Minimum
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 15 | 17 | 23 |
| 1440p QHD | 21 | 27 | 32 | 42 |
| 1080p Full HD | 32 | 42 | 50 | 66 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
Minimum is a third-person shooter that launched in mid-2014, and pairing a modern 20-core Intel Core Ultra 7 265 with the decade-old NVIDIA GeForce GTX 1050 Ti creates a stark bottleneck scenario. The benchmark data indicates that this combination is almost entirely GPU-limited, with the CPU's considerable resources left largely idle in most scenarios. The measured FPS across resolutions and settings tells a clear story of a graphics card struggling to keep pace, while the processor waits for work. This analysis explores how the scaling patterns reveal the limiting component and what the practical experience looks like for this specific hardware pairing.
Resolution Scaling
The FPS drop from 1080p to 4K is dramatic and reveals the GTX 1050 Ti as the definitive bottleneck. At Low settings, the average frame rate falls from 66 FPS at 1920x1080 to 42 FPS at 2560x1440, a reduction of approximately 36%. Pushing further to 3840x2160, the average drops to 23 FPS, which is a 65% decline from the 1080p baseline. This steep curve is characteristic of a GPU that is running out of pixel pushing capability, not a CPU limitation.
The High settings preset shows a similar pattern, though the starting point is lower. At 1080p High, the combo averages 42 FPS. At 1440p, this falls to 27 FPS, and at 4K, it plummets to 15 FPS. The percentage drop from 1080p to 4K is even more severe here, at roughly 64%. This suggests that the increased shading and texture work at High settings further saturates the GPU's limited compute units, making the resolution scaling even less forgiving.
Medium settings provide the most complete data, with minimum and maximum frame rates recorded alongside averages. At 1080p Medium, the average is 50 FPS, with a minimum of 43 and a maximum of 58. Moving to 1440p Medium, the average drops to 32 FPS (min 28, max 37), and at 4K Medium, it reaches 17 FPS (min 15, max 20). The consistency of the minimum and maximum values tracking together indicates that the frame time variance is relatively stable, but the overall performance ceiling is simply too low for higher resolutions.
The fact that the FPS scales so heavily with resolution, even when the CPU is a 20-core Arrow Lake processor with a 5.30 GHz boost clock, points directly to the GPU. A CPU bottleneck would show relatively flat FPS across resolutions, as the processor would be the limiting factor regardless of pixel count. Instead, the data shows a near-linear relationship between pixel count and frame rate, which is the hallmark of a GPU-bound scenario. The GTX 1050 Ti's 4 GB of GDDR5 memory and 128-bit bus simply cannot feed the framebuffer fast enough at higher resolutions.
Ultra settings are nearly unplayable, with 11 FPS at 4K, 21 FPS at 1440p, and 32 FPS at 1080p. The scaling from 1080p to 4K at Ultra is a 66% reduction, which is consistent with the other presets. This confirms that the GPU's architecture, with its 768 shading units and 32 ROPs, is the hard ceiling. The pixel rate of 44.54 GPixel/s is simply insufficient for 4K workloads, and the data reflects this physical limitation.
Settings Recommendations
Based on the measured rows, the only playable experience comes from the Low preset at 1080p, which delivers an average of 66 FPS. This is the only configuration that clears the 60 FPS threshold, making it the clear choice for smooth gameplay. The 42 FPS average at 1440p Low might be acceptable for some, but the 4K Low result of 23 FPS is not viable for a third-person shooter where responsiveness matters.
The Medium preset at 1080p offers a reasonable compromise, with an average of 50 FPS and a minimum of 43 FPS. This keeps the frame rate above the 30 FPS playability floor in most situations, though it will dip below 45 FPS in heavier scenes. For users who prioritize visual fidelity over raw frame rate, 1080p Medium is the highest preset that remains consistently playable. The High preset at 1080p drops to 42 FPS average, which begins to feel sluggish for a shooter, and the Ultra preset at 32 FPS is borderline at best.
At 1440p, the data suggests that only Low settings are viable, with a 42 FPS average. Medium at 1440p drops to 32 FPS, which is below the smoothness threshold for most players. High at 1440p (27 FPS) and Ultra at 1440p (21 FPS) are both too slow for practical use. The 4K resolution is essentially off-limits for this combo, with even Low settings only managing 23 FPS.
The data implies that the GTX 1050 Ti should be paired with modest expectations. The best experience per the measured rows is 1080p Low, which provides a solid 66 FPS average. If visual quality is a priority, 1080p Medium at 50 FPS is the highest preset that maintains a reasonable frame rate. Any setting above Medium at 1080p, or any preset above Low at higher resolutions, results in frame rates that will likely hinder gameplay performance in a fast-paced third-person shooter.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is the clear performance limiter in this configuration. Its specifications, including a base clock of 1291 MHz and a boost clock of 1392 MHz, are modest by modern standards. The 4 GB of GDDR5 memory running at 7 Gbps effective provides a bandwidth of 112.1 GB/s, which is adequate for 1080p but severely constrained at higher resolutions. The 128-bit memory bus is a notable bottleneck when pushing larger framebuffers.
