Minecraft

Minecraft

AVERAGE FPS
269
excellent

This combination delivers exceptional performance with an average of 269 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 76 121 153 193
1440p QHD 145 232 292 369
1080p Full HD 230 367 463 584

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 193
3840x2160 Medium 153
3840x2160 High 121
3840x2160 Ultra 76
2560x1440 Low 369
2560x1440 Medium 292
2560x1440 High 232
2560x1440 Ultra 145
1920x1080 Low 584
1920x1080 Medium 463
1920x1080 High 367
1920x1080 Ultra 230

Minecraft with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis

The Intel Core Ultra 7 155H and NVIDIA GeForce RTX 4080 Mobile pairing delivers an exceptional Minecraft experience, placing in the 67th percentile of all tested combos. The data reveals a system with massive headroom, where even the most demanding settings at 4K remain highly playable, and lower resolutions push frame rates into territory that far exceeds display refresh rate capabilities.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 155H is a 16-core, 22-thread mobile processor built on the Meteor Lake architecture. Its base clock of 3.80 GHz and boost clock of 4.80 GHz provide the single-thread performance that Minecraft's primary game logic relies upon. The 24 MB of shared L3 cache helps keep working data close to the cores, reducing latency in a game that is notoriously sensitive to memory and cache access patterns.

This CPU sits in the 83rd percentile of all processors in the database, with an average benchmark score of 32697. Its nearest rivals include the Intel Core i5-14600T, which scores 32707 (a negligible 0% delta), and the AMD Ryzen AI 7 PRO 360 at 32662 (0.1% faster). The AMD Ryzen 5 7400F trails by 0.2%, and the AMD Ryzen 7 PRO 6850H is 0.4% behind. What this means for Minecraft is that the Core Ultra 7 155H is never the bottleneck in this configuration.

The processor's 28 W TDP is modest for a 16-core part, but the architecture's efficiency allows it to maintain strong performance across the measured scenarios. In the Cinebench R23 multi-core test, it scores 15028, while single-core performance reaches 1743. These scores indicate a balanced part that can handle both the heavily threaded chunk generation and the lightly threaded simulation loop. The PassMark multi-thread score of 24873 and single-thread score of 3468 reinforce this picture.

For Minecraft specifically, the CPU's role is most apparent at lower resolutions. At 1080p Low settings, the system produces 584 FPS average. Such a high frame rate suggests the CPU is feeding the GPU frames faster than it can render them, but the Core Ultra 7 155H does not appear to be limiting the experience at any resolution or setting combination in the measured data.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4080 Mobile is a substantial mobile graphics solution built on the Ada Lovelace architecture. It comes equipped with 12 GB of GDDR6 memory on a 192-bit bus, providing 432.0 GB/s of memory bandwidth. The GPU's base clock runs at 1290 MHz with a boost clock of 1665 MHz, and the memory operates at 2250 MHz (18 Gbps effective).

This GPU ranks in the 81st percentile of all graphics cards, with an average benchmark score of 38135. Its nearest rivals present an interesting comparison: the NVIDIA GeForce MX570 scores 38299 (0.4% higher), the GeForce RTX 5080 Mobile scores 38349 (0.6% higher), while the GeForce RTX 4070 trails by 1.3% at 37648. The inclusion of a professional Tesla P4 at nearly the same score (37628, 1.3% lower) highlights how synthetic benchmarks can group disparate hardware.

In Minecraft, the GPU's 80 ROPs and 232 TMUs handle the game's relatively simple textures and geometry without strain. The 58 RT cores and 232 tensor cores are present for ray tracing and DLSS workloads, though Minecraft's standard rendering path does not heavily utilize these features. The 12 GB VRAM capacity is more than sufficient for the game's texture requirements, even at 4K resolution with high-quality resource packs.

