Minimum
This combination delivers exceptional performance with an average of 206 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 74 | 96 | 115 | 150 |
| 1440p QHD | 136 | 177 | 213 | 277 |
| 1080p Full HD | 211 | 277 | 328 | 423 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5080, In-Depth Analysis
The data for Minimum with the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5080 shows a clear progression of frame rates as resolution scales, but the pattern is not uniform across all settings. At 1080p Low, the combo produces an average of 274 FPS. Moving to 1440p Low drops that to 177 FPS, a reduction of roughly 35%. At 4K Low, the average falls further to 95 FPS. This scaling suggests that even at Low settings, the GPU workload increases substantially with pixel count, though the CPU remains capable of feeding high frame rates at 1080p. The 5080’s 16 GB of GDDR7 memory and 960.0 GB/s bandwidth are more than sufficient for the game’s demands, so the drop from 274 to 177 FPS when moving from 1080p to 1440p reflects raw pixel throughput rather than memory starvation.
The High preset tells a similar but more pronounced story. At 1080p High, the average is 176 FPS, which falls to 114 FPS at 1440p and then to 61 FPS at 4K. The percentage drop from 1440p to 4K is larger than from 1080p to 1440p, indicating that the GPU’s shading units and raster operations are becoming the limiting factor at higher resolutions. The RTX 5080’s 10752 shading units and 112 ROPs handle the geometry and pixel work, but the sheer number of pixels at 3840x2160 begins to overwhelm the fill rate, particularly with more complex lighting and effects enabled. The data indicates that at 4K High, the combo is just at the edge of playable, averaging 61 FPS, while at 4K Ultra it drops to 47 FPS, which is below the threshold for smooth action in a third-person shooter.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals where the bottleneck lies for this combination. At Low settings, the average FPS goes from 274 at 1080p to 177 at 1440p and then to 95 at 4K. The drop from 1080p to 1440p is 97 FPS, while the drop from 1440p to 4K is 82 FPS. This near-linear decline suggests that the GPU is the primary constraint even at Low, as the pixel count roughly doubles with each step up in resolution. The CPU, with its 16 cores and 16 threads running at a boost clock of 5.00 GHz, is not the limiting factor here, as evidenced by the high 1080p numbers.
At Medium settings, the pattern shifts slightly. The 1080p average is 210 FPS, 1440p is 135 FPS, and 4K is 73 FPS. The percentage drop from 1080p to 1440p is about 36%, while from 1440p to 4K it is about 46%. This increasing percentage drop at higher resolutions indicates that the GPU’s memory bandwidth and pixel processing capabilities are being taxed more heavily. The 5080’s 256-bit bus and 960.0 GB/s bandwidth are ample, but the game’s Medium preset likely enables additional post-processing effects that scale with resolution. The min FPS at 4K Medium is 62, which is still playable, but the margin for error is thin.
High settings show the most dramatic scaling. From 176 FPS at 1080p to 114 FPS at 1440p, the drop is 35%. From 1440p to 4K, the drop is 53%, falling to 61 FPS. This accelerated decline at 4K suggests that the High preset introduces effects like ambient occlusion or shadow quality that are computationally expensive per pixel. The RTX 5080’s 84 RT cores and 336 tensor cores are not fully utilized by this game, as it is not a ray-traced title, so the burden falls on the traditional raster pipeline. The 879.3 GTexel/s texture rate and 293.1 GPixel/s pixel rate are the specs that matter here, and at 4K High, they are being pushed to their limits.
Ultra settings deliver the lowest frame rates across the board. At 1080p Ultra, the average is 134 FPS, which is still smooth. At 1440p Ultra, it drops to 87 FPS, and at 4K Ultra, it plummets to 47 FPS. The scaling from 1440p to 4K Ultra is a 46% reduction, which is in line with the pixel count increase. However, the absolute numbers suggest that Ultra is not viable at 4K for this title, as 47 FPS is below the 60 FPS target that most players prefer. The data shows that the GPU is the limiting component at all resolutions above 1080p, but at 1080p, even Ultra is playable, indicating that the CPU can keep up with the GPU’s output at lower pixel counts.
Settings Recommendations
Based on the measured FPS rows, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1080p, all presets are playable, with Low hitting 274 FPS, Medium at 210 FPS, High at 176 FPS, and Ultra at 134 FPS. For competitive play or high-refresh-rate monitors, Low or Medium would be the best choice, as they provide the highest headroom above 144 Hz. However, for a single-player experience where visual fidelity matters more, High at 176 FPS is a strong compromise, offering better graphics without sacrificing smoothness. Ultra at 134 FPS is also viable, but the visual gains over High are likely marginal for the performance cost.
