Downfall

Downfall

AVERAGE FPS
85
good

This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 49 59 72
1440p QHD 49 78 95 116
1080p Full HD 68 109 133 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 59
3840x2160 High 49
3840x2160 Ultra 30
2560x1440 Low 116
2560x1440 Medium 95
2560x1440 High 78
2560x1440 Ultra 49
1920x1080 Low 163
1920x1080 Medium 133
1920x1080 High 109
1920x1080 Ultra 68

Downfall with AMD Ryzen 5 4600G + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 5 4600G paired with the Intel Arc B570 delivers a balanced 1080p and 1440p experience in Downfall, with the Medium preset offering the best combination of fluidity and visual fidelity. At 4K, the combination falls below 60 FPS on every setting except Low, indicating a clear performance ceiling for this horror title. Benchmark data shows the combo ranks 2343rd out of 2928 tested combinations, placing it in the lower-mid tier of all tested systems, yet it remains fully playable at mainstream resolutions with the right settings.

Settings Recommendations

The measured FPS data points to the Medium preset as the optimal choice for most users. At 1920x1080, Medium delivers an average of 133 FPS with a minimum of 113 FPS and a maximum of 153 FPS. This frame rate comfortably exceeds the 60 FPS threshold for smooth gameplay, and the minimum frame rate ensures that even demanding scenes will not drop into stutter territory. High settings at 1080p produce 109 FPS on average, which is still excellent, but the 24 FPS gap between High and Medium suggests that Medium provides a substantial performance buffer without a dramatic visual compromise.

For 2560x1440, the Medium preset again stands out. The average FPS here is 95, with a minimum of 81 and a maximum of 110. This is a very playable experience for a horror game, where consistent frame pacing is more important than absolute maximum frame rates. High settings at 1440p drop to 78 FPS on average, which remains acceptable, but the minimum frame rate is not recorded for High, leaving uncertainty about potential dips. Medium’s recorded minimum of 81 FPS makes it the safer choice for maintaining smooth motion during intense sequences.

At 3840x2160, no preset achieves a consistently smooth experience. Low settings produce an average of 72 FPS, but Medium falls to 59 FPS with a minimum of 50 FPS, and High drops further to 49 FPS. Ultra is the worst performer, averaging just 30 FPS at 4K, which is effectively unplayable for a game requiring responsive controls. The data suggests that 4K should be avoided unless the user is willing to accept Low settings, and even then, the experience is marginal compared to 1440p Medium.

Ultra settings are the least recommended across all resolutions. At 1080p, Ultra averages 68 FPS, which is playable but represents a 65 FPS drop from Medium. At 1440p, Ultra averages 49 FPS, dipping below the 60 FPS threshold. At 4K, Ultra averages 30 FPS, which is borderline unplayable. The performance cost of Ultra is steep, and the data indicates that Medium or High delivers a far better experience for this hardware combination.

FAQ

*Q: What is the best resolution for this CPU and GPU combination in Downfall?*

A: The data shows that 1920x1080 with Medium settings yields an average of 133 FPS, while 2560x1440 with Medium yields 95 FPS. Both are playable, but 1080p Medium provides the highest average frame rate with a recorded minimum of 113 FPS, making it the most fluid option.

Q: How does the Ultra preset compare to Medium in terms of performance?

A: At 1080p, Ultra averages 68 FPS compared to Medium’s 133 FPS, a difference of 65 FPS. At 1440p, Ultra averages 49 FPS versus Medium’s 95 FPS. The gap widens at higher resolutions, with 4K Ultra averaging only 30 FPS against Medium’s 59 FPS.

*Q: Is this combination capable of 4K gaming in Downfall?*

A: The data indicates that 4K is only playable on Low settings, which average 72 FPS. Medium at 4K averages 59 FPS with a minimum of 50 FPS, while High and Ultra fall to 49 FPS and 30 FPS respectively. Users seeking a stable 60 FPS should stick to 1440p or lower.

Q: What is the minimum frame rate at 1440p Medium?

A: The measured minimum FPS at 2560x1440 with Medium settings is 81 FPS, with an average of 95 FPS and a maximum of 110 FPS. This minimum ensures that the game remains smooth even during demanding scenes.

Q: How does the combo rank relative to all tested combinations?

A: The AMD Ryzen 5 4600G and Intel Arc B570 combination ranks 2343rd out of 2928 tested combos for Downfall. This places it in the lower portion of the ranking, but the measured FPS shows it still handles mainstream resolutions effectively.

Q: Which setting provides the best frame time consistency?

A: The Medium preset is the only setting with recorded minimum and maximum FPS values across all three resolutions. At 1080p, the range is 113 to 153 FPS; at 1440p, it is 81 to 110 FPS; and at 4K, it is 50 to 68 FPS. This data suggests Medium offers predictable performance without severe drops.

