Minimum

Minimum

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 35 41 54
1440p QHD 49 65 77 100
1080p Full HD 76 100 119 156

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 26
2560x1440 Low 100
2560x1440 Medium 77
2560x1440 High 65
2560x1440 Ultra 49
1920x1080 Low 156
1920x1080 Medium 119
1920x1080 High 100
1920x1080 Ultra 76

Minimum with Intel Core i7-12700K + AMD Radeon RX 6600, In-Depth Analysis

The pairing of the Intel Core i7-12700K with the AMD Radeon RX 6600 in Minimum presents a clear study in bottleneck dynamics. The measured frames per second across the resolution spectrum reveal a system that is decisively GPU-limited at higher resolutions, yet shows signs of CPU headroom at 1080p. The data set provides a complete matrix of 1080p, 1440p, and 4K results across four quality presets, allowing for a detailed analysis of where this combo’s performance ceiling truly lies and how its components interact under load.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 produces a dramatic and predictable collapse in frame rates, but the shape of that curve is more telling than the absolute numbers. At the Low preset, the system delivers 156 FPS at 1080p, which drops to 100 FPS at 1440p—a 36% reduction—and then falls further to 54 FPS at 4K, representing a 65% total loss from the 1080p baseline. This steep decline indicates that the Radeon RX 6600 is the primary limiting factor as pixel count rises, with the GPU’s shading units and memory bandwidth struggling to feed the increasing resolution demands.

The High preset tells a similar story but with a different starting point. At 1080p, the average is 100 FPS, which scales down to 65 FPS at 1440p and 35 FPS at 4K. The percentage drops between each step are consistent—35% from 1080p to 1440p, and 46% from 1440p to 4K—which suggests a linear scaling pattern typical of a GPU-bound scenario. The 4K result of 35 FPS is barely playable for a third-person shooter, while the 1440p result of 65 FPS sits in a comfortable range for responsive gameplay.

The Ultra preset exposes the hardware’s limits most brutally. The 1080p average of 76 FPS is respectable, but 1440p drops to 49 FPS and 4K plummets to 26 FPS. The 4K figure is below the threshold for smooth motion in an action game, indicating that this preset is simply not viable at the highest resolution with this hardware combination. The Medium preset, meanwhile, shows the most balanced scaling: 119 FPS at 1080p, 77 FPS at 1440p, and 41 FPS at 4K. The min FPS values for Medium are worth noting—101 at 1080p, 65 at 1440p, and 35 at 4K—revealing that even the frame time consistency degrades with resolution.

What the data implies is that the Core i7-12700K is never the bottleneck in this equation. The FPS drops between resolutions are too steep and too consistent to be caused by CPU limitations. The 12-core, 20-thread processor with a 5.00 GHz boost clock has ample headroom to feed frames, but the RX 6600’s 8 GB of GDDR6 memory and 224.0 GB/s bandwidth simply cannot sustain high frame rates as the pixel count multiplies. The 4K results, ranging from 26 to 54 FPS depending on settings, clearly indicate a graphics card that is out of its depth at that resolution, regardless of the capable CPU sitting behind it.

CPU Role

The Intel Core i7-12700K brings substantial processing power to this pairing, and the benchmark data suggests it is not the constraining factor in Minimum. With 12 cores and 20 threads, the CPU has a strong multi-threading foundation, which is reflected in its synthetic scores: a Cinebench R23 multi-core result of 19784 and a Geekbench multi-core score of 15790. These figures place the processor at the 84th percentile among all CPUs, indicating it is well above average for handling complex workloads.

However, the game’s behavior at lower resolutions hints at where the CPU’s influence might be felt. At 1080p with the Low preset, the system achieves 156 FPS, which is the highest number in the entire measurement set. This suggests that at this resolution and settings combination, the GPU is not yet the absolute bottleneck, and the CPU’s single-thread performance—evidenced by a Geekbench single-core score of 2308 and a 3DMark single-thread score of 1043—is sufficient to push frame rates into high-refresh territory. Yet, the fact that the 1080p Low result is only 56% higher than the 1440p Low result, despite a 78% increase in pixel count, implies the GPU is already starting to limit performance even at 1080p.

The CPU’s architecture, Alder Lake based on a 10 nm Intel process, provides a strong foundation for gaming. The 1.25 MB per-core L2 cache and 25 MB shared L3 cache help reduce latency, which is critical for maintaining consistent frame times in a fast-paced third-person shooter. The benchmark results show strong multi-threaded capabilities—a 3DMark max-thread score of 9979 and a Passmark multi-thread score of 34404—but these are unlikely to be fully utilized by a game from 2014. The single-thread performance is more relevant, and the Passmark single-thread score of 4013 indicates the CPU can handle the game’s primary thread without becoming a limiting factor.

