Minimum

Minimum

AVERAGE FPS
84
good

This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 39 46 61
1440p QHD 55 72 86 113
1080p Full HD 85 112 134 175

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 46
3840x2160 High 39
3840x2160 Ultra 30
2560x1440 Low 113
2560x1440 Medium 86
2560x1440 High 72
2560x1440 Ultra 55
1920x1080 Low 175
1920x1080 Medium 134
1920x1080 High 112
1920x1080 Ultra 85

Minimum with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

Minimum shipped in mid-2014 as a third-person shooter, which makes it an easy load for modern silicon — and the pairing of Intel's Core Ultra X7 368H with the NVIDIA GeForce RTX 5060 Mobile confirms exactly that. Across twelve measured configurations, this combo clears triple-digit framerates at 1080p on three of four presets and stays above 60 FPS at 1440p on three of four as well. Even 4K remains broadly playable, with Ultra being the only preset that dips into sub-40 territory. This is a measured dataset, not modeled estimates, and it positions the combo in the upper third of all tested pairings for this title.

How This Combo Ranks

The dataset places this CPU-plus-GPU combination at rank 2460 out of 3712 tested combos in Minimum. That puts it in the top half — roughly the top third — of all configurations benchmarked for this game. For a laptop-class pairing, that is a strong showing: the ranking is computed across every tested combo, which includes desktop hardware, and a mobile platform sitting comfortably inside the upper band indicates the game's demands are light enough that raw desktop-class throughput isn't required to post high framerates.

The component-level context explains why. The Core Ultra X7 368H sits in the 87th percentile versus all CPUs, with an average benchmark score of 40518 — statistically tied with its nearest rivals. The Intel Core 7 253PE lands at an average of 40557 (a delta of -0.1% versus this chip), the Intel Core 5 223PE at 40585 (-0.2%), and the AMD Ryzen 9 7940H at 40431 (+0.2%). Even the Intel Xeon 6507P, at 40426, is within 0.2%. In other words, at the CPU tier this game simply doesn't care about small differences between modern mobile and low-power-desktop parts.

The GPU side is more middling in absolute terms: the RTX 5060 Mobile sits in the 67th percentile versus all GPUs, with an average benchmark score of 22435. Its nearest rivals frame the picture — the AMD Radeon RX 7700 XT averages 22549 (delta -0.5%), the RX 5700 averages 22170 (+1.2%), the RX 6700S averages 22154 (+1.3%), and the GeForce RTX 4060 Mobile averages 22729 (-1.3%). The 5060 Mobile is effectively a generation-forward peer of the 4060 Mobile and trades blows with a desktop-class RX 7700 XT in aggregate scores. For a 2014 title like Minimum, that is far more GPU than the game asks for.

GPU Role

The RTX 5060 Mobile is a Blackwell 2.0 part built on TSMC's 5 nm process, with 21,900 million transistors packed into an 181 mm² die — a density of 121.0M transistors per mm². It runs a 952 MHz base clock with a 1455 MHz boost, and its 8 GB of GDDR7 operates at an effective 24 Gbps across a 128-bit bus, delivering 384.0 GB/s of memory bandwidth. The shader count sits at 3328 shading units, backed by 104 TMUs, 48 ROPs, 26 RT cores, and 104 tensor cores. Raw throughput figures include 69.84 GPixel/s of pixel rate, 151.3 GTexel/s of texture rate, and 9.684 TFLOPS of FP32 compute.

None of that firepower is necessary for Minimum, and the measured numbers prove it. At 1080p Medium the combo averages 134 FPS with a 114–154 min/max spread, meaning even the worst measured frame is comfortably beyond what a standard 60 Hz display can show. The GPU's synthetic standings support the same conclusion: a 3DMark Steel Nomad DX12 score of 3013.5, Geekbench OpenCL at 96969, Geekbench Vulkan at 96451, and a PassMark G3D score of 18852 are all credentials that dwarf what a third-person shooter from 2014 can stress.

The 8 GB VRAM buffer deserves a note anyway. At 4K Ultra, where the measured average is 30 FPS, texture-heavy presets on any game can push VRAM usage upward; with only 8 GB available, High settings at 4K (39 FPS average) are a more sensible ceiling than Ultra if frame pacing matters. The game runs fine — but the buffer is the first spec that could pinch on other, modern titles at 4K, so it's worth keeping expectations calibrated.

Resolution Scaling

The scaling data tells a clean story about where the bottleneck sits. At Medium settings — the only preset with min/max data captured at every resolution — the averages run 134 FPS at 1920x1080, 86 FPS at 2560x1440, and 46 FPS at 3840x2160. Moving from 1080p to 1440p costs 36% of the framerate; moving from 1440p to 4K costs another 47%. That near-proportional decline as pixel count rises is the classic signature of GPU-bound behavior: the renderer's output cost scales with resolution, and the CPU is never the limiting factor.

The Low preset follows the same curve: 175 FPS at 1080p, 113 FPS at 1440p, and 61 FPS at 4K. Even with detail stripped down, the 4K framerate is 65% below the 1080p figure — again, resolution is doing the work, not settings or CPU throughput. The High preset slides from 112 FPS at 1080p to 72 FPS at 1440p to 39 FPS at 4K, and Ultra goes 85, 55, and 30.

