Minecraft

Minecraft

AVERAGE FPS
220
excellent

This combination delivers exceptional performance with an average of 220 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 99 125 158
1440p QHD 119 190 240 302
1080p Full HD 188 301 380 479

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 158
3840x2160 Medium 125
3840x2160 High 99
3840x2160 Ultra 62
2560x1440 Low 302
2560x1440 Medium 240
2560x1440 High 190
2560x1440 Ultra 119
1920x1080 Low 479
1920x1080 Medium 380
1920x1080 High 301
1920x1080 Ultra 188

Minecraft with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

Minecraft is a sandbox title where the rendering workload can shift dramatically depending on the active scene, and the measured data for the Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 3060 Ti provides a clear picture of how this combination handles the game across common resolutions and quality presets. The dataset includes twelve measured FPS points, spanning 1080p, 1440p, and 4K, each with Low, Medium, High, and Ultra settings, and the results show a system that scales predictably with resolution while remaining highly playable in almost every configuration tested.

Resolution Scaling

Examining the measured FPS across the three resolutions reveals a typical pattern for a modern GPU paired with a strong CPU. At 1080p with Low settings, the combo delivers an average of 479 FPS. Moving to 1440p Low drops that to 302 FPS, a reduction of about 37%. At 4K Low, the average falls to 158 FPS, which is a further 48% drop from the 1440p figure. This scaling indicates that even at Low settings, the GPU becomes the primary limiter as resolution increases, though the CPU still has ample headroom given the extremely high frame rates at 1080p.

The Medium preset tells a similar story. At 1080p, the average is 380 FPS, with a minimum of 323 FPS and a maximum of 437 FPS. At 1440p Medium, the average drops to 240 FPS, with a minimum of 204 FPS and a maximum of 275 FPS. The step to 4K Medium yields an average of 125 FPS, with a minimum of 106 FPS and a maximum of 144 FPS. The percentage drop from 1080p to 1440p is approximately 37%, and from 1440p to 4K it is approximately 48%, mirroring the Low preset scaling almost exactly. This consistency suggests that the rendering pipeline is well-behaved and that the workload scales proportionally with pixel count.

The High preset shows a slightly different curve. At 1080p High, the average is 301 FPS. At 1440p High, it is 190 FPS, a 37% reduction. At 4K High, it is 99 FPS, a 48% reduction from 1440p. The proportional drops are nearly identical to the Low and Medium presets, which indicates that the additional shading and texture work in High does not disproportionately burden the GPU relative to the pixel count increase. The Ultra preset, however, shows a more aggressive falloff. At 1080p Ultra, the average is 188 FPS. At 1440p Ultra, it is 119 FPS, a 37% drop. At 4K Ultra, it plummets to 62 FPS, a 48% drop from 1440p. The Ultra preset appears to introduce effects that scale more steeply with resolution, likely due to increased draw distances and post-processing that amplify the pixel-count penalty.

The data shows that the limiting component shifts based on resolution. At 1080p, the CPU is likely the constraint at Low and Medium settings, because the GPU is capable of producing frame rates well above 300 FPS, and the measured averages of 479 FPS and 380 FPS suggest that the CPU's single-thread performance is the ceiling. At 4K, the GPU is clearly the bottleneck across all presets, as even the Low preset produces only 158 FPS, which is far below what the CPU could theoretically feed. The 4K Ultra result of 62 FPS reinforces this, as the GPU is overwhelmed by the combined load of high resolution and maximum settings.

Settings Recommendations

Given the measured rows, the best experience depends on the target resolution and whether the user prioritizes maximum frame rates or visual fidelity. At 1080p, all four presets produce playable averages, but the Low preset at 479 FPS is excessive for most displays, and the Ultra preset at 188 FPS is still smooth. The Medium preset, with an average of 380 FPS and a minimum of 323 FPS, offers a balanced point where the game looks noticeably better than Low without sacrificing the high refresh rate potential. For 1080p users with a 240Hz monitor, Medium ensures the frame rate stays above the refresh threshold in most scenes, while High at 301 FPS also remains viable.

