Doom
This combination delivers exceptional performance with an average of 121 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 59 | 69 | 80 |
| 1440p QHD | 89 | 108 | 128 | 147 |
| 1080p Full HD | 137 | 167 | 198 | 227 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis
The Intel Core Ultra 7 155H and NVIDIA GeForce RTX 4070 Mobile combination delivers a robust performance profile in Doom, with frame rates that scale predictably with resolution and settings. The data indicates a system well-suited for high-refresh-rate 1080p gaming, while still maintaining playable performance at 4K with adjusted settings. This analysis breaks down the measured results across all tested configurations.
Resolution Scaling
The transition from 1080p to 4K reveals a classic GPU-bound scaling pattern, with frame rates dropping proportionally to the increase in pixel count. At the High preset, the average frame rate falls from 167 FPS at 1920x1080 to 108 FPS at 2560x1440, a 35% reduction. Moving further to 3840x2160, the average drops to 59 FPS, which represents a 65% decrease from the 1080p figure. This steep decline indicates that the GPU is the primary limiting factor at higher resolutions, as the CPU has ample headroom to feed frames at 1080p.
The scaling behavior across all settings follows a consistent pattern. At Low settings, the frame rate goes from 227 FPS at 1080p to 147 FPS at 1440p, then to 80 FPS at 4K. The Medium preset shows a similar trajectory: 198 FPS, 128 FPS, and 69 FPS respectively. The Ultra preset, being the most demanding, shows 137 FPS at 1080p, 89 FPS at 1440p, and 48 FPS at 4K. The consistent proportional drops across all presets reinforce that resolution scaling is purely a function of pixel throughput, with no sudden bottlenecks appearing at any specific resolution.
At 1080p, the frame rates are exceptionally high, exceeding 200 FPS on Low settings. This suggests that the CPU is capable of keeping up with the GPU's output, as the frame rate is not artificially capped. The 227 FPS figure at Low 1080p indicates that the Core Ultra 7 155H does not become a limiting factor at this resolution, allowing the RTX 4070 Mobile to perform at its full potential. The gap between Low and Ultra at 1080p is 90 FPS, which is a substantial range that gives users clear control over their performance targets.
The 4K results show that Ultra settings push the combo to 48 FPS average, which is below the 60 FPS threshold many consider ideal. However, the Medium preset at 4K achieves 69 FPS, indicating that a single step down in settings recovers significant performance. The data shows that 4K gaming is viable with this hardware, but it requires a willingness to adjust settings away from the maximum preset.
GPU Role
The NVIDIA GeForce RTX 4070 Mobile is the dominant component in this pairing, particularly as resolution increases. The GPU's 8 GB of GDDR6 memory on a 128-bit bus provides 256.0 GB/s of bandwidth, which is sufficient for Doom's texture-heavy environments at the tested resolutions. The memory clock runs at 2000 MHz, with an effective data rate of 16 Gbps. The GPU operates with a base clock of 1395 MHz and a boost clock of 1695 MHz, which are the figures that determine the sustained performance during gameplay.
The GPU's architecture, Ada Lovelace, is built on a 5 nm process at TSMC, with 22,900 million transistors on a 188 mm² die. The chip, designated AD106, contains 4608 shading units, 144 texture mapping units, and 48 raster output pipelines. These specifications translate to a pixel rate of 81.36 GPixel/s and a texture rate of 244.1 GTexel/s. The FP32 performance is rated at 15.62 TFLOPS, which provides the raw compute power needed for modern game rendering. The GPU also includes 36 ray tracing cores and 144 tensor cores, though Doom's traditional rendering pipeline does not heavily leverage these features.
The performance gap between Low and Ultra settings at each resolution shows the GPU's scaling efficiency. At 1080p, the difference is 90 FPS (227 vs 137), at 1440p it is 58 FPS (147 vs 89), and at 4K it is 32 FPS (80 vs 48). This narrowing gap at higher resolutions is typical, as the fixed cost of pixel processing becomes a larger portion of the total frame time. The GPU's utilization is near maximum at 4K, where even the Low preset produces only 80 FPS, indicating that the render pipeline is fully occupied.
The GPU's benchmark scores provide context for its gaming performance. In PassMark G3D, it scores 19587, placing it in the 73rd percentile among all GPUs. Its nearest rivals include the AMD Radeon RX 6700 XT with a score of 27425 (0% delta) and the NVIDIA GeForce RTX 3090 with 27565 (-0.5% delta). These comparisons show that the mobile RTX 4070 performs on par with desktop GPUs from a previous generation, which is notable for a mobile part. The OpenCL score of 109197 and Vulkan score of 108367 in Geekbench further corroborate its compute capabilities.
How This Combo Ranks
In the database of tested combinations, this specific pairing of the Intel Core Ultra 7 155H and NVIDIA GeForce RTX 4070 Mobile ranks 2033rd out of 3712 total combos for Doom. This places it in the 55th percentile of all tested systems, meaning roughly half of all combinations perform better and half perform worse. This rank reflects the mid-to-upper tier positioning of the hardware, acknowledging that while the GPU is capable, it is not at the top of the mobile hierarchy.
