Minimum
This combination delivers exceptional performance with an average of 182 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 87 | 102 | 128 |
| 1440p QHD | 119 | 158 | 186 | 246 |
| 1080p Full HD | 186 | 240 | 288 | 376 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 5080, In-Depth Analysis
Resolution Scaling
The measured FPS data for Minimum with the AMD Ryzen 7 9800X3D and NVIDIA GeForce RTX 5080 shows a predictable but steep scaling curve as resolution climbs. At 1080p with Low settings, the combo produces 375.9 FPS, which drops to 245.8 FPS at 1440p and further to 127.9 FPS at 4K. That represents a 66% reduction in frame rate from 1080p Low to 4K Low, indicating that the GPU becomes increasingly dominant as pixel count rises.
The gap between resolution tiers narrows at higher settings. With Ultra settings, the frame rate falls from 186.1 FPS at 1080p to 119.2 FPS at 1440p, then to 64.1 FPS at 4K. The 1080p-to-4K drop at Ultra is 65.6%, nearly identical to the Low-setting drop. This consistency suggests that the RTX 5080's rendering pipeline scales linearly with pixel workload across the entire settings range, rather than hitting a memory or bandwidth wall at any particular resolution.
What is more telling is the settings delta within each resolution. At 1080p, moving from Low to Ultra costs 189.8 FPS (from 375.9 to 186.1). At 1440p, the same settings swing costs 126.6 FPS (245.8 to 119.2). At 4K, it costs 63.8 FPS (127.9 to 64.1). The absolute cost of cranking settings shrinks as resolution rises, which is typical for a GPU-bound scenario: at 4K, the pixel throughput demand is so high that additional shading work from higher settings has less headroom to consume.
The 4K Ultra result of 64.1 FPS is the only measured configuration that dips below the 60 FPS threshold, and it does so by only 4.1 FPS. This indicates that the RTX 5080 is just barely insufficient for maxed-out 4K in this title, while every other 4K setting (Low 127.9, Medium 101.8, High 86.9) clears that bar comfortably. For a 2014 release, this level of headroom suggests the game's engine scales well with modern hardware, but the Ultra preset's additional effects still tax the GPU heavily at 4K.
CPU Role
The AMD Ryzen 7 9800X3D brings 8 cores and 16 threads, built on the Zen 5 architecture with Granite Ridge codename. Its base clock of 4.70 GHz and boost clock of 5.20 GHz are high for a desktop part, and the 96 MB shared L3 cache is substantial. In Minimum, a third-person shooter from 2014, the CPU's role is most apparent at lower resolutions where the GPU has less work to do per frame.
The data shows the CPU is not a bottleneck at 1080p. At Low settings, the combo hits 375.9 FPS, which is far beyond typical display refresh rates. Even at Ultra 1080p, the 186.1 FPS result suggests the processor can feed the RTX 5080 more than enough geometry and draw calls. The benchmark scores support this: the 9800X3D delivers 34004 in Cinebench R23 multicore and 4800 in single-core, with a PassMark multithread score of 40009. These are top-tier numbers, placing the CPU in the 90th percentile among all processors.
The nearest rivals in synthetic benchmarks are all within 0.7% of the 9800X3D's average score of 37780. The Intel Xeon 6353P, Core Ultra 5 225, Core i9-13900HK, and Core i5-13600KF all cluster within a fraction of a percent, with deltas ranging from -0.1% to -0.7%. This means that in CPU-bound scenarios, the 9800X3D is essentially tied with these parts, and differences in Minimum's frame rates would be negligible.
The 3DMark thread scaling results are revealing. The 9800X3D scores 10081 with 16 threads and 10067 with max threads, but only 8252 with 8 threads and 4669 with 4 threads. This shows that the processor's performance scales well beyond 8 threads, which is useful for a game that may spawn background tasks. However, the single-thread score of 1212 in 3DMark and 4430 in PassMark single-thread suggests that Minimum's primary game thread would benefit from the high boost clock rather than the thread count.
FAQ
*Q: What is the highest average FPS achievable with this combo in Minimum?*
A: The highest measured average is 375.9 FPS at 1920x1080 with Low settings. This drops to 245.8 FPS at 2560x1440 Low and 127.9 FPS at 3840x2160 Low.
Q: Is 4K Ultra playable with the RTX 5080 and Ryzen 7 9800X3D?
A: The 4K Ultra result is 64.1 FPS average, which is slightly above the 60 FPS threshold. It is the only configuration below 86.9 FPS in the measured data, so it is technically playable but with less headroom than other settings.
Q: How does the RTX 5080 compare to its nearest rivals in synthetic benchmarks?
A: The RTX 5080 has an average benchmark score of 59188 and sits in the 89th percentile. Its nearest rival, the Intel Arc A570M, scores 58239, which is 1.6% lower. The Intel Arc Pro A60 scores 60326, which is 1.9% higher.
Q: What is the CPU's percentile ranking among all processors?
A: The Ryzen 7 9800X3D ranks in the 90th percentile of all CPUs, with an average benchmark score of 37780. Its closest rival, the Intel Xeon 6353P, scores 37811, a difference of only -0.1%.