The GPU's compute capabilities are limited, with 768 shading units, 48 TMUs, and 32 ROPs. This translates to a texture rate of 66.82 GTexel/s and a pixel rate of 44.54 GPixel/s. The FP32 performance of 2.138 TFLOPS is a fraction of what modern GPUs offer, and this directly impacts the measured FPS. The benchmark results show a passmark G3D score of 6340, placing it in the 25th percentile of all GPUs, which aligns with its status as an entry-level part from 2016.
The GTX 1050 Ti's nearest rivals in the benchmark database are the AMD Radeon R5 M330 (0.6% faster), NVIDIA Quadro K2100M (1% faster), and AMD Radeon Vega 3 (1.8% faster). This indicates that the GPU sits at the very bottom of the performance spectrum, even among its contemporaries. The data shows that it cannot handle Minimum's demands at higher settings, which is consistent with its age and specifications.
The VRAM capacity of 4 GB is likely not the primary issue at 1080p, as the game from 2014 may not require more than that. However, at 4K, texture data may exceed the available memory, causing the GPU to spill into system memory over the PCIe 3.0 x16 interface. This could contribute to the low 11-23 FPS results at 4K, though the compute limitations are likely the dominant factor. The GPU's 75 W TDP and lack of power connectors show it is designed for low-power systems, not high-resolution gaming.
How This Combo Ranks
The combination of the Intel Core Ultra 7 265 and the NVIDIA GeForce GTX 1050 Ti ranks 2895 out of 2939 tested combos in Minimum. This places it in the bottom 1.5% of all configurations, which is a remarkably poor showing. The rank reflects the severe imbalance between the high-end CPU and the low-end GPU, where the latter drags down the overall performance to near the bottom of the database.
This ranking is entirely consistent with the measured FPS data. A combo that averages 66 FPS at 1080p Low and 15 FPS at 4K High is going to be near the bottom of any ranking. The CPU's performance percentile of 93% (vs all CPUs) is completely negated by the GPU's 25th percentile standing. The data suggests that pairing this CPU with such a weak GPU is a waste of the processor's capabilities, as the system will never utilize the CPU's full potential in this game.
The GPU's nearest rivals in the benchmark database are all similarly weak parts, with the Radeon R5 M330, Quadro K2100M, and Quadro K3000M within a 1.8% delta of the GTX 1050 Ti's average score. This confirms that the GPU is at the very bottom of the performance hierarchy. The combo rank of 2895 out of 2939 indicates that there are only 44 combinations that perform worse, and those likely feature even older or more integrated graphics solutions.
For context, the CPU alone ranks in the 93rd percentile, with an average benchmark score of 64640. Its nearest rivals include the AMD EPYC 4464P (0.3% faster), Intel Core Ultra 7 265F (0.3% slower), and AMD EPYC 7343 (0.7% slower). This shows that the CPU is a top-tier performer, but the combo rank proves that the GPU is the determining factor in this game. The data implies that any user with this CPU should pair it with a significantly more powerful GPU to achieve a reasonable rank.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. With a base clock of 2.40 GHz and a boost clock of 5.30 GHz, it offers substantial processing power. The 30 MB of shared L3 cache and 3 MB per-core L2 cache provide ample memory hierarchy for demanding workloads. Its benchmark scores, such as 42216 in Cinebench R23 multi-core and 5960 in single-core, place it in the 93rd percentile of all CPUs.
However, in Minimum, the CPU's role is minimal due to the GPU bottleneck. The data shows that the FPS scales almost entirely with GPU workload, not CPU capability. At 1080p Low, the CPU is likely waiting for the GPU to finish rendering frames, as evidenced by the 66 FPS average being only slightly above the 42 FPS at 1440p Low. If the CPU were the bottleneck, we would expect to see similar FPS across resolutions, which is not the case.
The CPU's 20 cores and 20 threads are far more than what a 2014 third-person shooter requires. The game likely uses only a few threads, meaning the CPU's multi-core advantage is irrelevant here. The single-core performance, with a Cinebench R23 score of 5960, is more relevant for gaming, but it is still far above what this game needs. The data suggests that the CPU is effectively idle in most scenes, with utilization likely hovering near single-digit percentages.
