Minimum

Minimum

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 15 17 23
1440p QHD 21 27 32 42
1080p Full HD 32 42 50 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 23
3840x2160 Medium 17
3840x2160 High 15
3840x2160 Ultra 11
2560x1440 Low 42
2560x1440 Medium 32
2560x1440 High 27
2560x1440 Ultra 21
1920x1080 Low 66
1920x1080 Medium 50
1920x1080 High 42
1920x1080 Ultra 32

Minimum with AMD Ryzen 7 9700F + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The AMD Ryzen 7 9700F paired with the NVIDIA GeForce GTX 1050 Ti presents an extreme pairing of a modern 8-core desktop processor with an end-of-life, entry-level Pascal graphics card. Benchmark results for Minimum, a 2014 Third-Person Shooter, show a system where the GPU is overwhelmingly the limiting factor, with frame rates collapsing at higher resolutions and settings despite the CPU’s top-tier compute capabilities.

Resolution Scaling

The measured FPS data for this combo shows a steep and predictable decline as resolution increases, a classic symptom of GPU-bound rendering. At 1920x1080 with Low settings, the average frame rate is 66 FPS, which is the highest score recorded for any resolution/settings combination in this dataset. Moving to 2560x1440 at Low settings drops the average to 42 FPS, a reduction of 24 FPS (approximately 36% lower). At 3840x2160 with Low settings, the average falls further to 23 FPS, which is less than half of the 1080p Low result. This pattern indicates that the GTX 1050 Ti’s pixel throughput and memory bandwidth are being saturated as the number of pixels rendered increases.

The scaling from 1080p to 4K at High settings tells a similar story. At 1920x1080 High, the average is 42 FPS. At 2560x1440 High, it drops to 27 FPS. At 3840x2160 High, the average is just 15 FPS. The gap between 1080p and 1440p is a 15 FPS loss, while the gap between 1440p and 4K is a 12 FPS loss. This near-linear degradation suggests that the GPU is working at its absolute limit even at 1080p High, and additional resolution demands overwhelm its 4 GB frame buffer and 112.1 GB/s memory bandwidth.

Looking at the Ultra settings, the trend continues but with even lower absolute numbers. The 1080p Ultra average is 32 FPS, which drops to 21 FPS at 1440p and then to 11 FPS at 4K. The 4K Ultra result of 11 FPS is the lowest average in the entire dataset, and it falls below the 15 FPS minimum observed in the 4K Medium run. This indicates that Ultra settings, likely with higher texture quality and shadow detail, push the GPU past its usable threshold, making the game essentially unplayable at 4K Ultra.

The drop from 66 FPS at 1080p Low to 15 FPS at 4K High represents a 77% reduction in average frame rate. This scaling is not linear with pixel count; 4K has four times the pixels of 1080p, but the FPS drop is roughly 77% from Low 1080p to High 4K. The extra load from High settings compounds the resolution penalty, showing that both resolution and graphics presets tax the GTX 1050 Ti’s limited resources. The data strongly suggests the limiting component is the GPU, as the Ryzen 7 9700F’s 8 cores and 16 threads are far more capable than what this game’s rendering demands.

How This Combo Ranks

In Minimum, this specific combination of AMD Ryzen 7 9700F and NVIDIA GeForce GTX 1050 Ti ranks 2895 out of 2939 tested combos. This places it in the bottom 1.5% of all system configurations, a position that reflects the GPU’s severe performance deficit rather than any CPU weakness. The comboRankInGame of 2895 out of 2939 means that 2938 other CPU/GPU pairings delivered higher average frame rates in this title, and only 44 combinations performed worse.

