Minecraft

Minecraft

AVERAGE FPS
197
excellent

This combination delivers exceptional performance with an average of 197 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 89 112 141
1440p QHD 106 170 214 270
1080p Full HD 168 269 339 428

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 141
3840x2160 Medium 112
3840x2160 High 89
3840x2160 Ultra 56
2560x1440 Low 270
2560x1440 Medium 214
2560x1440 High 170
2560x1440 Ultra 106
1920x1080 Low 428
1920x1080 Medium 339
1920x1080 High 269
1920x1080 Ultra 168

Minecraft with Intel Core Ultra 7 265 + AMD Radeon RX 9060, In-Depth Analysis

Minecraft’s performance with the Intel Core Ultra 7 265 and AMD Radeon RX 9060 reveals a configuration that scales predictably across resolutions, with the CPU’s high core count and the GPU’s solid rasterization providing a strong baseline for the game’s blocky worlds. The data shows a system that is clearly capable of high refresh rates at 1080p, but the frame rate progression as resolution climbs indicates a shift in workload balance that is worth investigating.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. With a base clock of 2.40 GHz and a boost clock of 5.30 GHz, it offers a substantial amount of parallel processing power. This configuration sits in the 93rd percentile of all CPUs, indicating that it is a high-end part. Its nearest rivals include the AMD EPYC 4464P, which scores nearly identically at 0.3% higher, and the Intel Core Ultra 7 265F, which is 0.3% slower. The data suggests that this CPU is not a bottleneck in most scenarios, especially given its robust multi-threaded performance.

In Minecraft, the CPU’s role is often more pronounced than in other titles due to the game’s Java-based engine and its need to track numerous entities, chunks, and game logic. The 20 cores and 20 threads of the Ultra 7 265 are more than sufficient to handle these tasks, ensuring that the game’s processing demands are met without stuttering. The high boost clock of 5.30 GHz is particularly relevant for single-threaded tasks, which Minecraft still heavily relies on for its main game loop. This combination of high core count and high clock speed allows the CPU to deliver strong performance in both lightly and heavily threaded scenarios.

The cache hierarchy, with 192 KB of L1 per core, 3 MB of L2 per core, and a 30 MB shared L3, helps reduce memory latency and improve data access speed. This is beneficial for maintaining consistent frame times, especially when the game has to load new chunks or calculate complex redstone contraptions. The CPU’s memory support for DDR5, with a dual-channel bus and 102.4 GB/s of bandwidth, ensures that data can flow quickly to the processor, avoiding potential stalls. The benchmark results, such as a Cinebench R23 multi-core score of 42216 and a single-core score of 5960, underscore its capability to handle both the game’s logic and the system’s background tasks.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: How does the Intel Core Ultra 7 265 compare to its closest competitor, the AMD EPYC 4464P?

A: The AMD EPYC 4464P has an average benchmark score that is 0.3% higher than the Intel Core Ultra 7 265. This means the two processors are effectively tied in overall performance, with the EPYC having a negligible edge in the aggregate benchmark data.

Q: What is the highest average frame rate achieved by this combo, and at what settings?

A: The highest average frame rate measured is 428 FPS, which occurs at 1920x1080 resolution with Low settings. This indicates that at lower graphical demands, the CPU and GPU can push out exceptionally high frame rates, far beyond what most displays can show.

Q: At which resolution and settings does the combo show a significant performance drop?

A: The most significant drop is seen at 3840x2160 with Ultra settings, where the average frame rate falls to 56 FPS. This is a dramatic decrease from the 89 FPS at High settings at the same resolution, suggesting that Ultra settings are particularly demanding on the GPU.

Q: What is the minimum frame rate recorded for the Medium settings at 2560x1440?

A: For Medium settings at 2560x1440, the minimum frame rate is 182 FPS. This is still a very high value, indicating that the system maintains smooth performance even during more intense scenes.

Q: How does the GPU's benchmark score compare to the NVIDIA GeForce RTX 3060 Ti?

