Doom
This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 51 | 60 | 69 |
| 1440p QHD | 77 | 94 | 111 | 127 |
| 1080p Full HD | 118 | 145 | 171 | 197 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis
The Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5060 Mobile delivers a smooth and scalable experience in Doom, with the data showing a clear progression of performance from 4K down to 1080p. The benchmark results indicate that this combination is well-balanced for the game, though the scaling patterns reveal where the bottlenecks lie at each resolution.
Resolution Scaling
The measured FPS data shows a predictable and steep decline as resolution increases, which is the classic signature of a GPU-bound workload at higher pixel counts. Moving from 1920x1080 to 2560x1440 on High settings, the average frame rate drops from 145 FPS to 94 FPS, a reduction of 35%. The jump to 3840x2160 on High settings brings the average down to 51 FPS, which represents a 46% drop from the 1440p result and a 65% drop from the 1080p result. This scaling curve is aggressive, indicating that the RTX 5060 Mobile's rendering pipeline is the primary limiter as pixel count increases, not the CPU.
The pattern holds across all settings presets. On Low settings, the average FPS goes from 197 at 1080p, to 127 at 1440p, to 69 at 4K. The percentage drops are steep at each step, but the fact that even the 4K Low result remains above 60 FPS suggests the GPU still has headroom when the graphical load is reduced. However, the data implies that at 4K Ultra, the system is heavily constrained, with the average FPS falling to 42. This is the only measured configuration that dips below the 60 FPS threshold, making it clear that the Ultra preset at 4K is simply too demanding for this GPU.
What does this say about the limiting component? At 1080p, the frame rates are very high, but the scaling from Low to Ultra shows a 40% performance hit (197 to 118 FPS). This is a significant drop, but the absolute numbers suggest the CPU is still keeping up. At 4K, the difference between Low and Ultra is 69 FPS versus 42 FPS, a 39% reduction. The consistency of that percentage drop across resolutions implies that the GPU is the dominant constraint in all scenarios, as the CPU's workload does not increase with resolution. The data strongly indicates a GPU-bound system, with the RTX 5060 Mobile's capabilities dictating the playable resolutions and settings.
CPU Role
The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. It features 18 MB of shared L3 cache and a dual-channel LPDDR5X memory interface. In the context of Doom, a fast-paced FPS from 2016, the CPU's role is to feed the GPU with draw calls and game logic. The data shows that this processor is more than capable of handling the task, as evidenced by the high frame rates at 1080p.
Benchmark results for the CPU show a strong single-threaded performance, with a Cinebench R23 single-core score of 3984 and a Passmark single-thread score of 4005. This is critical for gaming, as most game engines, including the one powering Doom, rely heavily on a few primary threads for simulation and rendering submission. The multi-core performance is also robust, with a Cinebench R23 multi-core score of 28221, but the single-thread score is more relevant to the frame rate ceilings seen in the measured data.
The CPU's performance relative to its rivals is notable. Its average benchmark score of 40518 places it just 0.1% behind the Intel Core 7 253PE and 0.2% behind the Intel Core 5 223PE, while it is 0.2% ahead of both the AMD Ryzen 9 7940H and the Intel Xeon 6507P. This indicates that the Ultra X7 368H is right at the top of its class for general processing performance. In Doom, this means the CPU is unlikely to be the bottleneck. The data supports this conclusion, as the FPS does not show any signs of a CPU-induced plateau; the frame rates scale smoothly with resolution changes, which would not be the case if the CPU were struggling to keep up with the GPU's output.
FAQ
Q: What is the average frame rate at 1080p with High settings?
A: The measured average FPS at 1920x1080 with High settings is 145.
Q: Does the system maintain 60 FPS at 4K resolution?
A: At 3840x2160, the average FPS is 51 on High and 60 on Medium. On Low settings it achieves 69 FPS, but on Ultra it drops to 42 FPS, which is below the 60 FPS threshold.
Q: How does the CPU compare to its nearest rival, the Intel Core 7 253PE?
A: The Intel Core Ultra X7 368H has an average benchmark score of 40518, which is 0.1% lower than the Intel Core 7 253PE's score of 40557.
Q: What is the GPU's performance percentile compared to all other GPUs?
A: The NVIDIA GeForce RTX 5060 Mobile is in the 67th percentile of all GPUs based on its average benchmark score of 22435.
Q: What is the difference in average FPS between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset achieves an average of 127 FPS, while the Ultra preset achieves an average of 77 FPS, a difference of 50 FPS.
Q: How much VRAM does the RTX 5060 Mobile have?
A: The GPU is equipped with 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 384.0 GB/s.
How This Combo Ranks
In the database of tested combinations for Doom, this specific pairing of the Intel Core Ultra X7 368H and the NVIDIA GeForce RTX 5060 Mobile holds a rank of 2470 out of 3712 possible combinations. This places it in the middle of the pack, which is a surprising result given the high individual performance of the components. The CPU is in the 87th percentile of all CPUs, and the GPU is in the 67th percentile, yet their combined performance in this game does not push them into the top tier of system rankings.
This rank suggests that while the components are strong, there are many other tested combos that deliver higher frame rates in Doom. The data implies that other combinations, likely featuring higher-tier GPUs, are able to achieve better results, particularly at higher resolutions where the GPU is the limiting factor. The rank of 2470 out of 3712 means that roughly 66% of tested combos perform better in this specific game. This is a crucial context for interpreting the measured FPS numbers; while the system is capable of excellent performance at 1080p, it falls behind many others when pushed to 4K.