This ranking is not surprising given the GPU’s benchmark standing. The GTX 1050 Ti has a percentileVsAllGpus of 25, meaning it outperforms only 25% of all GPUs in the database. Its average benchmark score is 4193, and its nearest rivals are older mobile or low-end desktop parts. For instance, the AMD Radeon R5 M330 scores 4170, which is 0.6% lower, and the NVIDIA Quadro K2100M scores 4151, which is 1% lower. On the other side, the NVIDIA Quadro K3000M scores 4241 (1.1% higher), and the AMD Radeon Vega 3 scores 4268 (1.8% higher). These are all entry-level or legacy mobile GPUs, confirming that the GTX 1050 Ti is at the very bottom of the desktop GPU hierarchy.

In contrast, the CPU ranks much higher. The AMD Ryzen 7 9700F has a percentileVsAllCpus of 94, meaning it is in the top 6% of all CPUs. Its average benchmark score is 69996, and its nearest rivals are high-end desktop and mobile processors. The AMD Ryzen 9 7940HX scores 69875 (0.2% lower), the Intel Core i7-14700KF scores 70163 (0.2% higher), the AMD Ryzen 9 7950X scores 69515 (0.7% lower), and the Intel Core i7-14700K scores 69355 (0.9% lower). This puts the 9700F in the same performance class as flagship CPUs from the previous generation, with deltas under 1%.

The massive gap between the CPU’s top-6% status and the GPU’s bottom-25% status explains the combo’s low rank. In Minimum, the frame rate is determined by the GPU’s ability to rasterize and shade, not the CPU’s ability to process game logic. The comboRankInGame of 2895 out of 2939 is a direct consequence of the GTX 1050 Ti’s 14 nm Pascal architecture, which was released in 2016 and is now end-of-life. The data shows that no amount of CPU horsepower can compensate for the GPU’s 2.138 TFLOPS FP32 performance and 4 GB GDDR5 memory.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is built on the GP107 chip, using the Pascal architecture on a 14 nm process from Samsung. It has 768 shading units, 48 texture mapping units, and 32 raster output units. The GPU’s base clock is 1291 MHz, which boosts to 1392 MHz. Memory is 4 GB of GDDR5 on a 128-bit bus, yielding a bandwidth of 112.1 GB/s. The memory clock is 1752 MHz, or 7 Gbps effective. These specs produce a pixel rate of 44.54 GPixel/s and a texture rate of 66.82 GTexel/s. The FP32 performance is 2.138 TFLOPS, which is modest by modern standards.

In Minimum, the GPU’s role is dominant. The measured FPS at 1080p Low is 66 FPS, which is the only setting that approaches playable smoothness. At 1080p Medium, the average drops to 50 FPS, with a minimum of 43 FPS and a maximum of 58 FPS. At 1080p High, the average is 42 FPS, and at 1080p Ultra, it is 32 FPS. This progression shows that each increase in graphical fidelity costs roughly 8-10 FPS at 1080p, which is a significant penalty for a game from 2014. The GTX 1050 Ti’s 4 GB frame buffer is likely a bottleneck at Ultra settings, where higher-resolution textures and more complex effects exceed its capacity.

At 1440p, the GPU struggles further. Low settings yield 42 FPS, Medium yields 32 FPS (min 28, max 37), High yields 27 FPS, and Ultra yields 21 FPS. The 1440p Medium result has a minimum of 28 FPS, which is below the 30 FPS threshold often considered the minimum for playability. At 4K, the situation is worse. Low settings average 23 FPS, Medium averages 17 FPS (min 15, max 20), High averages 15 FPS, and Ultra averages 11 FPS. The 4K Medium minimum of 15 FPS indicates severe frame time spikes, making the game feel stuttery.

The GPU’s memory bandwidth of 112.1 GB/s is a critical constraint. At 4K, the pixel count exceeds what this bandwidth can efficiently feed, causing the frame rate to plummet. The 128-bit bus width is narrow compared to modern GPUs, and the 7 Gbps effective memory speed is slow. The GTX 1050 Ti’s launch MSRP was 139 USD, and it was released on 2016-10-24, with a predecessor of GeForce 900 and successor of GeForce 20. Its production status is end-of-life, which aligns with its low benchmark percentile of 25.

