Minimum

Minimum

AVERAGE FPS
205
excellent

This combination delivers exceptional performance with an average of 205 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 73 95 114 149
1440p QHD 135 176 211 274
1080p Full HD 209 274 325 419

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 73
3840x2160 High 95
3840x2160 Medium 114
3840x2160 Low 149
2560x1440 Ultra 135
2560x1440 High 176
2560x1440 Medium 211
2560x1440 Low 274
1920x1080 Ultra 209
1920x1080 High 274
1920x1080 Medium 325
1920x1080 Low 419

Minimum with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070, In-Depth Analysis

Minimum is a 2014 third-person shooter whose performance profile on this Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070 combination reveals a clear and consistent scaling pattern. The data shows a system that transitions from being heavily GPU-bound at 4K to increasingly CPU-influenced at 1080p, with the measured average frame rates providing a detailed map of where the bottlenecks sit across all tested resolutions and settings. This analysis walks through the measured FPS rows, ranks the combo against the broader database, and translates the numbers into practical settings guidance.

Resolution Scaling

The frame rate drop from 1080p to 4K is the most direct indicator of where this combo's limits lie. At Low settings, the average FPS falls from 199 at 1920x1080 to 128 at 2560x1440, then to 69 at 3840x2160. That represents a 35.7% drop from 1080p to 1440p, and a further 46.1% drop from 1440p to 4K. The scaling is steep and consistently large, which points to the GPU as the primary limiting factor as resolution climbs.

At High settings, the same pattern holds but with lower absolute numbers. The average goes from 128 FPS at 1080p to 82 FPS at 1440p (a 35.9% reduction) and then to 44 FPS at 4K (a 46.3% reduction from 1440p). The percentage drops are nearly identical between Low and High, which indicates that the resolution scaling penalty is independent of the quality preset — the RTX 5070 is being pushed harder at each step up in pixel count regardless of how light or heavy the workload is per pixel.

Ultra settings show the most severe scaling, with averages of 97 FPS at 1080p, 63 FPS at 1440p, and 34 FPS at 4K. The drop from 1080p to 1440p is 35.1%, and from 1440p to 4K it is 46.0%. Again, the pattern holds. The consistent ~35% / ~46% two-step scaling across all presets strongly suggests that the game's rendering pipeline at these resolutions is dominated by fill-rate and memory-bandwidth demands, both of which scale with pixel count. The RTX 5070's 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth is the component being taxed most heavily as resolution increases.

The data also reveals that the gap between Low and Ultra narrows at higher resolutions. At 1080p, Low averages 199 FPS versus Ultra's 97 FPS — a 102 FPS difference. At 1440p, the gap shrinks to 65 FPS (128 vs 63). At 4K, it shrinks further to 35 FPS (69 vs 34). This compression indicates that at 4K, the GPU is so saturated that even dropping to Low cannot fully relieve the bottleneck; the pixel throughput limit dominates over the shader complexity that Low settings reduce. Conversely, at 1080p, the system has enough headroom to show a larger spread between presets, meaning the CPU and GPU are both more active in determining the final frame rate.

GPU Role

The RTX 5070's specifications directly explain the observed scaling behavior. With 6144 shading units, 192 texture mapping units, and 80 ROPs, the card has substantial raw compute, but its 192-bit memory bus and 12 GB VRAM are the more relevant factors for Minimum's performance at high resolutions. The 672.0 GB/s memory bandwidth is high, yet the 4K results suggest it is still a limiting factor when the game demands large texture fetches and framebuffer writes at 3840x2160.

The GPU's boost clock of 2512 MHz and base clock of 2325 MHz are both high for a mobile-oriented pairing, and the 30.87 TFLOPS FP32 throughput is more than adequate for a 2014 title. However, the data shows that raw compute is not the binding constraint. At 4K Ultra, the combo averages just 34 FPS, which is a low result for a GPU that ranks at the 82nd percentile among all GPUs in the database. This suggests that Minimum's engine, despite its age, can still create a significant memory-bandwidth or ROP-limited scenario at 4K, especially with Ultra settings that likely enable high-resolution shadows and post-processing effects.