GPU Role

The Intel Arc B570 brings 10 GB of GDDR6 memory on a 160-bit bus, delivering a memory bandwidth of 380.0 GB/s. This memory configuration is substantial for a game released in 2016, and the benchmark results indicate that it is not the primary bottleneck at 1080p or 1440p. The GPU’s base and boost clocks are both set to 2500 MHz, which is a relatively high operating frequency for a desktop graphics card. The shading units number 2304, with 144 texture mapping units and 80 raster output units, providing a solid foundation for pixel processing.

The GPU’s FP32 performance is rated at 11.52 TFLOPS, and its pixel rate is 200.0 GPixel/s. These figures help explain why the card can push 133 FPS at 1080p Medium and 95 FPS at 1440p Medium in Downfall. The texture rate of 360.0 GTexel/s ensures that texture-heavy scenes in a horror game, which often feature detailed environments, are handled without stutter. The 18 ray tracing cores are present, but Downfall from 2016 does not rely on ray tracing, so their impact on these results is negligible.

The GPU’s 10 GB VRAM is more than sufficient for Downfall at any resolution and setting tested. The game’s release date suggests it was designed for GPUs with far less memory, so the Arc B570’s capacity is not a limiting factor. The measured FPS drops from 1080p to 4K are more attributable to the GPU’s raw compute throughput than to memory capacity. The 160-bit bus width and 380.0 GB/s bandwidth provide ample data throughput for this title, as evidenced by the consistent performance at 1440p Medium.

When comparing to its nearest rivals, the Arc B570’s average benchmark score is 20556, which places it slightly behind the Intel Arc A750 (20582, delta -0.1%) and marginally ahead of the NVIDIA GeForce RTX 3070 Mobile (20534, delta 0.1%). This positioning suggests that the B570 is a mid-range performer, and the Downfall results align with that assessment—capable but not exceptional. The GPU’s 65th percentile ranking among all GPUs indicates it outperforms a majority of graphics cards, which is consistent with the playable frame rates observed at mainstream resolutions.

The GPU’s power draw is rated at 150 W, with a suggested power supply of 450 W. This is a modest requirement, but the benchmark data does not include power consumption figures during gameplay. The dual-slot design and 272 mm length indicate a standard-sized card that should fit in most mid-tower cases. The PCIe 4.0 x8 interface provides sufficient bandwidth for this workload, as the game’s engine is not heavily reliant on PCIe transfers.

How This Combo Ranks

The combination of AMD Ryzen 5 4600G and Intel Arc B570 ranks 2343rd out of 2928 tested combinations in Downfall. This places the combo in the bottom 20% of all tested systems, which may seem surprising given the playable frame rates. However, the ranking includes combinations with much higher-end CPUs and GPUs that achieve significantly higher frame rates, particularly at 4K and Ultra settings. The rank reflects the absolute performance ceiling, not the playability at recommended settings.

The CPU component, the Ryzen 5 4600G, has a percentile ranking of 71 among all CPUs, meaning it outperforms 71% of processors in general benchmark scores. Its average benchmark score is 17507, which is close to its nearest rivals: the AMD Ryzen 3 PRO 5355GE (17482, delta 0.1%) and the Intel Core 7 150U (17395, delta 0.6%). The CPU is slightly behind the AMD Ryzen 3 8300GE (17614, delta -0.6%) and the Intel Core i3-14100T (17648, delta -0.8%). This places the 4600G in a competitive position for a mid-range processor.

The GPU, the Intel Arc B570, has a percentile ranking of 65 among all GPUs, with an average benchmark score of 20556. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (20534, delta 0.1%), Intel Arc A750 (20582, delta -0.1%), NVIDIA Quadro M4000M (20480, delta 0.4%), and AMD Radeon R9 M390X (20662, delta -0.5%). The B570 sits in the middle of this group, indicating that its performance is well-matched to similarly priced or older high-end parts.

The combo’s rank of 2343 suggests that while the individual components are mid-range, the pairing does not reach the top tier. For Downfall, this means that users with this combo will need to adjust settings to achieve high frame rates, but the data shows that Medium settings at 1080p and 1440p provide an excellent experience. The rank does not tell the full story—it is a single number that aggregates performance across all settings and resolutions, many of which are impractical for this hardware.

The measured FPS at 1080p Medium (133 FPS) is higher than what many higher-ranked combos might achieve at 4K Ultra, but the ranking weighs all configurations equally. Users prioritizing smooth 1080p or 1440p gameplay will find this combo more than adequate, despite its low rank. The data indicates that the bottleneck shifts to the GPU at higher resolutions, but the CPU’s 6 cores and 12 threads are sufficient to keep up with the Arc B570.

Resolution Scaling

The measured FPS data reveals a clear pattern of performance degradation as resolution increases. At 1080p Medium, the average FPS is 133. Moving to 1440p Medium drops the average to 95 FPS, a reduction of 38 FPS or roughly 28.6%. At 4K Medium, the average falls to 59 FPS, a further drop of 36 FPS from 1440p. This scaling indicates that the GPU is the primary limiting factor at higher resolutions, as the CPU’s workload does not increase proportionally with resolution.