A: The AMD Radeon RX 9060 has a benchmark score that is 0.7% lower than the NVIDIA GeForce RTX 3060 Ti. This places the two graphics cards at a very similar performance level, making them direct competitors in the mid-range segment.

Q: Is the system more likely to be CPU-bound or GPU-bound at 4K resolution?

A: Given the CPU’s high performance percentile and the GPU’s mid-range percentile (59th), the system is more likely to be GPU-bound at 4K. The CPU has more than enough headroom, while the GPU’s workload becomes the limiting factor as resolution increases.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data reveals a clear pattern. At 1920x1080 with High settings, the combo achieves 269 FPS. Moving to 2560x1440 at the same settings, the frame rate drops to 170 FPS, a reduction of about 37%. At 3840x2160, the High setting frame rate falls to 89 FPS, which is a 67% drop from the 1080p figure. This scaling curve is typical for a system where the GPU becomes increasingly stressed as the pixel count rises.

The differences are even more stark at lower graphical presets. With Low settings, the 1080p frame rate is 428 FPS, which drops to 270 FPS at 1440p and 141 FPS at 4K. This indicates that even when the GPU has less work to do per pixel, the sheer number of pixels at 4K still overwhelms it. The pattern suggests that at 1080p, the system is likely CPU-bound or has enough GPU headroom to hit very high numbers, but at 4K, the GPU is the primary limiting component.

The Ultra settings data reinforces this. At 1080p, Ultra settings yield 168 FPS, which is significantly lower than the 269 FPS at High settings. At 1440p, Ultra drops to 106 FPS, and at 4K, it plummets to 56 FPS. The scaling from 1080p to 4K at Ultra settings shows a 67% performance loss, similar to the High settings curve. This consistency suggests that the GPU’s rendering capabilities, particularly its 8 GB of VRAM and 128-bit memory bus, are the limiting factors at higher resolutions, rather than the CPU’s processing power.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured data, the Medium settings at 2560x1440 provide an excellent balance between visual fidelity and performance. With an average frame rate of 214 FPS and a minimum of 182 FPS, this configuration ensures a smooth and responsive experience that exceeds the refresh rate of most high-end monitors. The jump from Medium to High at this resolution costs about 44 FPS (from 214 to 170), which might be worth it for some visual improvements, but the Medium preset offers a more substantial safety margin.

At 1920x1080, the High settings preset is a strong choice, delivering 269 FPS. This is more than enough for any competitive or casual play, and it provides a significant visual upgrade over the Low preset’s 428 FPS. The Ultra preset at 1080p, while offering 168 FPS, represents a steep performance drop from High with diminishing visual returns. For 4K gaming, the Medium settings preset is the most viable option, yielding 112 FPS with a minimum of 95 FPS. This is the only 4K configuration that consistently stays above the 60 FPS threshold, making it the recommended preset for those with 4K displays.

The Low settings preset is only advisable for those seeking the absolute maximum frame rates, such as competitive players with 360Hz monitors. At 1080p, it achieves 428 FPS, but the visual compromise is substantial. The Ultra preset, while visually impressive, is not recommended at any resolution due to its severe performance penalties, especially at 4K where it drops to 56 FPS, which is below the standard for smooth gameplay.

How This Combo Ranks — use comboRankInGame vs other tested combos

The Intel Core Ultra 7 265 and AMD Radeon RX 9060 combination ranks 609th out of 1176 tested combos in Minecraft. This places it in the middle of the pack, which is a somewhat surprising result given the individual strengths of the components. The CPU is in the 93rd percentile, and the GPU is in the 59th percentile, yet the overall combo performance is not as dominant as one might expect.

This mid-pack ranking suggests that Minecraft’s performance is not solely dependent on raw hardware power. The game’s engine and its interaction with specific hardware configurations can produce unexpected results. It is possible that the RX 9060’s performance characteristics, such as its 8 GB VRAM capacity, are not fully utilized in this game, or that the CPU’s architecture does not optimize Minecraft’s Java-based code as effectively as some other processors.