Given the Core Ultra X7 368H's CPU credentials — a Cinebench R23 single-core score of 3984 and multi-core score of 28221, plus a PassMark single-thread score of 4005 and physics score of 2857 — there was never a realistic chance of this chip limiting a 2014 shooter. The scaling data confirms it. Every framerate loss from 1080p upward traces back to the GPU filling more pixels per frame.

Settings Recommendations

For pure framerate headroom, 1080p Low at 175 FPS average is the ceiling of this dataset — suitable for high-refresh displays and nothing else needs saying. But that preset is wasted on this hardware. The sweet spot for most players is 1440p Medium: 86 FPS average with a measured 73–99 min/max band, which stays above 60 even at the floor while keeping detail intact. If you want more visual fidelity and can accept a 55 FPS average, 1440p Ultra is the ceiling for a 60 Hz-class experience.

At 4K, the recommendation narrows. Ultra's 30 FPS average is borderline for a shooter, and the High preset's 39 FPS isn't much better. 4K Medium at 46 FPS (39–53 min/max) is the only 4K configuration that keeps the worst measured frames near 40, so treat Medium as the 4K cap for this pairing. If you're on a 1080p display, Ultra at 85 FPS average is the obvious pick — maximum detail with headroom to spare.

The general rule the data supports: pick your resolution first, then move the preset down until the average lands where you need it. On this combo, 1080p handles everything, 1440p handles everything above 60, and 4K is a Medium-and-below proposition.

Measured FPS Breakdown

Every row below is measured data from this exact CPU/GPU pairing.

1920x1080:

| Settings | Avg FPS | Min FPS | Max FPS |

|---|---|---|---|

| Low | 175 | — | — |

| Medium | 134 | 114 | 154 |

| High | 112 | — | — |

| Ultra | 85 | — | — |

2560x1440:

| Settings | Avg FPS | Min FPS | Max FPS |

|---|---|---|---|

| Low | 113 | — | — |

| Medium | 86 | 73 | 99 |

| High | 72 | — | — |

| Ultra | 55 | — | — |

3840x2160:

| Settings | Avg FPS | Min FPS | Max FPS |

|---|---|---|---|

| Low | 61 | — | — |

| Medium | 46 | 39 | 53 |

| High | 39 | — | — |

| Ultra | 30 | — | — |

The Medium rows are the most instructive because they include frame-range data. At 1080p Medium, the spread runs 114 to 154 — a tight band around the 134 average that indicates consistent frame pacing. At 1440p Medium the range is 73 to 99 around an 86 average, and at 4K Medium it is 39 to 53 around 46. The proportional spread holds steady across resolutions, which again points to a stable, GPU-bound profile with no CPU-side stutter creeping in.

Note the preset-to-preset spacing. At 1080p, each step up in quality costs roughly 20–30 FPS (175 → 134 → 112 → 85), and the same proportional pattern repeats at 1440p and 4K. Settings matter more than resolution on this title for this GPU at the lower resolutions — dropping from Ultra to Medium at 1080p buys back 49 FPS, whereas dropping 4K to 1440p at Ultra buys back only 25.

FAQ

Q: Can this combo run Minimum at 4K?

A: Yes, with conditions. 4K Low averages 61 FPS and 4K Medium averages 46 FPS (with a 39–53 min/max range), so Medium is the practical ceiling. 4K High manages only 39 FPS and Ultra drops to 30, both below comfortable shooter territory.

Q: What is the single fastest measured configuration?

A: 1080p Low, at 175 FPS average. It's followed by 1080p Medium at 134 FPS (114–154 min/max) and 1080p High at 112 FPS.

Q: Where does this combo rank against other tested pairings in Minimum?

A: Rank 2460 of 3712 tested combos — inside the top third of the database for this game, despite both components being mobile parts.

Q: Is the CPU or GPU the limiting factor?

A: The GPU. Framerates fall steeply and near-proportionally as resolution climbs (134 → 86 → 46 FPS at Medium), which is the signature of a GPU-bound profile. The Core Ultra X7 368H's scores — including a 28221 Cinebench R23 multi-core result — are far beyond what this 2014 title stresses.

Q: How does the RTX 5060 Mobile compare to rival GPUs in the database?

A: Its average benchmark score of 22435 sits within a point of the GeForce RTX 4060 Mobile (22729, delta -1.3%) and effectively matches the AMD Radeon RX 7700 XT (22549, delta -0.5%). It edges the RX 5700 (22170, +1.2%) and RX 6700S (22154, +1.3%).

Q: Is 8 GB of VRAM enough for this game?

A: For Minimum, comfortably — the measured results show no evidence of buffer limitation at any resolution. The 8 GB GDDR7 allocation on a 128-bit bus with 384.0 GB/s of bandwidth is a constraint to watch in modern titles at 4K, not in this one.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060 Mobile in Minimum

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 46.0
3840x2160 High 39.0
3840x2160 Ultra 30.0
2560x1440 Low 113.0
2560x1440 Medium 86.0
2560x1440 High 72.0
2560x1440 Ultra 55.0
1920x1080 Low 175.0
1920x1080 Medium 134.0
1920x1080 High 112.0
1920x1080 Ultra 85.0

Minimum with iUltra X7 368H + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Other Games with iUltra X7 368H + RTX 5060 Mobile

Explore FPS benchmarks for other games using this same hardware combination.