Minimum
This combination provides smooth gameplay with an average of 63 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 29 | 35 | 45 |
| 1440p QHD | 41 | 54 | 65 | 84 |
| 1080p Full HD | 64 | 84 | 100 | 131 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra 5 225 + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
# Minimum with Intel Core Ultra 5 225 + NVIDIA GeForce GTX 1660 Ti
The Intel Core Ultra 5 225 paired with the NVIDIA GeForce GTX 1660 Ti delivers a playable but constrained experience in Minimum, a 2014 third-person shooter. The data shows this combo ranks 2525th out of 2939 tested configurations, placing it in the lower tier of systems. The GTX 1660 Ti, which sits at the 41st percentile of all GPUs, is the clear performance bottleneck: at 1080p it manages between 64 and 131 FPS depending on settings, but that range collapses to 22–45 FPS at 4K. The CPU, by contrast, is a modern 10-core Arrow Lake part with strong synthetic scores (85th percentile), yet its power cannot compensate for the aging graphics card. This is a system for 1080p gaming at medium-to-high settings, with 4K resolution reserved only for the lowest preset.
Resolution Scaling
Frame rates drop sharply as resolution increases, and the pattern points squarely at the GPU as the limiting component. At 1080p Low, the combo produces 131 FPS; at 1440p Low that falls to 84 FPS (a 36% reduction), and at 4K Low it reaches just 45 FPS (a 66% reduction from 1080p). This steep decline—far larger than what a CPU-bound system would show—indicates the GTX 1660 Ti's pixel-pushing limits are being hit. The GPU's 192-bit memory bus and 288.0 GB/s bandwidth, combined with 6 GB of GDDR6, are adequate for 1080p but become strained at higher pixel counts.
The scaling across all settings tells a consistent story. At High settings, the combo delivers 84 FPS at 1080p, 54 FPS at 1440p, and 29 FPS at 4K. At Ultra, the numbers are 64, 41, and 22 FPS respectively. The gap between 1080p and 1440p is roughly 30–36% depending on preset, while the gap between 1440p and 4K is even larger at 46–48%. This non-linear degradation is characteristic of a GPU running out of fillrate and memory bandwidth as resolution climbs. The CPU's capabilities—including a 4.90 GHz boost clock and 20 MB of shared L3 cache—are not the constraint here; if they were, the frame rate drop would be more modest at higher resolutions where CPU load per frame stays similar.
The 4K results are particularly telling. Even at Low settings, the system only averages 45 FPS, which is below the 60 FPS threshold most players consider smooth. At Ultra, 4K drops to 22 FPS, which is borderline unplayable for a third-person shooter requiring quick reactions. The Medium preset at 4K shows a minimum of 30 FPS and a maximum of 40 FPS, suggesting significant frame-time variance. In contrast, 1080p Medium shows a minimum of 85 FPS and a maximum of 115 FPS, indicating a much more stable experience. The data clearly shows that 4K is not a viable resolution for this combo in Minimum, regardless of settings.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz, with 20 MB of shared L3 cache. In synthetic benchmarks, it scores 25,891 in Cinebench R23 multi-core and 3,655 in single-core, placing it at the 85th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 5 5600F (0% delta), AMD Ryzen 5 5500X3D (-0.2%), and AMD Ryzen AI 7 PRO 450 (-0.4%), showing it trades blows with mid-range chips from both AMD and Intel.
In Minimum, the CPU's role is secondary but not irrelevant. The game launched in 2014, when quad-core processors were the norm, so a 10-core chip with a 4.90 GHz boost provides far more compute headroom than the title requires. However, the benchmark results show that this headroom goes unused at higher resolutions. At 1080p Low, the system hits 131 FPS, which is likely near the game's engine limit or the GPU's peak at that settings level. The fact that dropping to 4K Low yields only 45 FPS—a 66% reduction—confirms that the GPU, not the CPU, is deciding the frame rate.
