, ensuring no drops below 60 FPS in most scenes. At 1440p, Ultra averages 74 FPS, which is above the 60 FPS threshold, but the lack of min/max data means there is some risk of dips. For a locked 60 FPS experience, 1440p High (97 FPS) provides ample headroom.
For high-refresh monitors (144 Hz or above), the 1080p presets are the only viable options. Low at 234 FPS and Medium at 179 FPS both exceed 144 FPS, while High at 150 FPS barely clears it. The Medium preset's min of 152 FPS is particularly noteworthy, as it ensures that even the worst-case frame times stay above the 144 FPS mark. Ultra at 1080p (115 FPS) falls short of 144 Hz, so players with high-refresh displays should stick to Medium or High for the best combination of visual quality and smoothness.
Considering the game's 2014 release date, the visual differences between High and Ultra are likely minor, making High the recommended preset for most scenarios. At 1080p, High offers 150 FPS with presumably better shadows and effects than Medium, and the 35 FPS gap to Ultra is not worth the frame rate loss. At 1440p, High's 97 FPS is a good balance, while at 4K, Medium's 62 FPS is the sweet spot given the min of 53 FPS. For players who prioritize frame rate above all else, 1080p Low at 234 FPS is the maximum achievable, but the jump to Medium only costs 55 FPS and likely adds significant visual improvements.
The data implies that this combo is best utilized at 1440p, where it can maintain high frame rates across all settings while still benefiting from the increased resolution over 1080p. The 4K experience is possible but requires dropping to Medium or Low to stay above 60 FPS, which somewhat defeats the purpose of a 4K display. Ultimately, the recommended settings depend on the display's refresh rate and the player's tolerance for visual compromises, but the measured numbers provide a clear guide: 1080p High for 144 Hz, 1440p High for 60-100 Hz, and 4K Medium for a stable 60 FPS.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5070 Ti Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070 Ti Mobile in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 81.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 151.0 |
| 2560x1440 | Medium | 116.0 |
| 2560x1440 | High | 97.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 234.0 |
| 1920x1080 | Medium | 179.0 |
| 1920x1080 | High | 150.0 |
| 1920x1080 | Ultra | 115.0 |
Minimum with iUltra X7 368H + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
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