At 1440p, the Medium preset stands out. The average of 240 FPS with a minimum of 204 FPS means the frame rate rarely dips below 200 FPS, which is excellent for high-refresh 1440p panels. The High preset at 190 FPS is also strong, and the Ultra preset at 119 FPS is still smooth for a 120Hz display. The Low preset at 302 FPS is unnecessary unless the user is chasing maximum frame rates, but the visual quality penalty is severe. For most users, Medium or High at 1440p offers the best trade-off between image quality and performance, with Medium providing a higher safety margin in demanding scenes.

At 4K, the choices become more constrained. The Ultra preset at 62 FPS is just below the 60 FPS target, and the minimum FPS data is not provided for that row, so it is possible that the frame rate dips further in busy scenes. The High preset at 99 FPS is comfortably above 60 FPS and likely offers a more stable experience. The Medium preset at 125 FPS is even better, and the Low preset at 158 FPS is the most performant, though the visual downgrade is considerable. For 4K, the High preset appears to be the sweet spot, as it maintains an average near 100 FPS while preserving most of the graphical features. The Medium preset is also acceptable for those who prefer higher frame rates, but the data suggests that High is the highest quality setting that still delivers a robust margin above 60 FPS.

The measured minimum FPS values are only available for the Medium preset across all resolutions: 323 FPS at 1080p, 204 FPS at 1440p, and 106 FPS at 4K. These minimums are relatively close to the averages, indicating that the frame time consistency is good for the Medium preset. For the other presets, the lack of minimum data means the averages should be interpreted cautiously, as occasional stutters could bring the frame rate lower than the average suggests.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is built on the Ampere architecture with a GA104 chip manufactured on an 8 nm process. It features 4864 shading units, 152 texture mapping units, and 80 raster output units. The GPU has 38 RT cores and 152 tensor cores, which support DirectX 12 Ultimate and Vulkan 1.4, both of which are relevant for modern rendering techniques. The memory subsystem consists of 8 GB of GDDR6 on a 256-bit bus, providing a bandwidth of 448.0 GB/s. The base clock is 1410 MHz, with a boost clock of 1665 MHz, and the memory runs at 1750 MHz, or 14 Gbps effective.

In Minecraft, the GPU's role is primarily to handle the pixel shading and texture mapping, especially at higher resolutions and settings. The measured FPS at 1080p Low (479 FPS) versus 4K Low (158 FPS) shows that the GPU is not the limiting factor at low resolutions, but its fill rate and memory bandwidth become critical as the pixel count increases. The 448.0 GB/s bandwidth is sufficient for the game's texture loads, and the 8 GB VRAM is not a constraint in this title, as Minecraft does not typically require large frame buffers even at 4K. The boost clock of 1665 MHz is modest by modern standards, but the GPU's overall performance is sufficient to produce 99 FPS at 4K High, which is the key data point for this section.

The GPU's benchmark results show an average score of 16129, with a percentile ranking of 59 among all GPUs. Its nearest rival, the AMD Radeon RX 9060, scores 16014, which is 0.7% lower. The AMD Radeon Pro 5600M scores 16351, which is 1.4% higher. This places the RTX 3060 Ti in the mid-range tier, and the measured Minecraft performance aligns with that positioning. The GPU's DirectX 12 and Vulkan scores are 78 and 47784 respectively, with the Geekbench Vulkan score being particularly strong, suggesting that the GPU handles modern APIs well. In Minecraft, which can use OpenGL or DirectX depending on the version, the GPU's raw throughput is sufficient to maintain high frame rates at 1080p and 1440p, with 4K being the only resolution where the GPU becomes the clear bottleneck.