The same trend is visible at High settings. At 1080p High, the average is 109 FPS. At 1440p High, it drops to 78 FPS, a 31 FPS decrease. At 4K High, the average is 49 FPS, another 29 FPS drop. The consistency of these drops—roughly 30 FPS per resolution step—suggests that the GPU’s rendering throughput is being taxed linearly as pixel count increases. The Arc B570’s 11.52 TFLOPS of FP32 performance is the likely ceiling, as the CPU’s single-thread and multi-thread scores are sufficient for a 2016 game.

Low settings show a slightly different pattern. At 1080p Low, the average is 163 FPS. At 1440p Low, it drops to 116 FPS, a 47 FPS decrease. At 4K Low, the average is 72 FPS, another 44 FPS drop. The larger absolute drops at Low settings indicate that the GPU is still the bottleneck, but the higher baseline frame rates make the percentage drop smaller. From 1080p to 4K Low, the FPS falls from 163 to 72, a 55.8% reduction. For Medium, the drop is from 133 to 59, a 55.6% reduction. This consistency shows that the scaling is purely resolution-driven.

Ultra settings exhibit the most severe scaling. At 1080p Ultra, the average is 68 FPS. At 1440p Ultra, it drops to 49 FPS, a 19 FPS decrease. At 4K Ultra, the average is 30 FPS, another 19 FPS drop. The Ultra preset likely enables effects that are disproportionately expensive at higher resolutions, but the data does not specify which features are enabled. The result is that Ultra is only playable at 1080p, and even then, it barely maintains 60 FPS.

The limiting component is clearly the GPU. The Ryzen 5 4600G has a boost clock of 4.20 GHz and a Cinebench R23 multi-core score of 13593, which is more than adequate for a game from 2016. The GPU’s memory bandwidth of 380.0 GB/s and its 10 GB VRAM are not exhausted at any resolution, as the game’s textures are likely modest by modern standards. The FPS scaling with resolution points to the GPU’s compute units being saturated, not its memory subsystem.

Measured FPS Breakdown

At 1920x1080, the measured FPS data shows a wide range of performance depending on settings. Low settings produce the highest average at 163 FPS, which is well above any refresh rate commonly found on monitors. Medium settings average 133 FPS, with a minimum of 113 FPS and a maximum of 153 FPS, providing a smooth experience with headroom for frame drops. High settings average 109 FPS, which is still excellent, but the lack of a recorded minimum makes it harder to assess consistency. Ultra settings average 68 FPS, which is playable but represents a significant drop from High.

At 2560x1440, the performance scales down proportionally. Low settings average 116 FPS, still very smooth. Medium settings average 95 FPS, with a minimum of 81 FPS and a maximum of 110 FPS, ensuring that the game stays above 80 FPS even in demanding scenes. High settings average 78 FPS, which is acceptable for a horror game where slower pacing reduces the need for ultra-high frame rates. Ultra settings average 49 FPS, dipping below the 60 FPS threshold and making it a less desirable choice.

At 3840x2160, the performance ceiling is reached. Low settings average 72 FPS, which is the only 4K preset above 60 FPS. Medium settings average 59 FPS, with a minimum of 50 FPS and a maximum of 68 FPS, indicating that frame rates will fluctuate and may drop below 60 FPS during intense moments. High settings average 49 FPS, which is borderline for smooth gameplay. Ultra settings average 30 FPS, which is not recommended for any user seeking a responsive experience.

The per-resolution breakdown confirms that the Medium preset offers the best balance. At 1080p, Medium provides 133 FPS average with a 113 FPS minimum. At 1440p, Medium provides 95 FPS average with an 81 FPS minimum. At 4K, Medium drops to 59 FPS average with a 50 FPS minimum, which is the only 4K setting other than Low that approaches playability. The data suggests that users should prioritize Medium settings for a consistent frame rate, while High is a viable alternative for those with 1080p or 1440p displays who want slightly better visuals.

The Ultra preset is consistently the worst performer, with the largest gaps between it and High settings. At 1080p, the gap is 41 FPS (109 to 68). At 1440p, the gap is 29 FPS (78 to 49). At 4K, the gap is 19 FPS (49 to 30). These gaps indicate that Ultra settings carry a heavy performance penalty that is not justified by the frame rates achieved. For this hardware combination, Medium is the recommended preset, with High as a secondary option for users who prioritize visual detail over maximum smoothness.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + Intel Arc B570 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 59.0
3840x2160 High 49.0
3840x2160 Ultra 30.0
2560x1440 Low 116.0
2560x1440 Medium 95.0
2560x1440 High 78.0
2560x1440 Ultra 49.0
1920x1080 Low 163.0
1920x1080 Medium 133.0
1920x1080 High 109.0
1920x1080 Ultra 68.0

Downfall with Ryzen 5 4600G + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with Arc B570 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.