Minimum

Minimum

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 22 28
1440p QHD 26 34 40 52
1080p Full HD 40 52 62 81

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 22
3840x2160 High 18
3840x2160 Ultra 14
2560x1440 Low 52
2560x1440 Medium 40
2560x1440 High 34
2560x1440 Ultra 26
1920x1080 Low 81
1920x1080 Medium 62
1920x1080 High 52
1920x1080 Ultra 40

Minimum with AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

The pairing of the AMD Ryzen 7 9850X3D with the NVIDIA GeForce GTX 1650 presents a stark contrast in capabilities. The CPU is a modern flagship with extensive cache and high clock speeds, while the GPU is an end-of-life entry-level part from a previous generation. The measured frame rates in Minimum reflect this imbalance, showing that the graphics card is the primary constraint across almost all configurations. This analysis will break down how each component contributes to the results, what settings offer the best experience, and how this specific combination ranks against other tested systems.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 9850X3D is a desktop processor from the 9000 series, built on the Zen 5 architecture (Granite Ridge) using a 4 nm process. It features 8 cores and 16 threads, with a base clock of 4.70 GHz and a boost clock of 5.60 GHz. The processor has a substantial L3 cache of 96 MB shared across the cores, which is a significant asset for gaming workloads that rely on data locality. Its 120 W TDP and support for DDR5 memory on the AM5 socket position it as a high-end part, a fact reinforced by its 92nd percentile ranking among all CPUs.

The data shows the CPU's raw processing power is far beyond what this specific game combination can utilize. In synthetic benchmarks, the processor scores 22,807 points in Cinebench R23 multi-core and 2,228 points in single-core tests. These figures place it in close competition with other high-end processors; for instance, it is only 0.1% ahead of the Intel Xeon Platinum 8260M and 0.5% ahead of the Intel Core i9-14900 in average benchmark score. This indicates that the CPU is not a bottleneck in the traditional sense—it is capable of feeding frames to the GPU at a rate the graphics card simply cannot match.

The benchmark results for Minimum reinforce this interpretation. At 1080p Low settings, the combination achieves 81 FPS. This is the highest average frame rate recorded across any resolution or setting. However, this is not a sign of CPU strength being showcased; rather, it is the ceiling for the GPU. When comparing the 1080p Low result to the 1080p High result (52 FPS), the 29 FPS difference is entirely attributable to the increased graphical load. The CPU's role here is to ensure that frame times are consistent enough for the GPU to reach its maximum potential, and with a boost clock of 5.60 GHz and 16 threads, it is unlikely to be the limiting factor in any scenario.

The CPU's single-threaded performance, evidenced by a Passmark score of 4,704, is more than adequate for a game like Minimum, which is a third-person shooter from 2014. The game's engine is likely to rely on a few fast cores for logic and draw calls, and the 9850X3D's 5.60 GHz boost clock is exceptionally high. The data implies that even with a more powerful GPU, the CPU would not be the primary obstacle to higher frame rates. The processor's 96 MB of L3 cache is a notable feature, designed to reduce memory latency, which can be a boon in games that access large datasets. However, the measured FPS in this pairing shows that no amount of CPU cache can compensate for the GPU's limited fill rate and shading power. The system is firmly GPU-limited, with the CPU waiting idly for the next frame to render.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU built on a 12 nm process. It has a base clock of 1485 MHz and a boost clock of 1665 MHz. The card is equipped with 4 GB of GDDR5 memory on a 128-bit bus, providing a bandwidth of 128.1 GB/s. It has 896 shading units, 56 texture mapping units, and 32 ROPs. Its performance profile places it in the 40th percentile of all GPUs, which is a low standing for a modern gaming rig. The data shows it is a capable entry-level card, but it is fundamentally outclassed by the CPU it is paired with.

The GTX 1650's limitations are immediately evident in the measured FPS. Across all resolutions, the frame rates are low. At 1080p, the highest setting (Low) yields 81 FPS, but this drops to 52 FPS on High and 40 FPS on Ultra. This scaling demonstrates that the GPU's compute and memory resources are saturated quickly. The 4 GB VRAM is a likely culprit for the severe drop at higher settings; while the game is from 2014, the Ultra preset at 1080p still demands more memory and bandwidth than the card can efficiently provide.