Comparing the 12700K to its nearest rivals in the CPU benchmark database, the deltaPct values are remarkably tight. The Intel Core i5-13600T, Core i7-12700KF, and Core i7-13700T all score within 0.3% of the 12700K’s average benchmark score of 35287. This means that in Minimum, swapping to any of these near-identical performers would yield virtually no measurable difference in FPS. The CPU is not the variable that matters here; the GPU is.

Settings Recommendations

The measured data provides a clear hierarchy of performance across the four presets, and the choice of which to use depends heavily on the target resolution and desired frame rate. For a third-person shooter, maintaining a minimum of 60 FPS is generally recommended for smooth camera control and responsive aiming.

At 1920x1080, the High preset delivers 100 FPS average, which is an excellent sweet spot. It offers a substantial visual upgrade over the Low preset’s 156 FPS while still maintaining a triple-digit frame rate. The Medium preset at 119 FPS is also highly viable, with a minimum of 101 FPS ensuring no drops below the 100 FPS threshold. The Ultra preset at 76 FPS remains playable but offers diminishing returns for the 24% performance hit compared to High.

At 2560x1440, the recommendation shifts. The Low preset at 100 FPS is the only setting that clears the 60 FPS bar with significant headroom, while Medium at 77 FPS and High at 65 FPS are both acceptable. The Ultra preset at 49 FPS dips below the comfort zone and should be avoided if frame rate consistency is a priority. The min FPS for Medium at 1440p is 65, which aligns with the average of High, suggesting that Medium provides a more consistent experience than the average numbers alone might indicate.

At 3840x2160, the options are limited. The Low preset at 54 FPS is the only one that approaches playability, while Medium at 41 FPS and High at 35 FPS will feel sluggish. The Ultra preset at 26 FPS is effectively a slideshow. For 4K, the data suggests that even the lowest settings cannot reliably maintain 60 FPS, meaning users should either lower the resolution or accept a sub-optimal experience.

The optimal experience per the measured rows is the Medium preset at 1440p. It provides a 77 FPS average with a 65 FPS minimum, offering the best balance of visual fidelity and performance. The 1080p Medium preset is also exceptional, with a 119 FPS average and 101 FPS minimum, making it the choice for high-refresh-rate monitors. The data clearly indicates that the Ultra preset is a performance trap at every resolution, with the cost of the extra visual effects being disproportionately high relative to the FPS loss.

How This Combo Ranks

Within the database of tested hardware combinations for Minimum, this pairing of the Intel Core i7-12700K and AMD Radeon RX 6600 achieves a rank of 2885 out of 3712 total combos. This places it in the bottom 22% of all tested systems, which is a surprising result given the individual components’ specifications. The rank reflects the GPU’s limitations in this specific game, as the RX 6600 sits at the 63rd percentile among all GPUs, a mid-range position that struggles with the demands of Minimum at higher resolutions.

The combo rank of 2885 is a stark indicator that while the CPU is a top-tier performer—84th percentile among all CPUs—the overall system performance is dragged down by the graphics card. The gap between the CPU’s percentile and the combo’s rank illustrates a significant bottleneck. In a game like Minimum, the GPU handles most of the heavy lifting, and the RX 6600’s 8 GB of VRAM and 8.928 TFLOPS of FP32 compute are simply insufficient for high-resolution, high-settings gameplay.

The nearest GPU rivals in the benchmark database provide context for the RX 6600’s position. The NVIDIA Quadro K6000 scores virtually identically (19030 vs 19036, a 0% delta), while the GeForce RTX 4050 Mobile is 0.1% behind and the Tesla K20m is 0.3% behind. These are all comparable performers in synthetic benchmarks, suggesting that the RX 6600’s results in Minimum are representative of its class rather than an anomaly. The combo’s low rank, therefore, is not a reflection of a flawed pairing but rather an indication that this hardware tier is not optimized for this particular game’s demands.

FAQ

Q: What is the highest average FPS achievable with this combo at 1080p?

A: The highest measured average FPS is 156 at 1920x1080 with the Low preset. The Medium preset achieves 119 FPS, High achieves 100 FPS, and Ultra achieves 76 FPS.

*Q: Can this system maintain 60 FPS at 4K in Minimum?*

A: No. The best 4K result is 54 FPS at the Low preset. The Medium preset averages 41 FPS, High averages 35 FPS, and Ultra averages 26 FPS, all below the 60 FPS threshold.

Q: How does the CPU compare to its closest rivals in synthetic benchmarks?

A: The Intel Core i7-12700K has an average benchmark score of 35287. Its nearest rival, the Intel Core i5-13600T, scores 35305, a delta of -0.1%. The Core i7-12700KF scores 35365 (-0.2%) and the Core i7-13700T scores 35403 (-0.3%), all within a negligible margin.