The CPU's strong single-thread performance (3,655 in Cinebench R23 single-core) is relevant for a 2014 shooter, which often relies on one or two threads for game logic. But even with this advantage, the system cannot push past GPU-imposed limits. The data shows no scenario where the CPU becomes the bottleneck: at every resolution and settings combination, the frame rates track closely with what the GTX 1660 Ti alone would be expected to deliver. The CPU is effectively overqualified for this pairing in Minimum, ensuring that any future GPU upgrade would unlock higher frame rates without needing a processor swap.
FAQ
*Q: What is the best resolution to play Minimum with this combo?*
A: The data shows 1080p is the only resolution where the system consistently exceeds 60 FPS across all settings. At 1080p, average frame rates range from 64 FPS (Ultra) to 131 FPS (Low), while 1440p ranges from 41 to 84 FPS and 4K from 22 to 45 FPS.
*Q: Can this system handle 4K gaming in Minimum?*
A: Not comfortably. At 4K, the highest average frame rate is 45 FPS on Low settings, dropping to 22 FPS on Ultra. The Medium preset shows 35 FPS average with a 30 FPS minimum, which is below the 60 FPS standard for smooth play.
Q: How does the GTX 1660 Ti compare to its nearest rivals in synthetic benchmarks?
A: The GTX 1660 Ti scores 7,723 on average in benchmarks, sitting at the 41st percentile of all GPUs. Its nearest rival is the AMD Radeon 540 at 7,673 (0.7% slower), followed by the AMD Radeon Pro WX 3100 at 7,580 (1.9% slower) and the AMD Radeon R7 250 at 7,557 (2.2% slower).
Q: Is the Intel Core Ultra 5 225 a strong processor relative to other CPUs?
A: Yes. The CPU scores 36,938 on average across benchmarks, placing it at the 85th percentile of all CPUs. Its closest competitor is the AMD Ryzen 5 5600F with a near-identical score of 36,945 (0% delta), while the AMD Ryzen 5 5500X3D trails by 0.2%.
Q: What frame rates can I expect at 1440p with Medium settings?
A: The measured data shows 65 FPS average at 2560x1440 with Medium settings, with a minimum of 55 FPS and a maximum of 74 FPS. This is playable but with occasional dips below 60 FPS.
Q: Does the CPU bottleneck the GPU in this game?
A: No. The frame rate scaling from 1080p to 4K shows a steep decline (from 131 to 45 FPS at Low settings), which indicates the GPU is the limiting factor. The CPU's high synthetic scores and 10-core configuration provide ample headroom that goes unused in this title.
How This Combo Ranks
This pairing ranks 2525th out of 2,939 tested combinations in Minimum, placing it in the bottom 14% of all systems. The ranking reflects the GTX 1660 Ti's age and position: it sits at the 41st percentile of all GPUs, meaning most graphics cards in the database outperform it. The CPU, by contrast, is a strong modern part at the 85th percentile, but the GPU drags the overall combo down.
The rank is not surprising given the GPU's synthetic scores. The GTX 1660 Ti averages 7,723 in benchmark tests, which is only slightly ahead of entry-level cards like the AMD Radeon 540 (7,673) and Intel Arc A310 (7,550). In a game like Minimum, which likely relies on raw GPU throughput for rendering, the 1660 Ti's 5.437 TFLOPS of FP32 performance and 48 ROPs limit how high the combo can climb in the rankings.
For context, the CPU's nearest rivals all score within 0.5% of its 36,938 average, meaning a system with a Ryzen 5 5600F or Ryzen 5 5500X3D would likely produce nearly identical frame rates when paired with the same GPU. The ranking gap between this combo and higher-tier systems stems almost entirely from the GPU. A stronger graphics card, even one from a generation ago, would push this combo significantly higher in the rankings without changing the CPU.