The CPU's memory bandwidth of 102.4 GB/s and support for DDR5 memory are also not factors in this scenario. The GPU's 112.1 GB/s bandwidth is comparable, but the GPU is still the limiting factor. The CPU's PCIe Gen 5 interface with 20 lanes is overkill for the GTX 1050 Ti, which uses PCIe 3.0 x16. This means the GPU is running at a fraction of its theoretical bandwidth, but even if it were on a faster interface, the GPU's compute limits would still cap performance.
The data implies that the CPU is a bystander in this configuration. Its 93rd percentile ranking and top-tier benchmark scores are meaningless when paired with a GPU that ranks in the 25th percentile. The CPU's only role is to feed the GPU with draw calls and game logic, which it does with ease. The bottleneck is so severe that the CPU's performance is entirely masked by the GPU's limitations.
Measured FPS Breakdown
At 1920x1080, the data shows a clear progression across settings. Low settings deliver the best performance with an average of 66 FPS, making it the only preset that achieves a smooth experience. Medium settings average 50 FPS, with a minimum of 43 and maximum of 58, providing a playable but not perfectly smooth experience. High settings drop to 42 FPS average, and Ultra falls to 32 FPS. The spread from Low to Ultra at 1080p is 34 FPS, indicating that the GPU is the primary constraint.
At 2560x1440, the performance drops significantly. Low settings average 42 FPS, which is playable but not ideal. Medium settings average 32 FPS (min 28, max 37), High averages 27 FPS, and Ultra averages 21 FPS. The data shows that only Low settings at 1440p are viable for consistent gameplay, and even then, the 42 FPS average is below the 60 FPS threshold that most players prefer.
At 3840x2160, the results are largely unplayable. Low settings average 23 FPS, Medium averages 17 FPS (min 15, max 20), High averages 15 FPS, and Ultra averages 11 FPS. The 4K results are uniformly below 24 FPS, which is the standard for cinematic frame rates but far too low for interactive gameplay. The data indicates that 4K is not a viable resolution for this combo under any settings.
The complete data set includes minimum and maximum FPS only for Medium settings at each resolution. At 1080p Medium, the 43-58 FPS range shows a 15 FPS variance. At 1440p Medium, the 28-37 FPS range shows a 9 FPS variance. At 4K Medium, the 15-20 FPS range shows a 5 FPS variance. This suggests that as resolution increases, the frame rate becomes more consistent but at a much lower level. The GPU is so saturated at 4K that it cannot produce higher peaks, resulting in a compressed frame rate range.
FAQ
Q: What is the best resolution and settings for this combo to achieve 60 FPS?
A: The only measured configuration that averages 60 FPS or higher is 1920x1080 with Low settings, which delivers an average of 66 FPS. No other resolution or preset combination in the data reaches the 60 FPS threshold.
Q: How does the GTX 1050 Ti compare to its nearest rivals in the benchmark database?
A: The GTX 1050 Ti has an average benchmark score of 4193, placing it in the 25th percentile of all GPUs. Its nearest rivals are the AMD Radeon R5 M330 (0.6% faster), NVIDIA Quadro K2100M (1% faster), and AMD Radeon Vega 3 (1.8% faster), showing it sits at the bottom of the performance spectrum.
Q: Is the Intel Core Ultra 7 265 a bottleneck in this game?
A: No, the data indicates the CPU is not the bottleneck. The FPS scales heavily with resolution and settings, which is characteristic of GPU-bound performance. The CPU's 93rd percentile ranking and 20 cores are far more than this game requires, leaving it largely idle.
Q: What is the performance difference between 1080p and 4K at High settings?
A: At High settings, the average FPS drops from 42 at 1920x1080 to 27 at 2560x1440, and finally to 15 at 3840x2160. This represents a 64% reduction in performance from 1080p to 4K, demonstrating the GPU's inability to handle higher pixel counts.
Q: How does this combo rank among all tested combinations?
A: The combo ranks 2895 out of 2939 tested combinations in Minimum, placing it in the bottom 1.5% of all configurations. This poor ranking is due to the severe imbalance between the high-end CPU and the low-end GPU.
Q: What is the highest settings preset that maintains a playable frame rate at 1440p?
A: The data shows that only Low settings at 2560x1440 achieve an average of 42 FPS. Medium settings drop to 32 FPS, High to 27 FPS, and Ultra to 21 FPS, all of which are below the typical playability threshold for a shooter.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1050 Ti in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 23.0 |
| 3840x2160 | Medium | 17.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 42.0 |
| 2560x1440 | Medium | 32.0 |
| 2560x1440 | High | 27.0 |
| 2560x1440 | Ultra | 21.0 |
| 1920x1080 | Low | 66.0 |
| 1920x1080 | Medium | 50.0 |
| 1920x1080 | High | 42.0 |
| 1920x1080 | Ultra | 32.0 |
Minimum with iUltra 7 265 + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with GTX 1050 Ti + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with iUltra 7 265 + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.