Minimum
This combination provides smooth gameplay with an average of 97 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 45 | 54 | 70 |
| 1440p QHD | 64 | 84 | 100 | 130 |
| 1080p Full HD | 99 | 130 | 154 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis
Minimum, a third-person shooter released in mid-2014, is the kind of title that rewards modern mid-range hardware with enormous frame rates — and the pairing of Intel's Core Ultra 7 155H with NVIDIA's GeForce RTX 4070 Mobile is no exception. The measured data shows this laptop-class combination comfortably clearing triple-digit frame rates at 1080p across nearly every preset, holding a smooth 100 FPS average at 1440p Medium, and remaining playable at 4K on lower presets. This is a measured dataset, not a projection, and it places the combo in the upper half of all tested pairings for this game.
How This Combo Ranks
Across the benchmark database, the Core Ultra 7 155H + RTX 4070 Mobile pairing ranks 2029 out of 3712 tested combinations in Minimum. That puts it just above the midpoint of the distribution — a solid showing for a mobile platform running a game that, given its age, is more likely to be limited by the GPU's raw throughput than by anything happening on the CPU side.
Context from the component rankings explains the placement. The Core Ultra 7 155H sits in the 83rd percentile versus all CPUs in the database, with an average benchmark score of 32697. Its nearest rivals are remarkably close: the Intel Core i5-14600T averages 32707 (deltaPct 0), the AMD Ryzen AI 7 PRO 360 averages 32662 (deltaPct 0.1), the AMD Ryzen 5 7400F averages 32750 (deltaPct -0.2), and the AMD Ryzen 7 PRO 6850H averages 32812 (deltaPct -0.4). In other words, the CPU is effectively dead-even with a cluster of competitors, so it neither drags the combo down nor lifts it above the field.
The GPU tells a similar story at a lower tier. The RTX 4070 Mobile sits in the 73rd percentile versus all GPUs, with an average benchmark score of 27435. Its nearest rivals include the AMD Radeon RX 6700 XT at 27425 (deltaPct 0), the NVIDIA GeForce RTX 3090 at 27565 (deltaPct -0.5), the NVIDIA RTX PRO 4000 Blackwell at 27135 (deltaPct 1.1), and the AMD Radeon Pro Vega 20 at 27839 (deltaPct -1.5). The fact that this mobile Ada Lovelace part trades blows with a desktop-class Radeon and sits within striking distance of an RTX 3090 in aggregate score is why the combo ranks as high as it does in a game from this era — the GPU simply has more throughput than Minimum knows what to do with at mainstream resolutions.
CPU Role
The Core Ultra 7 155H is a 16-core, 22-thread Meteor Lake processor built on Intel's 7 nm process, with a 3.80 GHz base clock and a 4.80 GHz boost clock. It carries 112 KB of L1 cache per core, 2 MB of L2 per core, and a shared 24 MB L3 slice, fed by dual-channel DDR5 with 89.6 GB/s of memory bandwidth. It's a mobile part with a 28 W TDP on the Intel BGA 2049 socket, and its launch MSRP was $503.
For Minimum, the relevant question is whether the CPU can keep up with frame rates that regularly exceed 100 FPS. The benchmark evidence says yes, comfortably. The single-thread results — 255 in Cinebench R15, 1235 in Cinebench R20, and 1743 in Cinebench R23 — indicate enough per-core speed to drive a third-person shooter from 2014 well past the refresh rates most laptops ship with. The multi-core numbers (2450 in R15, 8754 in R20, 15028 in R23) are largely irrelevant to a title of this vintage, but they confirm there is no shortage of background headroom for streaming, capture, or OS overhead.
The Passmark results reinforce the picture: 3468 single-thread, 24873 multithread, 1727 in physics, and strong showings in integer math (86870), floating point math (63703), and data compression (277353). The physics score matters most here — game physics and draw-call submission are the classic CPU-bound paths in shooters, and a score of 1727 places this chip well clear of anything that would bottleneck Minimum. The 1080p Low result of 202 FPS average is the clearest indicator: the CPU is feeding frames fast enough that even the least demanding preset saturates well beyond typical display capabilities.
