Minecraft

Minecraft

AVERAGE FPS
439
excellent

This combination delivers exceptional performance with an average of 439 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 126 201 253 321
1440p QHD 242 385 483 605
1080p Full HD 381 603 746 916

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 126
3840x2160 High 201
3840x2160 Medium 253
3840x2160 Low 321
2560x1440 Ultra 242
2560x1440 High 385
2560x1440 Medium 483
2560x1440 Low 605
1920x1080 Ultra 381
1920x1080 High 603
1920x1080 Medium 746
1920x1080 Low 916

Minecraft with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5070, In-Depth Analysis

The Minecraft benchmark data for the Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 5070 reveals a configuration that is overwhelmingly GPU-bound at higher resolutions but becomes increasingly dependent on CPU performance at 1080p. The measured FPS across all settings and resolutions indicates a system capable of delivering exceptionally high frame rates, though the choice of settings significantly alters the experience. This analysis breaks down the measured data to determine the optimal configuration and what the numbers imply about the hardware.

Settings Recommendations

The measured FPS data provides a clear hierarchy for the best experience, which varies by resolution. At 3840x2160 (4K), the "High" preset delivers a strong average of 94 FPS, while "Medium" achieves 119 FPS. The "Ultra" preset, however, drops to 59 FPS, which is a significant hit for visual fidelity gains that may not be perceptible in a block-based game. The "Low" preset at 4K produces 150 FPS, which is high but sacrifices visual quality unnecessarily. The data suggests that for 4K, the "Medium" preset offers the best balance; it provides 119 FPS, which is well above the 60 FPS threshold for smooth gameplay, and the minimum FPS of 101 indicates stable performance. Pushing to "Ultra" at 59 FPS is technically playable but leaves no headroom for dips, making "Medium" the pragmatic choice for 4K.

At 2560x1440 (1440p), the situation improves dramatically. The "High" preset delivers 180 FPS, while "Medium" reaches 227 FPS. The "Low" preset hits 287 FPS, and "Ultra" falls to 113 FPS. For 1440p, the "High" preset is the recommended starting point, as it offers a substantial visual upgrade over "Low" while maintaining an average of 180 FPS. However, the data shows that "Medium" at 227 FPS is equally viable and provides a smoother experience on high-refresh-rate displays. The "Ultra" preset at 113 FPS is still highly playable and could be chosen for maximum visual quality, but the jump from "High" to "Ultra" costs 67 FPS, which is a steep price. The sweet spot for 1440p is the "Medium" preset, as it offers the highest FPS without the visual compromises of "Low".

At 1920x1080 (1080p), the frame rates are so high that the limiting factor shifts. The "High" preset averages 286 FPS, "Medium" averages 360 FPS, and "Low" reaches 454 FPS. The "Ultra" preset still manages 178 FPS. For 1080p, the "High" preset is the best recommendation, as it provides a rich visual experience while still delivering 286 FPS, which is far beyond the refresh rate of most monitors. The "Medium" preset at 360 FPS offers a marginal advantage for competitive play, but the visual downgrade may not be worth the extra FPS. The "Ultra" preset at 178 FPS is also excellent, and for users with 240Hz monitors, it might be the preferred choice to maximize visual fidelity. The data indicates that "High" is the optimal preset for 1080p, balancing visual quality and performance, as the gains from dropping to "Medium" are less impactful than the visual loss.

FAQ

Q: What is the best resolution to play Minecraft with this hardware?

A: The data shows that 1920x1080 at "High" settings delivers 286 FPS, while 2560x1440 at "High" delivers 180 FPS, and 3840x2160 at "High" delivers 94 FPS. The best resolution depends on your monitor, but the 1440p "Medium" preset at 227 FPS offers an excellent balance between visual clarity and high frame rates.

Q: How does the "Ultra" preset compare to "High" in terms of performance?

A: Across all resolutions, the "Ultra" preset significantly reduces performance. At 1080p, it drops from 286 FPS (High) to 178 FPS (Ultra). At 1440p, it drops from 180 FPS to 113 FPS, and at 4K, it drops from 94 FPS to 59 FPS. The performance cost is roughly a 37% reduction at 1080p and a 37% reduction at 4K.

Q: Is the RTX 5070 the bottleneck at 1080p?

