Minimum
This combination provides smooth gameplay with an average of 93 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 43 | 51 | 67 |
| 1440p QHD | 61 | 80 | 95 | 124 |
| 1080p Full HD | 94 | 124 | 147 | 192 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis
# Minimum Performance Analysis: AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1080 Ti
This combo delivers a playable but resolution-sensitive experience in Minimum, a third-person shooter from 2014. The data shows a clear GPU-bound pattern at higher resolutions, with the GTX 1080 Ti's 11 GB frame buffer and Pascal architecture proving sufficient for 1080p and 1440p gaming, while 4K Ultra demands more than this pairing can consistently deliver. The Ryzen 5 5600F, a Zen 3 six-core with 12 threads, provides ample CPU headroom, as evidenced by the large FPS gains when lowering graphical settings at any given resolution.
Resolution Scaling
The FPS drop from 1080p to 4K is dramatic and exposes the GPU as the limiting component. At High settings, the average frame rate falls from 124 FPS at 1920x1080 to 80 FPS at 2560x1440 (a 35% reduction) and then to 43 FPS at 3840x2160 (a 65% reduction from 1080p). This scaling pattern is typical of a system where the graphics card, not the processor, determines performance ceilings. The Ryzen 5 5600F, which scores 2,872 in PassMark single-thread and 19,236 in multithread tests, is unlikely to bottleneck a GTX 1080 Ti in a 2014 title; the GPU's 11.34 TFLOPS FP32 throughput and 484.4 GB/s memory bandwidth are what the renderer must feed.
At Low settings, the resolution scaling is even more revealing. The 1080p Low average of 192 FPS drops to 124 FPS at 1440p and 67 FPS at 4K. The 4K Low figure is still above 60 FPS, indicating that even the most demanding resolution is playable when the GPU's load is reduced. The delta between High and Low at 4K (43 vs. 67 FPS) is a 56% performance uplift, whereas the same settings comparison at 1080p (124 vs. 192 FPS) yields a 55% uplift — nearly identical relative scaling. This suggests the game's graphical settings scale consistently across resolutions, with no sudden CPU-induced plateaus.
The Medium preset provides the only complete min/max data in the pack. At 4K Medium, the average is 51 FPS with a minimum of 43 and maximum of 59 — a tight 16 FPS window. At 1440p Medium, the average rises to 95 FPS with min/max of 81/109. At 1080p Medium, the average hits 147 FPS with a 125/169 range. The fact that the 4K Medium minimum (43 FPS) matches the 4K High average (43 FPS) suggests that Medium at 4K is borderline for smooth gameplay, while 1440p Medium offers a comfortable margin above 60 FPS.
The Ultra preset is the most punishing. 4K Ultra averages just 33 FPS, which is below the 43 FPS 4K High average and clearly not suitable for competitive play. 1440p Ultra (61 FPS) and 1080p Ultra (94 FPS) are more viable, but the step from High to Ultra costs 23 FPS at 1080p (124→94) and 19 FPS at 1440p (80→61). These are significant penalties for what is typically a marginal visual improvement in a game of this era.
How This Combo Ranks
In the benchmark database, this CPU+GPU pairing ranks 1,615 out of 2,939 tested combos for Minimum, placing it in the 45th percentile of all configurations (the 55th percentile of combos perform better). This mid-pack ranking is somewhat surprising given the hardware's age, but it reflects the fact that Minimum is a 2014 title that many modern systems can run at very high frame rates. The combo's rank is dragged down by the GPU's age rather than the CPU's capability; the Ryzen 5 5600F sits at the 85th percentile among all CPUs, while the GTX 1080 Ti sits at the 58th percentile among all GPUs.
The CPU's nearest rivals in synthetic benchmarks include the Intel Core Ultra 5 225 (average score 36,938, delta 0%), the AMD Ryzen 5 5500X3D (37,018, -0.2%), the AMD Ryzen AI 7 PRO 450 (37,093, -0.4%), and the Intel Core i9-12900T (37,112, -0.5%). These deltas are all within 0.5% of the Ryzen 5 5600F's 36,945 average benchmark score, indicating that the CPU is competitive with a wide range of modern processors. In a GPU-bound scenario like 4K Ultra in Minimum, swapping among these CPUs would produce negligible FPS differences.
