Minimum

Minimum

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 21 25 33
1440p QHD 30 39 47 61
1080p Full HD 46 61 72 95

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 Medium 25
3840x2160 High 21
3840x2160 Ultra 16
2560x1440 Low 61
2560x1440 Medium 47
2560x1440 High 39
2560x1440 Ultra 30
1920x1080 Low 95
1920x1080 Medium 72
1920x1080 High 61
1920x1080 Ultra 46

Minimum with Intel Core i5-12600KF + Intel Arc B390, In-Depth Analysis

The Intel Core i5-12600KF paired with the Intel Arc B390 lands in a difficult position for Minimum, a Third-Person Shooter from 2014. This combo ranks 2602 out of 2939 tested combinations, placing it in the bottom 12% of all tested systems. That ranking is a direct reflection of the GPU’s severe limitations, as the data shows the Arc B390 is the overwhelming bottleneck at every resolution and setting tested. The CPU is a modern, capable part, but the integrated graphics solution drags the entire experience down to levels that are barely playable at 1080p on the lowest settings. The measured results paint a clear picture: this is a system for very light gaming or esports titles at low resolutions, not for a demanding third-person shooter like Minimum.

How This Combo Ranks

The combo’s rank of 2602 out of 2939 tested systems is a stark indicator of its performance tier. Only 337 tested combos perform worse, meaning this pairing sits in the bottom 11.5% of all configurations in the database. This is not a situation where the CPU is holding back a good GPU; rather, the GPU is so weak that even a strong processor cannot compensate. The Intel Core i5-12600KF itself is a strong performer, with an average benchmark score of 27799, which places it in the 79th percentile of all CPUs. Its nearest rivals in the CPU benchmark database include the Intel Core i9-10900K (avg score 27872, deltaPct -0.3), the AMD Ryzen 5 8500GE (avg score 27712, deltaPct 0.3), the AMD Ryzen 7 6800U (avg score 27887, deltaPct -0.3), and the AMD Ryzen 7 5800X3D (avg score 27896, deltaPct -0.3). These deltas are all within a fraction of a percent, indicating the i5-12600KF is essentially on par with those established chips in synthetic testing.

However, the GPU side is a completely different story. The Intel Arc B390 has an average benchmark score of just 1482, which puts it in the 9th percentile of all GPUs. Its nearest rivals are the NVIDIA GeForce GT 520MX (avg score 1463, deltaPct 1.3), the NVIDIA GeForce 800M (avg score 1460, deltaPct 1.5), the NVIDIA GeForce GT 625 OEM (avg score 1446, deltaPct 2.5), and the NVIDIA GeForce GT 710 (avg score 1443, deltaPct 2.7). The B390 is slightly ahead of these ancient parts, but the deltas are small, confirming that it is competing with entry-level hardware from over a decade ago. When you combine a 79th-percentile CPU with a 9th-percentile GPU, the result is a system that can never fully utilize its processor. The data shows that in Minimum, the GPU is the limiting factor in every scenario, making the CPU’s high benchmark scores largely irrelevant for this game.

GPU Role

The Intel Arc B390 is the dominant component in determining this combo’s performance, and its specifications explain why. The GPU is based on the Panther Lake chip using the Xe3-LPG architecture, built on a 3 nm process. It has 1536 shading units, 48 texture mapping units, and 24 raster output units, along with 12 ray tracing cores. The base clock is 300 MHz, but the boost clock reaches 2500 MHz. The memory configuration is unusual for a discrete GPU: it uses "System Shared" memory, meaning it relies on the system’s main RAM rather than dedicated VRAM. The memory type, bus width, and bandwidth are all described as "System Shared" or "System Dependent," which is a major red flag for gaming performance.

In the 3DMark Steel Nomad DX12 test, the B390 scores 1482, which is a very low result. This score is only slightly above the GT 520MX, which scores 1463. The gap to the lowest rivals is minimal, with the B390 leading the GT 625 OEM by just 2.5% and the GT 710 by 2.7%. The GPU’s pixel rate is 60.00 GPixel/s and its texture rate is 120.0 GTexel/s, but these figures do not translate into playable frame rates in Minimum. The FP32 performance is 7.680 TFLOPS, and FP16 is 15.36 TFLOPS, but again, these theoretical numbers are meaningless when the memory subsystem is shared with the CPU and has no dedicated bandwidth. The TDP is 80 W, but this is an integrated graphics processor (IGP) with no power connectors, meaning it shares power and thermal budgets with the CPU.