At 1440p, the recommendation shifts. Low at 177 FPS is the only preset that comfortably exceeds 144 FPS, making it ideal for high-refresh 1440p panels. Medium at 135 FPS is still good for 120 Hz displays, while High at 114 FPS is adequate for 100 Hz screens. Ultra at 87 FPS is playable but may not feel as responsive in fast-paced third-person shooter combat. For most users, Medium or High at 1440p offers the best balance of visual quality and performance, as the difference between 135 and 114 FPS is less noticeable than the jump from High to Ultra in terms of graphical fidelity.
At 4K, the choices are more constrained. Low at 95 FPS is the only preset that provides a comfortable margin above 60 FPS, making it the recommended setting for 4K gaming. Medium at 73 FPS is playable, but the min FPS of 62 suggests occasional dips that could be distracting during intense action sequences. High at 61 FPS is right at the edge of playability, and Ultra at 47 FPS is not recommended for smooth gameplay. For a 4K experience, Low or Medium is the safest bet, as they ensure consistent frame delivery without sacrificing too much detail. The data indicates that this combo is not powerful enough to run Ultra at 4K, but it can handle the lower presets without issue.
GPU Role
The NVIDIA GeForce RTX 5080 plays a dominant role in determining the frame rates for this game, particularly at higher resolutions. The GPU’s 16 GB of GDDR7 memory is more than enough for Minimum, which is a 2014 title and does not have high VRAM demands. The 960.0 GB/s memory bandwidth ensures that texture streaming and buffer updates are never a bottleneck, even at 4K. The core clock of 2295 MHz base and 2617 MHz boost provides the raw compute power needed to drive the shading units, and the 56.28 TFLOPS FP32 performance is ample for this game’s DirectX 12 rendering path.
The RTX 5080’s 10752 shading units and 336 TMUs are the workhorses for the game’s pixel and texture operations. At 1080p Low, the GPU is not fully utilized, as the 274 FPS average suggests that the CPU or some other bottleneck is limiting output. However, as resolution increases, the GPU becomes the clear limiting factor. The 112 ROPs handle the final pixel output, and at 4K Ultra, they are processing 3840x2160 pixels with heavy overdraw, which explains the 47 FPS average. The pixel rate of 293.1 GPixel/s is a theoretical maximum, and the data shows that the game’s Ultra preset pushes the GPU close to that limit.
The GPU’s benchmark scores provide context for its performance in this game. The 3DMark Steel Nomad DX12 score of 8637 and the Passmark G3D score of 36565 indicate a high-end part, but the game’s performance is not purely a function of these scores. The 5080’s percentile vs all GPUs is 87, meaning it outperforms most other graphics cards, but the measured FPS in Minimum shows that even top-tier hardware can struggle with 4K Ultra settings. The nearest rival, the AMD Radeon 8060S, has an average score of 55757, which is 0.6% lower, suggesting that the two GPUs are closely matched in synthetic benchmarks. In this game, the 5080’s advantage in rasterization throughput likely gives it a slight edge, but the measured data is what matters for practical purposes.
How This Combo Ranks
The combo of the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5080 ranks 749th out of 2939 tested combinations in Minimum. This places it in the top 25.5% of all combos, which is a solid showing given the game’s age and the fact that it may not be optimized for newer hardware. The rank is influenced by both the CPU and GPU, but the GPU likely carries more weight due to the game’s graphics intensity. The CPU’s 87th percentile vs all CPUs and the GPU’s 87th percentile vs all GPUs suggest that both components are above average, but the combo rank indicates that there are many other combinations that perform better.
The nearest CPU rivals provide some insight into the combo’s standing. The Intel Core 7 253PE has an average benchmark score of 40557, which is 0.1% higher than the Ultra X7 368H’s 40518. This tiny difference suggests that the two CPUs would perform nearly identically in this game, assuming the same GPU is used. The AMD Ryzen 9 7940H has a score of 40431, which is 0.2% lower, indicating a very close match. The combo rank of 749 means that there are 748 combos that achieve higher frame rates, but given the age of the game, many of those are likely using desktop-class components or higher-tier GPUs. The RTX 5080 is a mobile part in this context, and its 360 W TDP is high for a laptop, but it delivers desktop-level performance.
The GPU’s nearest rivals further contextualize the rank. The AMD Radeon 8060S has an average score of 55757, which is 0.6% lower than the 5080’s 56083. The Radeon RX 9070 GRE has a score of 57367, which is 2.2% higher. This means that a combo with the RX 9070 GRE would likely rank higher in this game, all else being equal. The 5080’s position in the combo rank is therefore not a reflection of its absolute power, but rather the competitive landscape of other tested hardware. The data shows that the combo is well above the median, but not at the top tier.
FAQ
Q: What is the average FPS at 1080p Ultra settings?
A: The measured average FPS at 1920x1080 with Ultra settings is 134 FPS. This is the lowest of the 1080p presets, but it is still well above the 60 FPS threshold for smooth gameplay.
Q: Is 4K gaming viable with this combo?