On the GPU side, the GTX 1080 Ti's nearest rivals in average benchmark score are the AMD Radeon R9 M380 (15,521, delta 0.2%), the AMD Radeon Pro W5500 (15,679, -0.8%), the NVIDIA GeForce RTX 2060 (15,290, 1.7%), and the NVIDIA GeForce GTX 580 (15,283, 1.7%). The fact that the 1080 Ti (15,548 average) outperforms the RTX 2060 by 1.7% in the aggregate benchmark is notable, though the RTX 2060 would likely pull ahead in newer titles with DirectX 12 Ultimate features. For Minimum, which was released in 2014 and uses DirectX 12 (12_1) APIs, the 1080 Ti's raw throughput is what matters.
The combo's rank of 1,615 out of 2,939 means that roughly 55% of tested combinations achieve higher frame rates in Minimum. This is not a top-tier configuration, but it is far from the bottom. The data suggests that this pairing is a competent 1080p/1440p solution that struggles only at 4K Ultra settings.
GPU Role
The NVIDIA GeForce GTX 1080 Ti is built on the Pascal architecture using TSMC's 16 nm process, with 11,800 million transistors packed into a 471 mm² die. Its 11 GB of GDDR5X memory operates at 11 Gbps effective across a 352-bit bus, yielding 484.4 GB/s of bandwidth. This memory configuration is crucial for Minimum's higher resolutions; the 4K Ultra preset demands significant frame buffer capacity, and the 11 GB allocation is ample for a 2014 title, which likely uses less than 6 GB even at 4K.
The GPU's clock speeds are 1,481 MHz base and 1,582 MHz boost. In a game like Minimum, which has modest geometric complexity by modern standards, the boost clock is the more relevant figure, as the GPU can maintain high frequencies under load. The 88 ROPs and 224 TMUs provide the pixel and texture throughput needed for 4K rendering; the pixel rate of 139.2 GPixel/s and texture rate of 354.4 GTexel/s are sufficient for the 4K Medium average of 51 FPS, but the 4K Ultra average of 33 FPS shows where the GPU's limits lie.
The GPU's PassMark G3D score of 18,600 and PassMark GPU Compute score of 9,632 place it in the 58th percentile of all GPUs. Its DirectX 12 score of 66 in PassMark is notably low compared to DirectX 11's 151 and DirectX 9's 231, which is consistent with the Pascal architecture's partial support for modern API features. The GTX 1080 Ti supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, but its 1:64 FP16 ratio (177.2 GFLOPS) means it is not optimized for compute-heavy workloads that leverage half-precision mathematics.
The GPU's 250 W TDP and dual-slot cooler require a 600 W suggested PSU, with power delivered via a 1x 6-pin + 1x 8-pin connector. This is an end-of-life product, released on 2017-03-09, with a launch MSRP of 699 USD. Its successor is the GeForce 20 series, and its predecessor is the GeForce 900 series. For Minimum, the 1080 Ti's age is not a significant handicap; the game's 2014 release date means the Pascal architecture was designed with this generation of titles in mind.
Measured FPS Breakdown
At 1920x1080, the combo delivers excellent performance across all settings. Low averages 192 FPS, Medium averages 147 FPS with a minimum of 125 and maximum of 169, High averages 124 FPS, and Ultra averages 94 FPS. All presets exceed 90 FPS, making 1080p a smooth experience regardless of settings. The step from Low to Medium costs 45 FPS (192→147), while Medium to High costs 23 FPS (147→124), and High to Ultra costs 30 FPS (124→94). The 1080p Medium min/max of 125/169 shows a 44 FPS variance, indicating some scene-dependent spikes, but the minimum is still well above the 60 FPS threshold.
At 2560x1440, performance remains strong. Low averages 124 FPS, Medium averages 95 FPS with a min/max of 81/109, High averages 80 FPS, and Ultra averages 61 FPS. The 1440p Ultra average is just above 60 FPS, making it borderline for high-refresh-rate monitors but acceptable for standard 60 Hz displays. The Medium preset's 81 FPS minimum is the only 1440p reading below 90 FPS, and it is still comfortably above 60. The scaling from 1080p to 1440p costs 68 FPS at Low (192→124), 52 FPS at Medium (147→95), 44 FPS at High (124→80), and 33 FPS at Ultra (94→61).
At 3840x2160, the GPU's limitations become apparent. Low averages 67 FPS, Medium averages 51 FPS with a min/max of 43/59, High averages 43 FPS, and Ultra averages 33 FPS. The 4K Low preset is the only 4K option that stays above 60 FPS, while 4K Medium's 43 FPS minimum makes it prone to stutter in intense scenes. 4K High and Ultra are not recommended for smooth gameplay, as their averages fall below 45 FPS. The scaling from 1440p to 4K costs 57 FPS at Low (124→67), 44 FPS at Medium (95→51), 37 FPS at High (80→43), and 28 FPS at Ultra (61→33).