A: The data suggests that at 1080p, the CPU becomes a larger factor. The FPS at "Low" settings (454) is nearly double that of "High" (286), indicating that the GPU is not saturated at lower settings. The CPU's performance, with a Passmark single-thread score of 3468, becomes more critical at this resolution.

Q: What is the minimum FPS recorded for this combo?

A: The only min FPS values recorded are for the "Medium" preset. At 1080p, the minimum is 306 FPS, at 1440p it is 193 FPS, and at 4K it is 101 FPS. This indicates that the "Medium" preset provides a stable frame time experience.

Q: How does this combo rank among all tested configurations?

A: The comboRankInGame is 573 out of 1176 tested combos. This places it in the upper half of all tested systems, but not at the very top, indicating that there are faster configurations, but this one is well above average.

Q: Does the game benefit from the CPU's high core count?

A: The Intel Core Ultra 7 155H has 16 cores and 22 threads. The benchmark data shows a Cinebench R23 multicore score of 15028, which is strong. However, Minecraft's performance at 1080p "Low" (454 FPS) versus "High" (286 FPS) suggests that single-thread performance is more critical, as the CPU's Passmark single-thread score is 3468.

GPU Role

The NVIDIA GeForce RTX 5070 plays a central role in the measured FPS, particularly at higher resolutions. The GPU's specifications include 12 GB of GDDR7 memory on a 192-bit bus, providing a memory bandwidth of 672.0 GB/s. This bandwidth is crucial for feeding the shader units at high resolutions. The GPU's boost clock of 2512 MHz and its 6144 shading units are the primary drivers of the raw pixel throughput. The benchmark results show a Passmark G3D score of 29137, which is a strong indicator of its rasterization performance.

The data reveals that the GPU is the main bottleneck at 4K. At "High" settings, the average FPS is 94, which is a 47% reduction compared to the 180 FPS at 1440p "High". This scaling suggests that the GPU's compute resources are being saturated by the increased pixel count. The "Ultra" preset at 4K, with an average of 59 FPS, further confirms this, as the additional visual effects stress the GPU's texture and pixel processing units. The GPU's 80 ROPs are responsible for the final pixel output, and their performance at 4K "Ultra" appears to be the limiting factor.

At 1080p, the GPU's role diminishes. The FPS at "Low" (454) is far higher than at "High" (286), demonstrating that the GPU is not fully utilized at lower settings. The GPU's capability is more than sufficient to handle the load, and the CPU becomes the more significant factor in determining the final frame rate. The RTX 5070's 30.87 TFLOPS of FP32 performance is more than enough for Minecraft's relatively simple shaders, but the game's draw calls and chunk updates are CPU-bound. The data implies that the RTX 5070 is an overkill for 1080p in this title, but it provides headroom for higher resolutions and more demanding settings.

Measured FPS Breakdown

The measured FPS data provides a detailed look at performance across three resolutions and four settings presets. At 1920x1080, the "Low" preset delivers an average of 454 FPS, the "Medium" preset averages 360 FPS with a minimum of 306 and a maximum of 414, the "High" preset averages 286 FPS, and the "Ultra" preset averages 178 FPS. The progression from "Low" to "Ultra" shows a clear trade-off, with a 276 FPS difference between the lowest and highest quality settings.

At 2560x1440, the "Low" preset averages 287 FPS, the "Medium" preset averages 227 FPS with a minimum of 193 and a maximum of 261, the "High" preset averages 180 FPS, and the "Ultra" preset averages 113 FPS. The drop from 1080p to 1440p is consistent across all settings, with the FPS roughly halving for the "Low" preset and dropping by approximately 40% for the "High" preset.

At 3840x2160, the "Low" preset averages 150 FPS, the "Medium" preset averages 119 FPS with a minimum of 101 and a maximum of 136, the "High" preset averages 94 FPS, and the "Ultra" preset averages 59 FPS. The 4K "Ultra" result of 59 FPS is the only measured average below 60 FPS, indicating that this is the only configuration that struggles to maintain a smooth experience. The data shows a clear pattern: the "Medium" preset consistently provides a stable frame rate with the only recorded minimum and maximum values, suggesting it is the most balanced setting for this hardware.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the nature of the bottleneck. At "High" settings, the average FPS drops from 286 at 1080p to 180 at 1440p, a decrease of 37%. Then, from 1440p to 4K, it drops to 94, a further decrease of 48%. This non-linear scaling is a classic sign of a GPU bottleneck at higher resolutions. The total drop from 1080p to 4K is 192 FPS, representing a 67% reduction in performance.