A: At 4K, the Low preset delivers an average of 95 FPS, which is playable. Medium averages 73 FPS, and High averages 61 FPS, both of which are borderline. Ultra is not recommended, as it only achieves 47 FPS.
Q: How does the RTX 5080 compare to its nearest GPU rival in synthetic benchmarks?
A: The RTX 5080 has an average benchmark score of 56083, which is 0.6% higher than the AMD Radeon 8060S’s score of 55757. The Radeon RX 9070 GRE scores 57367, which is 2.2% higher.
Q: What is the combo’s rank among all tested configurations?
A: This CPU and GPU combination ranks 749th out of 2939 total combos tested in Minimum, placing it in the top 25.5% of all configurations.
Q: Does the CPU bottleneck the GPU at any resolution?
A: At 1080p Low, the GPU is not fully utilized, as the 274 FPS average suggests a potential CPU limitation. At higher resolutions, the GPU becomes the clear bottleneck, as frame rates drop proportionally with pixel count.
Q: What is the maximum FPS recorded at 1440p Medium?
A: The maximum FPS at 2560x1440 with Medium settings is 156 FPS, with an average of 135 FPS and a minimum of 115 FPS.
Measured FPS Breakdown
At 1920x1080, the data shows a full range of performance across presets. Low settings produce an average of 274 FPS, with no min or max values recorded. Medium averages 210 FPS, with a min of 178 and a max of 241. High averages 176 FPS, and Ultra averages 134 FPS. These numbers indicate that 1080p is well within the capability of this combo, with even Ultra remaining above 120 FPS for a smooth experience.
At 2560x1440, the frame rates decrease across all presets. Low averages 177 FPS, Medium averages 135 FPS with a min of 115 and max of 156, High averages 114 FPS, and Ultra averages 87 FPS. The Medium preset’s min FPS of 115 is still above 60, but the variance between min and max (41 FPS) suggests some scenes are more demanding than others. The High and Ultra presets at 1440p are playable, but they do not offer the same headroom as the lower settings.
At 3840x2160, the performance drops significantly. Low averages 95 FPS, Medium averages 73 FPS with a min of 62 and max of 84, High averages 61 FPS, and Ultra averages 47 FPS. The 4K Medium min FPS of 62 is close to the 60 FPS target, indicating that any more demanding scene could cause dips below playable levels. High at 61 FPS is right at the edge, and Ultra is not recommended for competitive or action-oriented play. The data clearly shows that 4K requires lower settings to maintain consistent frame delivery.
CPU Role
The Intel Core Ultra X7 368H has 16 cores and 16 threads, which is unusual for a mobile processor, as it lacks hyper-threading. The base clock of 2.00 GHz and boost clock of 5.00 GHz provide a wide range of performance, and the 18 MB of shared L3 cache helps with game data access. The CPU’s Cinebench R23 multi-core score of 28221 and single-core score of 3984 indicate strong multi-threaded and single-threaded performance, which is relevant for a game like Minimum that may use multiple threads for physics and AI.
In this game, the CPU’s role is most apparent at lower resolutions and settings. At 1080p Low, the 274 FPS average suggests that the CPU is keeping pace with the GPU, but the GPU may be underutilized. The Passmark multi-thread score of 32956 and single-thread score of 4005 show that the CPU is capable of high throughput, but the game’s engine may not fully utilize all 16 cores. The lack of hyper-threading means that only 16 threads are available, which could be a limiting factor in heavily threaded scenarios, but the data does not show a significant CPU bottleneck at higher resolutions.
The CPU’s nearest rivals in benchmark scores are very close, with the Intel Core 7 253PE at 40557 (0.1% higher) and the AMD Ryzen 9 7940H at 40431 (0.2% lower). This indicates that the Ultra X7 368H is in a performance tier where small differences in synthetic benchmarks do not translate to noticeable differences in game FPS. The CPU’s 87th percentile vs all CPUs confirms that it is a high-performing part, but in Minimum, the GPU is the primary driver of frame rates. The data shows that the CPU provides enough headroom to support the RTX 5080 at 1080p, but at 4K, the CPU’s performance is largely irrelevant, as the GPU is fully saturated.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5080 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 74.0 |
| 3840x2160 | High | 96.0 |
| 3840x2160 | Medium | 115.0 |
| 3840x2160 | Low | 150.0 |
| 2560x1440 | Ultra | 136.0 |
| 2560x1440 | High | 177.0 |
| 2560x1440 | Medium | 213.0 |
| 2560x1440 | Low | 277.0 |
| 1920x1080 | Ultra | 211.0 |
| 1920x1080 | High | 277.0 |
| 1920x1080 | Medium | 328.0 |
| 1920x1080 | Low | 423.0 |
Minimum with iUltra X7 368H + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 5080 + Other CPUs
See how Minimum performs with the same GPU but different processors.
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