The data shows that the combo's performance envelope is defined by the 4K resolution wall. The GTX 1080 Ti's 484.4 GB/s bandwidth is sufficient for 4K Low, but the 4K Medium frame times (43-59 FPS) suggest that the GPU's shading units and ROPs are saturated at higher settings.
Settings Recommendations
Based on the measured FPS rows, the Medium preset at 2560x1440 offers the best balance of visual quality and performance. The 95 FPS average with an 81 FPS minimum provides a smooth experience on 1440p displays, and the 109 FPS maximum shows headroom for less demanding scenes. This setting is superior to 1440p High (80 FPS average) for those who prioritize frame rate, and it is only 34 FPS below 1440p Low's 124 FPS average — a reasonable trade for the visual uplift.
For 1080p users, High settings at 1920x1080 deliver 124 FPS average, which is sufficient for 120 Hz monitors. The step to Ultra costs 30 FPS (124→94) and is unlikely to provide a visually significant improvement in a 2014 title. The Medium preset's 147 FPS is also viable for 144 Hz displays, but High's balance of detail and speed is more appropriate for most users.
At 4K, the only playable option is Low settings, which average 67 FPS. The 4K Medium average of 51 FPS is below the 60 FPS target, and its 43 FPS minimum will cause noticeable hitches. Users with 4K displays should accept Low settings or drop to 1440p for better visual fidelity. The 4K Ultra preset's 33 FPS average is effectively unplayable for a third-person shooter, where aiming accuracy depends on consistent frame delivery.
The data does not support using Ultra at any resolution above 1080p. At 1440p Ultra, the 61 FPS average is tight against the 60 FPS floor, and at 4K Ultra, the 33 FPS average is a slideshow. The GTX 1080 Ti's Pascal architecture, with its 11.34 TFLOPS FP32 performance, is simply not designed for 4K Ultra in this configuration.
FAQ
*Q: Can this combo run Minimum at 4K 60 FPS?*
A: No. The best 4K result is Low settings at 67 FPS average. The 4K Medium average is 51 FPS with a 43 FPS minimum, and 4K High averages 43 FPS. Only 4K Low exceeds 60 FPS.
Q: What is the best 1080p setting for high refresh rates?
A: Low settings at 1920x1080 average 192 FPS, which is suitable for 144 Hz or 165 Hz monitors. Medium averages 147 FPS, and High averages 124 FPS. Ultra drops to 94 FPS, which is below 100 FPS.
Q: How does the Ryzen 5 5600F compare to its nearest CPU rivals?
A: The Ryzen 5 5600F scores 36,945 in average benchmark, which is within 0.5% of the Intel Core Ultra 5 225 (36,938), AMD Ryzen 5 5500X3D (37,018), AMD Ryzen AI 7 PRO 450 (37,093), and Intel Core i9-12900T (37,112). The differences are negligible for gaming.
*Q: Is the GTX 1080 Ti's 11 GB VRAM sufficient for Minimum?*
A: Yes. The game was released in 2014, and its 4K Ultra preset runs with an 11 GB frame buffer without issue. The GPU's 484.4 GB/s bandwidth is the limiting factor, not capacity.
Q: What is the FPS penalty for using Ultra instead of High at 1440p?
A: At 2560x1440, High averages 80 FPS, while Ultra averages 61 FPS — a 19 FPS penalty. At 1080p, the penalty is 30 FPS (124→94). The relative cost increases at lower resolutions where the CPU has more influence.
Q: How does this combo rank among all tested configurations?
A: It ranks 1,615 out of 2,939 combos for Minimum, placing it in the 55th percentile of tested systems. The CPU is at the 85th percentile among all CPUs, while the GPU is at the 58th percentile among all GPUs, indicating the GPU is the performance limiter.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce GTX 1080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1080 Ti in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 67.0 |
| 3840x2160 | Medium | 51.0 |
| 3840x2160 | High | 43.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 124.0 |
| 2560x1440 | Medium | 95.0 |
| 2560x1440 | High | 80.0 |
| 2560x1440 | Ultra | 61.0 |
| 1920x1080 | Low | 192.0 |
| 1920x1080 | Medium | 147.0 |
| 1920x1080 | High | 124.0 |
| 1920x1080 | Ultra | 94.0 |
Minimum with Ryzen 5 5600F + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with GTX 1080 Ti + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + GTX 1080 Ti
Explore FPS benchmarks for other games using this same hardware combination.