The ranking also indicates that there are many other combos that perform better in this specific title. This could be due to factors like memory configuration, driver optimization, or the fact that Minecraft often benefits more from high single-thread performance than from a high core count. While the 265 offers a strong boost clock, its 20-core/20-thread design might not be the ideal match for a game that is still somewhat limited by main-thread performance. This makes the combo a capable but not top-tier option for Minecraft, as reflected by its 609th rank.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080:

  • Low: 428 FPS average
  • Medium: 339 FPS average, 288 FPS minimum, 390 FPS maximum
  • High: 269 FPS average
  • Ultra: 168 FPS average

2560x1440:

  • Low: 270 FPS average
  • Medium: 214 FPS average, 182 FPS minimum, 246 FPS maximum
  • High: 170 FPS average
  • Ultra: 106 FPS average

3840x2160:

  • Low: 141 FPS average
  • Medium: 112 FPS average, 95 FPS minimum, 129 FPS maximum
  • High: 89 FPS average
  • Ultra: 56 FPS average

The data shows a consistent and predictable performance hierarchy across all resolutions. The Medium settings preset is the only one with complete min/max data, providing insight into frame time consistency. At 1080p, the 339 FPS average with a 288 FPS minimum indicates very stable performance. At 1440p, the 214 FPS average and 182 FPS minimum show a slight decrease in stability but still remain excellent. At 4K, the 112 FPS average and 95 FPS minimum demonstrate that the system can handle 4K at Medium settings without dropping below 60 FPS.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 9060 is based on the Navi 44 chip with an RDNA 4.0 architecture, built on a 4 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 288.0 GB/s. The GPU has a base clock of 1700 MHz, a game clock of 2400 MHz, and a boost clock of 2990 MHz. These specifications place it in the 59th percentile of all GPUs, with an average benchmark score of 16014.

In Minecraft, the GPU’s role becomes more critical as resolution and settings increase. The 8 GB of VRAM is a key factor, as higher resolutions and texture packs can quickly consume memory. The measured data shows that the GPU can handle 1080p and 1440p with ease, but at 4K, the frame rates drop significantly, especially at Ultra settings. This indicates that the GPU’s memory bandwidth and capacity are limiting factors at 4K, as the game tries to load more and more data.

The GPU’s performance relative to its rivals is noteworthy. It is 0.7% slower than the NVIDIA GeForce RTX 3060 Ti, 1% faster than the AMD Radeon R9 370X, and 1% faster than the AMD Radeon RX 7700. This places the RX 9060 in a competitive mid-range position. The 3DMark Steel Nomad DX12 score of 3322 and the Geekbench OpenCL score of 88183 support this assessment. However, the Passmark DirectX 12 score of 44 is notably low, which might indicate driver overhead or a specific issue in that test, but it does not seem to affect real-world Minecraft performance as seen in the measured FPS.

The GPU’s 1792 shading units and 64 ROPs are sufficient for the game’s relatively simple geometry, but the 128-bit memory bus becomes a bottleneck at higher resolutions. This is evidenced by the steep performance drop from 1440p to 4K at all settings. The system’s frame rates at 4K, particularly the 56 FPS at Ultra, suggest that the GPU is working at its limits, and the CPU’s high performance is not enough to compensate for the GPU’s workload.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 9060

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2990 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 9060 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 141.0
3840x2160 Medium 112.0
3840x2160 High 89.0
3840x2160 Ultra 56.0
2560x1440 Low 270.0
2560x1440 Medium 214.0
2560x1440 High 170.0
2560x1440 Ultra 106.0
1920x1080 Low 428.0
1920x1080 Medium 339.0
1920x1080 High 269.0
1920x1080 Ultra 168.0

Minecraft with iUltra 7 265 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 9060 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RX 9060

Explore FPS benchmarks for other games using this same hardware combination.