Minecraft
This combination delivers exceptional performance with an average of 179 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 81 | 102 | 128 |
| 1440p QHD | 97 | 154 | 195 | 246 |
| 1080p Full HD | 153 | 245 | 308 | 389 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis
The Intel Core Ultra 5 235 and NVIDIA GeForce RTX 2060 SUPER pair delivers a remarkably smooth Minecraft experience, with the data showing triple-digit frame rates at every resolution tested up to 4K High settings. This combination of a modern 14-core processor and a Turing-generation GPU proves more than capable of handling the game's demands, though the scaling patterns reveal a clear shift in bottleneck behavior as resolution increases.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 235 is built on the Arrow Lake architecture and manufactured on a TSMC 3 nm process, featuring 14 cores and 14 threads. Its base clock runs at 3.40 GHz with a boost clock of 5.00 GHz, and it draws a 65 W TDP. The processor includes 24 MB of shared L3 cache, with 192 KB of L1 cache and 3 MB of L2 cache per core. This configuration places the CPU in the 89th percentile among all processors, with an average benchmark score of 46062.
Minecraft's rendering engine is notoriously single-thread-bound, which makes the Core Ultra 5 235's single-core performance particularly relevant. The chip scores 2085 in Cinebench R23 single-core and 875 in Cinebench R20 single-core, while its PassMark single-thread score reaches 4516. These results indicate strong per-core throughput, which directly translates to the high frame rates observed at 1080p, where the CPU is the primary limiting factor. At 1920x1080 with Low settings, the system produces 389 FPS average, demonstrating that the processor can feed the GPU with data faster than the graphics card can process at lower resolutions.
The multi-core performance is equally robust, with Cinebench R23 multi-core scoring 14769 and Cinebench R20 multi-core reaching 6202. PassMark multi-thread tests show 37816, with floating-point math at 117951 and integer math at 87948. While Minecraft does not heavily utilize multiple cores, the processor's 14 threads ensure that background tasks and game logic never starve the rendering pipeline. The data shows the Core Ultra 5 235 sits within 0.2% of the AMD Ryzen AI 9 HX 375 and AMD EPYC 4364P, and just 0.1% behind the Intel Core i9-13900HX, indicating parity with top-tier alternatives in synthetic workloads.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 2060 SUPER is based on the TU106 chip and Turing architecture, fabricated on a 12 nm process at TSMC. It carries 8 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s of bandwidth. The GPU operates at a base clock of 1470 MHz and a boost clock of 1650 MHz, with memory running at 1750 MHz (14 Gbps effective). The card provides 2176 shading units, 136 texture mapping units, and 64 raster operations pipelines, along with 34 ray tracing cores and 272 tensor cores.
In Minecraft, the GPU's role becomes more prominent as resolution increases. The 8 GB VRAM capacity is more than sufficient for the game's blocky textures, even at 4K Ultra settings. The card's pixel rate of 105.6 GPixel/s and texture rate of 224.4 GTexel/s allow it to handle the game's relatively simple geometry with ease. The RTX 2060 SUPER scores 16462 in PassMark G3D and 2011 in 3DMark Steel Nomad DX12, placing it in the 62nd percentile among all GPUs.
The GPU's performance relative to its peers is tight. It trails the NVIDIA GeForce RTX 3060 Mobile by 0.4% and the AMD Radeon Pro 5700 by 0.5%, while leading the AMD Radeon RX 460 by 1.5% and the Intel Arc A770M by 1.6%. This narrow delta means the RTX 2060 SUPER is competitive with modern mid-range options, though it lacks the raw throughput of newer generations. In Minecraft, the GPU becomes the bottleneck at 4K Ultra, where the average FPS drops to 50, indicating the card's limits are reached when all visual effects are enabled at maximum resolution.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of CPU limitation at lower resolutions that transitions to GPU limitation at higher settings. At 1080p Low, the system achieves 389 FPS average, while at 1440p Low it reaches 246 FPS, and at 4K Low it produces 128 FPS. This scaling shows a 67% reduction in frame rate from 1080p to 1440p and an additional 48% drop from 1440p to 4K, indicating that even at Low settings, the GPU begins to struggle as pixel count increases.
For High settings, the progression is 245 FPS at 1080p, 154 FPS at 1440p, and 81 FPS at 4K. The drop from 1080p to 1440p is 37%, while the drop from 1440p to 4K is 47%. This consistent reduction suggests the GPU is the primary constraint across all High settings resolutions, though the 1080p result remains high enough to indicate the CPU is not holding back performance. The Medium settings data includes minimum and maximum frame rates, showing 308 FPS average at 1080p (with 262 min and 355 max), 195 FPS at 1440p (165 min and 224 max), and 102 FPS at 4K (86 min and 117 max). The min-max spread of approximately 30% at each resolution indicates stable frame pacing with occasional dips.
Ultra settings produce the most dramatic scaling: 153 FPS at 1080p, 97 FPS at 1440p, and 50 FPS at 4K. The 1080p Ultra result is still highly playable, but the 4K Ultra figure drops below the 60 FPS threshold, marking the only configuration where the experience becomes marginal. The data shows that the RTX 2060 SUPER's limitations are most evident at 4K Ultra, where the 50 FPS average represents a 67% drop from 1080p Ultra. This scaling behavior confirms that while the CPU is capable of sustaining high frame rates, the GPU's 7.181 TFLOPS FP32 performance and 448 GB/s memory bandwidth are the limiting factors at higher resolutions.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, Medium settings at 1440p offers the best balance of visual quality and performance. The 195 FPS average with a minimum of 165 FPS ensures smooth gameplay even during intense scenes, while the 224 FPS maximum shows headroom for high-refresh-rate displays. This configuration provides a 28% performance improvement over High settings at the same resolution, with only a modest reduction in visual fidelity.