*Q: Does the CPU bottleneck the GPU at any resolution in Minimum?*
A: Based on the data, no. The 1080p Low result of 375.9 FPS and the 1080p Ultra result of 186.1 FPS both indicate the CPU can feed the GPU sufficiently. The frame rate scaling from 1080p to 4K is consistent with GPU-bound behavior.
Q: What are the RTX 5080's clock speeds?
A: The base clock is 2295 MHz, and the boost clock is 2617 MHz. The memory clock is 1875 MHz with 30 Gbps effective speed, delivering 960.0 GB/s of bandwidth over a 256-bit bus.
Measured FPS Breakdown
At 1920x1080, the AMD Ryzen 7 9800X3D and NVIDIA GeForce RTX 5080 deliver their fastest results. Low settings produce 375.9 FPS average, which is the highest figure in the entire dataset. Medium settings drop to 288.3 FPS, High settings to 239.8 FPS, and Ultra settings to 186.1 FPS. The gap between Low and Ultra at 1080p is 189.8 FPS, the largest settings delta at any resolution.
Moving to 2560x1440, the frame rates scale down proportionally. Low settings yield 245.8 FPS, Medium 185.8 FPS, High 157.5 FPS, and Ultra 119.2 FPS. The drop from 1080p Low to 1440p Low is 130.1 FPS, while the drop from 1080p Ultra to 1440p Ultra is 66.9 FPS. This indicates that higher settings compress the resolution penalty because the GPU is already doing more work per pixel.
At 3840x2160, the 4K results show the RTX 5080's limits. Low settings produce 127.9 FPS, which is still very high for 4K. Medium settings drop to 101.8 FPS, High to 86.9 FPS, and Ultra to 64.1 FPS. The Ultra result is the only one below 85 FPS in the entire dataset, and it is the only configuration that approaches the 60 FPS line. The progression from Low to Ultra at 4K shows a 63.8 FPS penalty, which is the smallest absolute settings delta across all resolutions.
The combo ranks 76th out of 1733 total combinations tested in this game, placing it in the top 4.4% of all hardware pairings. This rank reflects the strong performance at 4K Ultra, where the 64.1 FPS result is respectable for a 2014 title running on modern hardware.
GPU Role
The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture with the GB203 chip, fabricated on a 5 nm process at TSMC. It packs 45,600 million transistors on a 378 mm² die, with 10752 shading units, 336 texture mapping units, and 112 raster output units. The 16 GB of GDDR7 memory runs on a 256-bit bus, delivering 960.0 GB/s of bandwidth, which is substantial for feeding the 56.28 TFLOPS of FP32 compute power.
In Minimum, the GPU's role becomes increasingly dominant as resolution rises. The measured data shows that the frame rate penalty from 1440p to 4K is roughly 48-50% across all settings, which aligns with the pixel count increase from 3.7 million to 8.3 million pixels. The RTX 5080's memory bandwidth of 960.0 GB/s is more than sufficient for 4K textures and effects, as evidenced by the 4K High result of 86.9 FPS.
The GPU's synthetic benchmark scores are strong but show an interesting pattern. The PassMark G3D score of 36565 places it in the 89th percentile, with an average benchmark score of 59188. Its nearest rivals include the Intel Arc A570M (58239, 1.6% lower), Arc Pro A60 (60326, 1.9% higher), Arc A580 (57756, 2.5% lower), and AMD Radeon Pro W5500X (57661, 2.6% lower). The RTX 5080's 3DMark Steel Nomad DX12 score of 8637 is a strong indicator of modern API performance, which likely benefits Minimum's rendering engine.
The Geekbench OpenCL score of 264461 and Vulkan score of 257942 show high compute throughput, which matters for a game that may use shader-heavy effects. The GPU's pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are more than adequate for a 2014 title, explaining why even 4K Ultra stays above 60 FPS. The RTX 5080's 84 RT cores and 336 tensor cores are not directly relevant to Minimum, but they contribute to the overall compute capability that the game's engine can leverage for post-processing and lighting.
The GPU's boost clock of 2617 MHz is high for a large die, and its 360 W TDP suggests it can sustain those clocks under load. The 4K Ultra result of 64.1 FPS demonstrates that the RTX 5080 is the limiting factor at maximum resolution and settings, but the 4K Low result of 127.9 FPS shows that the GPU still has substantial headroom when graphics load is reduced. Overall, the data indicates that the RTX 5080 is well-matched to the Ryzen 7 9800X3D in this game, with the GPU taking over as the primary performance constraint at 4K and the CPU providing ample headroom at 1080p.
Hardware Specifications
AMD Ryzen 7 9800X3D
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 5080 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 127.9 |
| 3840x2160 | Medium | 101.8 |
| 3840x2160 | High | 86.9 |
| 3840x2160 | Ultra | 64.1 |
| 2560x1440 | Low | 245.8 |
| 2560x1440 | Medium | 185.8 |
| 2560x1440 | High | 157.5 |
| 2560x1440 | Ultra | 119.2 |
| 1920x1080 | Low | 375.9 |
| 1920x1080 | Medium | 288.3 |
| 1920x1080 | High | 239.8 |
| 1920x1080 | Ultra | 186.1 |
Minimum with Ryzen 7 9800X3D + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 5080 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 7 9800X3D + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.