Notably, the CPU's cluster of statistically tied rivals — the i5-14600T, Ryzen AI 7 PRO 360, Ryzen 5 7400F, and Ryzen 7 PRO 6850H — all sit within a fraction of a percent in aggregate score. Swapping any of them in would not meaningfully change the Minimum results. This game's outcome is decided by the GPU, not the processor.
GPU Role
The RTX 4070 Mobile is an AD106 chip on TSMC's 5 nm node, packing 22.9 billion transistors into a 188 mm² die — a density of 121.8 million transistors per square millimeter. It runs a 1395 MHz base clock and 1695 MHz boost, with 4608 shading units, 144 TMUs, 48 ROPs, 36 RT cores, and 144 tensor cores. Peak FP32 output is 15.62 TFLOPS, the pixel rate is 81.36 GPixel/s, and the texture rate is 244.1 GTexel/s. Memory is 8 GB of GDDR6 on a 128-bit bus, running at 2000 MHz (16 Gbps effective) for 256.0 GB/s of bandwidth. The card targets DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and carries a 115 W TDP over a PCIe 4.0 x8 interface.
Against Minimum, that specification is overkill in the most useful way. The compute benchmarks — 109197 in Geekbench OpenCL, 108367 in Geekbench Vulkan, and 19587 in Passmark G3D — line up with the rival cluster discussed above: effectively even with the Radeon RX 6700 XT, half a percent behind the RTX 3090's aggregate, 1.1 percent ahead of the RTX PRO 4000 Blackwell, and 1.5 percent behind the Radeon Pro Vega 20. For a 2014 third-person shooter, that level of performance translates into frame rates limited by resolution and settings, not by the silicon.
The 8 GB VRAM buffer deserves a note. At 1080p and 1440p, Minimum's texture demands are trivially covered. At 4K the buffer is still adequate for a title of this age, and the measured results show the constraint at 3840x2160 is shading and fill throughput rather than memory: even the Ultra preset averages 34 FPS, which points at raw pixel-pushing work, not capacity limits. The 128-bit bus and 256 GB/s of bandwidth are modest by desktop standards, but the effective 16 Gbps memory clock keeps latency-sensitive game workloads fed at all three tested resolutions.
Measured FPS Breakdown
The measured dataset covers four presets at each of three resolutions, with Medium providing full min/avg/max ranges.
At 1920x1080:
- Low: 202 FPS average
- Medium: 154 FPS average, with a 131 FPS minimum and a 178 FPS maximum
- High: 130 FPS average
- Ultra: 99 FPS average
At 2560x1440:
- Low: 130 FPS average
- Medium: 100 FPS average, ranging from 85 FPS minimum to 115 FPS maximum
- High: 84 FPS average
- Ultra: 64 FPS average
At 3840x2160:
- Low: 70 FPS average
- Medium: 54 FPS average, ranging from 46 FPS minimum to 62 FPS maximum
- High: 45 FPS average
- Ultra: 34 FPS average
The pattern is consistent and clean: every step up in preset or resolution costs frame rate in a predictable, near-linear fashion, with no anomalous cliffs that would suggest driver issues, VRAM spills, or thermal throttling. The Medium preset's spread is worth highlighting because it is the only setting with recorded frame-time extremes. At 1080p Medium the 1-percent-adjacent floor of 131 FPS sits comfortably above the 1080p High average of 130 FPS, meaning the Medium experience is smoother in its worst moments than the High experience is on average. At 4K Medium, the 46 FPS minimum stays above the 4K High average of 45 FPS — the same relationship holds at the top resolution.
Even the worst measured result, 4K Ultra at 34 FPS average, is a playable number for a third-person shooter, though it falls below the 45 FPS that high-refresh comfort generally demands. At the other extreme, 1080p Low at 202 FPS means the combo can saturate high-refresh laptop displays, provided the panel and the CPU's draw-call throughput cooperate — and the benchmark evidence indicates the 155H has no trouble at that rate.
Resolution Scaling
Comparing averages across resolutions reveals where the bottleneck lives.