Measured FPS Breakdown

The dataset provides exact average FPS for four resolutions and four settings levels, with some minimum and maximum values recorded. At 1920x1080, the results are as follows: Low averages 66 FPS, Medium averages 50 FPS with a minimum of 43 FPS and a maximum of 58 FPS, High averages 42 FPS, and Ultra averages 32 FPS. No min or max values are available for Low, High, or Ultra at this resolution, but the Medium data shows a tight range of 15 FPS between min and max, indicating relatively stable frame pacing.

At 2560x1440, the averages are: Low at 42 FPS, Medium at 32 FPS (min 28, max 37), High at 27 FPS, and Ultra at 21 FPS. The Medium range at 1440p is 9 FPS, which is narrower than at 1080p, suggesting that the GPU is more consistently bottlenecked at higher resolution. The High and Ultra results at 1440p lack min/max data, but the averages are 36% and 34% lower than their 1080p counterparts, respectively.

At 3840x2160, the averages are: Low at 23 FPS, Medium at 17 FPS (min 15, max 20), High at 15 FPS, and Ultra at 11 FPS. The Medium range at 4K is 5 FPS, which is the tightest of any resolution, indicating that the GPU is completely saturated. The 4K High average of 15 FPS is identical to the 4K Medium minimum, showing that performance is consistently at the edge of playability. The 4K Ultra average of 11 FPS is the lowest in the entire dataset, and it represents a 83% drop from the 1080p Low average of 66 FPS.

Comparing settings within each resolution reveals the cost of each preset. At 1080p, going from Low to Medium costs 16 FPS, from Medium to High costs 8 FPS, and from High to Ultra costs 10 FPS. At 1440p, Low to Medium costs 10 FPS, Medium to High costs 5 FPS, and High to Ultra costs 6 FPS. At 4K, Low to Medium costs 6 FPS, Medium to High costs 2 FPS, and High to Ultra costs 4 FPS. The diminishing cost of higher settings at higher resolutions suggests that the GPU is already so limited that additional settings have less absolute impact, but the frame rates are already so low that any drop is significant.

The highest measured FPS is 66 at 1080p Low, and the lowest is 11 at 4K Ultra. The median average across all 12 measurements is 26.5 FPS, which is below the 30 FPS playability threshold. Only three configurations exceed 40 FPS: 1080p Low (66), 1080p Medium (50), and 1440p Low (42). All other configurations fall below 40 FPS, with 4K Ultra, 4K High, and 4K Medium all below 20 FPS.

CPU Role

The AMD Ryzen 7 9700F is a desktop processor from the 9000 series, built on the Zen 5 architecture with the Granite Ridge codename. It has 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 5.50 GHz. The TDP is 65 W, which is low for an 8-core chip. It uses the AMD Socket AM5, supports DDR5 memory in dual-channel mode, and has a memory bandwidth of 89.6 GB/s. The L3 cache is 32 MB shared, with 80 KB L1 per core and 1 MB L2 per core. The CPU has 24 PCIe Gen 5 lanes, and it was released on 2025-09-15 with a launch MSRP of $289. Its process node is 4 nm from TSMC, with 8,315 million transistors on a 70.6 mm² die.

In Minimum, the CPU’s role is minimal because the game is from 2014 and does not demand modern multi-core performance. The measured FPS is consistently low regardless of resolution, which indicates that the GPU is the bottleneck. However, the CPU’s benchmark scores show it is more than capable. In the Passmark suite, the 9700F scores 36470 in multithread, 4691 in single-thread, 120788 in integer math, 77955 in floating point math, and 421988 in data compression. These scores place it in the 94th percentile of all CPUs, with an average benchmark score of 69996.