The VRAM capacity of 12 GB is not a concern for this game, as even at 4K Ultra the frame rates are limited by throughput rather than capacity — the game's 2014 release date means it likely uses far less than 12 GB. The GDDR7 memory type and 1750 MHz memory clock (28 Gbps effective) provide the bandwidth headroom, but the measured 4K numbers indicate that the combination of pixel count and Ultra settings can still overwhelm the 192-bit bus width. In contrast, at 1080p, the same GPU easily delivers 199 FPS at Low, showing that the card has ample compute for this title when the memory subsystem is not the primary constraint.

How This Combo Ranks

Within the database of tested combinations, this pairing holds a combo rank of 1584 out of 2939 total combos. That places it in the 46th percentile of all tested combos, meaning roughly 54% of combinations perform better in Minimum. This rank reflects the overall average performance across all measured settings and resolutions, not just the peaks. The 4K results, which are all below 70 FPS, drag the average down significantly, while the 1080p results are strong.

The CPU's own percentile is 79th among all CPUs, and the GPU's is 82nd among all GPUs, yet their combined rank is lower than either component's individual standing. This discrepancy is explained by the fact that the combo rank in-game is a holistic measure of actual frame rates, and Minimum's performance at 4K is relatively poor for such high-percentile parts. The data shows that the combination is stronger at lower resolutions — at 1080p Low, the 199 FPS average would be competitive with many higher-ranked combos, but the 4K Ultra result of 34 FPS pulls the composite rank down.

The nearest rivals for the CPU are the AMD Ryzen 7 5800 (deltaPct -0.1), Intel Core i5-12600K (deltaPct -0.3), and AMD Ryzen 7 5700X (deltaPct -0.3), all of which have nearly identical average benchmark scores. For the GPU, the closest rivals are the AMD Radeon Pro 580 (deltaPct 0.1), AMD Radeon Pro WX 7100 (deltaPct 0.8), and AMD Radeon Pro 5300 (deltaPct -1.2). These rival scores are synthetic benchmarks, not in-game results, but they indicate that the CPU and GPU are each performing near expectations for their respective classes. The in-game rank, however, shows that the pairing does not boost to the top of the chart for Minimum specifically.

Settings Recommendations

The measured data provides a clear hierarchy of choices depending on the target resolution. At 1920x1080, the Medium preset delivers an average of 152 FPS with a minimum of 129 and maximum of 175, which is a strong balance between visual quality and smoothness. High settings at 1080p still average 128 FPS, which is also excellent, but Medium offers a 18.8% higher average than High while presumably reducing some visual effects. Low at 1080p reaches 199 FPS, but the visual degradation is likely noticeable, and the frame rate exceeds what most 60 Hz or 144 Hz displays can use.

At 2560x1440, Medium is again the sweet spot, averaging 98 FPS with a minimum of 83 and maximum of 113. This is above the 60 FPS threshold and close to 100 FPS, making it the recommended preset for a smooth experience on a 1440p display. High at 1440p averages 82 FPS, which is acceptable, but the 16 FPS drop from Medium is a trade-off for minor visual gains. Low at 1440p averages 128 FPS, but the same logic applies — the frame rate is high, but the visual quality loss is steep. Ultra at 1440p drops to 63 FPS, which is just above 60 FPS but with the lowest margin for error.

At 3840x2160, the picture changes fundamentally. The best result is Low at 69 FPS average, which is the only 4K preset that clears 60 FPS. Medium at 4K averages 53 FPS with a minimum of 45 and maximum of 61, which is playable but not consistently smooth. High at 4K averages 44 FPS, and Ultra averages 34 FPS, both of which are below the 60 FPS target. For 4K, the data strongly suggests using Low settings to maintain a playable frame rate, or accepting Medium with the understanding that frame times will fluctuate.

Measured FPS Breakdown

At 1920x1080, the full range of settings produces the following averages: Low delivers 199 FPS, Medium delivers 152 FPS (min 129, max 175), High delivers 128 FPS, and Ultra delivers 97 FPS. The spread from Low to Ultra is 102 FPS, which is the largest of any resolution, indicating that the CPU and GPU both have headroom to express the full range of graphical complexity.

At 2560x1440, the averages are: Low at 128 FPS, Medium at 98 FPS (min 83, max 113), High at 82 FPS, and Ultra at 63 FPS. The spread narrows to 65 FPS, and the Ultra result of 63 FPS is the first preset to approach the 60 FPS floor. The Medium minimum of 83 FPS is still well above that floor, showing that 1440p Medium is a stable choice.