The GPU's role becomes more pronounced as resolution increases. The data shows a clear scaling pattern where the GPU's rendering workload grows with pixel count, but even at 4K Ultra settings, the system maintains 76 FPS average, demonstrating that this mobile RTX 4080 has ample compute resources for Minecraft's visual demands.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a distinct scaling pattern across resolutions. Starting at 1080p Low with 584 FPS average, moving to 1440p Low drops performance to 369 FPS (a 36.8% reduction), and 4K Low further reduces it to 193 FPS (a 47.7% reduction from 1440p). This steep decline suggests the GPU becomes progressively more involved as resolution increases, but the absolute numbers remain far beyond playable thresholds.

The High settings row tells a similar story. At 1080p High, the system achieves 367 FPS average. Dropping to 1440p High reduces this to 232 FPS (36.8% lower), and 4K High brings it down to 121 FPS (47.8% lower than 1440p). The consistency of these percentage drops across Low and High settings indicates that resolution scaling follows a predictable pattern for this hardware combination.

Medium settings at 1080p produce 463 FPS average, while 1440p Medium yields 292 FPS (37.0% lower), and 4K Medium achieves 153 FPS (47.6% lower). The Medium preset also provides minimum and maximum FPS data: at 1080p, the range is 393 to 532 FPS; at 1440p, it is 248 to 336 FPS; at 4K, it narrows to 130 to 176 FPS. This tightening of the frame rate range at higher resolutions suggests reduced frame time variance, likely because the GPU becomes the consistent limiting factor rather than occasional CPU-driven spikes.

Ultra settings show the largest resolution impact. From 230 FPS at 1080p, the frame rate drops to 145 FPS at 1440p (37.0% lower) and then to 76 FPS at 4K (47.6% lower than 1440p). The 4K Ultra figure represents the only measured scenario below the 100 FPS mark, indicating that this combination finally encounters a workload that approaches the hardware's limits.

The scaling ratios between resolutions are nearly identical across all settings presets, which points to GPU-bound behavior at higher resolutions while the CPU remains capable of keeping up. The 1080p to 1440p drop of roughly 37% and the 1440p to 4K drop of roughly 48% correspond closely to the pixel count increases of 78% and 125% respectively, though the FPS does not drop proportionally to pixel count, indicating some efficiency in the rendering pipeline at higher resolutions.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system produces its highest frame rates across all settings. The Low preset achieves 584 FPS average, which is the peak measured performance for this configuration. Medium settings deliver 463 FPS average with a range of 393 to 532 FPS. High settings reach 367 FPS average, while Ultra settings still manage a robust 230 FPS average. These figures indicate that at 1080p, even the most demanding preset remains far above any practical display refresh rate limit.

Moving to 2560x1440, the frame rates remain exceptionally high. Low settings produce 369 FPS average, and Medium settings deliver 292 FPS with a range of 248 to 336 FPS. High settings achieve 232 FPS average, while Ultra settings drop to 145 FPS average. Every preset at 1440p stays above 140 FPS, ensuring smooth gameplay on high refresh rate monitors.

At 3840x2160, the performance becomes more differentiated between settings. Low settings still deliver a very playable 193 FPS average. Medium settings achieve 153 FPS with a range of 130 to 176 FPS. High settings produce 121 FPS average, and Ultra settings fall to 76 FPS average. The 4K Ultra figure is the only measured scenario below 100 FPS, and it remains within a range that many players would consider acceptable for a game like Minecraft, though not ideal for competitive play.

The Medium settings rows provide the only minimum and maximum data points in the measured set, offering insight into frame pacing. At each resolution, the minimum FPS is roughly 85% of the average, while the maximum is approximately 115% of the average. This consistent 30% spread between minimum and maximum suggests stable frame delivery without severe stuttering or spikes.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of Intel Core Ultra 7 155H and NVIDIA GeForce RTX 4080 Mobile ranks 1191 out of 3710 tested combos for Minecraft. This places it in the 67.9th percentile of all configurations, meaning it outperforms roughly two-thirds of the systems tested in this game.