The CPU's overall benchmark score of 32697 places it in the 83rd percentile of all CPUs, which is a strong showing. Its nearest rivals in the CPU benchmark database include the Intel Core i5-14600T with a score of 32707 (0% delta) and the AMD Ryzen AI 7 PRO 360 with 32662 (0.1% delta). The delta percentages indicate that these processors are essentially tied in average performance, suggesting that the Core Ultra 7 155H is well-matched with its peers in raw compute tasks.
The GPU's average benchmark score of 27435 places it in the 73rd percentile of all GPUs. Its nearest rival, the AMD Radeon RX 6700 XT, scores 27425 with a 0% delta, indicating near-identical average performance. The NVIDIA GeForce RTX 3090 scores 27565 with a -0.5% delta, showing that the mobile part is within a fraction of a percent of a high-end desktop card. This positioning explains why the combo ranks where it does — the GPU carries the weight, while the CPU provides sufficient support without being a bottleneck.
The combo rank of 2033 out of 3712 suggests that many systems with higher-end desktop GPUs or newer mobile parts will outpace this combination. However, the rank also indicates that this setup outperforms a substantial number of tested configurations, particularly those with older or lower-tier components. For a mobile platform, this performance level is respectable, and the measured FPS data confirms that it delivers smooth gameplay across all tested resolutions.
Settings Recommendations
The measured data provides clear guidance on which preset offers the best balance of visual quality and performance. At 1920x1080, the High preset delivers 167 FPS average, which is well above the 144 Hz refresh rate common on gaming monitors. Moving to Ultra drops this to 137 FPS, which still exceeds 120 FPS and provides a marginal visual improvement. For users with high-refresh-rate displays, Ultra at 1080p is the recommended choice, as it maintains a frame rate that is indistinguishable from High for most users while offering maximum visual fidelity.
At 2560x1440, the High preset achieves 108 FPS average, which is excellent for a 1440p panel. The Ultra preset drops to 89 FPS, which is still playable but begins to approach the threshold where frame pacing becomes noticeable. The Medium preset offers 128 FPS, which is a significant jump from High. The data suggests that High is the sweet spot at 1440p, providing a 19 FPS advantage over Ultra while retaining most of the visual enhancements. Users prioritizing frame rate over visual detail may prefer Medium, which delivers a 20 FPS improvement over High.
At 3840x2160, the situation becomes more constrained. The High preset produces 59 FPS average, which is just below the 60 FPS target. The Medium preset increases this to 69 FPS, providing a comfortable margin above 60 FPS. The Ultra preset drops to 48 FPS, which is playable but not ideal for fast-paced action. For 4K gaming, the Medium preset is the recommended choice, as it offers a 10 FPS improvement over High while sacrificing some visual detail that is harder to perceive at this pixel density. The Low preset at 4K delivers 80 FPS, which is an option for users who prioritize performance above all else.
The measured FPS values for Medium settings include minimum and maximum figures that provide insight into frame consistency. At 1080p Medium, the frame rate ranges from 168 FPS minimum to 228 FPS maximum, with an average of 198 FPS. This tight range indicates stable performance with minimal frame drops. At 1440p Medium, the range is 109 FPS to 148 FPS, with an average of 128 FPS. At 4K Medium, the range narrows to 59 FPS to 80 FPS, with an average of 69 FPS. These figures suggest that the Medium preset offers the most consistent frame delivery across all resolutions.
Measured FPS Breakdown
The complete dataset of measured frame rates provides a detailed picture of the combo's performance. At 1920x1080, the Low preset achieves an average of 227 FPS. The Medium preset averages 198 FPS, with a minimum of 168 FPS and a maximum of 228 FPS. The High preset averages 167 FPS. The Ultra preset averages 137 FPS. This progression shows a clear 30 FPS drop from Low to Medium, a 31 FPS drop from Medium to High, and a 30 FPS drop from High to Ultra. The consistent 30 FPS deltas between settings indicate that each preset step imposes a similar rendering cost at 1080p.
At 2560x1440, the Low preset averages 147 FPS. The Medium preset averages 128 FPS, with a minimum of 109 FPS and a maximum of 148 FPS. The High preset averages 108 FPS. The Ultra preset averages 89 FPS. The deltas between settings are 19 FPS from Low to Medium, 20 FPS from Medium to High, and 19 FPS from High to Ultra. The slightly smaller deltas compared to 1080p suggest that the GPU is beginning to feel the pressure of higher pixel counts.
At 3840x2160, the Low preset averages 80 FPS. The Medium preset averages 69 FPS, with a minimum of 59 FPS and a maximum of 80 FPS. The High preset averages 59 FPS. The Ultra preset averages 48 FPS. The deltas here are 11 FPS from Low to Medium, 10 FPS from Medium to High, and 11 FPS from High to Ultra. The halving of the deltas compared to 1080p confirms that the GPU is the primary constraint at 4K, with each settings step having a smaller absolute impact on frame rate.