The practical effect is that the GPU cannot handle the demands of Minimum at higher settings or resolutions. At 1080p Low, the combo averages 95 FPS, which is acceptable, but at 1080p Ultra, it drops to 46 FPS. At 4K, the situation is far worse: even at Low settings, the average is only 33 FPS, and at Ultra, it falls to 16 FPS. The GPU’s lack of dedicated VRAM and its low overall performance are the primary reasons for these results. The B390 is a 9th-percentile GPU, and its benchmark scores confirm that it is only suitable for very old or very lightweight games.

Resolution Scaling

The resolution scaling data shows a clear pattern: frame rates drop dramatically as resolution increases, and this is a classic sign of a GPU-bound system. At 1080p Low, the combo averages 95 FPS. Moving to 1440p Low, the average drops to 61 FPS, a reduction of 34 FPS. At 4K Low, the average is just 33 FPS, which is a 62 FPS drop from 1080p. This is a steep decline that indicates the GPU is working at its absolute limit even at the lowest settings.

The same pattern is visible at High settings. At 1080p High, the average is 61 FPS. At 1440p High, it drops to 39 FPS, and at 4K High, it falls to 21 FPS. The scaling is nearly linear, with each resolution step costing roughly 20 FPS. This is typical of a GPU that has very little headroom and is easily saturated by the increasing pixel count. The CPU is not the limiting factor here, as the i5-12600KF has more than enough processing power for a 2014 game like Minimum. The data strongly suggests that if the GPU were more capable, the frame rates would be much higher at all resolutions. Instead, the B390’s shared memory and low compute performance cause the system to become GPU-bound at even modest resolutions.

At Medium settings, the trend continues. The average at 1080p is 72 FPS, at 1440p it is 47 FPS, and at 4K it is 25 FPS. The minimum FPS at 1080p Medium is 62, which is still above the 30 FPS threshold for playability, but at 4K Medium, the minimum is 21 FPS, which is not smooth. The Ultra settings are even worse, with 1080p averaging 46 FPS, 1440p averaging 30 FPS, and 4K averaging just 16 FPS. The resolution scaling confirms that the GPU is the sole bottleneck, and no amount of CPU performance can overcome the B390’s limitations.

Settings Recommendations

Based on the measured FPS data, the best experience in Minimum with this combo is achieved at 1080p with Low settings. This configuration yields an average of 95 FPS, which is the only setting/resolution combination that approaches a high refresh rate experience. At 1080p Medium, the average drops to 72 FPS, which is still playable but represents a 24% performance loss from Low. For players who prioritize smoothness over visual fidelity, 1080p Low is the clear choice.

If a player wants slightly better visuals, 1080p Medium is a viable option, as the average of 72 FPS is still above the 60 FPS target for most displays. The minimum FPS at 1080p Medium is 62, which means even the worst-case frames are acceptable. However, moving to 1080p High reduces the average to 61 FPS, which is borderline, and the minimum frame rates are not recorded, suggesting potential dips below 60. At 1080p Ultra, the average falls to 46 FPS, which is below the 60 FPS threshold and will feel noticeably less smooth.

At 1440p, the situation is worse. The only acceptable option is Low settings, which averages 61 FPS. At 1440p Medium, the average drops to 47 FPS, and at High, it falls to 39 FPS. Ultra settings at 1440p average only 30 FPS, which is the minimum for playability but will feel very choppy in a fast-paced shooter. At 4K, no settings are recommended, as even Low averages only 33 FPS, and Medium drops to 25 FPS. The data is clear: this combo is only suitable for 1080p gaming, and Low settings are the best balance of performance and stability.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo’s performance in Minimum. At 4K (3840x2160), the results are all below playable thresholds. At High settings, the average is 21 FPS with no recorded minimum or maximum. At Medium settings, the average is 25 FPS, with a minimum of 21 FPS and a maximum of 29 FPS. At Low settings, the average is 33 FPS, and at Ultra, the average is 16 FPS. These numbers are all far too low for a third-person shooter, where consistent frame rates above 30 FPS are generally required for a comfortable experience.

