Minimum
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 21 | 25 | 33 |
| 1440p QHD | 30 | 39 | 47 | 61 |
| 1080p Full HD | 46 | 61 | 72 | 95 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 5600F + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 5 5600F and Intel Arc B390 pairing represents a study in contrasts: a modern, capable six-core desktop processor paired with an integrated graphics solution that is decidedly entry-level. In the 2014 third-person shooter Minimum, the data reveals a system where the GPU is the overwhelming bottleneck, yet the CPU’s architecture ensures that frame pacing remains consistent as settings and resolutions are adjusted. The benchmark results show a combination that is playable only under specific, narrow conditions.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor built on the Zen 3 architecture (Vermeer). With a base clock of 3.00 GHz and a boost clock of 4.00 GHz, this CPU provides a solid foundation for gaming workloads. Its 32 MB of shared L3 cache and 4,150 million transistors on a 7 nm TSMC process give it a Passmark single-thread score of 2872 and a multithread score of 19236. In the context of Minimum, a title from 2014, the CPU’s compute capabilities are far beyond what the game’s engine typically demands.
The processor’s average benchmark score of 36945 places it at the 85th percentile of all CPUs, indicating it sits comfortably in the upper tier of general processing power. Its nearest rivals include the Intel Core Ultra 5 225 (deltaPct 0), the AMD Ryzen 5 5500X3D (deltaPct -0.2), and the AMD Ryzen AI 7 PRO 450 (deltaPct -0.4). These scores confirm the 5600F is a high-performing chip that will not be the limiting factor in this system. The data shows that as resolution scales from 1080p to 4K, the FPS drops are not consistent with a CPU bottleneck; instead, they track the GPU’s workload progression. At 1080p High, the system produces 61 FPS, while at 4K High it drops to 21 FPS—a scaling pattern that points directly at the GPU. The CPU’s 65 W TDP and boost clock behavior allow it to maintain consistent performance without thermal throttling, ensuring the 5600F delivers its full 4.00 GHz boost when needed, though the GPU rarely allows it to be the constraint. The fact that the 5600F has no integrated graphics means all display output falls to the Arc B390, making the CPU’s role purely computational.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B390 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, manufactured on Intel’s 3 nm process. It operates with a base clock of 300 MHz and a boost clock of 2500 MHz, though the memory configuration is "System Shared," meaning bandwidth is system dependent. This is a critical detail: the GPU has no dedicated VRAM, relying entirely on shared system memory. The Arc B390’s raw compute figures include 1536 shading units, 48 TMUs, and 24 ROPs, with an FP32 throughput of 7.680 TFLOPS and a pixel rate of 60.00 GPixel/s. In the 3DMark Steel Nomad DX12 test, it scores 1482, placing it at just the 9th percentile of all GPUs.
This percentile ranking is telling. The Arc B390’s nearest rivals are the NVIDIA GeForce GT 520MX (deltaPct 1.3), GeForce 800M (deltaPct 1.5), GT 625 OEM (deltaPct 2.5), and GT 710 (deltaPct 2.7)—all legacy, low-end discrete or integrated parts. This places the Arc B390 in a performance class that is fundamentally unsuited for high-fidelity gaming at modern resolutions. In Minimum, the GPU’s limitations are exposed immediately. At 1080p Low, the system achieves 95 FPS, which appears playable, but this is the absolute ceiling. The lack of dedicated memory and the system-dependent bandwidth mean that as texture detail and resolution increase, the GPU struggles to maintain frame times. The data shows a hard ceiling: at 4K Ultra, the average FPS collapses to 16, a result of the GPU’s 24 ROPs and shared memory subsystem being overwhelmed by the pixel fill requirements. The Arc B390’s 12 RT cores and DirectX 12 Ultimate support are irrelevant here, as the bottleneck is raw rasterization throughput, not feature support. The 80 W TDP for an IGP is notable, but it does not compensate for the fundamental lack of memory bandwidth.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data provides a clear picture of how this combo scales across resolutions. Starting at 1080p Low, the system produces 95 FPS. Moving to 1440p Low drops that to 61 FPS, a 36% reduction, and then to 4K Low at 33 FPS, another 46% reduction. This is a classic GPU-bound scaling curve. If the CPU were the limiter, the FPS would remain relatively flat as resolution increases, since the CPU’s workload is resolution-independent. Here, the FPS drops nearly linearly with pixel count, confirming the Arc B390 is the limiting component.
The scaling under High settings is even more revealing. At 1080p High, the average is 61 FPS. At 1440p High, it drops to 39 FPS (a 36% decrease), and at 4K High, it falls to 21 FPS (a 46% decrease from 1440p). The pattern is identical to Low settings, indicating that the GPU is saturated at every quality level. The difference between Low and High at the same resolution is also significant: at 1080p, Low yields 95 FPS while High yields 61 FPS, a 36% penalty for higher quality. This penalty widens at 4K, where High (21 FPS) is 36% slower than Low (33 FPS). The data suggests that the Arc B390’s pixel throughput is the primary constraint; increasing resolution or quality settings directly taxes the 24 ROPs. The Medium settings at 4K show a min FPS of 21 and max of 29, with an average of 25, indicating frame time variance that would be noticeable to a player. This combo is not viable at 4K for smooth gameplay, as even Low settings fail to reach 60 FPS. The scaling behavior confirms that the CPU’s 6 cores and 12 threads are idle relative to the GPU’s workload, and any attempt to play at 4K will be met with sub-30 FPS performance.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the AMD Ryzen 5 5600F and Intel Arc B390 ranks 3299 out of 3712 tested combos in Minimum. This places it in the bottom 11% of all tested systems, a position that aligns with the GPU’s 9th percentile standing. The combo’s rank is dragged down entirely by the Arc B390, as the Ryzen 5 5600F’s 85th percentile CPU score is far higher than the GPU’s relative performance. The data indicates that this is a severely imbalanced pairing for gaming purposes. The CPU is capable of feeding a much more powerful GPU, but the Arc B390 cannot keep up with even moderate demands.