At "Low" settings, the scaling is even more dramatic. The average FPS drops from 454 at 1080p to 287 at 1440p (a 37% drop), and then to 150 at 4K (a 48% drop). The total reduction from 1080p to 4K is 304 FPS, which is a 67% reduction, identical to the "High" preset. This consistency suggests that the GPU's pixel throughput is the primary constraint, and the setting level does not change the scaling pattern.

The "Ultra" preset shows a similar trend. The average FPS drops from 178 at 1080p to 113 at 1440p (a 37% drop) and then to 59 at 4K (a 48% drop). The total reduction is 119 FPS, a 67% reduction. The uniform 67% reduction across all settings strongly indicates that the resolution scaling is purely GPU-limited. The CPU's performance, with a boost clock of 4.80 GHz, is sufficient to feed the GPU at 1080p, but as the resolution increases, the GPU's workload grows linearly with the pixel count, making it the definitive limiting component.

CPU Role

The Intel Core Ultra 7 155H is a 16-core, 22-thread processor with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its benchmark scores are respectable, with a Cinebench R23 multicore score of 15028 and a single-core score of 1743. The Passmark single-thread score is 3468, which is crucial for Minecraft, a game known for its reliance on single-threaded performance for world generation and entity updates.

The data shows that at 1080p "Low" settings, the average FPS is 454. This high frame rate indicates that the CPU is capable of pushing the game engine to its limits. However, the drop to 286 FPS at "High" settings suggests that the GPU is starting to become a factor, but the CPU's single-thread performance is still adequate. The CPU's 24 MB of shared L3 cache is likely beneficial for keeping frequently accessed game data close to the cores.

The CPU's performance becomes more critical at higher frame rates. At 1080p "Low" (454 FPS), the CPU is clearly the bottleneck, as the GPU is not stressed. The CPU's Passmark data shows a multithread score of 24873, which is strong, but Minecraft does not scale well with many cores. The fact that the FPS at 1080p "Low" is nearly double that of 1080p "High" implies that the CPU can handle the draw calls, but the GPU's rendering workload at "High" settings limits the frame rate. The CPU's 4.80 GHz boost clock is the key specification for this game, as it determines the single-threaded performance that Minecraft relies on.

How This Combo Ranks

The combo of the Intel Core Ultra 7 155H and the NVIDIA GeForce RTX 5070 ranks 573 out of 1176 tested combos for Minecraft. This places it in the 49th percentile of all tested systems, meaning it is just slightly above the median. While the absolute FPS numbers are high, the rank indicates that many other combinations of CPUs and GPUs achieve even higher frame rates.

The CPU's nearest rivals, such as the Intel Core i5-14600T and the AMD Ryzen AI 7 PRO 360, have similar average benchmark scores (32707 and 32662, respectively), with delta percentages of 0% and 0.1%. This suggests that the CPU is not a differentiator in this ranking; its performance is comparable to other mid-range processors. The GPU's nearest rivals, including the AMD Radeon Pro 580 and the AMD Radeon Pro WX 7100, also have similar average scores (40318 and 40063), with delta percentages of 0.1% and 0.8%. This indicates that the RTX 5070 is also not a standout performer in this specific benchmark.

The rank of 573 suggests that while this combo delivers excellent performance in absolute terms, it is not at the top of the charts. The data implies that there are other CPU and GPU combinations that can achieve higher frame rates, likely due to more powerful desktop-class components or newer architectures. However, for a mobile platform, this combo is clearly capable of delivering a superior Minecraft experience, as evidenced by the high average FPS across all settings and resolutions. The rank is a relative measure, and the absolute performance is what matters for the end-user experience.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5070 in Minecraft

Resolution Settings Avg FPS
3840x2160 Ultra 126.0
3840x2160 High 201.0
3840x2160 Medium 253.0
3840x2160 Low 321.0
2560x1440 Ultra 242.0
2560x1440 High 385.0
2560x1440 Medium 483.0
2560x1440 Low 605.0
1920x1080 Ultra 381.0
1920x1080 High 603.0
1920x1080 Medium 746.0
1920x1080 Low 916.0

Minecraft with iUltra 7 155H + Other GPUs

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Minecraft with RTX 5070 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

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