How This Combo Ranks

The combo rank for this specific pairing in Minecraft is 513 out of 1176 tested combinations. This places the system in the upper-middle tier of all CPU-GPU pairings tested for this game. The rank is not near the top, which is expected given that the RTX 3060 Ti is a mid-range GPU, but it is also not in the bottom half, indicating that the combo is well-balanced for this title. The rank of 513 out of 1176 means that approximately 43% of tested combos perform better, while 57% perform worse. This suggests that the Intel Core Ultra 5 235 and RTX 3060 Ti combination is capable of delivering high frame rates, but it is not optimized for the absolute highest settings at 4K.

The CPU's percentile ranking of 89 among all CPUs indicates that the Ultra 5 235 is a strong processor, and its average benchmark score of 46062 is nearly identical to its nearest rivals. The AMD Ryzen AI 9 HX 375 scores 46030, which is 0.1% lower, and the Intel Core i9-13900HX scores 46098, which is 0.1% higher. This tight grouping suggests that the CPU is not a differentiating factor in most games, including Minecraft. The GPU's percentile ranking of 59 is more modest, and its average score of 16129 is close to the AMD Radeon RX 9060 (16014, 0.7% lower) and the AMD Radeon Pro 5600M (16351, 1.4% higher). The combo rank of 513 likely reflects the GPU's mid-range position, as the CPU is more than capable of keeping up.

The data indicates that the combo's rank is driven by the GPU's performance ceiling. At 1080p, the frame rates are high enough to place the combo in the upper echelon, but at 4K Ultra, the 62 FPS average pulls the overall ranking down. The rank of 513 is a composite measure, and users who primarily play at 1080p or 1440p will likely find that their experience is better than the rank suggests, while those targeting 4K Ultra will see the combo fall short of the top performers.

CPU Role

The Intel Core Ultra 5 235 is an Arrow Lake-S desktop processor with 14 cores and 14 threads. It has a base clock of 3.40 GHz and a boost clock of 5.00 GHz. The CPU has 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 24 MB of shared L3 cache. It supports DDR5 memory on a dual-channel bus with a bandwidth of 102.4 GB/s. The CPU is built on a 3 nm process at TSMC, with 17,800 million transistors on a 243 mm² die. Its TDP is 65 W, and it uses the Intel Socket 1851.

In Minecraft, the CPU's role is significant because the game's core simulation and chunk generation are largely single-threaded. The Ultra 5 235's boost clock of 5.00 GHz is crucial here, and the measured FPS at 1080p Low (479 FPS) suggests that the CPU's single-thread performance is excellent. The CPU's Cinebench R23 single-core score is 2085, which is a strong result. The multi-core score of 14769 is also respectable, but Minecraft's main thread does not benefit from the 14-core count as much as it does from the high boost clock.

The CPU's nearest rivals in benchmark scores are all within 0.2% of its average, which confirms that the Ultra 5 235 is not a performance outlier. The AMD Ryzen AI 9 HX 375 scores 46030, the Intel Core i9-13900HX scores 46098, and the AMD EPYC 4364P scores 45970. These scores are essentially identical, meaning that the CPU choice among these models would have a negligible impact on Minecraft frame rates. The limiting factor is the GPU in most scenarios, and the CPU only becomes the bottleneck at very low resolutions and settings, where the frame rates are already well above 300 FPS.

The CPU's integrated graphics, Arc Xe-LPG with 24 EU, are not used when the RTX 3060 Ti is installed, so they have no bearing on the measured results. The memory bandwidth of 102.4 GB/s is adequate for the game, and the 24 MB L3 cache helps with the game's level of detail streaming. The CPU's 65 W TDP is low, which means it produces less heat and allows for quieter cooling, but this has no direct impact on the measured FPS. The data shows that the CPU is not a limiting factor at 1440p or 4K, as the FPS drops are proportional to resolution increases, which is a GPU-driven effect.