Measured FPS Breakdown
At 1920x1080, the system delivers its best results. Low settings produce 131 FPS average, Medium produces 100 FPS (with a minimum of 85 and maximum of 115), High produces 84 FPS, and Ultra produces 64 FPS. All of these are above the 60 FPS threshold, making 1080p the only resolution where every preset is playable. The gap between Low and Ultra is 67 FPS, showing that settings have a substantial impact at this resolution.
At 2560x1440, performance becomes less consistent. Low settings yield 84 FPS, Medium yields 65 FPS (minimum 55, maximum 74), High yields 54 FPS, and Ultra yields 41 FPS. The Medium preset crosses below 60 FPS at its minimum, and High and Ultra are below 60 FPS on average. For smooth gameplay at 1440p, players would need to stick with Low or Medium settings, accepting occasional frame drops in the latter.
At 3840x2160, the system struggles across the board. Low settings produce 45 FPS, Medium produces 35 FPS (minimum 30, maximum 40), High produces 29 FPS, and Ultra produces 22 FPS. No preset at 4K reaches the 60 FPS mark, and even the Low preset is below the 50 FPS range that some players might find acceptable. The data shows a clear threshold: 4K is only viable for a slideshow-like experience, not competitive play.
The settings scaling is consistent at each resolution. Moving from Low to Ultra reduces frame rates by roughly 51% at 1080p (131 to 64 FPS), 51% at 1440p (84 to 41 FPS), and 51% at 4K (45 to 22 FPS). This uniform drop suggests that the game's settings uniformly increase GPU load—likely through resolution scaling, shadow quality, and post-processing effects—without any single setting causing a disproportionate hit.
Settings Recommendations
The best experience for this combo is at 1080p with High settings. This preset delivers 84 FPS average, which is comfortably above the 60 FPS standard while still providing the visual quality improvements over Medium. The jump from Medium to High costs 16 FPS (from 100 to 84), but the visual fidelity gains are typically worth it in a third-person shooter where environments and character models are prominent. Ultra at 1080p drops to 64 FPS, which is playable but leaves little headroom for demanding scenes; the data shows no minimum FPS recorded for Ultra, suggesting potential instability.
For players who prioritize frame rate above all else, 1080p Low at 131 FPS is the clear choice. This configuration maximizes responsiveness and is ideal for competitive play where every millisecond counts. However, the visual downgrade from High to Low is significant, and the 47 FPS difference may not be necessary for most players.
At 1440p, the Medium preset is the sweet spot. It averages 65 FPS with a 55 FPS minimum, which is borderline acceptable for casual play. High at 1440p averages 54 FPS, which is below the 60 FPS mark and risks noticeable stutter in fast action. Low at 1440p (84 FPS) is the only preset that maintains a consistent 60+ FPS experience, but the visual quality suffers. For a game from 2014, the Medium preset likely still looks respectable at 1440p, making it the recommended choice for players with 1440p monitors.
The data does not support 4K gaming with this combo. Even at Low settings (45 FPS), the experience is below acceptable smoothness for a shooter. If a 4K display is the only option, the Low preset is the only one that approaches playability, but players should expect to lower resolution scaling or accept sub-60 FPS performance. The Medium preset at 4K shows a 30 FPS minimum, which will produce noticeable judder during camera movement. For this hardware, 1080p High is the definitive recommendation: it balances visual quality with performance, keeping the system in a comfortable operating range where neither the GPU nor CPU is pushed to its limits.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce GTX 1660 Ti in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 45.0 |
| 3840x2160 | Medium | 35.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 84.0 |
| 2560x1440 | Medium | 65.0 |
| 2560x1440 | High | 54.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 131.0 |
| 1920x1080 | Medium | 100.0 |
| 1920x1080 | High | 84.0 |
| 1920x1080 | Ultra | 64.0 |
Minimum with iUltra 5 225 + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with GTX 1660 Ti + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with iUltra 5 225 + GTX 1660 Ti
Explore FPS benchmarks for other games using this same hardware combination.