Downfall
This combination provides smooth gameplay with an average of 118 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 67 | 82 | 101 |
| 1440p QHD | 68 | 108 | 132 | 162 |
| 1080p Full HD | 95 | 152 | 185 | 226 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis
The Intel Core Ultra 7 155H pairs a 16-core, 22-thread Meteor Lake architecture with a boost clock of 4.80 GHz and a base clock of 3.80 GHz. For a horror title like Downfall, the data suggests that this CPU configuration is more than sufficient to feed the NVIDIA GeForce RTX 4070 Mobile, as the measured frame rates scale predictably with graphical settings rather than showing erratic CPU-bound dips. The processor’s 24 MB of shared L3 cache and dual-channel DDR5 memory support (with 89.6 GB/s of bandwidth) provide a solid foundation for game logic and asset streaming, which is crucial for maintaining consistent frame pacing in a genre that relies on sudden environmental changes.
Benchmark results for the CPU place it in the 83rd percentile among all tested processors, with an average benchmark score of 32697. Its nearest rivals in synthetic tests include the Intel Core i5-14600T (deltaPct 0), AMD Ryzen AI 7 PRO 360 (deltaPct 0.1), AMD Ryzen 5 7400F (deltaPct -0.2), and AMD Ryzen 7 PRO 6850H (deltaPct -0.4). These negligible percentage differences—all within half a percent—indicate that the Core Ultra 7 155H sits in a performance tier where generational and architectural differences are effectively washed out by the GPU workload in Downfall. The CPU’s PassMark multithread score of 24873 and single-thread score of 3468 further corroborate that it has ample headroom for this game, as even the lowest measured FPS (42 at 4K Ultra) is far above what would indicate a CPU bottleneck.
What is more telling is how the CPU’s capabilities interact with the game’s settings. At 1080p Low, the combo reaches 226 FPS, which is a frame rate that demands strong per-core performance for draw call submission. The Core Ultra 7 155H’s single-core Cinebench R23 score of 1743 helps explain this, as horror games often have a single primary thread handling player interaction and enemy AI. However, the fact that the FPS delta between Low and Medium at 1080p is only 41 FPS (226 to 185) suggests that the GPU is still the primary scaling factor, with the CPU’s 22 threads ensuring no single core becomes a hard limit. The data implies that for Downfall, this CPU is not a weak link; it is a stable platform that allows the RTX 4070 Mobile to express its full range.
Settings Recommendations
The measured FPS rows for Downfall provide a clear hierarchy of playable presets, and the data strongly suggests that Medium settings offer the best balance of visual fidelity and performance headroom. At 1920x1080, the Medium preset delivers an average of 185 FPS with a minimum of 157 FPS and a maximum of 213 FPS. This is a substantial improvement over High (152 FPS average) while still being far above the 95 FPS average of Ultra. The min FPS of 157 at Medium is particularly important for a horror game, as it indicates that even during intense scenes with multiple light sources or enemy spawns, the frame rate does not dip into stutter territory. The jump from Medium to High costs only 33 FPS on average, but the jump from High to Ultra costs 57 FPS, making Ultra a poor trade-off for marginal visual gains.
For users with 2560x1440 displays, the Medium preset again emerges as the optimal choice, with an average of 132 FPS and a minimum of 112 FPS. This is comfortably above the 60 FPS threshold for smooth gameplay and leaves enough headroom for background tasks or recording software. The High preset at 1440p (108 FPS average) is also viable, but the data shows that Medium provides a 24 FPS uplift while likely offering nearly identical visual quality in a dark, atmospheric game like Downfall. At 3840x2160, the situation changes: Medium drops to an 82 FPS average with a 70 FPS minimum, which is still playable but leaves less margin. High at 4K (67 FPS) is borderline, and Ultra at 4K (42 FPS) falls below the 60 FPS standard that most players would consider acceptable.
The recommendation is to prioritize Medium settings across all resolutions. The data shows a consistent pattern: Medium offers roughly 50% higher average FPS than Ultra at every resolution (185 vs 95 at 1080p, 132 vs 68 at 1440p, 82 vs 42 at 4K). This suggests that the Ultra preset is poorly optimized for this hardware combination, likely enabling expensive effects that do not proportionally improve the horror atmosphere. Low settings, while achieving 226 FPS at 1080p, sacrifice too much visual detail for a game that relies on shadows and lighting to create tension. Therefore, Medium is the sweet spot, providing high frame rates and enough visual fidelity to maintain immersion.
Resolution Scaling
The FPS data from 1080p to 4K reveals a classic GPU-bound scaling pattern, with the Intel Core Ultra 7 155H proving it is not the limiting component until the resolution drops to its lowest tested point. At High settings, the average FPS decreases from 152 at 1920x1080 to 108 at 2560x1440 (a 29% drop) and then to 67 at 3840x2160 (a 56% drop from 1080p). This steep decline is characteristic of a GPU that is working harder to fill more pixels, and it indicates that the RTX 4070 Mobile’s 8 GB of GDDR6 memory and 256.0 GB/s bandwidth are being taxed at higher resolutions. The fact that the CPU maintains 226 FPS at 1080p Low but the GPU only manages 101 FPS at 4K Low underscores that the graphics card is the primary bottleneck in this combo for Downfall.