The rank of 1191 with 3710 total combos indicates that while this is a strong performer, there are still many configurations that achieve higher frame rates. Given the measured FPS data, those higher-ranked combos likely include desktop processors with higher single-thread performance and desktop GPUs with greater raw throughput. The mobile nature of this CPU and GPU pairing inherently limits its position relative to full-power desktop parts.

However, the ranking should be considered in context. The measured FPS at 4K Ultra of 76 FPS average would likely be considered more than adequate for most Minecraft players, and the 1080p performance exceeds what any current display can display. The combo's rank reflects the absolute performance hierarchy, not the practical experience. For a mobile platform, this configuration delivers desktop-class Minecraft performance, and the 67.9th percentile ranking confirms it sits comfortably in the upper tier of all systems tested.

The CPU's 83rd percentile ranking and the GPU's 81st percentile ranking both exceed the combo's 67.9th percentile game-specific ranking, suggesting that Minecraft's particular workload characteristics do not fully leverage the strengths of either component. The game's reliance on single-threaded CPU performance and relatively simple GPU workloads means that other components, such as memory latency and driver overhead, may play a larger role in determining actual frame rates.

Settings Recommendations — which preset gives the best experience per the measured rows

For players prioritizing maximum smoothness, the Low preset at 1080p delivers 584 FPS average, which is beyond the capabilities of any consumer display. Even at 1440p Low, the 369 FPS average provides headroom for future display upgrades. The Low preset at 4K still produces 193 FPS average, making it a viable option for players who want very high frame rates on 4K displays.

The Medium preset offers a balanced experience across all resolutions. At 1080p, it produces 463 FPS average with a range of 393 to 532 FPS. The 1440p Medium setting delivers 292 FPS average with a range of 248 to 336 FPS, and 4K Medium achieves 153 FPS with a range of 130 to 176 FPS. The presence of minimum and maximum data for this preset suggests it is the most thoroughly tested configuration, and the frame ranges indicate consistent performance without significant dips.

The High preset represents the best tradeoff between visual quality and performance for most users. At 1080p, it delivers 367 FPS average, which is more than sufficient for any display. The 1440p High setting produces 232 FPS average, and 4K High achieves 121 FPS average. These figures show that High settings maintain high frame rates even at 4K, providing a significant visual upgrade over Medium while keeping performance well above the 60 FPS threshold.

The Ultra preset is best reserved for players with high refresh rate 1080p or 1440p displays who want maximum visual fidelity. At 1080p, it produces 230 FPS average, which still exceeds most display refresh rates. The 1440p Ultra setting delivers 145 FPS average, which is excellent for high refresh rate gaming. At 4K Ultra, the 76 FPS average is the only measured scenario that approaches typical display refresh rate limits, making it a less attractive option for competitive play but still viable for visually focused single-player experiences.

For the best overall experience, the data points to High settings at 1440p as the sweet spot. This configuration produces 232 FPS average, which is well above any practical refresh rate threshold, while providing substantially better visuals than Low or Medium settings. Players with 4K displays who want to prioritize frame rate should choose Medium settings for 153 FPS average, while those who value visual quality above frame rate can select High settings for 121 FPS average. The Ultra preset is only recommended for 1080p displays, where its 230 FPS average still provides smooth gameplay with maximum visual quality.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4080 Mobile

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 110 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4080 Mobile in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 193.0
3840x2160 Medium 153.0
3840x2160 High 121.0
3840x2160 Ultra 76.0
2560x1440 Low 369.0
2560x1440 Medium 292.0
2560x1440 High 232.0
2560x1440 Ultra 145.0
1920x1080 Low 584.0
1920x1080 Medium 463.0
1920x1080 High 367.0
1920x1080 Ultra 230.0

Minecraft with iUltra 7 155H + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 4080 Mobile + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 7 155H + RTX 4080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.