At 1440p (2560x1440), the performance improves but remains limited. At High settings, the average is 39 FPS. At Medium settings, the average is 47 FPS, with a minimum of 40 FPS and a maximum of 54 FPS. At Low settings, the average is 61 FPS, which is the first playable result at this resolution. At Ultra settings, the average is 30 FPS, which is the bare minimum for playability but will not be smooth. The data shows that 1440p is only viable on Low settings, and even then, the average is exactly 61 FPS, leaving no headroom for demanding scenes.

At 1080p (1920x1080), the results are much better. At Low settings, the average is 95 FPS, which is the best result in the entire dataset. At Medium settings, the average is 72 FPS, with a minimum of 62 FPS and a maximum of 83 FPS. At High settings, the average is 61 FPS, which is exactly at the 60 FPS target. At Ultra settings, the average is 46 FPS, which is below the 60 FPS target and will result in noticeable stuttering. The minimum FPS is only recorded for Medium settings, where it is 62, indicating that Low and High settings likely have more variance, but the averages are still usable. The 1080p Low result of 95 FPS is the only configuration that delivers a high-performance experience, and even then, it is not a locked 144 FPS.

CPU Role

The Intel Core i5-12600KF is a powerful processor that is severely underutilized in this combo. It has 10 cores and 16 threads, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. The CPU is built on Intel’s 10 nm process with the Alder Lake architecture, and it has a 20 MB shared L3 cache. The L1 cache is 80 KB per core, and the L2 cache is 1.25 MB per core. The CPU supports DDR4 and DDR5 memory in a dual-channel configuration, and it has 20 PCIe Gen 4 lanes. The TDP is 125 W, and it uses the Intel Socket 1700.

In synthetic benchmarks, the i5-12600KF performs strongly. In Cinebench R23, it scores 23391 in multi-core and 3302 in single-core. In Geekbench, it scores 12137 in multi-core and 2157 in single-core. In 3DMark, it scores 7956 in the 16-thread test and 7952 in the max-thread test. The PassMark multithread score is 27575, and the single-thread score is 3925. These results place the CPU in the 79th percentile of all CPUs, which is a very solid position for a mid-range desktop part. Its nearest rivals in the CPU benchmark database include the Intel Core i9-10900K, which scores 27872, and the AMD Ryzen 7 5800X3D, which scores 27896. The deltaPct values are all around -0.3% to 0.3%, meaning the i5-12600KF is essentially on par with these higher-tier chips in average benchmark scores.

However, in Minimum, the CPU’s performance is irrelevant because the GPU is the bottleneck. The game is a 2014 title, and even at 1080p Low, the combo only achieves 95 FPS. A CPU like the i5-12600KF is capable of far higher frame rates in this type of game, but the Arc B390 cannot deliver the frames. The CPU’s high single-thread score of 3302 in Cinebench R23 and 3925 in PassMark single-thread are more than sufficient for a third-person shooter, but the GPU’s shared memory and low compute performance prevent the CPU from ever being the limiting factor. The data shows that the i5-12600KF has a lot of headroom, but it is wasted in this configuration. The CPU could easily support a much more powerful GPU, but with the Arc B390, the system is fundamentally unbalanced. For Minimum, the CPU is not the issue; the GPU is.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + Intel Arc B390 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 33.0
3840x2160 Medium 25.0
3840x2160 High 21.0
3840x2160 Ultra 16.0
2560x1440 Low 61.0
2560x1440 Medium 47.0
2560x1440 High 39.0
2560x1440 Ultra 30.0
1920x1080 Low 95.0
1920x1080 Medium 72.0
1920x1080 High 61.0
1920x1080 Ultra 46.0

Minimum with ii5-12600KF + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with Arc B390 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with ii5-12600KF + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.