The GPU's raw compute power is 2.984 TFLOPS (FP32), which is modest. This is reflected in its DirectX 11 Passmark score of 58. When compared to its nearest rivals, it is 0.3% ahead of the AMD Radeon HD 8850M and 0.4% ahead of the Intel UHD Graphics 750, but it is 1% behind the Intel Arc A310. This indicates that the GTX 1650 is at the very bottom of the discrete GPU performance ladder. The 128.1 GB/s memory bandwidth is also a constraining factor, especially at higher resolutions. The data shows that at 4K Ultra, the average FPS falls to 14, which is unplayable. The GPU is simply not designed for such workloads, and the results confirm this. The boost clock of 1665 MHz does help in lighter scenes, but it cannot overcome the fundamental hardware limits of the 4 GB frame buffer and the 128-bit memory interface.

Settings Recommendations — which preset gives the best experience per the measured rows

Given the data, the optimal settings for this combination prioritize frame rate over visual fidelity. The measured rows show that the Low preset at 1080p provides the only truly smooth experience, with an average FPS of 81. This is the only configuration that approaches the 60 FPS standard for a fluid third-person shooter. The Medium preset at 1080p, with an average of 62 FPS, is also acceptable, offering a 19 FPS improvement over High (52 FPS) while still maintaining a playable frame rate. The data for Medium at 1080p shows a minimum FPS of 53 and a maximum of 72, which indicates some variance, but it is generally stable enough for action.

For users with a 1440p monitor, the situation is more challenging. The Low preset at this resolution yields 52 FPS, which is playable but not ideal. The Medium preset drops to 40 FPS, which is on the edge of playability for a fast-paced game. The High and Ultra presets at 1440p (34 and 26 FPS, respectively) are not recommended for competitive play. At 4K, the data shows that all presets are effectively unplayable, with the best option being Low at 28 FPS. This is a slideshow and not a viable gaming experience.

The analysis suggests that the best experience is to use the Low preset at 1080p. This yields an average FPS of 81, which is 19 FPS higher than the Medium setting. The trade-off in visual quality is substantial, but the frame rate consistency is more critical for a game where reaction time matters. If a user prefers higher visual fidelity, the Medium preset at 1080p is the maximum recommended setting, as it maintains an average above 60 FPS. The data indicates that High and Ultra presets are reserved for systems with significantly more GPU power. The performance drop from Medium to High at 1080p is 10 FPS, and from High to Ultra is another 12 FPS, showing diminishing returns for the increased load.

How This Combo Ranks — use comboRankInGame vs other tested combos

The benchmark database places this specific combination at rank 2837 out of 2939 tested combos for Minimum. This is a very poor ranking, placing it in the bottom 3.5% of all systems tested. This low ranking is unsurprising given the GTX 1650's position in the GPU hierarchy. The CPU's high percentile ranking (92nd) does not boost the overall system performance because the GPU is the bottleneck. The combo rank is a direct reflection of the weakest link in the chain.

This ranking implies that the vast majority of other tested combinations, which likely include more balanced CPU-GPU pairings, deliver higher frame rates. The data suggests that pairing a top-tier CPU with a bottom-tier GPU is a highly inefficient configuration for gaming. The CPU's potential is entirely wasted, as it spends most of its time waiting for the GPU to complete its rendering tasks. The rank of 2837 out of 2939 indicates that this is not a viable gaming platform for Minimum at any reasonable quality setting. It reflects how important the GPU is for gaming performance; even a CPU with a 5.60 GHz boost clock and 96 MB of cache cannot rescue the system. The system's performance is effectively capped by the GPU's 2.984 TFLOPS compute power and 128.1 GB/s memory bandwidth.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

*Q: What is the best average FPS this combo can achieve in Minimum?*

A: The highest average FPS recorded is 81, which occurs at 1920x1080 resolution with the Low settings preset.