On the Low preset, frame rates scale from 202 at 1080p, to 130 at 1440p, to 70 at 4K — a 65 percent drop from 1080p to 1440p and a 65 percent drop again from 1440p to 4K. On Medium, the sequence is 154, 100, and 54: a 35 percent drop, then a 46 percent drop. On High: 130, 84, and 45, a 35 percent drop followed by a 46 percent drop. On Ultra: 99, 64, and 34 — a 35 percent drop, then 47 percent.
The near-proportional falloff at every preset is the signature of GPU-bound scaling. A 1440p frame has 1.78 times the pixels of a 1080p frame, and 4K has 4 times the pixels of 1080p; frame rate losses approaching those proportions at each step confirm that the RTX 4070 Mobile's shading and fill throughput is the limiter at Medium, High, and Ultra. The fact that the drops are slightly less than fully proportional at the higher presets suggests a small CPU-side component — the 155H does absorb some of the load, preventing the curve from falling off a cliff.
At the Low preset, the scaling is even more telling. The 202 FPS 1080p figure likely brushes against CPU and engine limits rather than GPU limits — with so little GPU work per frame, the frame rate ceiling is set by draw submission and single-thread speed, areas where the 155H's 4.80 GHz boost and 3468 Passmark single-thread score hold up well. Once resolution rises, the GPU reclaims the bottleneck role, and by 4K Low the combo is delivering 70 FPS — above the 4K Medium average — purely on pixel-throughput terms.
The verdict: this is a GPU-limited pairing in Minimum at every resolution and preset worth playing. That's good news. GPU-limited configurations scale predictably with settings changes, and the measured data bears that out with its tidy, monotonic curves.
Settings Recommendations
The measured rows make the recommendations straightforward.
For 1080p play, Ultra is the obvious choice. At 99 FPS average, it delivers the game's full visual package while staying at the edge of triple digits — and given that 1080p High runs at 130 FPS and 1080p Medium averages 154 FPS with a 131 FPS floor, there is clearly headroom to absorb scene complexity spikes even on the top preset. Players chasing maximum refresh on a high-Hz panel should drop to Medium, whose worst recorded moment (131 FPS) still exceeds the High preset's average.
At 1440p, Medium is the sweet spot. A 100 FPS average with an 85 FPS minimum and a 115 FPS maximum is a consistently smooth experience, and the floor staying in the mid-80s means perceptible stutter is unlikely. High at 84 FPS average is also viable, and Ultra at 64 FPS remains playable if visual fidelity is the priority — but Medium is where the frame-rate consistency and image quality balance best per the data.
At 4K, expectations need adjustment. Low delivers 70 FPS average, Medium 54 FPS with a 46 FPS minimum, High 45 FPS, and Ultra 34 FPS. Medium is the recommended preset here: the 54 FPS average with a floor of 46 FPS is smooth enough for a third-person shooter, and it retains far more image quality than the Low preset. High's 45 FPS average sits right at the edge of comfort, and Ultra's 34 FPS should be reserved for players who genuinely prioritize visuals over responsiveness.
Across all three resolutions, one theme repeats: the Medium preset is where this combo's measured data is most complete and most flattering, with recorded min/avg/max ranges at every resolution that stay above the next preset's average. For a 2014 title running on a modern Meteor Lake CPU and an Ada Lovelace mobile GPU, Minimum is not a stress test — it is a showcase of how much surplus performance a contemporary mid-tier laptop brings to legacy shooters, with the RTX 4070 Mobile setting the ceiling and the Core Ultra 7 155H never once getting in the way.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 4070 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4070 Mobile in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 130.0 |
| 2560x1440 | Medium | 100.0 |
| 2560x1440 | High | 84.0 |
| 2560x1440 | Ultra | 64.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 154.0 |
| 1920x1080 | High | 130.0 |
| 1920x1080 | Ultra | 99.0 |
Minimum with iUltra 7 155H + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 4070 Mobile + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with iUltra 7 155H + RTX 4070 Mobile
Explore FPS benchmarks for other games using this same hardware combination.