In practical terms, this rank means the combo will struggle with any modern gaming workload. The 3712 total combos include all manner of pairings, and being at rank 3299 means that the vast majority of systems tested will outperform it. The deltaPct values for the GPU’s nearest rivals show it is only 1.3% faster than a GT 520MX, which is a relic from 2011. This is not a competitive gaming platform; it is an integrated graphics solution that happens to be paired with a strong CPU. The benchmark results suggest that users would need to significantly reduce resolution and settings to achieve playable frame rates, and even then, the experience will be limited to older or less demanding titles. The combo’s rank is a direct consequence of the GPU’s memory architecture and low ROP count, which cannot deliver the fill rates required for Minimum at higher settings.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the only settings that provide a consistently playable experience are at 1080p with Low or Medium presets. At 1080p Low, the average FPS is 95, which is well above the 60 FPS threshold for smooth gameplay. At 1080p Medium, the average drops to 72 FPS, with a min of 62 and max of 83. This is still playable and offers better visual quality than Low, with the min FPS staying above 60. The Medium preset at 1080p is the sweet spot: it provides a 24% FPS reduction from Low but yields a more detailed image while maintaining a playable frame rate.
At 1080p High, the average falls to 61 FPS, which is borderline. The min FPS is not recorded for High, but the average suggests occasional dips below 60 could occur, making it less ideal for competitive play. The Ultra preset at 1080p drops to 46 FPS, which is not recommended for a smooth experience. Moving up to 1440p, only Low settings (61 FPS) approach playability, but this is marginal and any scene complexity could cause dips. Medium at 1440p averages 47 FPS, which is below the 60 FPS target. The data clearly shows that users should stick to 1080p. Between Low and Medium at 1080p, Medium is the recommended preset because it offers a better visual experience while still maintaining an average of 72 FPS and a min of 62 FPS. High settings are playable but leave no headroom, and Ultra should be avoided. The 4K resolution is not viable with this combo, as the best average FPS at 4K is 33 (Low), which is far below playable standards.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
*Q: What is the highest average FPS this combo achieves in Minimum?*
A: The highest average FPS recorded is 95, achieved at 1920x1080 resolution with Low settings.
Q: Is this combo capable of 60 FPS at 2560x1440?
A: Yes, but only with Low settings, where it averages 61 FPS. At Medium settings, the average drops to 47 FPS, which is below the 60 FPS threshold.
Q: How does the Intel Arc B390 compare to its nearest rival in GPU benchmarks?
A: The Arc B390 scores 1482 in 3DMark Steel Nomad DX12, placing it 1.3% ahead of the NVIDIA GeForce GT 520MX and 2.7% ahead of the GT 710, according to the deltaPct values.
Q: What is the combo’s rank among all tested combinations?
A: The combo ranks 3299 out of 3712 tested combos in Minimum, placing it in the bottom 11% of all systems.
*Q: Does the CPU or GPU bottleneck this system in Minimum?*
A: The GPU is the clear bottleneck. The FPS scales inversely with resolution and settings in a pattern consistent with GPU-bound workloads, while the CPU’s 85th percentile score indicates it is not the limiting factor.
Q: What is the lowest average FPS recorded for this combo?
A: The lowest average FPS is 16, recorded at 3840x2160 resolution with Ultra settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a full matrix of performance across three resolutions and four settings presets. At 1920x1080, the combo delivers its best results. With Low settings, the average FPS is 95. Medium settings yield an average of 72 FPS, with a minimum of 62 and maximum of 83. High settings produce an average of 61 FPS. Ultra settings drop the average to 46 FPS. The data shows a clear progression: each step up in quality costs roughly 10-25 FPS, with the largest gap between Low and Medium (23 FPS) and the smallest between Medium and High (11 FPS).
At 2560x1440, performance decreases significantly across all settings. Low settings average 61 FPS. Medium settings average 47 FPS, with a minimum of 40 and maximum of 54. High settings average 39 FPS. Ultra settings average 30 FPS. The scaling from 1080p to 1440p results in a 36% drop for Low, a 35% drop for Medium, a 36% drop for High, and a 35% drop for Ultra. This consistent percentage drop across all settings confirms the GPU-bound nature of the system. At 3840x2160, the combo becomes largely unplayable. Low settings average 33 FPS. Medium settings average 25 FPS, with a minimum of 21 and maximum of 29. High settings average 21 FPS. Ultra settings average 16 FPS. The scaling from 1440p to 4K shows a 46% drop for Low, a 47% drop for Medium, a 46% drop for High, and a 47% drop for Ultra. The consistent scaling percentages across all settings and resolutions strongly indicate that the Intel Arc B390’s fill rate and memory bandwidth are the absolute constraints, with the Ryzen 5 5600F providing ample headroom that is never utilized. The data shows that this combo is only viable for 1080p gaming at Low or Medium settings, with 1440p Low being a marginal option for less demanding scenes.
Hardware Specifications
AMD Ryzen 5 5600F
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + Intel Arc B390 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 33.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 21.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 61.0 |
| 2560x1440 | Medium | 47.0 |
| 2560x1440 | High | 39.0 |
| 2560x1440 | Ultra | 30.0 |
| 1920x1080 | Low | 95.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 61.0 |
| 1920x1080 | Ultra | 46.0 |
Minimum with Ryzen 5 5600F + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with Arc B390 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.