Q: What is the minimum FPS recorded for the Medium preset at 1440p?

A: The minimum FPS for the 2560x1440 Medium preset is 65, with a maximum of 88 and an average of 77. This indicates a consistent frame pacing without severe dips.

Q: What percentile does the GPU achieve among all tested GPUs?

A: The AMD Radeon RX 6600 sits at the 63rd percentile among all GPUs, with an average benchmark score of 19036. Its closest rival, the NVIDIA Quadro K6000, has a score of 19030, a 0% delta.

Q: Is the CPU or GPU the limiting factor in this pairing?

A: The data indicates the GPU is the primary bottleneck. The steep FPS drops from 1080p to 4K (e.g., 156 to 54 FPS at Low settings) are characteristic of GPU limitation, while the CPU’s high percentile ranking (84th) and strong multi-thread scores suggest it has ample headroom.

Measured FPS Breakdown

The complete matrix of measured results provides a comprehensive view of the system’s capabilities. At 3840x2160, the Ultra preset produces an average of 26 FPS, the lowest in the entire dataset. The High preset improves to 35 FPS, Medium to 41 FPS, and Low to 54 FPS. The Medium preset at 4K has recorded minimum and maximum values of 35 and 48 FPS, respectively, showing a 13 FPS spread.

At 2560x1440, the Ultra preset averages 49 FPS, which is the only sub-60 result at this resolution. The High preset achieves 65 FPS, Medium 77 FPS, and Low 100 FPS. The Medium preset’s minimum of 65 FPS and maximum of 88 FPS show a 23 FPS spread, indicating more variance at this resolution. The Low preset’s 100 FPS average is identical to the High preset’s 1080p result, highlighting the scaling relationship between resolution and settings.

At 1920x1080, the Ultra preset averages 76 FPS, which is surprisingly low compared to the 100 FPS of the High preset, suggesting a significant performance cost for the Ultra settings. The Medium preset at 119 FPS has a minimum of 101 FPS and maximum of 137 FPS, a 36 FPS spread. The Low preset’s 156 FPS is the highest measured value, and the High preset at 100 FPS matches the Low preset’s 1440p result, demonstrating a clear pattern where reducing resolution by one step is equivalent to reducing settings by one or two tiers.

GPU Role

The AMD Radeon RX 6600 is the decisive factor in this combo’s Minimum performance, and its specifications explain the measured results. The GPU’s 8 GB of GDDR6 memory on a 128-bit bus provides 224.0 GB/s of bandwidth, which is modest by modern standards. The 1792 shading units and 64 ROPs are configured to deliver 8.928 TFLOPS of FP32 compute, and the boost clock of 2491 MHz is relatively high, but the fundamental memory bandwidth limitation becomes apparent at higher resolutions.

The GPU’s benchmark scores position it firmly in the mid-range. The 3DMark Steel Nomad DX12 score of 1492 and the Passmark G3D score of 15096 indicate solid DirectX 12 performance, but the DirectX 11 score of 152 and DirectX 9 score of 197 are more telling for a 2014 game like Minimum, which likely relies on older API paths. The Geekbench Vulkan score of 67623 suggests strong compute capabilities, but the game’s rendering demands may not fully utilize these features.

The 63rd percentile ranking among all GPUs places the RX 6600 below the median of high-end cards, and the measured FPS in Minimum reflect this. The 4K results, which never exceed 54 FPS even at Low settings, are directly attributable to the GPU’s memory bandwidth and compute limitations. At 1080p, the GPU can still flex its muscles, delivering 156 FPS at Low settings, but as the resolution increases, the 128-bit memory bus becomes a severe constraintholting performance.

The GPU’s nearest rivals in the benchmark database—the Quadro K6000, RTX 4050 Mobile, and Tesla K20m—all score within 0.4% of the RX 6600’s average of 19036. This clustering indicates that the RX 6600 performs exactly as expected for its class, and the low combo rank in Minimum is not a result of a defective or underperforming unit but rather a reflection of the hardware’s inherent capabilities. The GPU’s 8 GB VRAM is sufficient for 1080p and 1440p gaming, but the 4K results suggest the memory capacity is not the issue—it is the bandwidth that fails to keep pace with the pixel throughput demands.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + AMD Radeon RX 6600 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 41.0
3840x2160 High 35.0
3840x2160 Ultra 26.0
2560x1440 Low 100.0
2560x1440 Medium 77.0
2560x1440 High 65.0
2560x1440 Ultra 49.0
1920x1080 Low 156.0
1920x1080 Medium 119.0
1920x1080 High 100.0
1920x1080 Ultra 76.0

Minimum with ii7-12700K + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RX 6600 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with ii7-12700K + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.