Measured FPS Breakdown

At 1920x1080, the Low preset yields an average FPS of 479. The Medium preset yields an average of 380 FPS, with a minimum of 323 FPS and a maximum of 437 FPS. The High preset yields an average of 301 FPS. The Ultra preset yields an average of 188 FPS. The progression from Low to Ultra shows a steady decline, with the largest single-step drop occurring from Medium to High (380 to 301 FPS, a 21% reduction) and from High to Ultra (301 to 188 FPS, a 38% reduction). The Low to Medium drop is 479 to 380 FPS, a 21% reduction, which is consistent.

At 2560x1440, the Low preset yields an average of 302 FPS. The Medium preset yields an average of 240 FPS, with a minimum of 204 FPS and a maximum of 275 FPS. The High preset yields an average of 190 FPS. The Ultra preset yields an average of 119 FPS. The percentage drops between presets are similar to 1080p: Low to Medium is 302 to 240 FPS (21% reduction), Medium to High is 240 to 190 FPS (21% reduction), and High to Ultra is 190 to 119 FPS (37% reduction). The Ultra preset at 1440p is the only setting that drops below 120 FPS, though it remains above 60 FPS.

At 3840x2160, the Low preset yields an average of 158 FPS. The Medium preset yields an average of 125 FPS, with a minimum of 106 FPS and a maximum of 144 FPS. The High preset yields an average of 99 FPS. The Ultra preset yields an average of 62 FPS. The percentage drops are: Low to Medium is 158 to 125 FPS (21% reduction), Medium to High is 125 to 99 FPS (21% reduction), and High to Ultra is 99 to 62 FPS (37% reduction). The consistent 21% and 37% drop patterns across all resolutions indicate that the rendering cost of each preset is uniform, regardless of pixel count.

The highest measured average FPS is 479 at 1080p Low, while the lowest is 62 at 4K Ultra. The range between these extremes is 417 FPS, showing the wide performance envelope of this combo. The Medium preset is the only one with complete min/max data, and the minimums (323 FPS at 1080p, 204 FPS at 1440p, 106 FPS at 4K) are all above 100 FPS, which suggests that even in the most demanding scenes, the frame rate does not drop below playable levels. The Ultra preset at 4K has no min data, but the average of 62 FPS leaves little margin for error, and users may experience sub-60 FPS dips in complex scenes.

FAQ

Q: What is the highest average FPS recorded for this combo in Minecraft?

A: The highest average FPS is 479, measured at 1920x1080 with Low settings.

Q: What is the lowest average FPS recorded for this combo in Minecraft?

A: The lowest average FPS is 62, measured at 3840x2160 with Ultra settings.

Q: At which resolution and settings does the combo achieve an average FPS above 100 at 4K?

A: At 4K, the High preset achieves 99 FPS, and the Medium preset achieves 125 FPS. The Low preset achieves 158 FPS. The Ultra preset drops to 62 FPS.

Q: How does the combo rank among all tested CPU-GPU combinations in Minecraft?

A: The combo ranks 513 out of 1176 tested combinations, placing it in the upper-middle tier.

Q: What are the minimum FPS values for the Medium preset at each resolution?

A: The minimum FPS for Medium is 323 at 1080p, 204 at 1440p, and 106 at 4K.

Q: Which component is the primary limiter at 4K Ultra based on the measured data?

A: The GPU is the primary limiter at 4K Ultra, as the average FPS of 62 is far below the CPU's capable single-thread performance, and the resolution scaling shows a clear GPU-bound trend.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3060 Ti in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 158.0
3840x2160 Medium 125.0
3840x2160 High 99.0
3840x2160 Ultra 62.0
2560x1440 Low 302.0
2560x1440 Medium 240.0
2560x1440 High 190.0
2560x1440 Ultra 119.0
1920x1080 Low 479.0
1920x1080 Medium 380.0
1920x1080 High 301.0
1920x1080 Ultra 188.0

Minecraft with iUltra 5 235 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 3060 Ti + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.