*Q: Is this system capable of playing Minimum at 4K resolution?*

A: No. The measured data shows that at 3840x2160, the average FPS ranges from 14 on Ultra to 28 on Low. None of these frame rates are playable.

Q: How does the CPU's benchmark score compare to its nearest rival?

A: The AMD Ryzen 7 9850X3D has an average benchmark score of 58,386. This is 0.1% higher than the Intel Xeon Platinum 8260M, which has an average score of 58,323.

Q: What is the minimum FPS recorded at 1440p Medium settings?

A: The measured data shows a minimum FPS of 34 at 2560x1440 resolution with the Medium settings preset.

Q: What is the GPU's percentile rank among all GPUs?

A: The NVIDIA GeForce GTX 1650 is in the 40th percentile of all GPUs, indicating it performs worse than the majority of graphics cards.

Q: Does the CPU have integrated graphics?

A: Yes, the AMD Ryzen 7 9850X3D includes Radeon Graphics as its integrated GPU, though the system uses the discrete GTX 1650 for rendering.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following data is derived directly from the measured FPS rows. For 3840x2160 (4K), the High preset delivers an average FPS of 18. The Low preset averages 28 FPS. The Medium preset shows an average of 22 FPS, with a minimum of 18 and a maximum of 25. The Ultra preset yields an average of 14 FPS. None of these 4K results are suitable for gameplay.

At 2560x1440 (1440p), the High preset averages 34 FPS. The Low preset averages 52 FPS. The Medium preset averages 40 FPS, with a minimum of 34 and a maximum of 46. The Ultra preset averages 26 FPS. The Low preset here is the only one that approaches a playable frame rate, though it is still below 60 FPS.

At 1920x1080 (1080p), the High preset averages 52 FPS. The Low preset averages 81 FPS. The Medium preset averages 62 FPS, with a minimum of 53 and a maximum of 72. The Ultra preset averages 40 FPS. This is the only resolution where any preset achieves an average above 60 FPS, with Low and Medium both crossing that threshold.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The frame rate scaling across resolutions is the clearest indicator of the system's bottleneck. Moving from 1080p Low to 1440p Low, the average FPS drops from 81 to 52, a decrease of 29 FPS. Moving further to 4K Low, it drops to 28 FPS, another 24 FPS loss. This pattern is consistent across all settings. For example, at Medium settings, the 1080p average is 62 FPS, which falls to 40 FPS at 1440p, and then to 22 FPS at 4K. This is a steep drop-off that is characteristic of a GPU that is overwhelmed by the increasing pixel count.

The data indicates that the GPU is the limiting component. If the CPU were the bottleneck, we would expect the FPS to remain relatively constant as resolution increases, because the CPU's workload (game logic, draw calls) does not scale with resolution. However, the FPS drops significantly at every step, showing that the GPU's fill rate and memory bandwidth are being saturated. The 4 GB VRAM is also a factor; at higher resolutions, the texture data exceeds the available memory, forcing the system to use slower fallback methods. The transition from 1080p to 4K represents a 4x increase in pixel count, and the GTX 1650's performance drops by roughly 65% at Low settings (from 81 to 28 FPS). This is a much larger drop than what a CPU bottleneck would produce. The conclusion is clear: the NVIDIA GeForce GTX 1650 is the sole reason this combo ranks so low. The processor is more than capable, but it is held back by a graphics card that cannot handle the demands of modern resolutions, even for a 2014 title.

Hardware Specifications

AMD Ryzen 7 9850X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1650 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 22.0
3840x2160 High 18.0
3840x2160 Ultra 14.0
2560x1440 Low 52.0
2560x1440 Medium 40.0
2560x1440 High 34.0
2560x1440 Ultra 26.0
1920x1080 Low 81.0
1920x1080 Medium 62.0
1920x1080 High 52.0
1920x1080 Ultra 40.0

Minimum with Ryzen 7 9850X3D + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with GTX 1650 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 7 9850X3D + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.