At 3840x2160, the averages are: Low at 69 FPS, Medium at 53 FPS (min 45, max 61), High at 44 FPS, and Ultra at 34 FPS. The spread is just 35 FPS, the narrowest of all resolutions. This compression is the key finding: at 4K, even the most aggressive reduction in settings cannot double the frame rate, unlike at 1080p where Low is more than double Ultra. The 4K results are all GPU-bound, and the RTX 5070's memory subsystem is the limiting factor.

CPU Role

The Intel Core Ultra 5 125H has 14 cores and 18 threads, with a base clock of 3.60 GHz and a boost clock of 4.50 GHz. Its 18 MB of shared L3 cache and 112 KB L1 cache per core are typical for this class, and the 28 W TDP indicates a mobile-oriented design. The synthetic benchmarks show a single-thread score of 3399 in PassMark and a multithread score of 21100, with a Cinebench R23 multicore score of 12804.5 and single-core of 1647.5.

In Minimum, the CPU's role is most evident at 1080p where frame rates are highest. At 1080p Low, the 199 FPS average is likely approaching the point where the CPU's single-thread performance becomes a factor, as the GPU is capable of far more. The boost clock of 4.50 GHz helps push these high frame rates, but the game's 2014 engine may not be optimized for the 18 threads available, meaning the single-thread performance is more critical than the core count.

The CPU's percentile of 79th and its nearest rivals — all with deltaPct values within 0.5% — show that it performs in line with desktop CPUs like the Ryzen 7 5800 and Core i5-12600K in synthetic tests. However, in Minimum, the 1080p results do not show a CPU bottleneck that would be visible in the frame rates, as the scaling from Low to Ultra is smooth and consistent. The 4K results are clearly GPU-limited, and the 1440p results are in between. The CPU's 89.6 GB/s memory bandwidth and dual-channel DDR5 support are sufficient for this game, and no measured data suggests a CPU-induced frame rate cap at any resolution.

FAQ

Q: What is the best resolution for this combo in Minimum?

A: The data shows 1920x1080 is the strongest, with all presets averaging above 97 FPS and Low reaching 199 FPS. At 2560x1440, Medium averages 98 FPS, which is also strong, while 3840x2160 is best limited to Low settings for 69 FPS.

Q: How does the frame rate scale from 1080p to 4K?

A: Across all presets, the drop from 1080p to 1440p is consistently around 35%, and the drop from 1440p to 4K is consistently around 46%. This holds for Low, Medium, High, and Ultra settings.

Q: Is the RTX 5070 or the Core Ultra 5 125H the limiting factor?

A: At 4K, the GPU is clearly the limit, as even Low settings only produce 69 FPS and the spread between presets is just 35 FPS. At 1080p, the system has more headroom, and the 199 FPS Low result suggests the CPU is not a hard cap.

Q: What is the average FPS at 1440p Medium settings?

A: The measured average is 98 FPS, with a minimum of 83 FPS and a maximum of 113 FPS, based on the data row for 2560x1440 Medium.

Q: How does this combo rank compared to other tested combinations?

A: The combo rank is 1584 out of 2939 combos, placing it in the 46th percentile for Minimum. The CPU ranks in the 79th percentile and the GPU in the 82nd percentile individually, but the 4K results lower the in-game rank.

Q: Which settings preset should be used at 4K for a playable experience?

A: Low settings provide the only 4K average above 60 FPS at 69 FPS. Medium averages 53 FPS with a minimum of 45, which is playable but with frame time dips, while High and Ultra fall to 44 and 34 FPS respectively.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070 in Minimum

Resolution Settings Avg FPS
3840x2160 Ultra 73.0
3840x2160 High 95.0
3840x2160 Medium 114.0
3840x2160 Low 149.0
2560x1440 Ultra 135.0
2560x1440 High 176.0
2560x1440 Medium 211.0
2560x1440 Low 274.0
1920x1080 Ultra 209.0
1920x1080 High 274.0
1920x1080 Medium 325.0
1920x1080 Low 419.0

Minimum with iUltra 5 125H + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 5070 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with iUltra 5 125H + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.