The nearest rivals for the CPU are all high-end parts. The AMD Ryzen 9 7940HX scores 69875, which is 0.2% lower. The Intel Core i7-14700KF scores 70163, which is 0.2% higher. The AMD Ryzen 9 7950X scores 69515, which is 0.7% lower. The Intel Core i7-14700K scores 69355, which is 0.9% lower. These deltas are all under 1%, meaning the 9700F is statistically tied with these flagship CPUs. The 9700F’s boost clock of 5.50 GHz is among the highest in its class, and its 65 W TDP suggests it maintains high clocks without excessive power draw.

With a game like Minimum, which was released in 2014 and has modest CPU requirements, the 9700F’s 8 cores and 16 threads are vastly overqualified. The game’s engine likely uses only a few threads, and the CPU’s single-thread performance of 4691 in Passmark is more than sufficient. The data shows that the CPU is not the limiting factor at any resolution or settings level. For example, at 1080p Low, the CPU could easily feed the GPU with draw calls, but the GPU can only render 66 FPS. At 4K Ultra, the CPU is idle waiting for the GPU, which produces 11 FPS.

The CPU’s memory support for DDR5 with 89.6 GB/s bandwidth is also not a constraint, as the game’s data footprint is small relative to this bandwidth. The 32 MB L3 cache helps with game logic, but the GPU’s 4 GB VRAM is the primary memory bottleneck. The CPU’s PCIe Gen 5 interface is irrelevant here because the GTX 1050 Ti uses PCIe 3.0 x16, which is backward compatible but limited by the GPU’s own bandwidth.

FAQ

*Q: What is the highest average FPS achievable with this combo in Minimum?*

A: The highest average FPS is 66, achieved at 1920x1080 with Low settings. This is the only configuration in the measured data that exceeds 60 FPS.

Q: How does the GTX 1050 Ti compare to its nearest rivals in benchmark scores?

A: The GTX 1050 Ti has an average benchmark score of 4193. Its nearest rivals are the AMD Radeon R5 M330 (4170, 0.6% lower), NVIDIA Quadro K2100M (4151, 1% lower), NVIDIA Quadro K3000M (4241, 1.1% higher), and AMD Radeon Vega 3 (4268, 1.8% higher). All of these are within 2% of the GTX 1050 Ti’s score.

Q: What are the CPU’s core and clock specifications?

A: The AMD Ryzen 7 9700F has 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 5.50 GHz. It is built on the Zen 5 architecture using a 4 nm process from TSMC.

Q: Is the combo ranked high or low among tested configurations?

A: The combo ranks 2895 out of 2939 tested combos in Minimum. This places it in the bottom 1.5% of all configurations, with only 44 combos performing worse.

Q: What is the minimum FPS recorded for this combo?

A: The lowest average FPS is 11, recorded at 3840x2160 with Ultra settings. The lowest minimum FPS recorded is 15, which appears in the 4K Medium run (min 15, max 20).

Q: How does the CPU’s single-thread performance compare to its rivals?

A: The CPU’s Passmark single-thread score is 4691. Its nearest rivals include the AMD Ryzen 9 7940HX (average score 69875, 0.2% lower), Intel Core i7-14700KF (70163, 0.2% higher), AMD Ryzen 9 7950X (69515, 0.7% lower), and Intel Core i7-14700K (69355, 0.9% lower). The CPU is in the 94th percentile of all CPUs.

Hardware Specifications

AMD Ryzen 7 9700F

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9700F + NVIDIA GeForce GTX 1050 Ti in Minimum

Resolution Settings Avg FPS
3840x2160 Low 23.0
3840x2160 Medium 17.0
3840x2160 High 15.0
3840x2160 Ultra 11.0
2560x1440 Low 42.0
2560x1440 Medium 32.0
2560x1440 High 27.0
2560x1440 Ultra 21.0
1920x1080 Low 66.0
1920x1080 Medium 50.0
1920x1080 High 42.0
1920x1080 Ultra 32.0

Minimum with Ryzen 7 9700F + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with GTX 1050 Ti + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 7 9700F + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.