The scaling from 1440p to 4K is particularly steep across all settings. For Medium, the average FPS drops from 132 to 82, a 38% reduction. For High, the drop is from 108 to 67, a 38% reduction as well. This consistency suggests that the game’s rendering pipeline scales linearly with pixel count, which is expected for a horror title that may use heavy post-processing effects like ambient occlusion and volumetric fog. The 1080p to 1440p transition is less punishing: Medium goes from 185 to 132 (a 29% drop), and High goes from 152 to 108 (a 29% drop). This indicates that the GPU has enough raw throughput to handle 1440p comfortably, but 4K pushes it into a territory where frame rates become the primary concern.
Looking at the Low preset, the data shows 226 FPS at 1080p, 162 FPS at 1440p, and 101 FPS at 4K. The percentage drops are 28% and 38%, respectively, which mirrors the higher settings. This uniformity implies that Downfall does not have a sudden resolution cliff; instead, it scales predictably, making it easier for users to estimate performance at intermediate resolutions. The 4K Ultra result of 42 FPS is the only data point that breaks the pattern, suggesting that the Ultra preset at 4K triggers memory or compute limits that cause a disproportionate performance collapse. Overall, the resolution scaling data points to the GPU as the limiting factor, with the CPU providing consistent frame delivery regardless of pixel count.
How This Combo Ranks
The combination of the Intel Core Ultra 7 155H and NVIDIA GeForce RTX 4070 Mobile is ranked 2035 out of 3716 tested combos in Downfall, placing it in the 45th percentile of all systems. This mid-pack ranking is surprising given the individual components’ percentiles (CPU at 83rd, GPU at 73rd), and it suggests that Downfall is a game that does not particularly favor this hardware pairing. The data implies that many other combos, likely with more powerful desktop GPUs or higher-TDP mobile variants, achieve better results. However, the rank of 2035 out of 3716 means that this combo still outperforms more than half of all tested systems, which is respectable for a mobile platform.
Comparing the GPU to its nearest rivals in synthetic benchmarks provides context for the ranking. The RTX 4070 Mobile’s average score of 27435 is nearly identical to the AMD Radeon RX 6700 XT (27425, deltaPct 0) and the NVIDIA GeForce RTX 3090 (27565, deltaPct -0.5). This places the mobile GPU on par with a previous-generation flagship desktop card, yet the combo rank in Downfall suggests that other factors, such as CPU pairing or driver optimization, play a role. The GPU’s PassMark G3D score of 19587 and DirectX 12 score of 85 indicate strong raw performance, but the game’s horror-specific rendering may not fully utilize these capabilities.
The CPU’s rivals also show minimal performance deltas, with the closest being the AMD Ryzen 7 PRO 6850H at -0.4% and the AMD Ryzen 5 7400F at -0.2%. Given that these CPUs are within a fraction of a percent in synthetic benchmarks, the combo rank is likely determined more by the GPU’s thermal and power constraints in a mobile chassis. The RTX 4070 Mobile’s 115 W TDP and IGP slot width suggest it is a high-power part for a laptop, but the 4K Ultra result of 42 FPS indicates that it cannot sustain peak performance in all scenarios. The 2035 rank out of 3716 is a reminder that benchmark averages do not always translate to game-specific victories, and Downfall appears to be a title where this combo lands in the middle of the pack.
FAQ
Q: What is the best resolution to play Downfall with this combo for a 60 FPS experience?
A: The data shows that Medium settings at 3840x2160 achieve 82 FPS average with a 70 FPS minimum, which is above 60 FPS. High settings at 4K drop to 67 FPS, so Medium is the safest choice for 4K. At 2560x1440, even Ultra maintains 68 FPS, so all settings are viable at that resolution.
Q: Why does the Ultra preset perform so poorly compared to Medium?
A: The measured FPS shows that Ultra at 1080p averages 95 FPS, while Medium averages 185 FPS—a 90 FPS difference. At 4K, the gap widens to 40 FPS (42 vs 82). This suggests the Ultra preset enables effects that the RTX 4070 Mobile’s 8 GB of VRAM cannot efficiently handle, causing a disproportionate performance hit.
Q: Is the Intel Core Ultra 7 155H a bottleneck for Downfall?
A: No, the data indicates the opposite. The CPU’s single-thread score of 3468 and multithread score of 24873 are more than sufficient, as evidenced by the 226 FPS result at 1080p Low. The FPS scaling from Low to Ultra follows a GPU-bound pattern, confirming the RTX 4070 Mobile is the limiting component.
Q: How does this combo compare to systems with a desktop RTX 3090?
A: The RTX 4070 Mobile’s average benchmark score (27435) is within 0.5% of the RTX 3090 (27565). However, in Downfall, this combo ranks 2035 out of 3716, which suggests that the mobile GPU’s lower power envelope and thermal constraints may reduce its real-world performance compared to a desktop card.