For 4K displays, High settings at 81 FPS average is the recommended choice. The 4K Medium configuration delivers 102 FPS average with an 86 FPS minimum, which is also excellent, but High settings offer better visual quality while still maintaining a frame rate well above the 60 FPS threshold. The 4K Ultra setting at 50 FPS is not recommended, as the sub-60 FPS average could cause noticeable stutter in fast-moving scenes.
At 1080p, the data shows that even Ultra settings produce 153 FPS average, making this the ideal resolution for maximum visual quality. Players with 1080p displays can enable Ultra settings without concern, as the frame rate remains well above the threshold for competitive play. The 1080p Low setting at 389 FPS demonstrates the CPU's capability to push extreme frame rates, but this comes at the cost of visual quality that most players would find unacceptable. The Medium preset at 308 FPS average offers a better balance, providing solid visual fidelity while still delivering performance suitable for 240 Hz monitors.
FAQ
Q: Can this system run Minecraft at 4K with high settings?
A: Yes, the measured data shows 81 FPS average at 3840x2160 with High settings. This is smooth and playable, though 4K Ultra drops to 50 FPS average.
Q: What is the maximum frame rate this combination can achieve?
A: The highest measured average is 389 FPS at 1920x1080 with Low settings. At 1080p Medium, the system achieves 308 FPS average, and at 1080p Ultra it reaches 153 FPS.
Q: Is the CPU or GPU the bottleneck in this game?
A: At 1080p, the CPU limits performance, as evidenced by the 389 FPS Low result. At 4K Ultra, the GPU becomes the constraint, with the frame rate dropping to 50 FPS. The transition occurs somewhere between 1440p and 4K depending on settings.
Q: How does the Core Ultra 5 235 compare to its direct rivals?
A: The Core Ultra 5 235 has an average benchmark score of 46062, which is 0.1% above the AMD Ryzen AI 9 HX 375, 0.1% below the Intel Core i9-13900HX, and 0.2% above both the AMD EPYC 4364P and AMD EPYC 7303.
Q: What frame rates can I expect at 1440p with Medium settings?
A: The measured data shows 195 FPS average with a minimum of 165 FPS and a maximum of 224 FPS at 2560x1440 with Medium settings. This provides a smooth experience with no frame drops below 165 FPS.
Q: Does the RTX 2060 SUPER have enough VRAM for Minecraft?
A: The card has 8 GB of GDDR6 memory, which is more than sufficient for Minecraft's texture requirements. The 4K Ultra setting at 50 FPS is limited by the GPU's processing power rather than memory capacity.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The complete measured FPS dataset provides a comprehensive view of performance across all resolution and settings combinations.
1920x1080 (1080p):
- Low: 389 FPS average
- Medium: 308 FPS average, 262 FPS minimum, 355 FPS maximum
- High: 245 FPS average
- Ultra: 153 FPS average
2560x1440 (1440p):
- Low: 246 FPS average
- Medium: 195 FPS average, 165 FPS minimum, 224 FPS maximum
- High: 154 FPS average
- Ultra: 97 FPS average
3840x2160 (4K):
- Low: 128 FPS average
- Medium: 102 FPS average, 86 FPS minimum, 117 FPS maximum
- High: 81 FPS average
- Ultra: 50 FPS average
The data reveals that the RTX 2060 SUPER maintains playable frame rates at every resolution when settings are kept at Medium or below. Even at 4K Low, the system produces 128 FPS average, which is more than sufficient for smooth gameplay. The jump from Low to Medium at each resolution costs approximately 20-25% of the frame rate, while the jump from Medium to High costs another 25-30%. The most significant performance penalty occurs when moving from High to Ultra, which reduces frame rates by 37-40% across all resolutions.
This combo ranks 793rd out of 1176 combinations tested for this game, placing it in the upper-middle tier of possible configurations. The data is measured, not estimated, ensuring accuracy across all reported figures. The system's performance in Minecraft is characterized by excellent CPU-driven frame rates at lower resolutions and respectable GPU-driven performance at 4K, making it a versatile choice for players who prioritize both high refresh rates at 1080p and visual quality at higher resolutions.
Hardware Specifications
Intel Core Ultra 5 235
NVIDIA GeForce RTX 2060 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 2060 SUPER in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 128.0 |
| 3840x2160 | Medium | 102.0 |
| 3840x2160 | High | 81.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 246.0 |
| 2560x1440 | Medium | 195.0 |
| 2560x1440 | High | 154.0 |
| 2560x1440 | Ultra | 97.0 |
| 1920x1080 | Low | 389.0 |
| 1920x1080 | Medium | 308.0 |
| 1920x1080 | High | 245.0 |
| 1920x1080 | Ultra | 153.0 |
Minecraft with iUltra 5 235 + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 2060 SUPER + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RTX 2060 SUPER
Explore FPS benchmarks for other games using this same hardware combination.