The Medium preset is the only configuration with complete minimum and maximum data across all resolutions. This allows for an analysis of frame consistency. At 1080p Medium, the spread between minimum and maximum is 60 FPS (168 to 228). At 1440p Medium, the spread is 39 FPS (109 to 148). At 4K Medium, the spread is 21 FPS (59 to 80). The narrowing spread at higher resolutions indicates that the GPU becomes more consistently busy, reducing the variance between individual frame times. This is a positive sign for gameplay smoothness at 4K, where the absolute frame rate is lower but more predictable.
FAQ
Q: What is the maximum average frame rate this combo can achieve in Doom?
A: The highest measured average frame rate is 227 FPS, achieved at 1920x1080 resolution with the Low preset. The High preset at the same resolution delivers 167 FPS average.
Q: Can this system handle 4K gaming in Doom?
A: Yes, the data shows playable performance at 3840x2160. The Medium preset achieves 69 FPS average, while the High preset delivers 59 FPS average. The Ultra preset drops to 48 FPS average, which is still playable but less smooth.
Q: How much performance is lost when switching from 1080p to 4K at the same settings?
A: At the High preset, the average frame rate drops from 167 FPS at 1920x1080 to 59 FPS at 3840x2160, a 65% reduction. At the Low preset, the drop is from 227 FPS to 80 FPS, a 65% reduction as well.
Q: Which preset offers the most consistent frame delivery?
A: The Medium preset is the only configuration with complete minimum and maximum data. At 1080p, it ranges from 168 FPS to 228 FPS. At 1440p, it ranges from 109 FPS to 148 FPS. At 4K, it ranges from 59 FPS to 80 FPS.
Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?
A: The RTX 4070 Mobile scores 27435 in the average benchmark, placing it in the 73rd percentile. Its nearest rival, the AMD Radeon RX 6700 XT, scores 27425 with a 0% delta, while the NVIDIA GeForce RTX 3090 scores 27565 with a -0.5% delta.
Q: What is the combo's rank among all tested systems for this game?
A: This specific combo ranks 2033rd out of 3712 total tested combinations for Doom. This places it in the 55th percentile of all systems in the database.
CPU Role
The Intel Core Ultra 7 155H provides the computational foundation for this gaming combo. With 16 cores and 22 threads, the processor offers substantial multi-threading capability that is largely underutilized by Doom's engine. The base clock of 3.80 GHz and boost clock of 4.80 GHz ensure that single-threaded performance is sufficient for game logic and physics calculations. The 24 MB of shared L3 cache provides a large pool for frequently accessed data, reducing memory latency during gameplay.
The CPU's benchmark results indicate strong overall performance. In Cinebench R23, it scores 15028 in multi-core and 1743 in single-core tests. The PassMark multi-thread score is 24873, with a single-thread score of 3468. These figures place the CPU in the 83rd percentile of all processors, with an average benchmark score of 32697. The nearest rivals, such as the Intel Core i5-14600T with a score of 32707 (0% delta) and the AMD Ryzen AI 7 PRO 360 with 32662 (0.1% delta), show that the Core Ultra 7 155H is competitive with mainstream desktop and mobile offerings.
The CPU's architecture, Meteor Lake, is built on Intel's 7 nm process. It supports DDR5 memory with a dual-channel configuration, providing a memory bandwidth of 89.6 GB/s. This bandwidth is sufficient to feed the GPU's 256.0 GB/s of video memory bandwidth without creating a data bottleneck. The PCIe Gen 5 interface with 8 lanes (CPU only) ensures that the GPU has a fast connection to the rest of the system, though the GPU itself uses PCIe 4.0 x8.
In the context of Doom's performance, the CPU's role becomes more apparent at lower resolutions. At 1080p Low, the 227 FPS average indicates that the CPU can process game logic at a rate that supports over 200 frames per second. The fact that the frame rate does not plateau at a lower value suggests that the CPU is not the limiting component at this resolution. As resolution increases, the GPU becomes the bottleneck, and the CPU's utilization likely decreases, allowing it to handle background tasks without impacting gameplay.
The CPU's 16 cores and 22 threads provide headroom for multitasking, such as running streaming software or background applications while gaming. The boost clock of 4.80 GHz ensures that games which rely on single-threaded performance, like Doom, receive the necessary processing power. The measured FPS data across all resolutions and settings shows no signs of CPU-induced stuttering or frame drops, confirming that the processor is well-matched to the GPU for this game.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 4070 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4070 Mobile in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 80.0 |
| 3840x2160 | Medium | 69.0 |
| 3840x2160 | High | 59.0 |
| 3840x2160 | Ultra | 48.0 |
| 2560x1440 | Low | 147.0 |
| 2560x1440 | Medium | 128.0 |
| 2560x1440 | High | 108.0 |
| 2560x1440 | Ultra | 89.0 |
| 1920x1080 | Low | 227.0 |
| 1920x1080 | Medium | 198.0 |
| 1920x1080 | High | 167.0 |
| 1920x1080 | Ultra | 137.0 |
Doom with iUltra 7 155H + Other GPUs
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