Q: What is the minimum FPS at Medium settings, and is it consistent?
A: At 1920x1080 Medium, the minimum FPS is 157, with a maximum of 213. At 2560x1440 Medium, the minimum is 112 and the maximum is 152. At 3840x2160 Medium, the minimum is 70 and the maximum is 95. These ranges show that the frame times are relatively stable, with no severe dips below playable levels.
Q: Can this combo handle 4K gaming in Downfall?
A: Yes, but only at Medium settings, which yield 82 FPS average. High settings drop to 67 FPS, and Ultra falls to 42 FPS. The 4K Medium result is playable, but users seeking higher visual fidelity would need to lower the resolution to 1440p, where Ultra achieves 68 FPS.
Measured FPS Breakdown
The measured FPS data for Downfall with this combo is organized by resolution and settings, providing a complete picture of performance. At 1920x1080, the Low preset achieves an average of 226 FPS, which is the highest recorded value across all tests. Medium at 1080p averages 185 FPS with a range of 157 to 213 FPS. High settings average 152 FPS, and Ultra drops to 95 FPS. The progression from Low to Ultra at 1080p shows a 131 FPS total decrease, with the largest single drop occurring from High to Ultra (57 FPS).
Moving to 2560x1440, the Low preset averages 162 FPS, Medium averages 132 FPS (with a range of 112 to 152 FPS), High averages 108 FPS, and Ultra averages 68 FPS. The deltas between settings are smaller than at 1080p, with a 30 FPS drop from Low to Medium, a 24 FPS drop from Medium to High, and a 40 FPS drop from High to Ultra. This indicates that the GPU is beginning to feel the pressure of higher resolution, but the CPU continues to deliver consistent frame rates.
At 3840x2160, the numbers compress further: Low averages 101 FPS, Medium averages 82 FPS (with a range of 70 to 95 FPS), High averages 67 FPS, and Ultra averages 42 FPS. The drop from Low to Medium is 19 FPS, from Medium to High is 15 FPS, and from High to Ultra is 25 FPS. This is the only resolution where the Ultra preset falls below 60 FPS, and it is also the resolution where the Medium preset’s minimum FPS (70) is closest to the average, indicating tighter frame pacing. The data shows that 1080p and 1440p are the sweet spots for this combo, with 4K being playable only at Medium or lower.
GPU Role
The NVIDIA GeForce RTX 4070 Mobile is the dominant factor in this combo’s Downfall performance, as evidenced by the FPS scaling patterns across resolutions and settings. The GPU features 4608 shading units, 144 TMUs, and 48 ROPs, with a boost clock of 1695 MHz and a base clock of 1395 MHz. Its 8 GB of GDDR6 memory on a 128-bit bus provides 256.0 GB/s of bandwidth, which is a key constraint at higher resolutions. The measured FPS shows that 4K Ultra (42 FPS) is less than half the performance of 1080p Ultra (95 FPS), and this 53 FPS drop is primarily attributable to the GPU’s memory bandwidth being saturated by the higher pixel count.
The GPU’s Ada Lovelace architecture, built on a 5 nm process by TSMC, delivers a FP32 performance of 15.62 TFLOPS and a texture rate of 244.1 GTexel/s. These specifications translate to strong 1080p and 1440p performance, where the combo achieves 185 and 132 FPS on Medium, respectively. However, the 4K results reveal the GPU’s limitations: even at Low settings, the average FPS drops to 101, which is a 55% reduction from 1080p Low. This indicates that the RTX 4070 Mobile is not a true 4K powerhouse, but rather a high-end 1440p card that can handle 4K with reduced settings.
In synthetic benchmarks, the GPU scores 19587 in PassMark G3D and has an average benchmark score of 27435, placing it in the 73rd percentile. Its nearest rivals include the AMD Radeon RX 6700 XT (deltaPct 0) and the NVIDIA GeForce RTX 3090 (deltaPct -0.5), which highlights its strong rasterization performance. However, the game’s horror genre may rely on ray tracing or DLSS features, and the RTX 4070 Mobile’s 36 RT cores and 144 tensor cores are present but may not be fully utilized at the measured settings. The data suggests that the GPU’s raw throughput is sufficient for smooth gameplay at up to 1440p, but 4K pushes it to its limits, with the Ultra preset at 4K being the only configuration that falls below playable frame rates.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 4070 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4070 Mobile in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 101.0 |
| 3840x2160 | Medium | 82.0 |
| 3840x2160 | High | 67.0 |
| 3840x2160 | Ultra | 42.0 |
| 2560x1440 | Low | 162.0 |
| 2560x1440 | Medium | 132.0 |
| 2560x1440 | High | 108.0 |
| 2560x1440 | Ultra | 68.0 |
| 1920x1080 | Low | 226.0 |
| 1920x1080 | Medium | 185.0 |
| 1920x1080 | High | 152.0 |
| 1920x1080 | Ultra | 95.0 |
Downfall with iUltra 7 155H + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 4070 Mobile + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 7 155H + RTX 4070 Mobile
Explore FPS benchmarks for other games using this same hardware combination.