The data indicates that the bottleneck is not the CPU, as its performance is top-tier, but rather the RTX 5060 Mobile. The GPU's 67th percentile ranking, while solid, means it is outclassed by a significant portion of the GPU market. In a game like Doom, which can be demanding at high resolutions, this GPU limitation directly translates to the mid-pack combo ranking. The system's performance is coherent with its component strengths, but it does not exceed expectations based on the individual hardware scores.
GPU Role
The NVIDIA GeForce RTX 5060 Mobile is the driving force behind the visual output in this system. Based on the Blackwell 2.0 architecture, it features 3328 shading units, 104 texture mapping units, and 48 ROPs. It has a boost clock of 1455 MHz and a base clock of 952 MHz. The GPU is equipped with 8 GB of GDDR7 memory on a 128-bit bus, yielding a memory bandwidth of 384.0 GB/s. This memory configuration is adequate for Doom, but the 8 GB capacity could be a limiting factor at higher resolutions, where texture data and frame buffers demand more memory.
The GPU's compute capabilities are measured at 9.684 TFLOPS for FP32 operations, and it supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6. In terms of benchmark performance, the RTX 5060 Mobile scores 18852 in the Passmark G3D test and 7607 in the Passmark GPU Compute test. Its average benchmark score is 22435, placing it in the 67th percentile of all GPUs. Compared to its nearest rivals, it is 0.5% behind the AMD Radeon RX 7700 XT, but 1.2% ahead of the AMD Radeon RX 5700 and 1.3% ahead of the AMD Radeon RX 6700S. It is also 1.3% behind the NVIDIA GeForce RTX 4060 Mobile.
The GPU's role in Doom is clear from the measured FPS data. At 1080p, it is able to deliver high frame rates, but the scaling to 4K shows its limits. The data shows that the GPU is the primary performance constraint in the system, as the CPU is not the bottleneck. The 42 FPS result at 4K Ultra is a direct reflection of the GPU's rendering power being insufficient for that workload. However, the GPU does show its strength at lower resolutions, with the 197 FPS result at 1080p Low indicating that it can handle the game's demands with ease when the pixel count is low. The VRAM capacity of 8 GB, while not a direct issue in the measured data, is a factor to consider for future titles or for modding Doom with higher-resolution textures.
Measured FPS Breakdown
The measured data provides a comprehensive view of the system's performance across three resolutions and four settings presets.
At 1920x1080, the system delivers its highest frame rates. The Low preset achieves an average of 197 FPS, which is the highest score recorded in the entire dataset. The Medium preset averages 171 FPS, with a minimum of 146 FPS and a maximum of 197 FPS. The High preset averages 145 FPS, and the Ultra preset averages 118 FPS. This represents a performance spread of 79 FPS from Low to Ultra, showing a 40% reduction in frame rate when all graphical features are enabled.
Moving to 2560x1440, the performance drops significantly. The Low preset averages 127 FPS, a 36% reduction from the 1080p Low result. The Medium preset averages 111 FPS, with a minimum of 94 FPS and a maximum of 128 FPS. The High preset averages 94 FPS, and the Ultra preset averages 77 FPS. The spread from Low to Ultra is 50 FPS, representing a 39% reduction, which is a similar percentage drop to that seen at 1080p.
At 3840x2160, the system struggles to maintain high frame rates. The Low preset averages 69 FPS, which is a 45% reduction from the 1440p Low result. The Medium preset averages 60 FPS, with a minimum of 51 FPS and a maximum of 69 FPS. The High preset averages 51 FPS, and the Ultra preset averages 42 FPS. The spread from Low to Ultra is 27 FPS, a 39% reduction. The data shows that the Medium preset at 4K is the minimum viable option for a stable 60 FPS experience, while the Low preset provides a bit more headroom.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend heavily on the target resolution.
For 1920x1080, the data shows that the Ultra preset is the best choice for a premium experience. With an average of 118 FPS, it remains well above the 60 FPS threshold, and the high frame rate ensures smooth gameplay. The High preset offers a 23% performance increase at 145 FPS, but the visual fidelity of Ultra is likely worth the trade-off for most players, as the frame rate is still high enough for competitive play. The Medium and Low presets are not necessary at this resolution, as even the most demanding preset provides excellent performance.
At 2560x1440, the High preset appears to be the sweet spot. It achieves an average of 94 FPS, which is a solid result for a higher resolution. The Ultra preset averages 77 FPS, which is still playable, but the margin for error in demanding scenes is smaller. The data suggests that High is the best balance between visual quality and performance, as it provides a significant bump over Medium (111 FPS) while maintaining a frame rate that is unlikely to dip below 60 FPS in most situations.
For 3840x2160, the settings recommendations are more constrained. The Medium preset is the only one that achieves an average of 60 FPS, but its minimum of 51 FPS indicates that it can dip below that threshold. The Low preset achieves an average of 69 FPS, which is safer, but it sacrifices visual quality. The data implies that for a consistent 4K experience, the Low preset is the most reliable option, as it provides the highest average FPS and avoids the sub-60 FPS dips seen in Medium. The High and Ultra presets are not recommended for 4K, as their averages of 51 and 42 FPS respectively are below the standard playable threshold. The data shows that the system is best utilized at 1080p or 1440p, where it can fully flex its muscles, while 4K is only viable with significant graphical compromises.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060 Mobile in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 60.0 |
| 3840x2160 | High | 51.0 |
| 3840x2160 | Ultra | 42.0 |
| 2560x1440 | Low | 127.0 |
| 2560x1440 | Medium | 111.0 |
| 2560x1440 | High | 94.0 |
| 2560x1440 | Ultra | 77.0 |
| 1920x1080 | Low | 197.0 |
| 1920x1080 | Medium | 171.0 |
| 1920x1080 | High | 145.0 |
| 1920x1080 | Ultra | 118.0 |
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